Retro Review: Cannon Spike

The Dreamcast’s greatest strength is easily its selection of arcade perfect ports. Few games exemplify this trait better then Capcom’s Cannon Spike. This game is a pure arcade shooter through and through and a nice little love letter to Capcom fans. It also holds the increasingly rare distinction of being a Dreamcast exclusive. Cannon Spike was a difficult game for me to find. I have only seen it a half dozen times since its release, and its price has been increasing for years. When I finally decided to buy it, I wasn’t sure what to expect, but my hopes were high. I’ve picked up a couple fan favorite Capcom games over the last few years, like Project Justice and Power Stone 2, and they had yet to disappoint. I am grateful to report that Cannon Spike doesn’t break that trend, though it’s also not quite what I was hoping it was. Eleven years after its release, is Cannon Spike still worth checking out?

The Weekly Five: 5 games best experienced on Dreamcast

The Dreamcast’s birthday is right around the corner, and you know what that means? That’s right, Dreamcast articles! As a big fan of many of the Dreamcast’s more obscure games I enjoy writing about Dreamcast games that even many Dreamcast owners, over a decade later, haven’t played yet. The five games in this list are games that are still relevant, games that Dreamcast owners should still pick up even years later. These games have aged gracefully and while not necessarily unique to the Dreamcast, are still games that need to be experienced on the Dreamcast.

Why the SEGA Nomad is Awesome

The Mona Lisa

SEGA’s last handheld caught a lot of flack in its day. It was large, clunky, and while I’ve found accusations of the battery life to be rather outlandish, its paltry 3-5 hours of battery life was nothing compared to its contemporaries, particularly the hugely successful Game Boy.

In the days since, though, it seems people have grown a little more appreciative of the Nomad. The system has sold regularly on eBay for between $70 and $150 for over a decade now, having become sought after by collectors and Genesis fans alike as an ideal way to experience the vast Genesis library.

Rhythm Thief game coming to iOS

 

It has been confirmed by SEGA that a Rhythm Thief game will be coming to iOS as a freemium game sometime this winter. The exact nature of the game and whether or not it will be released in the west is currently unknown, though the game will supposedly be tweaked for shorter play sessions and will include social features. Freemium games typically give you a basic game package for free, than charge you for additional in-game items. SEGA’s Spiral Knights online RPG uses such a system.

We should find out exactly what this game will be when the Tokyo Game Show rolls around later this month. Cross your fingers for a western release!

Rhythm Thief is a rhythm game originally released for the 3DS. It uses rhythm games to play out a variety of scenarios in the game’s storyline. It received a B+ from us last month and has been well received by critics. As a major fan of the game myself, I would highly recommend picking it up and supporting SEGA’s original IP releases.

SEGA Tunes: Rhythm Thief Month “Melody of Hope”

Melody of Hope is a very dynamic, beautful track. Despite it’s name, it does not start out as an optimistic song. Indeed, from the offset it’s quite foreboding. Then, about midway, it begins to change it’s tone. There is some genuine conflict in the song as it evolves into something truly optimistic and uplifting. This is the kind of track that can really be appreciated on it’s own, even without a game, and highlights just how spectacular the Rhythm Thief soundtrack can be. It also goes very well with its plays in the game’s storyline, which I won’t elaborate upon so as to avoid spoilers.

Below is Moon Princess, Marie’s first song in the game and alongside Melody of Hope, also one of the its best tracks.

SEGA Tunes: Rhythm Thief Month, Vamos a Carnival

The Marie focused edition of Rhythm Thief Month has been postponed until I get further into the game.

Until then, I thought I’d post up one of the other things that makes Rhythm Thief cool: homages to other SEGA rhythm games. Rhythm Thief is a game with some interesting SEGA pedigree. Not only is its director, Shun Nakamura, responsible for also directing Samba de Amigo, but the game’s list of contributing composers include Tomoya Ohtani and Naofumi Hataya, whom have worked on the soundtrack for Space Channel 5 Part 2, Samba de Amigo, Feel the Magic as well as a variety of Sonic and Sonic Team games.

Above is Vamos a Carnival, from Samba de Amigo. The actual mini game is a surprisingly faithful adaptation of Samba de Amigo’s game play onto the 3DS, using both face buttons and tilt functions to replicate the Dreamcast classic’s game play. It’s one of my favorite games in RT, and this style of mini game is also one of the most difficult I’ve yet encountered in the game.

The other SEGA rhythm game Rhythm Thief pays homage to is Space Channel 5. Much like the Samba de Amigo mini game, it also adapts the Space Channel 5 formula into the game, complete with a track from the game, which I have posted below after the break.

SEGA Tunes: Rhythm Thief Month, “One More Time”

I’ve finally recovered from my jet lag, so it’s time for another (late) addition of Tuesday Tunes! Continuing our celebration of SEGA’s latest rhythm game, this week we feature one of the most cheerful tunes on the soundtrack: One More Time.

The lyrics don’t make much sense, but as with anything in Rhythm Thief, it’s the rhythm that’s important here, and it’s something this song does incredibly well. The mini game this is paired with is one of my favorites that I’ve played in the game so far, a much more difficult version of the Show Time mini game that was available in the demo.

Next week we’ll be taking a look at Marie’s side of things with “Moon Princess”, but until then, please enjoy “Detective Claude Appears”! This one has a great rock theme that’s very remeniscent to some of the best modern Sonic tunes, making the composer’s Sonic music pedigree pretty obvious.

Mordecai and Rigby bring their Master System to Comic Con

Today was Preview Night for the San Diego Comic Con, and I made sure to make the most of it! While I was walking from the Archie booth to the SEGA Arcade across the street to check out SEGA’s Comic Con offerings, I came upon something surprising: a photo shoot starring the Mordecai and Rigby of Regular Show! Then I spotted a television, and then a couch between the throngs of people taking pictures, and I knew what else had to be there: a Master System!

The Master System has long been a part of Regular Show, gaining the show quite a following among some of the people here at SEGAbits. It’s good to see it wasn’t forgotten in the Comic Con photoshoot! I am pretty sure it’s a prop though, and not an actual system. I’m sure some SEGA fans with more energy then me will be able to tell. Still really cool reference to an often overlooked SEGA system!

I later took several pictures of the SEGA Arcade booth across the street at 200 Harbor Drive, Suit 120. You can see them after the jump. Unfortunately, my camera died before I could take the last few pics, so expect more tomorrow. I’ll also be keeping an eye out for cosplayers. Hint hint!

SEGA Tunes: Rhythm Thief & The Emperor’s Treasure: The Musical!

Today, the first original SEGA rhythm game since the days of Space Channel 5 and Samba de Amigo, makes it’s debut. Rhythm Thief, available exclusively for the 3DS, is part rhythm gam and part Professor Layton-esque puzzle game, with a healthy amount of inspiration from SEGA’s classic rhythm games sprinkled throughout. This shouldn’t come as much of a surprise, since the game is directed by Samba de Amigo director and Sonic Team alumni Shun Nakamura.

To mark the occasion, the good people over at Random Encounter Entertainment have put together a little musical based around the game’s characters and plot. It’s a funny little musical number that does a pretty good job of actually explaining what the game is about. Big thanks goes to the people of Random Encounter for putting together this little tribute to a game that will probably go ignored when it is released today, and to Aaron Webber for both co-producing this and sending it in to us!

SEGA Tunes: Rhythm Thief Month, “Claire de Luna”

Welcome to the first installment of a month long Tuesday Tunes Feature: Rhythm Thief Month! It’s been years since we’ve had a new SEGA rhythm game, so Tuesday Tunes is going to mark the occasion with over a month’s worth of the game’s awesome soundtrack!

Featuring this weak is the game’s official music video for the game’s J-pop theme, “Claire de Luna” by Japanese singer/song writer miwa. While not representative of the game’s in-game tracks, which features a wide range of genres, it’s a pretty awesome J-pop track accompanied by a well put together selection of animated scenes from the game’s numerous animated cut scenes.

Rhythm Thief looks like it will be a very special game, something I hope all of our readers will pick up, especially in light of SEGA’s recent troubles. The game has a spectacular track. This is going to be a very fun month! Two more tracks including the Rhythm Thief Main Theme and It’s Show Time are below the fold.

SEGA Tunes: Sonic Rush’s What U Need

Hideki Naganuma has a very distinct style that is very difficult to miss, often mixing Japanese techno with hip-hop and funk. He’s probably one of the most notable composers to ever work with SEGA, having contributed a number of songs to games like Jet Set Radio, Jet Set Radio Future, and Ollie King. His work set the tone for these games, and meshed very well with the off beat Japanese style of these games.

Needless to say, his work on Sonic Rush is similarly revered. It’s composed of some of the most eclectic, energetic and unique songs you’ll hear in a Sonic soundtrack, such as the above song. Fans of Naganuma will also be happy to hear that as of today, the Sonic Rush soundtrack is now available on iTunes for everyone to download!

SEGA Memories: Sonic Adventure 2 Commercials

http://youtu.be/btocx2o5gZQ

Of all the things I remember about the Dreamcast days, the Sonic Adventure 2 commercial is about the only ad that actually sticks in my mind. Why? Well, for one, it was the only Dreamcast ad I ever actually saw on television. Thanks to Youtube I know that the Dreamcast had the sort of ads that console makers never even bother with these days. I don’t know what Master Chief and Marcus Fenix are doing in my Xbox, but I know exactly what Sonic and other Dreamcast stars are doing in my little white box: having a never ending dance party!

New All-Stars Racing Transformed details revealed

Coming out of Las Vegas Licensing Expo 2012 are some new details on the upcoming SEGA mascot mash up racer. The game has been confirmed for two new platforms, iOS and Android, which join Xbox 360, PS3, Wii U, PC, 3DS and Playstation Vita in the list of confirmed platforms. In addition, it has been confirmed that the Wii U, 3DS and Vita versions of the game will have unique features specific to the platforms. Finally, downloadable content has also finally been confirmed for the game.

We should get a better idea of the game’s features come Comic Con 2012, where new characters are expected to be unveiled. Until then, stay tuned!

SEGA Tunes: Crush 40’s In His World

Five years ago, I was really into Sonic music. It had the great beats and cheesy lyrics that I absolutely love. When Sonic 2k6 turned out to be an utter disappointment, I was able to take solace in one thing: its soundtrack was pretty good.

Though the one song I didn’t care for was Sonic’s theme “In His World” by Zebrahead. I loved the violins and the beat, but I didn’t care for the vocalist, whom couldn’t really match up to Crush40. The beat of the song was also a bit too slow for a Sonic song. The Crush40 version fixed all that, by speeding up the song and of course, using a vocalist whom I prefer. This version feels more like a Sonic song.

SEGA Tunes: Sonic CD’s Toot Toot Sonic Warrior

I love Crush 40, but no one can stop the Sonic tunes of the mid-90s. Toot Toot Sonic Warrior has become a legendary song within the fandom. The song is incredibly energetic and upbeat, like a Sonic song should, and while the lyrics make no sense, the song still has a clearer meaning and relevance to Sonic as a character than anything done by Crash 40.

Not much more for me to say about this one, so just sit back and listen!