SEGAbits & Segalization partnership

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Hi SEGAbits readers! Some of you may have heard about Segalization, our new fan campaign that focuses on promoting the localization of Japanese Sega games. The project has already gone live a while ago, and today we’d like to formally announce a new partnership with our friends at SEGAbits. Other than having both websites link to each other, this partnership means you may find Segalization staffers occasionally contributing articles to SEGABits, which may or may not involve titles or news related to Segalization’s mission. In this first article, we’d like to talk a bit about the origins and goals of our campaign/website.

We are celebrating our 4th anniversary!

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Holy Sonic balls, we are now 4 years old. I know that if you have been scrolling through the site lately you probably have noticed that there has been quite a lack of ‘George’ written posts and I’m here to inform you that I have not abandoned the site. If anything, I missed it. It’s just something I have been doing since I first got internet on my Dreamcast back in 1999! It started off with chats on IRC rooms, moved over to forums and eventually ended up blogging! This lead me to wanting to own my own SEGA site, thus here we are at SEGAbits.

Thankfully I have had great people on board here to help me come up with ideas, this site might have been started by me, but decisions are group based. I want to thank the awesome staff we have here, who work very hard on the site and usually have some of the most brilliant ideas. One of the big reasons the site looks so well is because of our web designer Will, who is working on a new look for the site and has been with the site since before it was even launched! I want to thank A.J. for single handily making our YouTube channel relevant, thanks to Nuckles and Shigs for going to events for us and running the Sonic Talk podcast, thanks to Ben for all that work he does behind the scenes with his editing skills and I also want to thank Barry The Nomad who came in and created some great images for the site, while also helping me make the Swingin’ Report Show podcast awesome. One of the biggest help we had on the site last year was our partnership with Sonic Retro/SEGA Retro, so I definitely want to thank those guys. Its been a great partnership!

But mostly I want to thank everyone that reads the site! You guys make our little fun hobby way more enjoyable. What’s 4 more years?

‘Sonic Boom the Game’ revealed as third Wii U/3DS Sonic title


 
Update: We reached out to SEGA of America over the big question of whether this is a reboot or it’s own thing. Their reply? “Sonic Boom is a new branch of the Sonic universe and does not replace modern Sonic.”

Update 2: The SEGA Blog has posted the official announcement. After the break, check out an image gallery for both the TV show and the game.

Update 3: This is crazy. So way back in March of 2013 a CryEngine 3 demo video was uploaded to YouTube, and the video featured some unnamed environments from Big Red Button. Those environments are actually from Sonic Boom the game! We’ve added the video after the break.

Not only is Sonic Boom the cartoon series landing later this year on Cartoon Network, but SEGA has also revealed today that LA developer Big Red Button Entertainment, a team made up of Ex-Naughty Dog staffers, will be leading the development of a video game adaptation of the series which will be exclusive to the Wii U and 3DS. This makes Sonic Boom the first Western created Sonic cartoon and video game adaptation in over 20 years, the last being Adventures of Sonic the Hedgehog and Dr. Robotnik’s Mean Bean Machine, as well as Sonic Spinball which featured Sonic SatAM elements as well as characters which were carried over to Adventures of Sonic the Hedgehog.

Some may be tearing their hair out in the belief that Sonic has been rebooted, Sonic Team are no longer developing the games, and Sonic will forever be Nintendo exclusive. HOWEVER we have yet to hear from SEGA themselves over whether we can expect to see the usual Sonic Team developed “modern Sonic” we’ve come to know continue and be seen as separate from Sonic Boom the cartoon series and game adaptation. Much like the aforementioned Western Sonic cartoons and games being separate from the Japanese developed titles. Once we learn more, we’ll be sure to share it!

Contest: Win a SEGA Tommo iPhone 5/5S Genesis, Saturn, or Mega Drive case

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Today marks our four year anniversary, and it just so happens that we also have a contest to win a Tommo iPhone 5/5S case from our friends at SEGA and Tommo! What more, these SEGA iPhone cases come in SEGA Genesis, Mega Drive, and Saturn styles – consoles that celebrate milestone anniversaries this year, which we’ve aptly dubbed The Year of the SEGA Console! We have four cases (2X Genesis, 1X Mega Drive, and 1X Saturn) to give away to four lucky SEGA fans.

To enter, all you have to do is follow SEGAbits on Twitter and/or Instagram, take photos of your SEGA collection or your favorite SEGA hardware (be creative, it helps your chances) and share them with us, tagging your entry with #SEGAbitsContest. While you can submit more than one photo, we will only award one case per person and we advise you keep the number of entries minimal – think “quality over quantity”. We’re excited to see what our potential winners come up with!

Deadline for entries is February 28th. Winners will receive a randomly selected case, though a winning photo’s content may dictate which case we award. Contest not open to SEGAbits staff or staff of SEGA fan sites.

My Life with SEGA reviews the AtGames Genesis Console


 
For many SEGA fans, the Genesis was their first SEGA console. In North America, it was easily the most successful system released by the then 49-year old company. Sonic the Hedgehog made his debut on the 16-bit juggernaut, followed by a string of classics, such as Streets of Rage, ToeJam & Earl, Comix Zone and Vectorman…. just to name a few.

Now, 25 years later, the Genesis is now a cherished memory of our gaming history. Many of its games have ported to several current-generation gaming consoles, like the PS3, Xbox 360 and Nintendo Wii. In addition, there have been countless “cloned” Genesis consoles from RetroGen and AtGames. These are typically cheaply made, easy on the wallet, come with several built-in classic games and they’re fuckin’ EVERYWHERE! I’m not even kidding. I’ve found them book stores as well as Bed, Bath & Beyond. In fact, that’s where I purchased mine. Now, why would I buy one of these things? I have a CDX and a Model 1 Genesis. I certainly don’t NEED another Genesis. Why blow another $40 on something that undoubtedly wind up collecting dust in my closet? It’s simple, watch the video.

Like this video? Subscribe to the SEGAbits YouTube channel!

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Editorial: Sonic Lost Identity? Why Sonic should branch out, but why he should remain true to himself

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There’s little doubt that Sonic has, against all odds, cemented his place in the gaming landscape.

There was a time, and it was a time that I’m sure many reading this will remember, when Sonic existed exclusively on SEGA platforms. He was the face of the company: the representation of an edgier and more daring console competitor, and, in many ways, the total opposite of his rival, the mascot representing those other systems.

With SEGA’s exit from the hardware business, it was only a matter of time before this would all shift. Sonic Adventure 2, a game developed without any intention of ever being released on a Nintendo platform, was nevertheless met with incredibly warm reception among the Nintendo fanbase when it debuted on the Gamecube roughly eight months after its Dreamcast release. And rather then fading away like many mascots of old, Sonic was, in a sense, reborn to an entirely new audience.

It’s sometimes easy to worry about Sonic remaining true to himself, especially as he and his games have taken on several incredibly different forms over the years since. With the latest rumor that we’ll have a new Sonic game next year, I think it makes sense to look ahead at where we all think the hedgehog should be going. I’m definitely excited to see what plans SEGA has for the blue blur; it’s my hope that Sonic can continue to evolve and change while at the same time never leaving behind the essence of what defined him all those years ago.

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Classic SEGA Ads: Yes, every SEGA CD can change into a woman

I’d like to introduce all of you SEGAbits’ latest feature: SEGA Saturday Morning Ads. This feature will take a look back at SEGA’s advertisements, their admen and their context in SEGA’s history. Today, we take a look at one of the most intense infomercials I’ve ever seen: SEGA Europe’s Mega Drive/Mega CD infomercial from 1993, released via VHS in the UK just as the MEGA CD was finally making its way across the Atlantic.

I first saw this infomercial back in 2002 when I was researching the SEGA CD and considering a purchase. The moment I downloaded and watched this commercial…I knew I had to have a SEGA CD. It just looked so awesome! I had no idea what the hell Make My Video was or how the hell it was a game, but I just wanted to play it immediately!

Of course, most of the SEGA CD games in this commercial ranged from barely mediocre to utter trash, but the fact that it got this reaction from me in 2002 should speak volumes of this infomercial’s sheer quality, from its sound, to its script, to its cinematography. Making someone lust for ten year old hardware and terrible FMV games? That is a quality piece of advertisement my friend. Unfortunately good ads aren’t always enough, and in the case of the SEGA CD, they weren’t enough to get more then 60,000 UK consumers to buy the peripheral at its £269.99 price tag.

Sit back, turn up your speakers and play this ad on full screen. Just be forewarned: you will want a SEGA CD after this.

First Impressions: ‘Redux: Dark Matters’ for the SEGA Dreamcast

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First of all, hello! The Gagaman here. You may remember me from such films websites as the Dreamcast Junkyard, Sega Memories and Lucky Hit. Shameless plugs aside, I’m humbled to become a contributor here on Sega Bits and hope to bring you guys some fancy-pants articles in the future, hopefully not too riddled with typos.  For now though: Look!

Being the first successfully crowd funded Dreamcast indie game released, Redux: Dark Matters is finally here after two years of development, sent to me in the post yesterday morning. Has this kickstarted shmup been worth the wait and the cash? Read on to find out…

Swingin’ Report Show #54: SEGA Retro Talk with GameSpot editor Peter Brown


 
The SEGAbits Swingin’ Report Show is back for 2014, and boy do we have a good show for you!

SEGAbits editor/writer Barry the Nomad and SEGAbits writer, Sonic Talk host, and Sonic Stadium writer Jason aka Shigs are joined by GameSpot editor Peter Brown for a retro themed round table discussion. Peter shares how he got into video game journalism and gives us his thoughts on the Xbox One’s Panzer Dragoon spiritual successor Crimson Dragonwhich he officially reviewed for GameSpot. We also discuss the many SEGA consoles celebrating anniversaries this year and share some good ol’ SEGA memories. Listen today, and while you’re at it subscribe to us and rate us on iTunes!

[Download] [RSS] [iTunes] [Archive]

Round Table: How we would like to see Ristar brought into the modern era

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Ristar week has been a blast, but it ain’t over until we throw a round table! This week, our writers answer the question: “How would you like to see Ristar brought into the modern era?” Despite Ristar’s short lifespan in the 90’s, the character’s popularity has endured, as evidenced by our full week of Ristar coverage and Ristar’s inclusion as a cameo in Sonic & SEGA All-Stars Racing and his second cameo as the flagman for Sonic & All-Stars Racing Transformed. But cameos are not enough for SEGA’s star headed platformer, we think he deserves more.

Read on to see how we would like to see Ristar brought into the modern era!

The SEGA Five: Ristar’s Coolest Bosses

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Ristar has some of the most spectacular and varied bosses I’ve ever experienced in a sidescrolling platformer. Though they aren’t all hits (such as Scorch’s somewhat irritating Simon Say’s sub boss) the five bosses below will remain some of the most memorable experiences I’ve had on the Genesis (and Game Gear), Ristar’s rogues gallery has some star players that are worth highlighting. I’d like to note that I purposefully left out the final bosses of the games, partially to avoid spoiling people who haven’t beaten these cult classics, and to highlight some more varied experiences from the games.

Some of these bosses never received official names. This article will be referencing the names used in Ristar Star Cluster for this article.

Retro Review: Ristar the Shooting Star

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SEGA’s catalog is quite literally littered with spectacular characters and franchises that either never took off or never made it to the west. We each have our favorites and one of mine is a little game for the Genesis called Ristar, a glowing example of SEGA’s mascot aspirations that was unfortunately unable to find an audience.

Back in the early Genesis days, SEGA was looking for their Mario killer. After Alex Kidd failed to save the Master System from being anything more than a speed bump to the NES’s growing monopoly, SEGA knew it needed a mascot that could capture the imagination (and money) of gamers. As we all know, they would eventually come up with Sonic the Hedgehog. Along the way, however, they created some other concepts, including a bunny that could throw things at enemies. This concept would percolate within SEGA for years, until it was finally released in 1995 as Ristar.

My Life with SEGA kills some time on the SEGA Genesis with “Time Killers”

Introduction by A.J. Rosa: When Strata’s weapon-based fighter Time Killers hit arcades in 1992, my brother and I soon monopolized the cabinet. It was funny, violent, gory and ridiculously entertaining. Being SEGA boys, we were itchin’ to see this bloody whore ported to the Genesis, or even better, the SEGA CD. Hey, that was our new toy, and we thought it was AWESOME!

By the time it landed on our favorite 16-bit hero, 4 years had passed. SEGA Saturn, Sony’s PlayStation and the Nintendo 64 were already duking it out. On top of that, Time Killers had been surpassed by other fighters. Unlike its contemporaries, such as Street Fighter and Mortal Kombat, it didn’t receive an annual sequel to keep the franchise alive.

So, was this port worth the wait? Lauren and I will share our feelings with you as we try to hack each other into pieces. Like this video? Subscribe to the SEGAbits YouTube channel!

Art of SEGA: Ristar the Shooting Star

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All Sonic fans are familiar with the work of Yuji Uekawa. He has been the franchise’s primary character designer for nearly two decades now, taking the reigns in 1996 with Sonic 3D Blast. He’s most notable for completely redesigning Sonic and his friends for the new millennium in Sonic Adventure, and has played a pivotal role in the character design of most Sonic and Sonic Team titles since then.

Before Sonic though, Uekawa had Ristar. He was Ristar’s lead character designer, designing all of the characters in the game including Ristar himself. Unfortunately, there is no art book for Ristar, so we had to rip the designs straight from the Japanese version of the manual, which is filled with beautiful illustrations of Ristar and other characters, as well as a few nice instructional comics and backgrounds. We’ll also be including the sprite artwork from the credits.

The character artwork was taken from SEGA Retro’s Ristar manual scans. The sprite artwork was ripped by Dr. Schnaps. The various bits of trivia and character information can be sourced to Ristar Cluster. Enjoy!

SEGA Tunes: Ristar’s Du-Di-Da!!


 
Planet Sonata is probably my favorite stage in Ristar. The first stage has you carrying metronomes to song birds and gradually activating the instruments for the stage’s background music. It all culminates in the stage’s boss fight, which attacks you to the rhythm of this theme! Planet Sonata is a perfect example of what makes Ristar special: it’s creative, unique, and introduces gimmicks and elements that are then discarded for the rest of the game in favor of other gimmicks.

If the early stages of Ristar don’t grab you, I would encourage you to at least try to stick around until Planet Sonata