SEGA Sammy unveils Virtua Fighter and House of the Dead Scarlet Dawn: Battle Genesis for Casinos

 

SEGA Sammy had recently revealed two SEGA IPs at Global Gaming Expo Asia 2019 to be used as casino equipment under the Battle Genesis name which was trademarked last year by the company. The two SEGA IPs to be used under the Battle Genesis name are “Virtua Fighter” and “House of the Dead Scarlet Dawn” and will be released in Asia this summer. Besides the announcement, there are currently no news on how the casino games operates. What are your thoughts on the Battle Genesis announcements? Be sure to leave us a comment below!

SEGA AGES Wonder Boy in Monster Land “coming soon”, new information revealed


The Wonder Boy series has had a lot of love lately from multiple developers, such as the remake of Monster World III and the spiritual sequel Monster Boy and The Cursed Kingdom, and the SEGA AGES series will continue that with arguably the most pivotal game in the series, Wonder Boy in Monster Land.

Wonder Boy in Monster Land departs from it’s predecessor by adapting RPG elements, such as currency and item management, which would become the norm for future installments. You play as Bock Lee Temjin (aka “Tom-Tom”), as you are tasked with clearing through 12 levels with their own unique set of items, monsters, and secrets. SEGA AGES Monster Boy in Monster Land adds some additional features, including the ability to exploit the “rattle joystick” trick using a single button, Money Hungry Mode where the “rattle joystick” trick is sealed off and your score is recorded, and several “challenge” modes. These modes include Sphinx Challenge where you’re tasked with killing the Sphinx in the shortest time, Monster Castle Challenge where you have to clear the final dungeon as fast as possible, and Fireball Challenge where you have to play through the game using only the Fireball weapon and can die in a single hit.

SEGA AGES Wonder Boy in Monster Land is slated for a pricing of ¥925 (roughly $8.50), but with no official release date. Curiously, the copyright mentions LAT, a seemingly unknown company unrelated to other companies like the original developers Westone (aka Escape) or developers for the recent Wonder Boy titles like LizardCube or Game Atelier.

[Source: Official Website, Twitter]

Cotton series to get a reboot by BEEP, Sharp X68000 version of Cotton: Fantastic Night Dreams to see re-sale

For those that like SEGA’s Japanese roster of titles, you might of heard of the Cotton games, a series of shmup titles by Success that have seen releases in arcades with SEGA’s hardware, and on SEGA’s consoles between the Mega Drive and the SEGA Dreamcast. The games typically follow the misadventures of a young witch named Cotton and her fairy companion Silk. Cotton’s most defining trait is her obsession with a special candy called Willows, to the point that she will fight tooth and nail to get as many Willows as possible, which Silk exploits to motivate Cotton to save the kingdom.

The series has been dormant for decades now, with only the odd cameo in doujin/indie titles such as Trouble Witches Origin and Umihara Kawase Fresh, but a new installment in the Cotton series has been announced by retro video game store BEEP. This new installment is tentatively called “Cotton Reboot”, and will be available on for sale at an unspecified date for Steam, Nintendo Switch, and Playstation 4. Not much information has been revealed about the game itself, but it has been described as being a remake of the Sharp X68000 version of Cotton: Fantastic Night Dreams, which was chosen over the original arcade version due to it having balance changes and extra polish. In addition, the original Sharp X68000 version will also get a re-sale, both the original and a special rearrange version that features new content. New features include the ability to play as Pril from the doujin Trouble Witches series, and a new “BEEP Edition” in the options that allows for turbo fire. This re-sale version will start orders in June, packed with in it’s original Sharp X68000 disk format and a separate disk for the “arranged” version.

[Source: Official Website, Famitsu, Famitsu Interview]

Skies of Arcadia Limited Edition Soundtrack CD & Vinyl go up for pre-order

It looks like Wayorecords will be publishing a very impressive looking limited edition vinyl and CD for Skies of Arcadia, the cult hit Dreamcast JRPG (with it getting a port later on GameCube).

The company is set to release three versions including the CD edition, Vinyl Edition and a music box! Some of these have limited runs including a vinyl in blue will only get 500 units printed and the first ‘music box’ will only have 250! If you are a SEGA collector, you should probably act quickly and swiftly. I will say that the vinyls are a bit pricey, coming in at about 55 USD but it does have a ton of cool extras. The music box on the other hand costs 280 USD!

Classic Disney Mega Drive Platformer Cold Shadow Returns on Steam and GOG

Disney threw a surprise today on PC digital download services by bringing back two of their classic platformers today. One being the PSOne/PC adaptation of Disney’s Hercules the other being the PC version of a classic Mega Drive game starring private investigator with a secret ninja alter ego, Maui Mallard played by Donald Duck. Or just Donald Duck. Whatever you call him in your region, Maui Mallard in Cold Shadow a.k.a. Donald in Maui Mallard returns on Steam and GOG.

The PC version, built off of the original Mega Drive/Genesis version, was enhanced with increased sound quality including Michael Giacchino’s soundtrack presented in CD redbook audio. Trying to run the PC version as-is today from an original copy will be impossible without the use of Virtual Machines as this version was made for Windows 95 before graphics libraries such as Direct X existed. Luckily this digital release has been reworked to run on modern Windows operating systems and plays exactly as it did back in 1995.

It joins Disney’s previous efforts to re-release it’s catalog from 3 years ago. This release is especially great for those in the US as the NTSC version of Cold Shadow never saw release on the Genesis due to a console exclusivity deal with Nintendo at the time.

Download it today on Steam or GOG.Com.

SEGA News Bits: SEGA Genesis/Mega Drive Mini Announces 10 New Titles Including Mega Man: The Wily Wars

SEGA has announced ten new titles for the upcoming SEGA Genesis/Mega Drive, which means we now know 30 of the 40 total titles that will come in the upcoming plug and play console. On this episode of the SEGA News Bits we look at the past titles, the ten new titles and a look at some regional exclusives!

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Madou Monogatari II (Sorcery Saga II) gets English fan patch for SEGA Game Gear

If you never heard of the dungeon crawler by Compile, developers of Puyo Puyo, I don’t blame you. The games stars our good girl Arle Nadja, while the first game was about her graduating kindergarten (seems harder in Japan, right?) this one she is 16  years old as she goes to a distant Ancient Magic School to study. For some reason a man she meets along the way knocks her out and throws her in a dungeon, now you have to use your skills to escape. Yep, that got dark fast.

“The Madou Monogatari games are a series of dungeon crawlers by Compile, originally released for Japanese computers and later ported to many other platforms. They’re known for their distinct style of magic-oriented combat, with no HP or MP meters, individually-crafted attacks for every enemy, and prolific use of voice samples. They should also look very familiar to Puyo Puyo players – Puyo Puyo began as a spinoff of Madou Monogatari and imported most of its original cast from the series.” – Via Romhacking.net

You can patch the English translation patch via here. You can also check out the first game which got translated back in 2010.

Game Freak’s Pulseman illustration video now Western friendly with English subtitles

If you’re a regular visitor to our little SEGA corner of the internet, you probably like to revisit some titles that you might have missed in the 90s and it seems that Game Freak’s Pulseman was pretty slept on in the 90s.

The video above has Pulseman director Ken Sugimori drawing Pulseman as he gives details into the character’s creation, what inspired him and why they made him as a direct opposition to Sonic the Hedgehog‘s design. Kind of funny that Ken Sugimori says that Sonic the Hedgehog had a ‘western look’ when I felt like Sonic the Hedgehog was a mix of classic Mickey/Felix the Cat mixed with a Japanese twist. But I guess Ken is right, its quite obvious that Sonic was inspired by early American mascot cartoons.

Love Ken Sugimori’s Mega Drive jacket. Very cool.

[Source: Siliconera]

SEGA acquires Two Point Studios, developer of Two Point Hospital


SEGA-Sammy has announced that Two Point Studios will be joining the SEGA Europe family.

According to the press release, this buyout came out from SEGA Europe’s Searchlight program which is a internal initiative intend to find talent and intellectual property opportunities. Expect a lot of new ‘Two Point’ franchise games in the near future:

“It’s a landmark step for Two Point Studios and we’re thrilled to be joining the Sega family, We’re looking forward to executing the next phase of our plans as we continue to evolve Two Point County. It’s a hugely exciting time to be a part of Two Point and we are here today thanks to the hard work, passion and dedication of our small, but amazingly talented team here in Farnham and the incredible fans that have supported us throughout and guided our continued development of Two Point Hospital.”Mark Webley, Two Point Studios co-founder

Two Point Studios is a brand new studio created by Mark Webley and Gary Carr who worked on titles like Theme Hospital (which Two Point Hospital is a spiritual successor), Black & White and the Fable series for Bullfrog Productions and Lionhead studios.

Super Monkey Ball coming back? SEGA Japan trademarks Tabegoro! Super Monkey Ball

SEGA Games has just trademarked the name Tabegoro! Super Monkey Ball in Japan, if you didn’t know Tabegoro means ‘ripe, ‘in season and/or ‘good to eat’. Makes perfect sense for a brand new Super Monkey Ball game, considering how delicious those bananas look.

Its crazy that the last ‘non-mobile’ title was Super Monkey Ball: Banana Splitz on the Playstation Vita way back in 2012. I remember one of the first titles we reviewed for this site was Super Monkey Ball: Step & Roll on the Wii, so its been a long, long time since we had a new Super Monkey Ball. Are you excited to go ape around in the Super Monkey Ball world?

[Via: Gematsu]

Sonic Movie Trailer Breakdown – What You Might Have Missed

Just wanted to do a Sonic the Hedgehog movie breakdown of the latest trailers, giving you guys some commentary on what stood out to me. If you guys find anything else interesting in the trailer that I might have missed or any other constructive feedback; let me know in the comments below.

If you guys like the breakdown, I would appreciate if you guys gave my personal channel a sub! Thanks.

Sonic the Hedgehog live-action movie to get character design change after internet backlash

Sonic the Hedgehog director Jeff Fowler just tweeted out that he has heard the criticism and that you cant expect a change in Sonic’s character design.

No idea how much of a change we will be seeing, considering that the movie is set to release this upcoming November. Also the fact that this terrible design made it this far into production shows you how clueless Hollywood is sometimes. I guess we will be keeping you posted on all things Sonic Movie news…

Platinum Games moving to self publishing and working on two new IPs

While Platinum Games started life with a huge publishing deal with SEGA where they published four games including Bayonetta, Mad World, Infinite Space, and Anarchy Reigns. This exclusive relationship sadly came to an end in 2012, since then Platinum Games has worked with publishers such as Nintendo, Square-Enix, Konami, and even Activision. It seems that Platinum Games has bigger visions for their future as they are dipping their feet into self-publishing with two new IPs they are working on:

“I know a lot of people say that, but the game we’re working on truly is unlike anything else. Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now.” – Atsushi Inaba (Platinum Games, Executive Director and Producer)

According to Inaba they want to move away from publisher funding and be even more independent. In the interview they talk about how Platinum Games doesn’t outright own its IPs like Bayonetta (which is partly owned by SEGA) and these two new unannounced IPs will be 100% owned by Platinum Games. Platinum Games also said they are not done working with other publishers and are even open to co-publishing options.

[Source: Gematsu]