Sonic Talk Lost World Holiday Special

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On a special holiday edition of Sonic Talk, me, Nux and GX get into a long discussion about Sonic Lost World along with our experiences with the PS4. Also, we have an interview with Aaron Webber about the game as well. This interview was done before the fix so some complaints are now old. All that, and I sing a brand new Christmas song just to torture everyone! (As if the audio wasn’t bad enough in this episode). WARNING! LOST WORLD SPOILERS AHEAD.

Arcade Review: After Burner Climax

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As a SEGA fan, my loyalty has been tested to the breaking point at times. Let’s face it, SEGA has had to make some tough decisions and has made some terrible games over the years, especially over the last fifteen. In 2007 SEGA had lost much of my loyalty after turning out a rash of bad games including the infamously awful Sonic the Hedgehog. Then one day, I walked into a local arcade, played After Burner Climax for the first time and all was well.

SEGA Tunes: Panzer Dragoon Orta’s Eternal Glacies

The goal of any good video game soundtrack is to compliment the atmosphere and improve the immersion. As far as I’m concerned, few soundtracks accomplish this better then Panzer Dragoon Orta’s. Given that it’s Christmas time, it seems only fitting that we feature a track from a snow level, Orta’s lonely, beautiful Eternal Glacies. Much like the level itself, the track is beautiful, subdued and majestic.

SEGA Memories: Fred Durst pimps the Dreamcast

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In an act of sheer epic randomness, one of my buds recently reminded me of one of SEGA’s most unlikely of past sponsors. It was back during the Dreamcast era, as many of their publicity stunts were. SEGA was trying hard to get their online service, SegaNet, to gain traction. To do so, they enlisted the help of none other than a certain popular band… one who had just made it ridiculously big with a song called Nookie.

Yes, I’m talking about Limp Bizkit. Believe it or not, they’re actually still around today, but there was a time when they were at the top of the music industry, and that time coincided with the final months of the Dreamcast.

With their album, Chocolate Starfish and the Hotdog Flavored Water, set to release in October of 2000, Limp Bizkit was preparing to embark on a major tour. SEGA, seeing their golden opportunity, chose to serve as one of the tour’s sponsors. It might seem ridiculous now, but at the time this was actually a huge snag for them, as Limp Bizkit and their form of rap metal was on the edge of releasing what would become the fastest-selling rock album on record; an honor that it, amazingly, still holds to this day.

For more, including a quote from SEGA from back then, read on.

Round Table: What’s next for the Fantasy Zone franchise?

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We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?

SEGA in the Media: Opa-Opa & Zillion

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Before Sonic, before ToeJam & Earl , before Joe Musashi and even a few months before Alex Kidd, SEGA’s mascot was a sentient little spaceship called Opa-Opa, hero of the Fantasy Zone. Though there’s some debate regarding who was the “true” mascot before Sonic came around, I personally put myself in Opa-Opa’s camp. Why? Well, aside from cameoing in a bunch of SEGA games from the ‘80s, a few of which you can read about here, Opa-Opa was also a supporting character in an anime SEGA partially funded, Zillion.

Zillion is a 1987 sci-fi anime from Tatsunoku Productions. It centers around White Knight J.J. and his fellow White Knights Apple and Champ as they defend the earth colony Maris from the evil Nozas, an alien race intent on wiping humans off the face of the planet. The White Knights battle the forces of evil with their signature weapon, the Zillion Weapon System, a Master System light gun (literally, complete with the cord) capable of destroying the Nozas, who are otherwise invulnerable to human weaponry.

The SEGA Five: Opa-Opa’s greatest cameo appearances

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Before Sonic came along in 1991, SEGA had its fair share of mascots. Ask a SEGA fan in the 1980’s who SEGA’s current mascot was, and you’d likely receive a variety of answers. Some may point to the Shinobi arcade game star Joe Musashi, while others may point to the Mario-like Master System star Alex Kidd. Opa-Opa of Fantasy Zone was another of these mascots vying for the SEGA throne, and if you ask me he was the most worthy of the crown. While Opa-Opa lacked an expressive face, a drawback that some say was the reason Alex Kidd came out ahead of the sentient spaceship, I say he made up for it with a simple yet memorable design that evoked SEGA’s quirky nature at the time. Opa-Opa is both cute with his bright colors and white wings, and hardcore with his jet propulsion and firepower. He also fits in perfectly with the “blue skies” aesthetic SEGA is well known for thanks to the fact that the skies are where Opa-Opa spends a majority of his time.

Since his debut in 1986, Opa-Opa has made cameo appearances in several SEGA games, a testament to Opa-Opa’s original design. In fact, Opa-Opa’s cameo career began the very year he debuted and his cameo appearances continue through to today. In this week’s Weekly Five we’ll be highlighting some of Opa-Opa’s greatest appearances, from playable to non-playable and from obscure to blatantly obvious. Yes, Shenmue made the list, you can stop holding your breath Ryo Hazuki fans.

My Life with SEGA tackles the ultimate cute ’em up: Fantasy Zone

This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.

Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….

Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!

SEGA Tunes: Super Fantasy Zone’s Water Melody

Praising SEGA arcade games for their spectacular music is kind of like applauding a cat for being furry: it’s just something you come to expect. So really, the superb quality of Fantasy Zone’s soundtrack should not shock anybody. It’s happy, laid back and a joy to listen to.

The definitive Fantasy Zone soundtrack is probably the music from Super Fantasy Zone, the obscure Genesis-only sequel to the series. A lot of people tend to insult the Mega Drive’s sound capabilities, but there’s no doubt in my mind that the machine was capable of some sick tunes, SFZ being a prime example. Though not technically an arcade game, SFZ’s soundtrack has all the trappings of a classic SEGA arcade OST, making it worth a listen to any SEGA music connoisseur.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

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Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.

Our newest YouTube series, This is Saturn, takes a Rolling Staaaaaaaaaaart!

Presenting a new SEGAbits YouTube channel original series dedicated to SEGA’s 2D and Arcade powerhouse, the SEGA Saturn. Our new series, entitled “This is Saturn”, is created by the latest member of the SEGAbits team, Liam ‘Tracker’ Ashcroft. If that name sounds familiar, it’s because Tracker was the winner of our third anniversary contest back in February. It ended up being sort of a Charlie and the Chocolate Factory situation, where he not only won the prizes, but was also invited on staff. We just refused to also house his family, and we have no chocolate to share.

In this premiere episode, Tracker looks at the arcade hit Daytona USA’s conversion to the Saturn. Take it away, Tracker:

Daytona USA is a game I have fond memories of in terms of the arcade – both the original and the also fantastic sequel (which is crying out for a home port) have eaten many £1 pieces out of my wallet over the years, and the HD re-release on PSN was great!. As a result, the game was the first thing I bought for my Saturn – and it only set me back 50p!

So, is it still an arcade classic? Or is it just a polygonal pile of shit? Let’s find out, in a review certainly not ripped from my personal channel. Not in the slightest.

Like this video? Subscribe to the SEGAbits YouTube channel!

The SEGA Five: Shenmue’s craziest moments

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It was a day of deathly quiet as Ryo hurried up the path to the Hazuki dojo, well aware that something was amiss. Minutes later, he would witness the murder of his father at the hands of Lan Di, an event that would forever alter the course of his existence.

Shenmue was a series that began dramatically, but quietly. Iwao’s death was one showcased with a degree of style, but the next few hours of the game saw the Hazuki dojo grieving, with Ryo searching through town for the most mundane of clues. It was a deliberately-paced start that may have mislead some into believing that they’d began a subtle and realistic experience; and to an extent, they wouldn’t be wrong. But Shenmue is, at heart, a Kung Fu epic.  And like in almost any of those, it doesn’t take long at all for the adventure to fly off the rails. In a good way.

The Dreamcast Junkyard Top 200 results are here – Happy 15th birthday to the SEGA Dreamcast!

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SEGA Network partner site The Dreamcast Junkyard, specifically the hardworking site contributor The Gagaman as well as myself who built the original poll (my fingers still hurt), have been busy the last few months polling SEGA fans to select their favorite Dreamcast games from a list of every single title. The end result would be a top 200 of the best Dreamcast games as selected by the fans! The polling has now ended and the results are live just in time for the Dreamcast’s Japanese release anniversary. Yup, that’s right, the SEGA Dreamcast is 15 years old today! Celebrate by checking out the Top 200 results and of course play some of your favorite Dreamcast games.

My Life with SEGA proves that white men can’t jump in Jammit on SEGA Genesis

It’s another sport’s edition featuring Lauren Buckler. This time, she’s going head-to-head with A.J. Rosa in GTE Entertainment’s Jammit; an arcade-style one-on-one street basketball game developed by GTE Vantage.

Will her winning streak continue after trouncing A.J. Rosa’s sorry ass last week with NHL Hockey ’94?

This episode also includes a teaser for No Limits: My Life with SEGA, the thrilling sequel to The Next Level! Like this video? Subscribe to the SEGAbits YouTube channel!

Round Table: What’s next for Sonic after Lost World?

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Whenever I complete the latest Sonic game, the first thing I think about is “what’s next?”. Following Sonic Colors, it seemed like for the first time since the Sonic Adventure titles, speculation was an exciting experience. Would they expand on the Wisp power-ups? Would SEGA continue with some form of boost, or would the slow things down? Sonic Generations answered these questions with a “greatest hits” game featuring modern Sonic gameplay that felt like a mix of the best elements found in both Sonic Unleashed and Sonic Colors. Following Sonic Generations, Sonic Team promised us something new and unique, and that something was Sonic Lost World. We’ve all played and, and we all have varying opinions on it. Some enjoyed it and some… well, we’re sure to have an editorial soon.

With another Sonic game behind us, the SEGAbits writers and myself are once again asking that question of “what’s next?”. Join us in our super Sonic speculation in the return of the SEGAbits Round Table!