Swingin’ Report Show #75: Interview with Lisle Wilkerson – Shenmue II, Virtua Fighter and Crazy Taxi voice actress

We celebrate 75 episodes in style on this week’s Swingin’ Report Show podcast! Joining us for an interview is Lisle Wilkerson, best known to SEGA fans for her voice work on Shenmue II, Virtua Fighter and Crazy Taxi. Learn what it’s like growing up in Japan and recording for some of SEGA’s greatest Dreamcast and arcade titles. Lisle also tells us about her correspondence work and her acting work on Sofia Coppola’s Lost in Translation with Bill Murray.

Then, George and Barry discuss the recent news of SEGA of America’s restructuring, dissecting SEGA Sammy’s official document to figure out what exactly we can expect in the future from SEGA. So what are you doing still reading this? We have a special guest and big SEGA news! Click play and enjoy our 75th show!

Don’t forget to follow Lisle Wilkerson on Twitter and Facebook!

[Download] [RSS] [iTunes] [Archive]

SEGA Sammy Q3 2015: Time for change

segabits sonic boom more green

SEGA Sammy posted their earnings for Q3 2015 but also came up with the new developments in the corporate structure. Read on to find how the consumer division did and what changes are in store for the company.

SEGA’s consumer division saw good sales on the current generation of consoles. In fact the sales on the Playstation 4 was so good that full year expectations was raised no doubt to stronger than expected sales of Alien: Isolation. Catalogue sales continue to a major boost for SEGA too, another area that saw expectations revised upwards no doubt helped by the likes of Valkyria Chronicles for PC, which also saw steady sales. It wasn’t so great for the other platforms though with the last generation HD twins suffering heavily and both the Wii U and Vita seeing similar reductions in sales forecast. The big drop however, surprisingly perhaps, was the Nintendo 3DS which saw SEGA lower sales by over 1 million units.

SEGA Movie Dream Casts: From the House to the Streets

segamovie

How often have you played a SEGA game and asked yourself, “why isn’t this a movie?” Growing up with SEGA, I would ask that question constantly. To be completely honest, I’ve never stopped asking that question. Playing games like After Burner, Streets of Rage and Sonic The Hedgehog, I always felt they would make awesome movies. Well, that childhood dream may very well be coming true. Late last year, Variety reported that SEGA had hired former Break Media executive Evan Cholfin, collaborating with Stories International, to aid them in adapting some of their classic franchises into other forms of entertainment.

That’s right, SEGA fans! We’re talking about movies and television. The franchises mentioned include Golden Axe, Streets of Rage, Shinobi and Crazy Taxi. You know, just to name a few. This is something I’ve been fantasizing about since I was 10-years old. It’s surreal to think that it may finally come to pass.

Here’s a few SEGA properties I’d like to see on the big screen, and who I would like to see in the roles. Seeing as how I’m a director whore, I’ll even include my choice of filmmaker.

Aboard Little Jack: How Skies Of Arcadia made an RPG fan out of me

Arcadia01

Skies of Arcadia is a game that made a huge impact on me as a fan of SEGA and Role-Playing games. Before it, I had very little exposure to RPGs. I had seen Final Fantasy and Dragon Quest, but very rarely did I play them. The only one I actually played was Phantasy Star IV. While I enjoyed it, I was a bit too young to really be able to understand or get into it. I still had fond memories of playing it with my neighbor, and when I got older and had the chance to finally play it again, it became one of my favorite games of all time. It never would have happened without Skies of Arcadia.

At the time the game came out on the Dreamcast, I was around 10 years old. Old enough to start wrapping my head around more complex games. However, I didn’t have a Dreamcast at the time, only a Nintendo 64. My cousin had the Dreamcast though, and I was super close with him. He was like an older brother to me. He picked on me a bit, but he also showed me lots of cool stuff, even stuff I probably wasn’t supposed to see or play at my age yet. He was also a huge RPG fan, and had always tried to get me into them, but I never did get engrossed with them that much. Then, one weekend when he came to visit, he brought Skies of Arcadia. We spent an entire night playing it, and I don’t remember how long we played it for, but it was almost sunrise before we finally had to give into sleep.

2-Man Scramble plays Batman Forever for the SEGA Genesis – Holy co-op, Batman!

Andrew Rosa and Mickey Mac must team up to beat one of the worst movie-licensed video games ever produced; Batman Forever on SEGA Genesis/Mega Drive.

Before this foul-mouth duo can take fight the puzzling Riddler and maniacal Two-Face, they must first overcome a seemingly endless onslaught of jackasses like “Blood Fire”, “Anti-Freeze” and “Charlie”, as well as some tough platform jumping.

For an in-depth review, watch Andrew go it alone in My Life with SEGA.

Like this video? Subscribe to the SEGAbits YouTube channel.

Developer Retrospective: A look back at the games of SEGA’s Overworks

overworks

Last week when we kicked off Overworks and WOW Entertainment month, we took a look back at how SEGA organized their many internal development teams over the years. Among those teams were Overworks and WOW Entertainment, two separate teams that released games from 2000 through to 2004 when they were merged and became SEGA WOW. This week, we will be taking a look back at the games released by Overworks. While the Overworks softography is small, especially compared to giants like SEGA AM2, in the span of four years Overworks released some truly classic titles.

Classic SEGA Ads: Take a peek above deck at these Japanese Skies of Arcadia commercials

When it comes to Japanese games being localized for the West, I tend to like it when they stick as closely to the original release as possible. I like to hear the original Japanese dialogue, have the names of characters and locations retained, see the original cover art used, and I hate it when they change the game’s title (hey, I just noticed that Jet Grind Radio broke all of these rules!). Skies of Arcadia, however, is a rare exception. When it was revealed in the pages of The Official Sega Dreamcast Magazine that Eternal Arcadia was to be retitled Skies of Arcadia, I was not only okay with this, I actually much preferred it.

Celebrating five years of delivering quality SEGA content

SEGAbits5

It really is hard to believe that this site has been around for half a decade and it really passed by quickly. In that time the site has grown and changed so much, hopefully most of it for the positive. I don’t usually go too far into depth when it comes to my anniversary posts, but this time I decided to give you guys some background on how SEGAbits came to be. I hope you guys enjoy.

My Life with SEGA riddles his way through Batman Forever for Genesis/Mega Drive

Batman Forever (1995) is often viewed as being one and the same with Schumacher’s second go with the dynamic duo, Batman & Robin (1997), but I feel this is unfair. Batman Forever retains a heartfelt core and dark edge, though it’s all masked with neon, subpar computer generated graphics and nipples. Still, it led to Batman & Robin. Sad face.

Batman Forever, like its prequels, was given a whole slew of merchandise to wrap their capes around, including video games! Enter Batman Forever for SEGA Genesis/Mega Drive. By this point, SEGA fans had already experienced Batman: The Video Game and Batman Returns on Genesis and SEGA CD. Neither game reinvented the genre, but they were reasonably solid and largely enjoyable. How does Batman Forever stack up?

Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA Tunes: Skies of Arcadia’s OST will make you feel adventurous

Skies of Arcadia is a special game that had just the right amount of charm to win me over. Skies of Arcadia is just one of those games where you really like the bright colorful world and cheery character personalities, despite its random battle encounters and parts in the game that lead to frustration. Not only that, the game had an epic soundtrack that gives you a sense of adventure. Listen to the main theme above and tell me this doesn’t make you want to go exploring some caverns or travel in exotic locations?

This week on Tuesday Tunes we will be listening to some of my personal favorite tracks in Skies of Arcadia. Hit the jump and set your volume to an appropriate volume.

Developer Retrospective: How Overworks and WOW Entertainment became Sega WOW

YOTSD_WOW

Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!

SEGAbits Forum Member’s Round Table: SEGA AM2 Memories

am2roundtable

SEGA AM2 Month has come to an end, and before we move onto February’s developer we wanted to look back on fond memories we have of SEGA’s most iconic and prolific developer. Usually the SEGAbits round tables involve our writers and contributors, but this week we thought we’d give up our seats to our loyal forum members! Of course, we promised the best entries SEGA 3D Classics codes, but to our surprise several forum members shared their memories despite already owning all the games or not having a use for them. What am I saying, of course this wasn’t a surprise. If there is one thing all SEGA fans excel at, it’s sharing fond memories of their favorite games and developers.

SEGA Retrospective: Virtua Fighter’s Spin-Offs and Crossovers

vfsocross

When we kicked off Virtua Fighter week, we took a look back at the main titles from the series. Despite being only five games long, thanks to the many revisions, updates, and upgrades as well as arcade to home console ports, what was five games felt more like ten. While Virtua Fighter didn’t dip into bloody fatalities or energy blasts, there did exist the metallic cyborg final boss Dural. Despite this, Virtua Fighter could be described as a fighter that tends to keep things in the realm of the real world. So where did SEGA-AM2 unleash their pent-up wackiness? In the spin-offs of course!

From 1996 through to today, Virtua Fighter has done everything from turning their adult roster into children, to crossing over with other SEGA fighters and even sharing the ring with a rival franchise! Join us as we look back on the many spin-offs, cameos, and crossovers that the franchise has produced over the years.