SEGA does something nice for the community, Sonic fanboy complains

[The sky is blue]

Recently Sega of America held a community event, and a limited number of Sega fans were invited along to play various games and have a focus group session. Dinner was provided by Sega, fancy!

The event was limited to 50 people, but they later extended it to 55 with a hefty waiting list. So you would hope that at least some real Sega fans would get in, right?

Sounds like a nice event all round. Sega of America went out of their way to do something genuinely great for the community…  So it’s kind of disheartening when I’m greeted with the impressions of the event by one ungrateful Sonic fan. What’s new right?

Hit the jump for some choice quotes of his impressions and some screens of inside Sega American.

Shenmue 10th Anniversary!

Yes! It is 10 whole years to the day… Erm, yesterday. But close enough right?

Shenmue was one of the most ambitious games ever made, it cost a whopping 70 million dollars in total, is the best series I’ve ever played and… Still isn’t bloody finished.

If you have yet to play Shenmue, well you may be a ‘gamer’ but you’ve still got your training wheels on, that’s for sure. Get your act together, go buy a cheap Dreamcast and enjoy a true classic.

If you have, fantastic you are a real man. Here’s to more Shenmue, sometime in the next 10 years! Come on Sega…

Until then, Shenmue City anyone?

Sonic Adventure Vanquish Remix

Earlier this week I picked up Vanquish in Kmart’s awesome sale, and I am totally in love with the game. The opening cinematic is crazy, brutal, epic and reminded me of another great SEGA game. So, using the powers of YouTube and iMovie I’ve mashed up two intros into one. Take note that this may be a tiny spoiler to those who haven’t seen the first few minutes of Vanquish and the game is rated M for Muthaf*ckin’ Mayhem. Enjoy!

If you haven’t picked up this modern day classic yet, do so now! The sale is still going on, though the game is out of stock online. So run to your local Kmart and get the game.

Segabits – Halloween Pumpkin 2010


[HAPPY HALLOWEEN!]

It’s that time of the year again folks! The night that all kinds of hideous ghouls, creeps and basement dwellers come out to play… And that’s just the Sega fans.

With Halloween come pumpkins and what kind of self respecting Sega fan would we be if we didn’t do a Sega related pumpkin!? This year we decided to base our pumpkin on Puyo Pop. We got some Puyos on there and classic character Carbuncle.

(Note; we even got him a small ruby for his forehead! Now that’s commitment… Even if  it’s plastic.)

Hit the jump for more pictures plus a reminder of last years Pumpkin!

New Sonic Strategy and My Comments

‘Sega doesn’t want to make any more bad Sonic games.’
-Mike Hayes

I like Mike Hayes, he’s a pretty level headed guy and knows all the right words to make my tum-tum all fuzzy.

Recently he has been saying some more happy words. When talking to IGN Mike Hayes spilled the beans on Sega’s new strategy with the Sonic brand.

Hit the jump to find out what he had to say and more importantly, what I had to say… About what he had to say.

Shining Force Central – Save our Series!

The long running Shining Force fansite known as Shining Force Central run by the biggest Shining Force fan there is ‘Moogie’ has sprung into action with a new campaign to convince Sega and/or Camelot to give us a new Shining FORCE game in the classic style for next years Shining Forces 20th anniversary.

Who better to introduce the idea then Moogie herself?

Hit the jump for what she had to say on the matter!

Sonic 4 – Lets make Episode 2 perfect

I’m not going too write a second, conventional review for Sonic the Hedgehog 4 Episode 1. We already have a good review by Barry covering the iPad version of the game. His review touches upon most what you need to know about all versions of the game and I feel I’d just be echoing most of what he has already written.

Instead I want to make a list of all of the things that, after finishing Sonic 4 (and getting almost all of the achievements) I feel could be fixed or improved for Sonic 4 Episode 2.

So, hit the jump for my Sonic 4 Episode 2 improvment rundown!

Sonic levels that should be in Sonic Anniversary


Picking out your favorite Sonic levels is like picking out your favorite child, sometimes its easy because someone failed math and other times its difficult to do, because you hate them all equally.

We have decided to take a crack at compiling a list of Sonic levels we would like to see in Sonic Anniversary (If the details turn out to be true and they seem like they will). I will only go through the main console series, way too many Sonic games to go through spin offs and handhelds.

This is our opinion, if you have some stages not mentioned, give us a comment letting us know how wrong our opinions are.

SEGAbits Monthly September 2010 issue

This September was a big month for us here at SEGAbits. Not only did we get a new site look, it was also the Dreamcast’s 11th anniversary and Tokyo Game Show. We were the first site to bring you news regarding Phantasy Star Online 2 and got mentioned by sites such as Joystiq and 1up.

September also had us posting the most stories on the front page, most users on at once (322 says phpbb, shattering the 120 people record) and of course us joining facebook. You haven’t liked us yet? You should!

Next stop? Being the best SEGA site out there… someday…

SEGA Raises Fiscal Year Sales Forecast, Pachinko Sales the Cause

Things have been good for SEGA’s profits this last year. First, SEGA reported a profit on it’s third quarter statement back in February. Then, in August, SEGA reported 7 billion yen in profit for it’s first quarter of it’s 2010-2011 fiscal year. All of this great news has resulted in SEGA’s stock price hitting it’s highest price since 2007, where it’s stayed close to ever since.

The good times keep on coming. While video game giants like Nintendo continue to lower their own fiscal year forecast, SEGA has now raised it’s overall sales forecast for its entire fiscal year, ending March 31st 2011, from $400 billion yen ($4.7 billion) to $410 billion yen ($4.9 billion). The profit guidance forecast has gone up from 22 billion yen ($264 million), to 36.5 billion yen ($437 million).  This rise in revenue and profits has been brought on by strong sales SEGA Sammy’s Pachinko/Pachislot division, which is now expected to sell 660,000 units, up from the originally anticipated sales of 620,000 units.