SEGA and The Creative Assembly announce Total War: Attila at EGX London 2014 – game to release in 2015

SEGA and The Creative Assemblyhave unveiled a new Total War title, Total War: Attila, at this years EGX London event. Described as “challenging” and designed for “Total War veterans”, Total War: Attila will obviously feature Attila the Hun, leader of the Hunnic Empire, and his one million horsemen. At the height of his reign, his control stretched from the Ural River to the Rhine River and from the Danube River to the Baltic Sea. Eurogamer, which went hands-on with the game, describes how diseases will play a part in the game. The cleaner and healthier a city you have, the less a chance you have of facing disease. The spread of disease will affect player’s soldiers, which will impact their performance in battle. Other features include a region overlay which provides regional details like wealth and disposition, the return of the family tree (a feature missing from Rome II), and dynamic fire, a new weapon which allows buildings to burn and fires to spread.

Total War: Attila is expected to release next year, and we’re certain a press release is on the way. In the meantime, enjoy the above trailer and get ready to welcome Attila into your homes.

Update: The official site for the game is live, check it out and learn more about the latest Total War title.

Update 2: Press release, screenshots, cover art, and concept art after the break.

Update 3: SEGAbits forum member JRcade19 spotted a mention on the SEGA Blog that the game is due for release in 2015 on Windows PC and Mac. An interesting development, given traditionally PC and Mac releases of SEGA titles are years apart.

Is a Nintendo 3DS SEGA 3D Classics collection retail release in the works for Japan?

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Spotted on NeoGAF and reported by gamestalk.net comes word that a physical release for SEGA’s 3D Classics collection for the Nintendo 3DS may be releasing to Japan on December 18th for 3,980 yen. The compilation is said to include a mix of wave 1 and wave 2 titles: 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2, and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D which originally released to the SEGA Master System and utilized the 3D glasses.

This leaves 3D Super Hang On, 3D Sonic the Hedgehog, 3D Altered Beast, 3D Galaxy Force II, 3D Afterburner II, 3D Fantasy Zone, and 3D Thunder Blade as eshop exclusives, but it is likey that if this compilation sells well, the rest will be released in another volume.

We’ll share more news on this potential release as we hear it, so stay tuned!

SEGA takes aim and blasts Resonance of Fate onto PlayStation Network for PlayStation 3

SEGA West has announced that Resonance of Fate, released in 2010 to the Xbox 360 and PS3, is now available on the PlayStation Network for PlayStation 3. Developed by tri-Ace, Resonance of Fate is a unique RPG featuring a combat system centered around gun-play in a steampunk-styled world. Players take control of Vashyron, Zephyr and Leanne, members of the Private Military Firm who are tasked with seeking out and completing quests for their clients.

SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

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Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.

Swingin’ Report Show #70: SEGA Dreamcast 15th Anniversary Special with The Dreamcast Junkyard

This week on the SEGAbits Swingin’ Report Show podcast, Barry and George celebrate 15 years of the SEGA Dreamcast with Tomleecee and Aaron aka The Gagaman of The Dreamcast Junkyard.

Being from the UK, Tom and Aaron bring the unique perspective of what the SEGA Dreamcast launch was like in Europe. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art.

You can follow Tomleecee and The Gagaman on Twitter, and make sure to visit The Dreamcast Junkyard, RetroCollect, and Lucky Hit!

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SEGA Dreamroom 2014 – watch the full 9 hour SEGA Dreamcast stream

The SEGA Dreamroom is here! Enjoy live streaming Dreamcast games from 9am ET to 6pm ET – head on over to our twitch channel to chat as we play.

9/10 Update: Dreamroom 2014 was a huge success! Thank you to all those who tuned in. Enjoy the archived broadcast embedded above, and we’ll see you in the Dreamroom next year!

The Dreamroom Dreamcast Marathon returns on Tuesday 9/9 at 9am ET at SEGA Channel Retro

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From 2009 to 2011 at The Dreamcast Junkyard, I hosted the Dreamroom – a SEGA Dreamcast marathon celebrating the console’s memorable American launch date. Since 2011, however, the Dreamroom remained locked. I knew I wanted to host another, but I was busy with work and my increasing duties at SEGAbits. Not to mention, I didn’t think aiming a webcam at the TV cut it as a live stream anymore.

This year, however, I’m excited to announce that the Dreamroom is reopening on 9/9 at 9am ET at the SEGA Channel Retro Twitch channel for a special 9 hour marathon of Dreamcast games streaming directly from the console! Yes, I’ve finally caught up with streaming technology.

Hope to see SEGAbits and DCJY readers new and old there as we celebrate 15 years of the SEGA Dreamcast!

Super Monkey Ball Bounce now available from the App Store and Google Play

SEGA has just released Super Monkey Ball Bounce to Apple’s App Store and to Google Play, along with the above launch trailer. The game, which was revealed back in May, received the SEGAbits hands-on treatment in June at a special SEGA mobile event outside E3. Described as “Super Monkey Ball meets Peggle”, Super Monkey Ball Bounce is (as described by our own nuckles87 in his preview) a free-to-play game in which you launch a ball into a 2D course, try to bounce it off of various objects in the environment and hit specific targets marked with stars. There are bumpers and curved surfaces to bounce and roll the ball off of, as well as special “power up” blocks. This game is all about using physics and objects in the environment to hit all the targets before you run out of balls. It’s a fairly simple concept, but a fun diversion.

So if you have an iOS or Android device, give Super Monkey Ball Bounce a try and let us know what you think about it in the comments below!

The Year of the Console – SEGA Dreamcast month, it’s still thinking

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In nine days, SEGA’s final console the SEGA Dreamcast turns 15 years old in the United States. The Dreamcast is a rare instance in which the US launch overshadows the Japanese launch, thanks to the memorable date of 9/9 and a stellar launch lineup. While Japan had a paltry four games, the US had nineteen which covered just about every major genre. Racing fans had the most options, with CART Flag to Flag, Hydro Thunder, Monaco Grand Prix, Pen Pen Trilcelon, TNN Motorsports Hardcore Heat, Tokyo Extreme Racer, and TrickStyle. While those who prefer their speed in the skies had AeroWings and AirForce Delta.

Swingin’ Report Show #69: Night Trap ReVamped with Digital Pictures Co-Founder Tom Zito

Digital Pictures was a pioneer in the world of interactive full motion video, bringing a cinematic feel to games at a time when players were used to two dimensional sprites. Their titles, which included Night Trap, Sewer Shark, Corpse Killer, Supreme Warrior, the Make My Video series, and many more, spanned a number of genres and appeared on several platforms throughout the 90s. Now, their most famous title Night Trap is set to make a return to modern platforms with former Digital Pictures members leading the way. Director/co-designer Jim Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito have formed Night Trap, LLC and have established a Kickstarter initiative dubbed Night Trap ReVamped.

Tom Zito joins Barry on our latest Swingin’ Report Show to discuss the creation of Digital Pictures, the never released Control-Vision game console from Hasbro which was to use VHS tapes as cartridges (originally codenamed NEMO), Night Trap‘s releases both past and present, and his team’s plans for the Night Trap ReVamped Kickstarter. This episode is a must for retro SEGA fans and fans of innovations in the video game industry – give it a listen and be sure to check out Night Trap ReVamped!

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SEGA Tunes: Zaxxon’s Motherbase 2000 – Stage 1

There is nothing I love more in Genesis music than cheesy vocal samples, and the 32X shoot ’em up Zaxxon’s Motherbase 2000 is full of them. This week on Tuesday Tunes, we’re shining the spotlight on the kickass Stage 1 music from the 32X sequel to SEGA’s arcade classic Zaxxon. While the original Zaxxon was devoid of music, like many arcade space shooters of the early 80’s the game relied solely on sound effects, select home releases of the game introduced catchy stage music. The SEGA Master System’s Zaxxon 3D, a console exclusive, was the games first true sequel (Super Zaxxon was more of an upgrade to the original game) and featured a full soundtrack of exciting music. But it was the SEGA Genesis 32X exclusive Zaxxon’s Motherbase 2000 that truly brought the series’ music to – as SEGA would say – the next level. Utilizing the 32X’s enhanced sound capabilities, Zaxxon’s Motherbase 2000 features hectic, driving stage music filled with vocal samples like “GO!”, “WOO!” and unintelligible shouting. For a game as difficult as Zaxxon for the 32X, good music goes a long way in keeping the adrenaline pumping.

After the break, jam out to Stage 2’s music.

SEGAbits Plays Episode #3: SEGA Genesis, SEGA CD, and 32X

In our latest episode of SEGAbits Plays, Barry walks George through an assortment of SEGA Genesis, SEGA CD and 32X games. Games featured include Castle of Illusion Starring Mickey Mouse and Tail Spin for the Genesis, Eternal Champions for the SEGA CD, and Motocross Championship and Zaxxon’s Motherbase 2000 for the 32X. Stay tuned for our next episode as we play through the best and the worst that the SEGA 32X has to offer!

This episode was recorded after we interviewed former SEGA of America President Tom Kalinske – a man who was influential in the success of the SEGA Genesis and Sonic the Hedgehog, as well as the release of SEGA’s 32X. Listen to the full interview here.

Fan making an attempt at Shenmue in HD – Yokosuka never looked so good

While we wait for SEGA to rerelease Shenmue in HD, a project that has long been rumored to be in development, a Korean fan by the internet handle of NcoonKid has taken it upon himself to remake the original Shenmue. The process which NcoonKid is taking involves extracting the original environments, updating textures, and utlizing the Unreal Engine to give the game a modern look and feel. The video above certainly shows off an impressive remake of Yokosuka, but given the time, money, and amount of manpower that went into the original Shenmue, it is uncertain how far one person can go in remaking such a big game. Still, it’s a very cool effort, and if it doesn’t amount to anything else we at least have had our glimpse at what a modern day Shenmue would look like.

After the break, check out an expanded interpretation of the You Arcade.

25 years ago today, the SEGA Genesis ushered us into the next level of gaming

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While we’re in the midst of 32X Month here at SEGAbits, we’re momentarily removing the black plastic mushroom to pay tribute to the console that changed how SEGA was perceived in North America – the SEGA Genesis. While the Master System failed to make a dent in the US market, SEGA’s Genesis (known as the Mega Drive outside of North America) hit the scene with jaw dropping graphics and impressive stereo sound capabilities. In the early days before Sonic the Hedgehog, marketing highlighted all the things Genesis did that Nintendo did not – more eloquently phrased as “Genesis Does What Nintendon’t!”. Rather than focus on their stable of characters, early Genesis ads featured celebrities such as Michael Jackson, Pat Riley, Buster Douglas, and Joe Montana – all who appeared in their own Genesis games.

When SEGA of America leadership made the transition from Michael Katz to Tom Kalinske, emphasis returned to in-house characters with the establishment of Sonic the Hedgehog as the company mascot, relaunching the Genesis with a new campaign and video game star. From there the console wars heated up, and thanks to the efforts of SEGA employees, SEGA attained 65% of the market in North America for period of time, making Nintendo number two. If you’d like to hear the story of the console wars from the men and women themselves, we urge you to watch the Console Wars panel that we had the honor of attending and recording at this year’s San Diego Comic Con.