SEGA Tunes: Shining Force III’s Sanctity & The Dragon’s Graveyard

Shining Force III Scenerio 2 & 3 never made it to America, which is too bad because the games where all fantastic. This track is from the 1st Scenario of the game, called “Sanctity”, which is one of the most epic tracks that I have ever heard in a game. I love the way it starts out simplistic enough and just adds layers throughout making it a very pleasant listen. Moving from epic, to haunting and back to absolutely beautiful.

No one quite does it like Motoi Sakuraba, who has worked on music for the first two Star Ocean games, Valkyrie Profile, Golden Sun series, and many more. The soundtrack to Shining Force III is so great, that I’ll embed another song after the break. For FREE, that’s right, 100% off! How’s that for a Black Friday deal?

Sonic Talk #29: That’s a bounce pad!

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It’s time for another episode of that OTHER Sonic podcast on Segabits, Sonic Talk!  This week, Nuckles87, GX and Shigs discuss all things Sonic Boom. From the cartoon and comic to Shattered Crystal and go into great detail on Rise of lyric. You’ll hear our personal thoughts on the game and whether it’s a decent Sonic title or a glitchy, unfinished mess. Maybe both! Listen in and enjoy!

SEGA Saturn’s 20th Anniversary: Celebrating Decades of Arcade Perfection

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The SEGA Saturn turns 20 years old today and I thought it would be a good time to discuss the popularity of the Saturn in the land of the rising sun because if we did this article on its life in America it would be a very depressing and frankly this means I can write about Segata Sanshiro which is always fantastic.

So let’s get to it and if you like this article you might want to also check out a similar article I did on the Dreamcast for its 15th year anniversary.

LIVE: SEGAbits’ presents Sonic & SEGA Fan Jam 2014

Welcome to the Fan Jam Zone! Kori here bringing you our first fan convention and the first SEGA related fan event in the US live featuring Sonic Boom: Rise of Lyric, Hatsune Miku Project Diva F 2nd, and Dengeki Bunko Fighting Climax.

We’ll be streaming several events during Fan Jam such as fan films, classic SEGA franchises, tournaments, cosplay, and interviews with Tracy Yardley of Archie Comics and Matt the owner of Tails Channel. The stream will begin from 9AM to 6PM EST. Don’t miss it!

Sonic R – A Soundtrack Story

Note from the writer: This was originally a forum post I made over on the Sonic Stadium, but since that post I’ve learned even more about the surprising history of this soundtrack, and so I’ve decided to update it to celebrate Saturn month; enjoy! 

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Who loves Sonic R?

Released in late 1997, Sonic R  (ソニックR ) was first released for the SEGA Saturn, the under-appreciated 32-Bit powerhouse amongst SEGA’s console lineup. Sonic R had 10 characters to choose from, and presented 5 tracks to race across.

I gave my thoughts on it in my web series This is Saturn, which you can find here:

So, who does love Sonic R?

…not that many people to be honest. Some see it as an average racer, whereas others such as ScrewAttack see it as the absolute worst Sonic the Hedgehog game of all time.

We’re not here to discuss the game though – you probably could have guessed that from the topic title and the huge bloody banner saying “Sonic R – THE SOUNDTRACK.

Swingin’ Report Show #73: Sonic Boom: Shattered Crystal Interview with Mat Kraemer of Sanzaru Games

This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.

There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?

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Watch our live unboxing of Sega Mega Drive/Genesis: Collected Works with creator Darren Wall – Tuesday, November 18th at 6PM EST

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SEGA Mega Drive/Genesis fans listen up – we have something very special planned for tomorrow! We will be unwrapping and paging through Read-Only Memory’s “Sega Mega Drive/Genesis: Collected Works” book live with project lead Darren Wall providing page-by-page commentary.

If that wasn’t enough, we will also joined by Blake J. Harris, author of the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” who is sure to have some stories of his own to share.

The live stream will appear at SEGAbits.com tomorrow at 6PM EST, so keep your eyes open for a dedicated article with the embedded live stream video and keep up with us on Twitter and Facebook for updates.

This is Saturn goes cross-country with Gale Racer for SEGA Saturn

Surprise: It’s a This is Saturn double-month!
That’s right, to celebrate 20 years of the Saturn, we’re bringing you a second episode of This is Saturn for November!

Gale Racer, the Japan-exclusive port of SEGA AM2’s Rad Mobile to Saturn, has seen some bad rep over the years, with some going as far to call it outright “abysmal.” But is it really as bad as those folks suggest? Or has it earned that ‘glorious’ title?

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

Like this video? Subscribe to the SEGAbits YouTube channel.

Our new video series “Hit Reset” gives Scud: The Disposable Assassin for the SEGA Saturn a second chance

On this first episode of Hit Reset, we take a look at a Saturn game that tends to be looked down on as one of the worst in the console’s history, Scud: The Disposable Assassin. As a fan of the comic series it’s based on, I’m going to tell you why I think this game gets an undeserved “bad rap”, and why you should check it out!

Scud: The Disposable Assassin is a run-and-gun/light gun hybrid game, based around the adventures of a robot who becomes a hitman in order to keep his original target alive, as he is programmed to explode as soon as his target dies. This game was published by Segasoft and developed by Syrox Developments in 1997.

Hit Reset is a new SEGAbits YouTube series from Gunstar, of the Gunstar YouTube Channel, which looks back on SEGA games and games for SEGA consoles disliked by fans and critics. Rather than tearing into these forgotten and reviled titles, Gunstar looks at the positive aspects of the games, seeing if there is a hidden gem to be found.

Like this video? Subscribe to the SEGAbits YouTube channel.

SEGAbits & Sonic Retro present Boom Talkalaka #1: Sonic Boom Begins

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: https://segabits.com/contact/

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My Life with SEGA celebrates twenty years of Saturn with Virtua Fighter

The SEGA Saturn celebration continues as Andrew Rosa and Mickey Mac with special guest Erica Winter “enjoy” one of the very first games released for the SEGA Saturn…. Virtua Fighter! Stay tuned for next week’s part two as AJ, Mickey Mac, and Erica tackle another Saturn classic. We’re not going to spoil it, but here’s a hint: it rhymes with “Smirtua Spider Shoe”.

Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA Tunes: Battle Garegga flies you to the leaden sky


Battle Garegga is a fabulous vertical arcade shooter that was ported exclusively to the SEGA Saturn in Japan. Not into the genre? Who cares, you don’t have to care how a game plays to appreciate this fabulous piece of music. That’s the thing I like about Japanese games, they usually tried to hook you right at the first stage and offer you a bombastic opening track. Battle Garegga‘s Stage 1: Valley song is no different, a great opening track that has you hooked right at the first note.

So what are you waiting for? Hit play and fly to the leaden sky.