SEGA and Relic reveal Company of Heroes 2: Ardennes Assault pre-order incentives


 
SEGA and Relic Entertainment have released a new trailer and have revealed pre-order incentives for Company of Heroes 2: Ardennes Assault, which is due for release on November 18th, 2014 for Windows PC digital download platforms. The content consists of an all-new company known as the “Fox” Company, a band of Rangers led by Captain Monte Durante which sits alongside the game’s existing three Companies. Check out the trailer above, and read the full press release after the break!

SEGA Tunes: Wacky Races’ “Scarecrow Creek” and “Tombstone Pass” (SEGA Dreamcast)

Today marks the 15th anniversary of SEGA’s Dreamcast console in Europe, and seeing as we’re in the midst of Halloween season, what better way to celebrate both than with some creepy music from a UK developed Dreamcast classic! Wacky Races is a kart racer based on the late 60s Hanna-Barbera cartoon of the same name. Developed by Infogrames Sheffield House, formerly known as Gremlin Interactive, Wacky Races could be seen as a precursor to Sonic & SEGA All-Stars Racing. Sumo Digital, developer of the All-Stars Racing titles, was formed in 2003 by the former management of Infogrames Sheffield following its closure. Sumo Digital even used lessons learned in Wacky Races when developing their SEGA racing titles as revealed in a 2012 interview held by Sonic Retro with Executive Producer at Sumo Digital Steve Lycett:

Sonic Retro: The announcer is an element that people really loved or hated. I personally felt it was a welcome element to give the game some personality. What was the decision to include the announcer?

Steve Lycett: Wacky Races also featured an announcer type system that would call out for each specific character. The announcer came about for two reasons. Trav had seen SEGA Race TV and loved the concept of an announcer who commented the race, plus we wanted to make the player feel like there was more going off than they could see.

So you get this chatter that someone at the back is making a move up the field, or someone just had a really bad crash, and although it was happening and you couldn’t see it, it made it feel like it mattered. Plus… we’d done a similar thing a long time before making Wacky Races on the Dreamcast and PS2 in our previous guise as Gremlin/Infogrames Sheffield House. So we knew it could be made to work…!

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Go behind-the-scenes with the Sonic Boom: Shattered Crystal development team

SEGA has uploaded a new behind-the-scenes video to the Sonic the Hedgehog YouTube account, taking fans behind-the-scenes with the Sonic Boom: Shattered Crystal development team. Shattered Crystal, the Nintendo 3DS Sonic Boom title, is unique in that it is the first fully original handheld Sonic title since 2008’s Sonic Chronicles: The Dark Brotherhood.

While Sonic Colors, Sonic Generations, and Sonic Lost World on the 3DS were pared down versions of what home consoles had (albeit with unique stages and layouts), Shattered Crystal is a separate title from Wii U’s Sonic Boom: Rise of Lyric with a unique story, stages, and an exclusive character named Sticks the Badger. In the above video, Sanzaru Games, Inc. delves into how they’ve collaborated with Sonic Team and Big Red Button, as well as how the 3DS and Wii U titles will connect.

Yeah, they even have a sports tape gag at the end.

SEGA in the Charts: Alien: Isolation debuts in 2nd behind FIFA 15 in the UK

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How about some good news for a Monday? Via VGChartz and SEGAbits forum member Nirmugen comes news that Alien: Isolation launched in the second position on the UK charts, behind FIFA 15 which remains the best-selling game in the UK for three weeks running. Given soccer’s football’s appeal in the UK, it’s quite impressive that a SEGA title managed to chart so highly – especially after speculation that Aliens: Colonial Marines may have tainted the public’s interest in the Alien franchise. However, it should be noted that despite the quality of Aliens: Colonial Marines [watch and/or read our review], the game still managed to surge back into the charts as early as January 2014.

SEGAbits Plays Episode #4: Alien: Isolation

SEGAbits Plays returns with a brand new game from SEGA and The Creative Assembly, Alien: Isolation! In this episode, George takes Barry into outer space where Amanda Ripley uses whatever she has at her disposal to duck, dodge, and fight a lone xenomorph. A killer alien isn’t the only enemy out there, as George and Barry encounter dangling electrical wires, annoying old bald men, and trigger happy humans.

Alien: Isolation is out now on PC, Playstation 3, Playstation 4, Xbox 360, and Xbox One. Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA in the Media: The Price is Right for a Sega-Vision in 1977!

Way back in 2011, we featured an article on the Sega-Vision, a big screen projection TV sold to consumers in 1977. While a post I made at SEGA Memories detailed patent drawings from 1976, and our post in 2011 featured the commercial, today we have another bit from the Sega-Vision’s past! Courtesy of a reader named Matthew, I was linked to a YouTube upload of a full episode of The Price is Right taped on June 29, 1977, and guess what item appears? If you guessed the Sega-Vision, you’d be right – or is that the “Seega-Vision”? Unfortunately for our lucky contestant, she wasn’t so right. In fact, she was wrong and lost the item when it came to guessing the retail price. Thankfully, as SEGA fans we finally get to know the retail price of a Sega-Vision in 1977: $1,895.

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First 4 Figures Dr. Robotnik up for pre-order – wait, so it’s not Dr. Eggman anymore?

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First 4 Figures is back again with a new classic era Sonic the Hedgehog statue up for pre-order, this time the star is Sonic’s nemesis Dr. Robotnik. Yup, you heard that right, apparently SEGA gave the okay for F4F to use the old name that they’ve pushed aside for the past 13 years. The statue is selling for $399.99 and is expected to release Q2 2015. If the price gave you a small heart attack, F4F has a flexipay option in which fans pay 3 monthly payments – two at $100 and a final payment of $199. The statue is also enormous, measuring 22″ tall, and 19″ wide. F4F also notes “Dr. Robotnik’s package also includes an additional set of hands. As well as the open palms to replicate his signature classic pose, the package includes an additional 2 hands, each holding a Chaos Emerald, in call back to the classic ‘Try Again’ screen at the end of Sonic the Hedgehog 1. These can be swapped out or mixed with the other hands depending on the collector’s preference.” You can pre-order at the official F4f site. Now the question is, what’s next? Classic Amy Rose perhaps?

Regarding the name, while I know many Western Sonic fans grew up with Dr. Robotnik, I do find the decision to be a bit odd. Mainly because I always saw the Adventures of Sonic the Hedgehog and Saturday morning cartoon design to be Dr. Robotnik, while the in-game version had a weird disconnect from the Robotnik name. With Sonic Generations poking fun at the old Robotnik name (“Nobody calls me that anymore!”) and the Jazwares action figures labeling the character as Dr. Eggman, it’s inconsistent with the brand to go back to the Dr. Robotnik name. Ah well, it’s a bigass statue and that’s good enough for me!

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SEGAbits boosts to New York City for Sonic Boom 2014 – videos, photos, & impressions

SEGA’s Sonic Boom event took place this past Saturday in New York, and SEGAbits was there! Before I run through the day’s events, I want to thank SEGA, all the special guests, and the attendees for making the whole event a memorable experience. I know it was a big deal when SEGA chose to host last year’s event in St. Louis, but I can only imagine that planning this year’s event in America’s most populated city from the other side of the country was a lot of hard work on the part of SEGA. Thankfully, the hard work paid off. Within the span of five hours, SEGA treated guests to gift bags, autograph signings, game demos, live music, and both scripted and unscripted entertainment – and despite a large turnout, there was room to walk about and enjoy just about everything the event had to offer.

SEGA of Japan and Sharp team up for Telebeena – a streaming educational entertainment platform

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The SEGA Pico legacy lives on with Telebeena, a streaming educational entertainment platform from SEGA of Japan relasing to Sharp LCD TVs this Fall. The name “Telebeena” may hold some significance to SEGA hardware fans, as Beena was the name of the followup console to SEGA’s Pico. The Telebeena is an evolution of the Pico/Beena brand, which will act as a streaming service to select Sharp TVs, specifically “AQUOS Quattron pro” and the XL20 line, and smartphones. Similar to the Wii U and Pico/Beena, kids will be able to play Telebeena software on their TV by using a supported smartphone or tablet as a second screen. The official Telebeena site has revealed Sonic & The Jewel of Mystery will be the service’s first title, featuring simple matching and puzzle games.

The Telebeena is set for an early November release, and as soon as we learn more we’ll be sure to post it here at SEGAbits!

Swingin’ Report Show #71: Phantasy Star Online with Susan Arendt & James Mielke

Dreamcast Month comes to an end at SEGAbits with a special episode of the Swingin’ Report Show podcast in which we celebrate one of the most memorable Dreamcast games – Phantasy Star Online.

Joining Barry and George on this episode are two gaming industry greats! Taking a telepipe to the Pioneer 2 is Susan Arendt – Managing Editor of Joystiq.com, former Editor-In-Chief at The Escapist, and former contributor to GameShark, Shojo Beat Magazine, and Wired. And back from busting a blue rappy it’s James Mielke – Founder of BitSummit, former Editor-In-Chief of Electronic Gaming Monthly and 1UP.com, and former producer at Q Entertainment and Q-Games.

Join us for a special round table looking back on PSO, from pre-release hype, to launch, and memories of the many versions and episodic sequels. As a bonus, James reveals that he has an army of super soldiers and he shares some inside info on where Phantasy Star Online 2 is at in English translation and what may be holding up a Western release.

[Download] [RSS] [iTunes] [Archive]

SEGA and The Creative Assembly announce Total War: Attila at EGX London 2014 – game to release in 2015

SEGA and The Creative Assemblyhave unveiled a new Total War title, Total War: Attila, at this years EGX London event. Described as “challenging” and designed for “Total War veterans”, Total War: Attila will obviously feature Attila the Hun, leader of the Hunnic Empire, and his one million horsemen. At the height of his reign, his control stretched from the Ural River to the Rhine River and from the Danube River to the Baltic Sea. Eurogamer, which went hands-on with the game, describes how diseases will play a part in the game. The cleaner and healthier a city you have, the less a chance you have of facing disease. The spread of disease will affect player’s soldiers, which will impact their performance in battle. Other features include a region overlay which provides regional details like wealth and disposition, the return of the family tree (a feature missing from Rome II), and dynamic fire, a new weapon which allows buildings to burn and fires to spread.

Total War: Attila is expected to release next year, and we’re certain a press release is on the way. In the meantime, enjoy the above trailer and get ready to welcome Attila into your homes.

Update: The official site for the game is live, check it out and learn more about the latest Total War title.

Update 2: Press release, screenshots, cover art, and concept art after the break.

Update 3: SEGAbits forum member JRcade19 spotted a mention on the SEGA Blog that the game is due for release in 2015 on Windows PC and Mac. An interesting development, given traditionally PC and Mac releases of SEGA titles are years apart.

Is a Nintendo 3DS SEGA 3D Classics collection retail release in the works for Japan?

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Spotted on NeoGAF and reported by gamestalk.net comes word that a physical release for SEGA’s 3D Classics collection for the Nintendo 3DS may be releasing to Japan on December 18th for 3,980 yen. The compilation is said to include a mix of wave 1 and wave 2 titles: 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2, and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D which originally released to the SEGA Master System and utilized the 3D glasses.

This leaves 3D Super Hang On, 3D Sonic the Hedgehog, 3D Altered Beast, 3D Galaxy Force II, 3D Afterburner II, 3D Fantasy Zone, and 3D Thunder Blade as eshop exclusives, but it is likey that if this compilation sells well, the rest will be released in another volume.

We’ll share more news on this potential release as we hear it, so stay tuned!

SEGA takes aim and blasts Resonance of Fate onto PlayStation Network for PlayStation 3

SEGA West has announced that Resonance of Fate, released in 2010 to the Xbox 360 and PS3, is now available on the PlayStation Network for PlayStation 3. Developed by tri-Ace, Resonance of Fate is a unique RPG featuring a combat system centered around gun-play in a steampunk-styled world. Players take control of Vashyron, Zephyr and Leanne, members of the Private Military Firm who are tasked with seeking out and completing quests for their clients.

SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

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Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.