Swingin’ Report Show #77: Interview with Greg Johnson, co-creator of Toejam and Earl

Toejam and Earl: Back in the Groove is a Kickstarter campaign from Greg Johnson, video game designer and co-founder of ToeJam & Earl Productions. On this week’s Swingin’ Report Show podcast, Greg joins us to talk about how he plans to bring the funky aliens back in a new game, and how he and Mark Voorsanger pitched and developed the original three games of the series for SEGA.

Learn how Toejam and Earl made the transition from Greg’s subconscious to video games, what it was like working with SEGA throughout the 90s, his thoughts on the sequels Panic on Funkotron and Mission to Earth, and how Toejam and Earl: Back in the Groove is set to reimagine and build upon the famous first game. If you’re a game developer, or simply want to know more about how games are made, this episode is a must listen!

Show your support for Greg and his team, check out the Toejam and Earl: Back in the Groove Kickstarter today!

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2-Man Scramble put the dynamic duo to the test in Batman Forever: The Arcade Game for the SEGA Saturn

After having suffered through the 16-bit catastrophe that was Batman Forever on SEGA Genesis, A.J. and Mickey must tackle the 32-bit arcade translation, Batman Forever: The Arcade Game for SEGA Saturn. No riddles, no more platform hopping; just plain ass-beating!

Want a more in-depth review of this surprisingly enjoyable brawler? Check out My Life with SEGA: Batman Forever: The Arcade Game!

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SEGA is not leaving the console market

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I just want to take this time to tell you guys the truth, not the half truths and not some clickbait articles that mainstream media have been passing around. I usually ignore this talk of ‘SEGA is dead’ or ‘SEGA is going out of business’ because this has been talked about in the mainstream media since the late-90’s and I just assumed  we were over these types of things. We are on the internet, I assumed someone would have pointed out fabrications if there where any and it seems not many have.

So is SEGA going to stop supporting consoles with games? The answer is: No. Here is what the statement from SEGA-Sammy said:

Local organizations managing packaged game software in Western markets will be streamlined. In the U.S. Sega of America Inc. based in San Francisco will be relocated to Southern California by this summer and its existing office in San Francisco will be closed, thereafter, which results in reducing fixed expenses, mainly in corporate functions. 

SEGA has stated that they want to focus more on digital games and PC due to the area having a bigger profit margin and considering there are over a 125 million active users on Steam and a billion plus market on phones, do you really blame them? Focusing on digital titles doesn’t mean that they aren’t making console ‘packaged software’. Nowhere in their press release did it say they were going to stop making console titles. If anything, they literally announced that they were bringing Dengeki Bunko: Fighting Climax to the West two days prior to this restructure announcement and a bit before that they announced Hatsune Miku: Project Mirai DX for 3DS.

SEGA Tunes: Panzer Dragoon’s OST is a beautiful masterpiece

Panzer Dragoon is an artistic and beautiful game, sure it might be ‘ugly’ now since games can do better graphically. But there is just something about the art assets used that really strike me as beautiful. Like most SEGA games, the soundtrack matched the presented game and no other game delivered as well as Panzer Dragoon series. This week we will be looking through the first game’s soundtrack.

The above song attached is the main theme that really sets the game’s epic scoop. Its a beautiful piece that for some reason reminds me of the 1989 animated film ‘Little Nemo: Adventures in Slumberland‘. Fun fact: French artist Jean “Moebius” Giraud was actually involved in both Panzer Dragoon (mostly influence and did the Japanese cover) and the Little Nemo movie.

Developer Retrospective: We take flight with SEGA’s Team Andromeda

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The SEGA Saturn’s surprise early launch in America is considered one of the most disastrous mistakes in the history of the video game industry. It angered SEGA’s third party publishers and retail partners, it allowed Sony to get the drop on the Saturn with a lower price point and it ultimately destroyed SEGA’s dominance in the American market, financially crippling SEGA permanently. The launch did have a bright spot though: it introduced the games of SEGA’s Team Andromeda to the West.

This month is devoted to the games of Team Andromeda, and to kick things off we have a developer and Panzer Dragoon franchise retrospective. Ready to take flight?

Swingin’ Report Show #76: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered

On this week’s SEGAbits Swingin’ Report Show podcast, we’re joined by Stealth, who worked on the official recent remasterings of Sonic The Hedgehog CD, Sonic The Hedgehog, and Sonic The Hedgehog 2 alongside fellow developer The Taxman.

Stealth talks to us about how the remasters began development, the process of remaking classic Sonic titles, the much talked about the remastered Sonic The Hedgehog 3 proof of concept, and what fans can do to try and make Sonic 3 remastered a reality. Also featured is discussion of Sonic The Hedgehog 4 and the recent decisions SEGA has made with the franchise. If you love classic Sonic games and behind-the-scenes stories of game development, this is the show for you!

Also, Barry and George discuss the recently revealed ToeJam & Earl: Back in the Groove Kickstarter by Greg Johnson (who will be joining us next week) and Sonic Team’s mobile release Sonic Runners, which soft launched yesterday.

Support the Sonic 3 Remastered campaign: http://sonic3remastered.com/


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Developer Retrospective: A look back at the games of SEGA’s WOW Entertainment

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When SEGA WOW Month began, we took a look back at the games of SEGA’s Overworks. While Overworks existed for only a short span of time before merging with WOW Entertainment, this month has made it very clear that Skies of Arcadia made a major impact on SEGA fans. But what of WOW Entertainment? Unlike Overworks, WOW managed to release a large number of games spanning different genres on different pieces of hardware. From sequels to classic franchises like The House of the Dead and Columns, to new franchises like SEGA GT and arcade oddities like The Typing of the Dead, a collaboration with Namco, and a dog walking simulator. While WOW Entertainment can’t be pinned down to one iconic title, they more than made up for this with an amazing library of games!

Join us now for part two of our SEGA WOW retrospective, in which we take a look at the many games of WOW Entertainment.

This is Saturn celebrates one year of SEGA Saturn reviews with SEGA Touring Car Championship

It’s been one whole year of This is Saturn! To celebrate, Liam takes a look at SEGA Touring Car Championship, in the newest episode of This is Saturn; the Season One finale! 

AM Annex’s very own arcade racer for the Model 2 board and Saturn has been very much maligned throughout it’s stay in SEGA’s history, often criticised for supposedly lacking playability. But this is Liam’s show; and considering his love of the similarly maligned Gale Racer, is there something in Touring Car that can shine through likewise? Or is this one better left in the scrapheap?
Find out, in this episode of This is Saturn!

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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Hit Reset: Why Sonic 3D Blast deserves another chance

Everyone tends to think that Sonic has been dead for an undisclosed amount of time, and generally seem to miss out on or dismiss a lot of interesting games along the way. One of the first games to start the march of “Sonic hasn’t been good since…” was Sonic 3D Blast. So, on this episode of Hit Reset, will take a look at why this game was not the beginning of all our problems, and why you may actually be missing out on something pretty cool.

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Skies of Arcadia is still one of the best RPGs ever made

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Nearly ten years ago, Skies of Arcadia completely changed the way I viewed video games. What I once saw as a passive medium, where I followed a trail of bread crumbs from point to point to see what the developers had in store for me, I now saw something greater.

Arcadia drew me into its world in a way no game has before or since with colorful characters, beautiful locales, and a sense of adventure that the game not only emphasizes, but cherishes. Even today, when I come back to the game after having experienced the likes of Oblivion, Mass Effect, and Skyrim, I still get a feeling of adventure that no other game seems able to provide in quite the same way. Naturally, there are some spoilers ahead, so if you’d prefer to go into this game ignorant, don’t read any further!

The SEGA Five: Favorite Moments in Skies of Arcadia

Hey everyone welcome to another episode of The Weekly Five, I’m your host George and today we will be talking about my favorite moment of Skies of Arcadia. The game originally came out in 2000 on the SEGA Dreamcast.

The game later got 2002 re-release in Japan and 2003 in the West on the Gamecube, which included better graphics, less random battles, extra content, and more. Regardless of what version of the game play, both are fantastic experiences. Some disliked the game due to its constant random battles but I think it more than makes it up with its charming characters, light hearted humor and sense of exploration.

Great games have great moments and Skies of Arcadia is full of them, so if I don’t mention a moment you loved, share it with us in the comment section. Let’s get this list started.

Warning: Spoilers ahead. 

My Life with SEGA riddles us this in Batman Forever: The Arcade Game for SEGA Saturn

After the misfire that was Batman Forever on SEGA Genesis/Mega Drive, Acclaim tried to make amends with this arcade beat-’em-up developed by Iguana Entertainment of Turok: Dinosaur Hunter fame. That’s right, no platforming nonsense or Mortal Kombat theatrics. Just good old-fashioned ass whoopin’ in black rubber…. Wow! That sounds about as wrong as nipples on the bat suit, doesn’t it?

In any case, I’m here to help you solve the greatest riddle of all. The mother of all riddles: “Is Batman Forever: The Arcade Game worth playing?”

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Review: 3D Fantasy Zone: Opa-Opa Bros (Nintendo 3DS)

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I’m going to be honest, when SEGA and M2 announced that 3D Fantasy Zone: Opa-Opa Bros was going to join wave 2 of their 3D Classics, I was sold. Fantasy Zone is just one of those games that doesn’t get enough appreciation in the West and having it release digitally will mean that more people get to enjoy this underrated classic. But how is the port? Well, let’s jump right into the review…

SEGA Tunes: Alien Front Online’s Alien and Army themes

SEGA’s WOW Entertainment has a very eclectic resume, featuring games like the simulation-style racer SEGA GT, the dating sim Candy Stripe, the mutants teaching typing game The Typing of the Dead (co-developed with Smilebit), and today’s Tuesday Tunes spotlighted title, the online aliens versus army game Alien Front Online.

Initially released worldwide to arcades as Alien FrontAlien Front Online was soon released to the Dreamcast. Despite being Japanese developed, Alien Front Online was made to strongly connect with Western audiences. The game was simple, featuring online combat with voice communication allowing players to take on opposing sides of an army versus aliens war. Unfortunately, the game’s release was poorly planned out as Alien Front Online was released to North America six months after SEGA made the announcement that they were discontinuing the Dreamcast. The game ended up not releasing to other territories, and to make matters worse, shortly after release SEGA shifted to a pay to play model for their online games. I recall renting Alien Front Online when it released, and even through the game was just a few weeks old, the online community was incredibly small.

MAGFest 13 Interview: DJ Cutman talks to us about his new album “Spindash”

At MAGFest, one of our colleagues Gunstar had a chance to talk with DJ Cutman about the new “Spindash” album, a 16-track remix tribute album to the Sonic series, recently put out through Cutman’s own label, Gamechops. We took the time to discuss song selection, how it helps both video game remix artists and Sega, and the goals of the label itself.

If you’d like to check out the album, you can check out the entire album through Gamechops’s youtube channel, and many other awesome video game remixes.

You can also pick up the album through Loudr or any other major music site.

Finally, you can check out the Gamechops website to see all the albums and remixes they’ve done, as well as find all their social media outlets.