SEGA Tunes: After Burner’s Final Take-Off from Gunstar Super Heroes

After Burner’s soundtrack ranks among the most iconic in the games industry. We’ve already featured two versions of After Burner’s main theme on a Tuesday Tunes a few years ago, so today we’ll be showcasing something a little more obscure: an unused track from Gunstar Super Heroes. Released for the Game Boy Advance in 2005, GSH was originally supposed to include numerous tracks referencing classic SEGA titles, including Altered Beast, Galaxy Force and of course After Burner. Unfortunately, all of these tracks were cut at the last moment, but some hackers managed to pull them out of the ROM and slap them onto the internet.

If the Gunstar Super Heroes rendition of Final Take-Off isn’t your cup of tea, I’ve also included the original version of the track from the SEGAAGES Album. Check it out after the break!

SEGA Retrospective: Get Ready For After Burner Week, Fire!

ABW_SEGA

SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

[Download] [RSS] [iTunes] [Archive]

SEGA in the Media: Tony Soprano wants you to turn off the SEGA Dreamcast

sitmsopranos

This is a SEGA in the Media I’ve been sitting on for a while, mainly because it was difficult for me to obtain decent screens from HBO shows. Thankfully, starting today Amazon Prime members have access to HBO content, including the excellent The Sopranos! As a Dreamcast enthusiast, I always keep my eyes open when watching TV and movies from the late 90’s and early 2000’s in hopes that I’ll catch a glimpse of SEGA’s final console. While I usually end up disappointed, as I was during The Sopranos first season in which Tony Soprano’s son Anthony Junior owned a Nintendo 64, season 2 delivered!

Classic SEGA Ads: The Godzilla VMU proves that size doesn’t matter

In celebration of Gareth Edwards’ Godzilla, we’re bringing you four Godzilla SEGA ads!

1998 was a terrible year for Godzilla, but an excellent year for SEGA fans. While the big G’s legacy was shat upon by director Roland Emmerich, SEGA fans in Japan were enjoying the 128-bit Dreamcast. Despite the awfulness that was 1998’s Godzilla, something good did come of it by way of a Godzilla branded VMU featuring a little Godzilla that puts Sonic Adventure‘s Chao to shame. Today’s first featured SEGA advert depicts a young Japanese boy who is hooked on SEGA’s virtual Godzilla VMU game. The boy, who is likely playing the game so intensely in an effort to forget having seen Roland Emmerich’s Godzilla, bumps into a cute Japanese woman who is also playing the game and the two partake in some VMU connectivity. If only it were that easy to meet chicks.

The second commercial seen in the video above, kicks off with some good ol’ classic Godzilla footage of Mothra and is promoting standard VMU’s that were pre-loaded with Godzilla content and bundled with small Godzilla character figures. The third commercial, clocking in at 15 seconds, features an all out VMU subway battle of Godzilla proportions! Again, the VMU Godzilla figure bundles are being promoted, but this time the giant flying turtle Gamera – friend of all children – gets a shout out.

After the break, check out our fourth Godzilla SEGA advert in which Godzilla Generations puts a damper on an otherwise happy day in Japan.

SEGAbits to host Too Many Games 2014 panel on Saturday, June 28th at 12pm in Oaks, PA

SBTMG

No SEGA Dreamcast consoles were harmed in the making of this panel.

We’re excited to announce that SEGAbits and Sonic Retro will be hosting a panel at Too Many Games 2014 on Saturday, June 28th at 12pm in Oaks, PA! Dubbed “Surviving the Dreamcast Apocalypse: SEGA Fans in the 21st Century”, the panel is to feature SEGAbits admin and writer Barry the Nomad, Sonic Retro admin and writer David the Lurker, creator of the YouTube series “My Life with SEGA” A.J. Rosa, and SEGAbits writer and The Website of the Dead owner Kori-Maru as they discuss that fateful day when SEGA discontinued the Dreamcast, and where both the company and its fans ended up over ten years later.

Highlights of this SEGA celebration include stories from SEGAbits and Sonic Retro, rare materials from the development of Sonic the Hedgehog 2, and unseen clips from the “My Life with SEGA” series! Whether you’ve lived and breathed SEGA’s blue skies since you could hold a game controller, or have just recently been welcomed into the next level, this is the panel for you. Scream it with me now: “SEGA!”

We’ll also be hosting a SEGA trivia contest at the panel, with rare SEGA prizes to hand out as rewards for your knowledge!

Register today at TooManyGames.com and we hope to see you there!

Swingin’ Report Show #61: Console Wars Release Day Party with Author Blake J. Harris

Happy Console Wars release day! That’s right, the long talked about book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris is now available to purchase anywhere where books are sold.

For this week’s podcast, the book’s author Blake J. Harris joined Barry and George to talk about his influences, the process of writing such an epic story, his upcoming documentary, and his teaming up with Scott Rudin and Seth Rogen. Blake also shares stories that didn’t make the final cut, and his thoughts on modern day SEGA and Nintendo. We also reveal our Console Wars giveaway winners, so if you entered on Twitter, Facebook, or Instagram to win a copy of the book courtesy of HarperCollins, give the show a listen and find out if you’ve won! We’ll also make an official winners announcement on our social networks later today.

More “Console Wars” content is to come, including a podcast with Tom Kalinske himself!

[Download] [RSS] [iTunes] [Archive]

Exclusive Excerpt from “Console Wars”: SEGA of America’s first look at Sonic the Hedgehog

excerpt

Thanks to It Books, HarperCollins Publishers, and author Blake J. Harris, we have an exclusive excerpt from “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” which features the first time SEGA of America President Tom Kalinske and his staff laid their eyes on Sonic the Hedgehog in action! The full excerpt can be found after the break, and if you like what you read, make sure to pre-order a copy of the book today and enter our Twitter and Facebook contests to win a copy of the book. Contest winners will be announced on our release day podcast with the book’s author Blake J. Harris, which will debut alongside the book tomorrow!

This is Saturn goes Super Sonic Racing in Sonic R

This is Saturn is back to talk about one of the few Sonic games on the Saturn, Sonic R, in which Sonic and company go Super Sonic Racing! Sonic R was a game I’ve played on many a system, and it was actually one of my first Sonic games – but does it hold up today? Or is it a blemish on the hedgehog’s wonderful 90s career?

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

Like this video? Subscribe to the SEGAbits YouTube channel!

Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

cwreviewheader
It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Swingin’ Report Show #60: Console Wars with Al Nilsen, SEGA’s Director of Marketing (’89-’93)

The SEGAbits Swingin’ Report Show is back, and boy do we have a special episode for you! Joining us for our 60th episode is Al Nilsen, SEGA of America’s Director of Marketing from 1989 through 1993. Al and his team were behind everything from the early days of the SEGA Genesis, including promoting the famous “Genesis Does What Nintendon’t” campaign, the creation of Sonic the Hedgehog, implementing the legendary “Sonic 2sday” worldwide launch of Sonic the Hedgehog 2 in 1992, and rolling out the “Welcome to the Next Level” campaign. Suffice to say, Al is a legend, so the opportunity to sit down and talk about the good ol’ days for an hour and a half was a dream come true for us as SEGA fans.

Al’s appearance is in anticipation of the release of “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by author Blake J. Harris, which you can pre-order today from Amazon.com. “Console Wars” tells the story of SEGA vs. Nintendo during the early 90’s, as told from the perspective of SEGA of America president Tom Kalinske. Based on over two hundred interviews with former SEGA and Nintendo employees, “Console Wars” is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

Expect more “Console Wars” content throughout May, including a podcast with the author Blake J. Harris next week, and a podcast with Tom Kalinske himself the week after that! We also have some surprises, but in the meantime enjoy Al’s interview!

[Download] [RSS] [iTunes] [Archive]

Round Table: We look ahead to Jet Set Radio’s future!

JSRroundtable

Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!

SEGAbits Plays: Jet Set Radio Episode #1

Welcome to the first official episode of our new YouTube series SEGAbits Plays! In this episode, streamed live on our SEGA Channel Retro Twitch channel yesterday at 5:30PM Pacific/8:30PM Eastern, Barry and George play through the Official Dreamcast Magazine demo disc featuring the exclusive Jet Grind Radio demo and the original Japanese version of Jet Set Radio. Aside from the usual chit chat, we show off out some of the regional differences and towards the end attempt to play the game using the Dreamcast maracas and fishing controller.

Stay tuned for future episodes of SEGAbits Plays, in which we’ll play more classics, obscure gems, and show off some stuff you probably have never seen before. Anybody up for some SEGA Pico fishing? After the break, check out our test episode #0 in which Barry and Bartman play the SEGA Pico.

Like this video? Subscribe to the SEGAbits YouTube channel!

Retro Review: Jet Set Radio

Jet_Set_Radio_DC_A

From their garage hidden amidst the alleyways of Shibuya, to the neon-drenched streets of Benten-Cho, they ride high on the funky rhythms being streamed directly into their brains. They are the GGs, and when their story was first told on the Dreamcast, it brought the world the beautiful synergy of cel-shaded graphics played to Hideki Naganuma’s incredible soundtrack. It was a game that further cemented the Dreamcast’s place as the platform for artsy and innovative adventures, and while some aspects of its gameplay still frustrate slightly, Jet Set Radio is every bit as fun as it was back in the day.

Classic SEGA Magazine Corner: The Official Dreamcast Magazine previews Jet Grind Radio

jsrodcm

Jet Set Radio Week rolls onwards! Today’s feature dusts off a classic issue of the Official Dreamcast Magazine (ODCM), which was published in the United States from June 1999 (the premiere Issue 0) to March 2001 (the final issue 12). Issue 6, which we’re shining the spotlight on today, released in the summer of 2000 and was a much anticipated issue as it featured an extensive preview of the upcoming Jet Set Radio – which was retitled Jet Grind Radio for the US market at the time the magazine went to print.

The author of the preview, Francesca Reyes (former Editor-In-Chief of the Official Xbox Magazine), is a name SEGAbits readers may remember. Francesca, as well as former ODCM Editor-In-Chief Simon Cox and former Gamespot Editor-In-Cheif Ricardo Torres, joined us for our 50th podcast to celebrate the Dreamcast’s birthday and talk about the history of the magazine. For the preview, Francesca not only flew out to Japan to go hands on with the game, but she also met with SEGA’s ragtag Smilebit team! After the break, let’s crack open this classic issue and see what this wacky cel shaded graffiti game is all about.