SEGA has officially announced the release date of Sonic Forces, which is November 7, 2017. What more, there has also been announced Bonus Editions for the PlayStation 4, Nintendo Switch and Xbox One featuring a controller skin and in-game add-ons of avatar outfits from SEGA and Atlus games. The costumes include: Jet Set Radio glasses and outfit, Persona 5 mask and outfit, Puyo Puyo hat, Super Monkey Ball ears and outfit and NiGHTS hat and outfit.
The SEGA Forever lineup expanded today with the SEGA Genesis/Mega Drive version of Golden Axe, available free-to-play now on iOS and Android devices. Like Ristar, this release features improved emulation, new screen modes, customizable controls and controller support. As an iPhone 7 owner, the game plays much better than the first wave of SEGA Forever titles. No doubt helped by the improvements to the emulator. It’s a shame this isn’t the superior arcade version, as I would love to eventually see the excellent Golden Axe: The Revenge of Death Adder.
SEGA held another live stream the other day to confirm some misconceptions revolving around their recent Yakuza Studio announcements which included a new Fist of the North Star game. At the time it was highly believed to be running on the ‘Dragon Engine’ which is the latest in-house engine created by the studio, this was mostly due to Yakuza Kiwami 2 using the engine.
So why will Fist of the North Star use the older, Yakuza 0/Kiwami engine? According to studio head Toshihiro Nagoshi its because the team has more experience with the ‘Kiwami engine’ and its better for celshaded graphics. Also note that the Dragon Engine is still under development, while the older engine already achieves 60fps at 1080p on the PlayStation 4 while Yakuza 6 ran at 30 fps.
Sonic Mania on PC has received a 31.8 MB update that will fix a bug with its Denuvo DRM where you will be able to play offline. According to SEGA it was always mean’t to be played offline which upset people online.
Sonic Mania on PC also didn’t tell people, prior to release, that it used Denuvo Anti-tamper DRM, but they have now updated their steam page now telling users. Personally, SEGA made a bad move going with Denuvo, considering the baggage the DRM has had over the last few years; if they just used something like SteamWorks it would have been a non-story. Personally I have had no issues with Denuvo, but I totally see why people dislike the DRM. What do you think of the whole situation?
Well, at least you can play Sonic Mania offline now. Woot?
SEGA’s remake of the original classic that kicked off the popular Yakuza franchise, titled Yakuza Kiwami, releases today in the Americas and Europe for the PlayStation 4! To celebrate, SEGA has released a special launch trailer which can be seen above. As mentioned in the SEGAbits review, Yakuza Kiwami improves on the original game in almost all aspects and features additional plot points, includes the option to save anywhere and is the first time the game can be heard in Japanese outside of Japan.
Tomorrow the Sonic Mania PC version will be coming out and fans that have waited might be excited to find out that the PC version will include new bug fixes that haven’t appeared in the console versions. Not only that, Sonic Mania PC version will encourage modding, unlike rumors that have been spreading since the game was delayed. The rumor was that SEGA held the PC port back so they can add protection against modifications.
“SEGA encourages its users to express their creativity and enhance the experience of our games through the creation of modifications (including but not limited to new items, weapons, characters, models, textures, levels, story lines, music and game modes) for use with the Product (“Mod” or “Mods”)… and users that create Mods”
As for Sonic Mania PC supporting Steam Workshop, it seems that is not the case. According to Sonic the Hedgehog PR guru, Aaron Webber, there are no current plans to support Steam Workshop. If this is something that is important to you, I suggest you write a 180 character tweet over to Aaron and let them know how you feel!
I think its quite obvious that everyone that reads this blog would love to play Yakuza Kiwami 2 and Fist of the North Star console games, but how do you feel about the mobile Yakuza Online? I will also like to add that its fantastic to see SEGA acknowledge Japanese releases so quickly, before the management team pretended that Japan didn’t exist. Maybe studies are correct that Americans don’t have good geography skills? Glad to see we got some people with good navigational skills over at SEGA America now.
The game is going by the name of ‘Yakuza of the North Star‘, but will probably get a real title down the road. It seems like a working title. It has been confirmed that the voice actor for Kazuma Kiryu (Takaya Kurdoa) will also be voicing Kenshiro! Seems that the game is in early stages and we will be hearing more about it come 2018 or even in the Tokyo Game Show next month!
The latest entry in SEGA’s long running Yakuza has been announced, Shin Ryu Ga Gotoku/New Yakuza was shown off on the stream and gave us a look to the new protagonist Kazuga Ichiban. Not much was shown off but one scene depicting the tone of the latest game keeping in line with the gritty crime drama aspect but now with a slightly more laid back character as the lead.
Interestingly, the new protagonist will not only be appearing on consoles on Shin (New) Yakuza but also the smartphone game Yakuza Online with an undisclosed release date. Yakuza Online will be heading to Android, iOS and even PC! I must admit the new character comes across as quite different from previous series protagonist Kazuma Kiryu and I’m looking forward to seeing more of him as we head closer to Tokyo Game Show where SEGA will be showing off more of the project.
We all knew it was coming thanks to Sony’s mistake on early Friday morning but SEGA has now officially announced Yakuza Kiwami 2. Following from the success of Yakuza Kiwami, SEGA began developing a remake of the second Yakuza game. It’s obvious to see the mass improvements the dragon engine is already providing as they bring this classic back for the modern generation. Personally speaking Yakuza 2 has my favorite story and cast of characters in the series but the game obviously has been held back by the technology of the time so to see it updated brought a smile to my face.
Yakuza Kiwami 2 promises to feature seamless maps of Osaka and Tokyo. The theme song for Yakuza Kiwami 2 is being performed by SiM, a Reggae Pop band. Yakuza Kiwami 2 hits the PlayStation 4 in Japan on December 7th of this year. No word about a Western release, but I wouldn’t expect it until months after Yakuza 6 ships.
SEGA was set to have a big stadium announcement this Saturday, that was going to be live streamed world wide to announce several new games by the Yakuza studio. It seems that one of their surprises has been leaked early via the Taiwanese PSN store. The listing says the game will release on December 7th, 2017 in Japan.
Going through the rough English translation of the PSN store page description, it seems that they might have went back and recorded all the voice acting, much like the the first Yakuza Kiwami. But they are also teasing this one being on the new ‘Human Dragon Engine’ which means it could be using the new engine that powered the gorgeousYakuza 6! You already know I’m excited for Yakuza Kiwami 2, but are you?
Atlus has confirmed that they are setting up a European publishing team to handle their in-house published titles in the territory. In the past Atlus and SEGA have had to work with third-party publishers to release their console titles, such as Deep Silver and Koch, while SEGA Europe stuck with handling PC releases.
This move is part of being acquired by SEGA. The team will feature commercial director Simon Inch. The new Atlus Europe division still has to announce who the PR manager and product marketing manager will be. It has been confirm that they will operate out of the SEGA Europe offices in London.
“It is a strong example of the growth we are experiencing as a company. Publishing in Europe is simply the next step for us. What this means initially for fans is a parity for launch and premium editions. From a business perspective, we’ll be better positioned to address the needs of each market in which we release our titles.” – Jacob Nahin, senior PR manager at Atlus USA
Atlus says this move will help them give European fans better support with special edition products and stuff that they offer to the US market. I will assume once Atlus is finish setting up shop, that all SEGA and Atlus console games will be handled through Atlus Europe for release in European markets. This is obviously good news, since it seems a lot of SEGA and Atlus fans aren’t too pleased with Deep Silver handling in-house games. What are your thoughts?
[UPDATE] The official Sonic the Hedgehog channel has released a new video of the tag gameplay, seen above. After the break, check out the Japanese stream video.
[UPDATE 2] New screens after the break!
With Sonic Mania released to the masses (well, aside from the PC version) Sonic Forces details have begun to release via Famitsu and Gamescon, and while I expect something from SEGA of America soon, I didn’t want to pass up newsing the new mode revealed for the game. In addition to Classic Sonic, Modern Sonic and the Custom Hero the game will include a Tag mode where players control both Modern Sonic and the Custom Hero, giving players the opportunity to see their creation running alongside Sonic.
At the moment, only a Modern Sonic team-up is confirmed, no word on Classic teaming with the Custom Hero. The Tag mode allows players to use both Sonic and Custom Hero’s abilities, meaning you can speed and boost like Sonic, and use the Wispons. Also, as seen in the video after the break, the duo will have the opportunity to fist bump into a special boost mode in which the vocal theme Fist Bump plays. If you’d like a peek at the controls, take a look at this Twitter post. Nothing too revealing, but it’s worth checking out.
Other details revealed include confirmation that Sonic Forces will be at Tokyo Game Show with special guests and new content and, as confirmed by SEGA, Sonic Forces is set to release November 9th, 2017 in Japan.
Yu Suzuki has confirmed, via an interview with Game Spark, that the Shenmue 3 teaser trailer models are mostly temporary.
““Shenhua, Ryo, and the other characters are mostly temporary. Shenhua still has to be fixed up a bit.” – Yu Suzuki, director and producer Shenmue 3
According to the Shenmue 3 executive producer Hideaki Morishita, regarding the lack of high quality models, “was unable to ready them in time for this trailer.” He also explained that they put the teaser trailer together to celebrate their milestone of signing a publishing contract with Deep Silver, “While there is little excuse, there are parts that are still lacking or parts that are not sufficient.”
In a interview with Game Watch, Yu Suzuki also confirmed that facial animation was implemented a month ago but was temporarily removed. No answer to why
Gematsu translated some of the new Shenmue 3 reveals from Yu Suzuki’s Famitsu interview including talk about post game DLC, the return of the forklift and confirming that the game will be about 30 hours long.
Announced back in mid-March, SEGA has been pretty quiet on their latest entry into the Virtual-On series. Coming to the Playstation 4 and Vita, the crossover has left many of fans of either franchise mystified. Now with Tokyo Game Show less than a month away we’ve gotten a massive blow out of information in the latest issue of Dengeki PlayStation! The new issue covers the Virtuaroids, weapons and the characters from A Certain Magical Index that will be appearing in the crossover. Hit the jump after the break to check out more information and screenshots;
It has also been confirmed that A Certain Magical Virtual-On will be playable at Tokyo Game Show next month. We will be there to give you guys some hands on impressions of the game. Stay tuned.