SEGAbits at E3 2014 coverage begins – previews and interviews from the show floor coming soon

segabitse3
 
Another Electronic Entertainment Expo is upon us, and once again SEGAbits is attending on location at the Los Angeles Convention center to bring you previews of the latest SEGA games and interviews with the people behind them! No secondhand reporting here. This year, SEGA has a small but highly unique assortment of games on display which we’ll be playing and talking about as the week goes on. At the SEGA booth are Sonic Boom: Rise of Lyric (Wii U), Sonic Boom: Shattered Crystal (3DS), Alien: Isolation (PS4, Xbox One, PS3, Xbox 360, PC), and Hatsune Miku: Project DIVA F 2nd (PS3, Vita, PSN). We’ll also be covering Bayonetta 2 (Wii U), which will likely be on display at the Nintendo booth.

SEGA’s recent acquisition Atlus will also be receiving coverage from us, with Atlus showing off Persona 4 Arena Ultimax (PS3/360), Persona Q (3DS), Persona 4: Dancing All Night (PS Vita), Abyss Odyssey (PC, PS3, 360), Citizens of Earth (3DS, Wii U, PC, PS Vita, PS4) and an unannounced Title (PC, PS Vita, PS4). In addition to all of that, we’ll be attending a VIP event held by SEGA’s mobile division where we’ll be playing and talking to the developers of the upcoming Sonic the Hedgehog, Crazy Taxi, and Super Monkey Ball mobile games.

You can view all of our E3 coverage here throughout the week, and you can find live updates on our Twitter and Facebook accounts. We also have a live from E3 podcast in the works, which we plan to release during the show. The countdown is over, welcome to E3 2014!

Swingin’ Report Show #63: Indie SEGA Dreamcast interview with the Elysian Shadows Team


Had a chance to  chat with the developers behind the upcoming indie Dreamcast title Elysian Shadows. Lots of exclusive bits of information dropped including characters that will be in the game, differences between versions and much more. If you have been wanting to know more about this game, this is definitely the podcast to listen to. Don’t forget that August 1st will be the start of the Kickstarter!  With Elysian Shadows hitting the Dreamcast before any other platform, its easy to continue saying “It’s still thinking”.

[Download] [RSS] [iTunes] [Archive]

SEGA Tunes: Shinobi III’s Idaten

Tonight’s tune is from Shinobi 3, one of the best games on the Genesis. You should check it out if you haven’t already. It’s got a lot of great action and an awesome soundtrack. Idaten comes from a stage anyone who’s played the game will surely remember: the one where you ride the horse and kill flying ninjas. Doesn’t this just make you want to play it again?

Also, just for the hell of it, I stuck something else below the fold, a little tune called Whirlwind. Take a listen.

Convention Report: SEGAbits visits MomoCon 2014 – Hatsune Miku, Sonic the Hedgehog, & SEGA’s history

yUB773K

Hello SEGAbits readers and followers! Kori-Maru here back from Atlanta, Georgia to bring you SEGA coverage from MomoCon, one of the fastest growing all ages conventions in Georgia where anime and gaming collide. This also marks the very first time SEGA attended MomoCon to promote Hatsune Miku Project Diva F 2nd. Just to be prepared for the convention, I decided to cosplay as Akira Yuki from the Virtua Fighter series in his VF2 attire. Be sure to hit the jump for videos from the SEGA panels, pictures, and a video interview with Aaron Webber and Sam Mullen as we discuss about SEGA and Hatsune Miku Project Diva F 2nd.

Retro Review: Sky Target (SEGA Saturn)

skytarget

In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

Classic SEGA Ads: Let your imagination run wild with Tiger’s After Burner!

In an era where most home gaming consoles were couldn’t produce anything more than simple 8-bit sprites, video game companies did have to occasionally get a little…creative with their marketing. This goes double for Tiger, whose LCD games were about as immersive as…well I don’t think there is anything less immersive then a Tiger LCD game. So naturally, Tiger encouraged the kids of the eighties to imagine their own arcade experience! After all, who needs stereo surround sound, fluid super scaling graphics and a full motion cabinet when you have the power of you mind?! This kid certainly doesn’t. He even brought his own flight helmet!

To be fair though, throwing a kid into a jet fighter was a pretty common way to market the game. SEGA took it a step further with their Master System commercial. This kid didn’t just imagine flying through some hazy clouds, he imagined a whole damn plane! The kid from Suburban Commando, which we highlighted earlier this week, even took it a step further by completely changing the setting of the game, complete with some new enemies.

If there’s anything I miss about games from the 8 and 16 bit era, it’s how vague their stories and characters were. Sure, I love having deep, interesting characters and engaging stories in my games, but an unfortunate side effect of this is that we can’t let our imaginations run wild about the nature of the game’s world and characters anymore. Oh well, I guess we’ll always have the imaginary jets of our childhoods at least, right?

 

Weekly Five: Five After Burner Cameos

weeklyfiveafterburner

Like any beloved SEGA franchise, After Burner has had its share of cameos. Unfortunately, unlike Fantasy Zone and Sonic the Hedgehog, these cameos have been few, so we did have to stretch things just a little bit to fill out this weekly five. As they say though, quality matters over quantity, so even though After Burner’s cameos have been few, they’ve often been quite great. So grab a snack, sit down and enjoy as we look through After Burner’s five best only cameos.

Retro Review: After Burner Complete

afterburner32x copy

When After Burner blasted into arcades in 1987 it quickly became a smashing success, emerging as one of SEGA’s top franchises. Naturally, SEGA endeavored to port the game to every single piece of home gaming hardware under the sun. Famicom, Master System, Commodore 64, DOS, you name a gaming platform that was still relevant in the late 1980s, and chances are that platform got a port (or two) of After Burner.

Unfortunately, none of these systems were capable of doing After Burner’s explosive graphics and frenetic game play the justice they deserved, and so these ports fell short. It would take eight years for home consoles to catch up to SEGA’s arcade technology. Once they did SEGA wasted no time in finally bringing After Burner home in the form of After Burner Complete, an exclusive to SEGA’s brand new, ill-fated add-on, the 32X.

SEGA in the Media: After Burner, Hulk Hogan, Aliens, and the Nostalgia Critic

It may be hard to believe nowadays, but there was a time when After Burner was once a pretty big deal. It helped the Master System find success in Europe and Australia, it was advertised on television and it even received a cameo in one of the highest grossing films of the nineties, Terminator 2! We’re not going to talk about that though, because you’ve probably already seen it. Instead, we’re going to focus on another science fiction movie released the same year as T2 that practically nobody saw: Suburban Commando.  We’ll also mention a certain popular reviewer of nostalgia who took a look at it back in 2009, and later took a look at one of After Burner’s commercials in a separate video a few years later. The video above features both clips. Take a look, then join me for more after the break!

SEGA Channel Retro: Fan-Made Showcase

SEGA Channel Retro presents a showcase of fan-driven projects regarding classic SEGA favorites as well as a vintage PC shooter making it’s debut on the SEGA Genesis. Today Bartman3010 checks out Ecco the Dolphin PC retooled for modern platforms by a key member from Caverns of Hope, GASEGA68K’s port of Wolfenstein 3D to the Mega Drive as well as finishing up our sporadic playthrough of Sonic the Hedgehog 3 with Sonic 3 Complete made by members of Sonic Retro. If you are reading this, the feed should be live very shortly.

You can check out the archived stream in it’s entirety on Twitch here as well as view the videos on YouTube if you prefer. If you want to play any of these for yourself, the links will be listed below.

Uncut Stream [Twitch]

Ecco the Dolphin: Fixed and Enhanced Edition [YouTube] [Twitch] [Download Game]

Wolfenstein 3D on Mega Drive/Genesis [YouTube] [Twitch] [Download Game]

Sonic 3 Complete [YouTube] [Twitch] [Download Game]

Sonic 1 OmoChao Edition [YouTube] [Twitch] [Download Game]

SEGA Tunes: After Burner’s Final Take-Off from Gunstar Super Heroes

After Burner’s soundtrack ranks among the most iconic in the games industry. We’ve already featured two versions of After Burner’s main theme on a Tuesday Tunes a few years ago, so today we’ll be showcasing something a little more obscure: an unused track from Gunstar Super Heroes. Released for the Game Boy Advance in 2005, GSH was originally supposed to include numerous tracks referencing classic SEGA titles, including Altered Beast, Galaxy Force and of course After Burner. Unfortunately, all of these tracks were cut at the last moment, but some hackers managed to pull them out of the ROM and slap them onto the internet.

If the Gunstar Super Heroes rendition of Final Take-Off isn’t your cup of tea, I’ve also included the original version of the track from the SEGAAGES Album. Check it out after the break!

SEGA Retrospective: Get Ready For After Burner Week, Fire!

ABW_SEGA

SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

[Download] [RSS] [iTunes] [Archive]

SEGA in the Media: Tony Soprano wants you to turn off the SEGA Dreamcast

sitmsopranos

This is a SEGA in the Media I’ve been sitting on for a while, mainly because it was difficult for me to obtain decent screens from HBO shows. Thankfully, starting today Amazon Prime members have access to HBO content, including the excellent The Sopranos! As a Dreamcast enthusiast, I always keep my eyes open when watching TV and movies from the late 90’s and early 2000’s in hopes that I’ll catch a glimpse of SEGA’s final console. While I usually end up disappointed, as I was during The Sopranos first season in which Tony Soprano’s son Anthony Junior owned a Nintendo 64, season 2 delivered!