Unboxing: Not Enough Rings – A Sonic the Hedgehog Parody Comic


 
2013 was a big year for SEGA related Kickstarter projects. We saw the successfully funded SEGA Mega Drive/Genesis: Collected Works, as well as unsuccessful attempts at relaunching the Boogerman and Ecco franchises. Not Enough Rings joins the ranks of the former projects, as it was not only a success, but it is among the projects seeing completion in 2014.

Collecting all 93 strips from the online parody comic of the same name, Not Enough Rings follows Sonic as he speeds through his SEGA Genesis adventures. The strips are packed with funny nods to gameplay quirks, plot points, and character traits. The whole collection is really a love letter to the classic Sonic games with just enough naughtiness to retain that SEGA edge. Thanks to going over their goal, several improvements were made to the originally planned book, including a hardcover and higher quality paper. The book even includes a nifty little red and white placeholder ribbon, which resembles the one seen in the Sonic logo. Overall, despite what the cover image may say, we give the Not Enough Rings book a well deserved thumbs up!

Sonic & All-Stars Racing Transformed hits iOS and Android tomorrow with Ryo Hazuki joining the race!

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While the rest of us nurse our hangovers, SEGA has announced that Sonic & All-Stars Racing Transformed is set to hit iOS and Android devices tomorrow, January 2nd. What more, SEGA has also been teasing Ryo Hazuki the past week as an impending addition to the racing roster. While we knew about Ryo since Yogscast spilled the beans in a PC stream in mid December, the addition of Ryo to the mobile version is new to us. It is likely that the PC version will update tomorrow as well with Ryo added to the roster.

SEGAbits Round Table: Our Favorite SEGA Games of 2013

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Since 2010, it has been a SEGAbits tradition for our writers and editors to share their favorite SEGA games of the year. This year, we aren’t breaking that tradition but we are adding to it. We’re introducing a couple of special digital two-dimensional trophies: the gold SEGAbits Editor’s Choice Award and the platinum SEGAbits Writer’s Choice Award. The gold award is selected by George and I, Barry the Nomad, while the platinum award will go to the game selected as a favorite by the most writers (this year we had a tie!). Not only is 2013 a special year with the introduction of our digital trophies, but we also have some new writers contributing including recent arrivals from Sonic Retro, Bartman and TimmiT, and the newest contributor to our YouTube channel, Liam “Tracker” Ashcroft. What SEGA games were our favorites this year? Read on!

My Life with SEGA battles it out in Marvel Super Heroes for the SEGA Saturn

Marvel Super Heroes was Capcom’s follow-up to their equally successful X-Men: Children of the Atom fighting game.

Like its predecessor, Marvel Super Heroes shares much in common with Capcom’s prolific Street Fighter series with over-the-top anime-style action, combo system and so on. While the arcade game was first released in 1995, console gamers wouldn’t receive a home port until late 1997 on Sony PlayStation and, of course, SEGA Saturn.

The Saturn version is fantastic. The animation is like an explosion of color that’s very faithful to the arcade original, with an energetic soundtrack and kick-ass sound effects. Now that Lauren’s joined the League of Extraordinary Dorks, I feel it’s high-time I make her suffer for NHL ’94.

FUN FACT: The American version is the one and only game outside of Japan that supports the RAM cartridge. To learn more about this delightful peripheral, check out the episode of My Life with SEGA dedicated to it!

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SEGA Tunes: Ristar’s Planet Freon – Ring Rink

As we near Christmas day, I knew a festive Tuesday Tunes was in order. The Sonic the Hedgehog franchise is filled with great wintery tunes, but I felt Sonic has been covered far too much on Tuesday Tunes (and for a good reason, Sonic music is awesome!). Christmas NiGHTS would be perfect, but it’s too obvious. Shenmue‘s Christmas tunes would be perfect, but we’ve aleady covered them. And that’s when it hit me, Sonic Team’s Ristar has an excellent winter tune. The game’s fifth stage, Planet Freon, is a planet made entirely of ice and snow. But you won’t find Imperial Walkers and Wampas on this ice planet, instead you’ll find downhill skiing and a bizarre alien enemy chucking snowballs. The music for the first portion of the stage begins almost as if you’re about to hear Jingle Bells, but what follows is a catchy tune with solid drum beats and a peppy tune perfectly suitable for a winter wonderland. So as the sun goes down on this Christmas eve, why not revisit this SEGA Genesis classic? It’s the best present you can give yourself.

SEGA Cinema Holiday Special: Sonic Christmas Blast

Welcome to the third SEGA Cinema! In celebration of the holiday season, Barry the Nomad and Sonic Retro staff members David the Lurker and Bartman settle in around the fireplace, sip eggmanog, and enjoy two episodes of Adventures of Sonic the Hedgehog. The first is the holiday special “Sonic Christmas Blast”, which released three years after the Adventures of Sonic the Hedgehog aired. The special was planned to be titled “An X-Tremely Sonic Christmas” to tie in with Sonic X-treme. But when X-treme was scrapped, the title was changed to tie in with Sonic 3D Blast.

The second bonus episode is entitled “Sno Problem”, a wintery themed adventure that sees Sonic and Tails taking on Robotnik who has unleashed his Ultra Freeze-O-Matic on mobius. His grand scheme? Watch and find out!

We’ve also added a few surprises, so sit back and enjoy! Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U DLC available now – Yoshi’s Island Zone

The latest Nintendo Direct broke the news that free DLC is available now for the Wii U version of Sonic Lost World. The unique DLC features a new zone which takes place in Yoshi’s Island, aptly named Yoshi’s Island Zone. Footage shows Sonic running through a 2D Yoshi’s Island, taking out Mario enemies whilst followed by a line of collected eggs. This surprise DLC is quite interesting, as it opens the door to possible future DLC in which Sonic enters other video game worlds from both Nintendo and SEGA franchises. Iwata hinted that Zelda could be next.

Never would I think that someday there would be a game featuring Sonic, Yoshi, and NiGHTS. Download the DLC today and let us know what you think of it!

Round Table: What’s next for the Fantasy Zone franchise?

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We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?

The SEGA Five: Opa-Opa’s greatest cameo appearances

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Before Sonic came along in 1991, SEGA had its fair share of mascots. Ask a SEGA fan in the 1980’s who SEGA’s current mascot was, and you’d likely receive a variety of answers. Some may point to the Shinobi arcade game star Joe Musashi, while others may point to the Mario-like Master System star Alex Kidd. Opa-Opa of Fantasy Zone was another of these mascots vying for the SEGA throne, and if you ask me he was the most worthy of the crown. While Opa-Opa lacked an expressive face, a drawback that some say was the reason Alex Kidd came out ahead of the sentient spaceship, I say he made up for it with a simple yet memorable design that evoked SEGA’s quirky nature at the time. Opa-Opa is both cute with his bright colors and white wings, and hardcore with his jet propulsion and firepower. He also fits in perfectly with the “blue skies” aesthetic SEGA is well known for thanks to the fact that the skies are where Opa-Opa spends a majority of his time.

Since his debut in 1986, Opa-Opa has made cameo appearances in several SEGA games, a testament to Opa-Opa’s original design. In fact, Opa-Opa’s cameo career began the very year he debuted and his cameo appearances continue through to today. In this week’s Weekly Five we’ll be highlighting some of Opa-Opa’s greatest appearances, from playable to non-playable and from obscure to blatantly obvious. Yes, Shenmue made the list, you can stop holding your breath Ryo Hazuki fans.

Alien Isolation screenshots leak, depicting a quieter take on the Aliens franchise

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Eurogamer has shared some interesting screenshots from the upcoming unannounced Creative Assembly title Alien Isolation, which appeared online yesterday via Twitter. The images depict a quiet, creepy space installation and the motion tracker as seen in the films. Not much else can be gleaned from the screens, aside from a taste of the atmosphere the game will likely convey. SEGA has yet to comment on the images, despite job listings, trademarks, and these new screens making it very clear that a game is in development.

3D Ecco the Dolphin and Galaxy Force II hit the Nintendo eShop today, Sonic 2 out now for iOS and Android

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Today is a big day for classic SEGA releases, as the 3DS will see the release of 3D Ecco the Dolphin and 3D Galaxy Force II and Sonic the Hedgehog 2 has released to iOS and Android devices. Those who have experienced M2’s 3D Sonic the Hedgehog, 3D Altered Beast, 3D Space Harrier, and 3D Hang-On should expect the same level of quality and features in 3D Ecco the Dolphin and 3D Galaxy Force II. 3D Ecco the Dolphin features a much touted “Super Dolphin Mode” for those who found the original game too difficult.

Sonic the Hedgehog 2 for iOS and Android is every bit as solid as SEGA’s previous remastering of Sonic the Hedgehog by Sonic Retro forum members Taxman and Stealth. The biggest addition that has excited many fans is the inclusion of the long lost Hidden Palace Zone stage. There are also a few new surprises, but we won’t spoil them for you just yet.

Japan’s next Nintendo 3DS SEGA classic is After Burner II

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While the West is still enjoying SEGA’s weekly releases of 3D arcade and Genesis titles for Nintendo’s 3DS, with 3D Ecco the Dolphin and 3D Galaxy Force 2 releasing this week, Japanese gamers have the next wave of 3D classics to look forward to. Releasing December 18th to Japan is the arcade classic After Burner II, which features many of the same features that made 3D Space Harrier and 3D Hang-On so great. Players can expect 3D gameplay, reproduced arcade cabinet graphics and sound effects, stage select, the ability to save the game at any time, varying degrees of difficulty, a music test, and several control and screen settings. Check out the official 3D After Burner II site for more images and details, no announcement has been made for a Western release but once we hear something we’ll be sure to share it.

Thanks to forum member NiGHTS for the tip!

My Life with SEGA tackles the ultimate cute ’em up: Fantasy Zone

This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.

Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….

Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

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Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.