Check out the SEGAbits YouTube channel trailer – OutRun Edition

To celebrate 150 uploads, nearly 1,000 subscribers, and a new addition to the SEGAbits YouTube channel team, we’ve created a special trailer showcasing all that our channel has to offer. “A new addition?”, I hear you ask? Yes, Tracker of TrackerTDGaming and Sonic Wrecks will be joining the SEGAbits team! His first contribution will be a new video series for the channel entitled “This Is Saturn” – a show that celebrates all things SEGA Saturn.

So OutRun, don’t walk, to to the SEGAbits YouTube channel and subscribe today if you haven’t already!

Sonic Talk #23: Laptop vs. 3DS case

This week, Nuckles’ Laptop is brutally engaged in Mortal Kombat with his 3DS case (With Mortal Kombat music playing over it). We discuss more on the Ouya since I have one now, making your animal characters swear at others in Animal Crossing New Leaf, and why Blinx: The Time Sweeper isn’t nearly as bad as critics made it out to be. We then go into Sonic news, my trip to Sonic Boom West Coast Chapter and a long discussion on the Sonic/Mega Man crossover “Worlds Collide”. Nuckles ends the podcast by swearing at our listeners. (Yeah. Good way to keep what little listeners we have.) Go 3DS case! Smash that laptop and silence its loud fan forever!

Read on for show notes.

[ MP3 Download ] [ iTunes ]

SEGA Tunes: Soul Calibur’s Light and Darkness (Soul Mix)

It’s impossible to talk about the Dreamcast without eventually talking about Soul Calibur. Still arguably one of the best 3D fighting games ever made, the original Soul Calibur was absolutely groundbreaking in its day both in its spectacular next generation visuals and its supremely fluid and accessible game play. On top of all of this, the game had a presentation that was surprisingly grandiose for its time. While many of its contemporaries either tried to play themselves off as silly, over-the-top, or ridiculous, Soul Calibur presented itself with dignity. It was not just a fighter, it was “the stage of history!” You will not find a kick boxing kangaroos, bouncy boob physics, or gory fatalities here: only fighters battling their way toward their ultimate destiny.

This attitude is reflected in the game’s spectacular soundtrack. The game is filled to the brim with beautiful orchestrated themes meant to compliment the diverse characters and locations in the game. Back in its day, this soundtrack helped give the game a special epic quality that other fighters lacked. I confess, I do find the soundtrack to be a little dated by modern standards: these tracks were clearly produced on a budget with a limited orchestra, but that doesn’t mean they don’t still sound damn good. For your benefit, I’ve decided to feature the far superior “Soul Mix” version of the game’s epic theme song. You can check out the original track below.

SEGA Sequels: Sonic Shuffle

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Hey, I know you guys are asking why I picked Sonic Shuffle for this week’s Sequel Saturdays.  I mean, the first game wasn’t that good (at least in my opinion) and it wasn’t a ‘Dreamcast classic’ compared to something like Jet Set Radio, Shenmue or Skies of Arcadia. Well, I think there is a huge market for a Sonic the Hedgehog party franchise and Sonic Shuffle had potential to fill it.

So if there was to be a sequel, what should the sequel improve upon? Well, that is this week’s Sequel Saturday article!

Editorial: Fourteen years later, SEGA’s final hurrah is still one to remember

It’s incredibly rare for a failed system to carry with it such a long-lasting legacy. With the closing of one console generation comes the opening of another, and with time, the systems of old one fade into the realm of memories.

The Dreamcast didn’t get to see the end of the sixth generation of video game systems; at least, not in a traditional sense. But its thriving indie scene was then created, living on for years after the system’s discontinuation, with small independent games released, even today, for SEGA’s white box. Digital remasters of Dreamcast games on HD consoles continue to be greeted with interest and enthusiasm, this anticipation reaching even beyond the SEGA community.

For those of us who owned a Dreamcast from 1999 through 2001, we know that the system was truly something special. It was the only video game console to see its launch at the tail-end of the 90s, carrying with it not only the cultural magic that was the year 1999, but also carrying on its shoulders the last remnants of a dying arcade industry, without a doubt making the most of both. But the Dreamcast also had an eye to the future. As the first sixth gen video game system, it lead the way for many of the games we would go on to experience in a generation that saw storytelling and presentation make a significant jump. The Dreamcast’s games were not (for the most part) the types of linear “movie-games” we see today, but they were certainly cinematic; far more than what came before. They were innovative, they were different, they were funky, and they had soul.

They were art.

Help The Dreamcast Junkyard decide the top 200 Dreamcast games!


SEGAbits partner site The Dreamcast Junkyard has set up a poll which includes every single Dreamcast game from all regions, including indie titles. The mission: to create a definitive top 200 list of the best Dreamcast games. If this sounds familiar, it’s because back in 2009, a top 100 list was created by The Dreamcast Junkyard using data collected from a similar poll. Given attitudes towards certain games have likely changed with time and rereleases, as well as the additions of new indie Dreamcast games to the console’s library, now it a good time as any to revisit and expand the list.

To contribute, simply head on over to the polling site and select every game that you would deem to be a worthy addition to a top 200 list. You can select as many as you’d like, and it is encouraged that you select a sizable amount. This is not a popularity contest for one specific title. It is a comparison of many (at the time of this writing, 100+) Dreamcast fan’s lists. Games that appear one more lists are the ones that are more likely to make it near the top. The poll runs until November 18th and the results will be revealed on November 27th, which is the Dreamcast’s 15 anniversary in Japan.

Review: Castle of Illusion Starring Mickey Mouse (XBLA)

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Before Sonic the Hedgehog, there was Mickey Mouse. In November 1990, Castle of Illusion Starring Mickey Mouse released almost simultaneously in America, Europe, and Japan to the SEGA Genesis and Mega Drive consoles. At the time, the game was visually stunning, described in one video preview as “beautiful”, “brilliant” and continuing the tradition of Disney animation. On top of that, the platforming was brimming with inventive platforming elements accompanied by catchy, whimsical music. The game was great at the time, and replaying it in 2013 it is easy to see why it is deemed a platforming classic.

As far back as April of this year there were rumors that a remake was on the way, thanks to digital box art that had leaked. The idea of a Castle of Illusion remake really was an unexpected surprise. Sure the original is fantastic, but few fans were demanding a remake and even fewer fans ever expected SEGA to team with Disney to make it happen. But here we are, the summer is coming to an end, and we have a re-imagining of the SEGA classic. Was a remake really necessary, and does it maintain the magic that made the original so great?

SEGA Tunes: Sonic Adventure, merging past and future

My very first experience with the Dreamcast took place at a crowded Toys R Us demo kiosk, the system launch being mere weeks away and with a poster for Sonic Adventure having caught my eye.

I picked up the controller to find myself in some sort of futuristic bumper car hall. Momentarily confused as to what to do, I did what all little kids do when they’re stuck in a video game; I had Sonic jump around aimlessly until he hijacked one of the bumper cars and drove it out onto an outer space race track.

Simply put, my mind was blown, and the Twinkle Park stage became one of my favorites in the series, a place that it still holds to this day.

I was in for another surprise in the final product, when I got to play the Twinkle Park stage on my own TV with the sound up. The music, an epic remix of Panic Puppet Zone Act 1 from Sonic 3D Blast, was incredible. Crazily enough though, despite being a remix, the Sonic Adventure version unquestionably takes on a life of its own and fits the game just as well as an original track would have, if not better.

Sonic Adventure made several major changes to the series, there’s no doubt about it. But the game also had many nods to the character’s past, all integrated seamlessly into Sonic Adventure’s next generation shell.

To hear the original Sonic 3D Blast version of the song, hit the jump.

The SEGA Dreamcast turns 14 today, how are we going to celebrate?

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Hey there, space cats! The SEGA Dreamcast turns 14 today in the USA, how are we celebrating? Well, we will be delivering a bunch of Dreamcast related content all month long. We will have all our weekly features focus on Dreamcast music, games and nostalgic moments. Expect to see Dreamcast related articles on Monday Memories, Tuesday Tunes, Saturday Sequels, and Sunday Round Table. There will also be the return of the ‘SEGA in the Media‘, where we spot SEGA references in current TV shows and movies (sometimes even the past).  We already started celebrating by giving you guys a really awesome episode of the Swingin’ Report Show featuring the editor-in-chief and writer for Official Dreamcast magazine.

One of our former writers and current editor-in-chief over at Dreamcast Scene is also teaming up with us, DC Emu and Age-Media to bring some interviews with current SEGA published authors and Dreamcast indie developers. Actually he already published one of his interviews with David Munoz, author of ” “Service Games: Rise and Fall of Sega ”. Some of the other interviews you can expect includes author of “Zoya Street’s Dreamcast World” author, who got crowd sourced by Indiegogo. There will also be interviews with indie Dreamcast developers like Senile Team, Duranik and Water Melon.

Stay tuned later today for “Monday Memories: Remembering the Dreamcast’s launch“.

Swingin’ Report Show #50: Dreamcast Birthday Bash with Francesca Reyes, Simon Cox, & Ricardo Torres


If you didn’t know, we here at SEGAbits are huge fans of the Official Dreamcast Magazine, so you know we totally geeked out knowing that Francesca Reyes (ODCM writer and OXM editor-in-chief) and Simon Cox (Editor-in-chief OCDM) were coming on the podcast. But that isn’t all, we also have a unique perspective coming from Ricardo Torres (working at CNET Gamecenter, coming from early online media compared to print at the time) who gets massive SEGA props for having more Samba de Amigo maraca sets than all the staff combined. I’m really happy with the way the podcast turned out this week, full of nostalgia and the perfect way to kick off the 14th anniversary of the Dreamcast.

Happy 20th anniversary to Adventures of Sonic the Hedgehog!

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Today marks the 20th anniversary of one of Sonic’s most inventive, craziest, and funniest cartoons: Adventures of Sonic the Hedgehog! One of my strongest nostalgic connections to the Sonic franchise was this 1993 cartoon series. It was the only cartoon of my childhood which I remember watching from the very beginning. While I was a huge Ninja Turtles and The Real Ghostbusters fan, both cartoons were at their heights a few years before I began watching.

When The Adventures of Sonic the Hedgehog (hereby known as AoStH) premiered, I remember exactly where I was. It was September 6th 1993 and I was eating breakfast in our kitchen, catching the first episode (in airing order, not production order) “Best Hedgehog”. The image after the break is a pretty accurate representation of what I saw. Yes, despite it being 1993 we still had an old black and white in our kitchen.

PAX ’13 – Heroki Demo Impressions

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At this year’s PAX 2013, SEGA is hitting it off with another indie developer under the SEGA Alliance brand. This time lending a hand to a developer from the Netherlands, Picomy Games, to release their action game Heroki to iDevices. I was joined in by two of the developers, Michael Balm and Bobby Bouman, as well as SEGA Alliance producer John Eternal as they showcased a build running on an iPad to help explain the game mechanics and provide some insight on the development on the game.

Review: Hatsune Miku: Project DIVA F

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Warning: the review you are about to read is very bright and colorful. If you hate bright neon and colorful things, well.. you have been warned 😉

So it’s finally happened, a Hatsune Miku game has been translated to English and released in the Western hemisphere. Is the Project Diva series as good as people say it is? Read on to find out how I have experienced my first Hatsune Miku game.