The Weekly Five: The Best Unseen SEGA Characters

SEGA has a massive stable of iconic characters. From the normal (Ryo Hazuki) to the bizarre (ToeJam and Earl) and everything in-between. But what about the characters you never see? They’re just as iconic, yet they have never had a face to put to the voice. In this week’s five, we will be shining the spotlight on the best unseen SEGA characters. The characters who can define a game without the need for a visit to SEGA’s character design department.

SEGA Sequel Saturdays: Clockwork Knight

Clockwork Knight and Clockwork Knight 2 were both games that were released early on in the Saturn’s life. Since the Saturn didn’t make too big of a splash, these games aren’t well known to most mainstream gamers and that is a shame.

So what is Clockwork Knight and why does it deserve a new entry? Well, hit the jump and find out.

Swingin’ Report Show #12: Tight Purple Spandex

This week on the podcast you have me (George), nSEGA and Shigs talking about a variety of SEGA topics. We talk about SEGA signing a distribution deal with EA, rumored Sonic related games in the works and go off topic (quite a bit). A big theme of the podcast is the NiGHTS franchise, which turns 15 years old this week.

[audio:http://www.segabits.com/wp-content/uploads/Swingin_Report_Show_12_Tight_Purple_Spandex.mp3]

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The Weekly Five: SEGA PSP games that should be ported to PS3


SEGA has had some highly rated games released on the PSP, sadly mostly everyone outside of Japan has decided to ignore the platform. Sony recently announced the ‘PSP Remasters’ series. Games from PSP ported over and enhanced on the Playstation 3.

One of the first games to get this treatment has been Monster Hunter Freedom 3, which looks great. I decided to put together 5 games that deserve the PSP Remasters treatment.

SEGAbits gets forum and comment changes


When we launched SEGAbits last year, one thing I wanted was to link the forums with the front page comments. There was a bit of an issue with this, we needed a plugin to get this work done. There was one out there and it was called WP United. The issue with this plugin was that it was buggy, the guy that created said that he would be fixing it in the near future and release a new version. Last update? 10 months ago.

This plugin stopped us from adding other plugins to wordpress or even updating it to the most secure version. I have been in talks with our site admin, Shadiwulf to get rid of the plugin. One of our writers members accidentally updated wordpress recently and resulted in a broken site. This meant that we had to get rid of the plugin sooner than I wanted.

So what are some changes?

Swingin’ Report Show #11: Getting hot with Sonic

This week we have a special sexy Sonic edition podcast. He is turning 20 and we are celebrating in style. Graham (from SEGA Nerds) and Shigs both join me to discuss Summer of Sonic, VMUs and much more. Listen this week for a chance to win a Sonic Boom shirt! Sadly, the Jewish man known as Nuckles87 who travels all the time couldn’t make it in time for this podcast to talk about his experience at Summer of Sonic.

[audio:http://www.segabits.com/wp-content/uploads/swingin_report_show_11.mp3]

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The Weekly Five: Game Inspired Adventures of Sonic the Hedgehog

Next to the games, perhaps my most favorite Sonic thing of the 1990’s was the cartoon series Adventures of Sonic the Hedgehog (AoStH). While Saturday morning’s Sonic the Hedgehog (Sonic SatAM) had stronger plots and more polished animation, AoStH was just too damn fun to be deemed the lesser cartoon. To me, AoStH was a much better adaptation of the games, and when I say games I mean the only two that were released by that time: Sonic the Hedgehog and Sonic the Hedgehog 2. Every episode featured Sonic and Tails playing cat and mouse with Robotnik and his gang of badniks, just like in the Genesis games. Even better, the show kicked off with an awesome mix of the original Sonic theme song, “Flight of the Bumblebee” and “In the Hall of the Mountain King”.

While I was satisfied with this amount of video game fan service, every so often an episode would air that would give the video game fans a little bonus. Something that would make us sit up and pay a bit more attention. Sonic might traverse through a zone from Sonic 1 (gasp!) or Robotnik might make reference to a Chaos Emerald (Hey, I know those!). In celebration of Sonic’s 20th, and my favorite 90’s cartoon series, I present five game inspired episodes of Adventures of Sonic the Hedgehog!

SEGA Sequel Saturdays: Skies of Arcadia

For Episode 23, I thought I’d go back to in-house SEGA: a fan favorite, and one of the many greats to come from the Dreamcast era. Of course, you can see from the picture that I’ve picked Skies of Arcadia. As an RPG it was, in many ways, as traditional as they get. It had turn-based combat, it had a lack of voice overs, it had chirpy characters, and it had a bright and colorful world much more reminiscent of Japanese RPGs out of the old days than the much darker turn they took with the likes of Final Fantasy VI and VII. That said, Skies of Arcadia also took place in a world in the sky, a truly incredible setting which remains one of the most impressive worlds created for a Japanese RPG that I’ve ever experienced.

The Weekly Five: Overthinking Sonic

In his 20 years of existence, Sonic has not only appeared in dozens of games, but he has also introduced a ton of irregularities. The irregularities I’m referring to are the things that exist within his video games that support the gameplay and the player playing the game, yet don’t make a whole lot of sense within the context of the world within the game. For example, it’s a ton of fun to run through a twirling highway in Sonic Adventure, but why in the world would such a highway even exist? Or what about all those springs and item boxes? Surely Eggman didn’t put them there, because they assist Sonic. So just how and why do elements like that exist in Sonic’s world? In this week’s weekly five, I’m going to attempt to explain five oddities of Sonic’s world. Most of my explanations will probably be complete bullshit, but that’s the fun of over-thinking!

Swingin’ Report Show #10: Hack it to me

This week, George, Ben (-nSega54-), Aki, and Cory (Sega Uranus) sit down and chat about SEGA being hacked, the latest Rise of Nightmares and Binary Domain trailers, the new SEGA PlayStation Vita team, and much more. Oh, we also babble about Vectorman. You like Vectorman, right?

[audio:http://www.segabits.com/wp-content/uploads/sb_podcast_10.mp3]

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Sonic Generations demo impressions

Happy Birthday, Sonic. I think it is fair to say that many of us can thank the blue hedgehog for who we are today (in a sense). I know that part of the reason I work on this site has something to do with the blue blur’s influence on my early life, and when I look at how many comments we get on Sonic articles compared to most other Sega games it’s evident that there is still a lot of passion for the character 20 years on.

My first Sonic game was Sonic the Hedgehog, the original Sonic game. I got it as a pack in with my Sega Mega Drive and I was hooked right from the start. For me, it took what Mario was doing and made it faster and gave it some attitude; it was like a roller coaster and I’ve stuck with the character through the years. Whilst Sonic went through a really rough patch where even I stopped playing his games, I’m happy to report that I absolutely loved Sonic Colours and as I type this, I’m playing the Sonic Generations timed demo which, despite a few hiccups, I’m enjoying quite a bit.

Sonic Generations demo impressions after the jump:

Sonic Boom t-shirt and buttons giveaway

Celebrating Sonic’s birthday? We are too, by giving away some Sonic Boom swag for those of you that didn’t make it to the event. Here’s what we have to give away:

  • 3 Sonic Boom shirts
  • 3 Sonic Generations buttons
(Winner gets one of each item. Contest open worldwide. Shirt sizes available: S, M, L, XL. Contest closes on Wednesday.)

How do you enter? We want to hear your Sonic story. Tell us how you were introduced to the blue blur and what made you fall in love with the franchise. You can send your e-mails here. Also, make the email subject “Sonic 20th anniversary contest.”

The SOA staff said they are willing to sign the swag. If you win, whether you want your swag signed will be up to you. Thanks to all the SOA people for supporting this site and contest by giving fans sweet swag. We love it.

E3: Renegade Ops hands on


I’ll admit, Renegade Ops wasn’t really at the top of my list when it came to SEGA’s E3 offerings. After playing it though, I was pleasantly surprised. It’s not really a call back to any SEGA legacy series, nor is it from any major SEGA developer, but it’s something any fan of arcade games should probably check out when it comes to Xbox Live, PSN, and PC later this year.

Swingin’ Report Show #9: Post E3 2011 special


E3 has come and gone, now we sit back and talk about all those games they showed. We talk about the big 3 and if they impressed us, talk about 3rd party booths and of course, the awesome games SEGA had to show. Takashi Iizuka, why do you laugh at the Game Gear?

[audio:http://www.segabits.com/wp-content/uploads/swingin_report_show_9.mp3]

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SEGA Sequels: MadWorld

For the 22nd episode of SEGA Sequel Saturdays and following my feature from a couple weeks back on a potential sequel to House of the Dead: Overkill, I thought I’d take a look at another game that targeted the same demographic, MadWorld. It was the first release from the newly-formed Platinum Games, it’s still one of the only games to feature a black and white (and red, of course) color scheme, and it also happens to be one of the funniest games on the Wii system. It was definitely not a game without its share of flaws, but it was what could have been the start of a very promising franchise and it’d be great to see a sequel that expanded on the many great ideas that were only teased in the original.

(Note; We all of course know that MadWorld characters are slated to appear in Platinum Games’ next title, fighting game Anarchy Reigns, though it’s too early to tell whether that actually makes it a sequel to MadWorld or an entirely different type of game that just happens to feature its characters. This feature won’t be about Anarchy Reigns.)