My Life With SEGA gets face hugged in Alien Trilogy

AJ celebrates Halloween month by showing off creepy games all through October!

Okay, it’s October. It’s high-time My Life with SEGA got down with some thrills and chills.

First up; Alien Trilogy for the SEGA Saturn, based on the Alien film franchise. It doesn’t matter how many shitty sequels or spin-offs this bitch lays, nothing can tarnish Ridley Scott’s original or it’s amazing action-heavy follow-up written and directed by James Cameron….

But what about this game? Can I honestly recommend this one to fellow gamers without regrets, or will I be shouting GET AWAY FROM IT, YOU BITCH?! Let’s find out.

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My Life With SEGA remembers the original Virtua Fighter

This week, AJ looks back on a SEGA classic: Virtua Fighter for the 32X.

Virtua Fighter; an arcade smash in 1993, thanks to its incredible 3D polygon-based fighters – incredible in 1993, that is – and realistic gameplay. It has spawned numerous sequels, spin-offs, not to mention an animated series….

This week, I’m reviewing the game that started it all. Does this sucker have enough fight left in it? Get in the ring and find out, bitch!

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Sonic Talk Episode 12 “Lycett Unleashed”

UPDATE: [Youtube link]

[Download]

We’re not waiting for you “rush to the interview” people to cut through our podcast this time. We’re starting with it first!

This week, we got none other than Sumo Digital’s executive producer, Steve Lycett along with design director, Gareth Wilson! We’ll be chatting with him on all things Sonic and All Stars Racing and giving you some juicy, new details. Also, we have a die-hard Sega (and Sakura Wars) fan as a guest. You may remember seeing him cosplaying as Joe Musashi at Sonic Boom, Patrick Gardner. We’ll also be talking about the latest news of course, Sonic #240 and Sonic Unleashed as the main game topic along with a few musical breaks. Check out the show notes in the comments section.

Sneak Preview: My Life With SEGA gets scary this October

Starting in October, our My Life With SEGA video series catches the Halloween bug by presenting reviews with a creepy twist. Check out the video above for the announced titles as well as their air dates. Will these titles seriously scare AJ? I know that one will certainly scare him in terms of how awful the game is. Hint: “Groovy”. Until then, you can check out past episodes over at the SEGAbits YouTube channel.

Can My Life With SEGA master fighting in Fighting Masters?

You’d think he had his fill with Ballz, but AJ has returned to the fighting arena with the SEGA Genesis oddity Fighting Masters. How does the game fare? Check out the video!

It’s another 2-Man Scramble where Mickey Mac and I fend off insanity as we button-mash our way through Fighting Masters for the Sega Genesis….

What, ya’ haven’t heard of it? That’s okay; neither did I when I bought it.

Anyway, you better strap yourselves in, ladies and gentleman. This bout’s gonna’ be stellar.

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Retro Review: Cannon Spike

The Dreamcast’s greatest strength is easily its selection of arcade perfect ports. Few games exemplify this trait better then Capcom’s Cannon Spike. This game is a pure arcade shooter through and through and a nice little love letter to Capcom fans. It also holds the increasingly rare distinction of being a Dreamcast exclusive. Cannon Spike was a difficult game for me to find. I have only seen it a half dozen times since its release, and its price has been increasing for years. When I finally decided to buy it, I wasn’t sure what to expect, but my hopes were high. I’ve picked up a couple fan favorite Capcom games over the last few years, like Project Justice and Power Stone 2, and they had yet to disappoint. I am grateful to report that Cannon Spike doesn’t break that trend, though it’s also not quite what I was hoping it was. Eleven years after its release, is Cannon Spike still worth checking out?

The Weekly Five: 5 games best experienced on Dreamcast

The Dreamcast’s birthday is right around the corner, and you know what that means? That’s right, Dreamcast articles! As a big fan of many of the Dreamcast’s more obscure games I enjoy writing about Dreamcast games that even many Dreamcast owners, over a decade later, haven’t played yet. The five games in this list are games that are still relevant, games that Dreamcast owners should still pick up even years later. These games have aged gracefully and while not necessarily unique to the Dreamcast, are still games that need to be experienced on the Dreamcast.

Why the SEGA Nomad is Awesome

The Mona Lisa

SEGA’s last handheld caught a lot of flack in its day. It was large, clunky, and while I’ve found accusations of the battery life to be rather outlandish, its paltry 3-5 hours of battery life was nothing compared to its contemporaries, particularly the hugely successful Game Boy.

In the days since, though, it seems people have grown a little more appreciative of the Nomad. The system has sold regularly on eBay for between $70 and $150 for over a decade now, having become sought after by collectors and Genesis fans alike as an ideal way to experience the vast Genesis library.

My Life With SEGA remembers it all in Flashback

This week on My Life With SEGA, AJ plays the SEGA Genesis classic Flashback: The Quest for Identity. Here’s a question: if it’s titled “Flashback”, why does it take place in the future? Anyway, here’s what AJ has to say about this week’s show:

This is largely considered one of the best cinematic platformers ever made, along with Prince of Persia and Another World. It had one of the most ambitious marketing campaigns I’ve ever seen, boldly exclaiming it’s “A CD-ROM game in a CARTRIDGE!”. My brother and I were amazed….back in 1993.

Is it a flashback worth having, or should we data-dump it like a fresh brownie?

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Sonic Talk Episode 11 “Skype sucks”

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The internet is a very confusing thing to me sometimes. It carries a ton of data at insane speeds over phone lines and even wireless. The same kind of phone lines that we’ve been using for decades to have conversations. SO WHY CAN’T WE HAVE A PROGRAM THAT ALLOWS US TO HAVE CONVERSATIONS THAT DON’T DROP OFF?!! It’s really insane. It was so bad, I gave up a few times and this episode was originally in six pieces until I wrangled everything together. If you didn’t care for Episode 10’s 3-Hour podcast, you’ll be happy to know that this one comes in just barely over an hour.

Also, sorry for the poor audio quality of the intro. I was trying to do something funny and failed. (Also, I need to keep my fan away from the mic.) Read on for this week’s topics.

Sonic Talk Episode 10 “Better Late than Never”

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FINALLY!! Yours truly learned how to edit audio and has a double dose of Sonic Talk for you this week!

Sorry about the lateness of this episode. We recorded this just days before We left for the San Diego Comic Con and it took us forever to get it out. This episode has a lot of GX and Nuckles87 getting on each others nerves in a fun way while I’m lucky to get a word in. One thing I’ll say, this week’s episode has more music than ever before.

My Life With SEGA hits the streets in The Crow: City of Angels

Ah yes, that age old question: does an awful movie yield an awful video game? Find out in this week’s My Life With SEGA episode, as AJ suffers though (blast! I already gave it away) the SEGA Saturn game The Crow: City of Angels.

“Abashed the Devil stood and felt how awful….well, AWFULNESS is!”

Yeah, I know that’s not the line, but it’s so much more appropriate. Why, you ask? How can the one and only game based on the craptacular sequel to one of the greatest comic-to-film adaptations be anything less than incredible?

Watch it and know my pain.

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The SEGA Five: Revisiting Green Hill Act 1

segafiveghz

In the Sonic universe there is nothing more iconic than the zone that started it all: Green Hill. Any and every SEGA and Sonic fan should know the look and layout of this zone, specifically the first act and even more specifically the first few moments experienced by players. I’m talking about the line of rings, followed by the platform with an item box above and a Motobug below, a Buzz Bomber enters from the right of the screen, passing a palm tree with a spring hidden inside. For many fans, this was their introduction to Sonic as a character and as a franchise. Sonic Team knew the importance of the first zone, as (according to the Sonic Jam strategy guide) it took the team six months to perfect the look and design of Green Hill. In the years that followed, the opening layout of Green Hill reappeared a number of times. In this week’s SEGA Five, I’ll look back on those times, noting the strengths, weaknesses and possible reasons for referencing the classic layout.