SEGA Tunes: Rhythm Thief Month, Vamos a Carnival

The Marie focused edition of Rhythm Thief Month has been postponed until I get further into the game.

Until then, I thought I’d post up one of the other things that makes Rhythm Thief cool: homages to other SEGA rhythm games. Rhythm Thief is a game with some interesting SEGA pedigree. Not only is its director, Shun Nakamura, responsible for also directing Samba de Amigo, but the game’s list of contributing composers include Tomoya Ohtani and Naofumi Hataya, whom have worked on the soundtrack for Space Channel 5 Part 2, Samba de Amigo, Feel the Magic as well as a variety of Sonic and Sonic Team games.

Above is Vamos a Carnival, from Samba de Amigo. The actual mini game is a surprisingly faithful adaptation of Samba de Amigo’s game play onto the 3DS, using both face buttons and tilt functions to replicate the Dreamcast classic’s game play. It’s one of my favorite games in RT, and this style of mini game is also one of the most difficult I’ve yet encountered in the game.

The other SEGA rhythm game Rhythm Thief pays homage to is Space Channel 5. Much like the Samba de Amigo mini game, it also adapts the Space Channel 5 formula into the game, complete with a track from the game, which I have posted below after the break.

SEGA Tunes: Rhythm Thief Month, “One More Time”

I’ve finally recovered from my jet lag, so it’s time for another (late) addition of Tuesday Tunes! Continuing our celebration of SEGA’s latest rhythm game, this week we feature one of the most cheerful tunes on the soundtrack: One More Time.

The lyrics don’t make much sense, but as with anything in Rhythm Thief, it’s the rhythm that’s important here, and it’s something this song does incredibly well. The mini game this is paired with is one of my favorites that I’ve played in the game so far, a much more difficult version of the Show Time mini game that was available in the demo.

Next week we’ll be taking a look at Marie’s side of things with “Moon Princess”, but until then, please enjoy “Detective Claude Appears”! This one has a great rock theme that’s very remeniscent to some of the best modern Sonic tunes, making the composer’s Sonic music pedigree pretty obvious.

SEGA Tunes: Rhythm Thief & The Emperor’s Treasure: The Musical!

Today, the first original SEGA rhythm game since the days of Space Channel 5 and Samba de Amigo, makes it’s debut. Rhythm Thief, available exclusively for the 3DS, is part rhythm gam and part Professor Layton-esque puzzle game, with a healthy amount of inspiration from SEGA’s classic rhythm games sprinkled throughout. This shouldn’t come as much of a surprise, since the game is directed by Samba de Amigo director and Sonic Team alumni Shun Nakamura.

To mark the occasion, the good people over at Random Encounter Entertainment have put together a little musical based around the game’s characters and plot. It’s a funny little musical number that does a pretty good job of actually explaining what the game is about. Big thanks goes to the people of Random Encounter for putting together this little tribute to a game that will probably go ignored when it is released today, and to Aaron Webber for both co-producing this and sending it in to us!

SEGA Tunes: Rhythm Thief Month, “Claire de Luna”

Welcome to the first installment of a month long Tuesday Tunes Feature: Rhythm Thief Month! It’s been years since we’ve had a new SEGA rhythm game, so Tuesday Tunes is going to mark the occasion with over a month’s worth of the game’s awesome soundtrack!

Featuring this weak is the game’s official music video for the game’s J-pop theme, “Claire de Luna” by Japanese singer/song writer miwa. While not representative of the game’s in-game tracks, which features a wide range of genres, it’s a pretty awesome J-pop track accompanied by a well put together selection of animated scenes from the game’s numerous animated cut scenes.

Rhythm Thief looks like it will be a very special game, something I hope all of our readers will pick up, especially in light of SEGA’s recent troubles. The game has a spectacular track. This is going to be a very fun month! Two more tracks including the Rhythm Thief Main Theme and It’s Show Time are below the fold.

SEGA Tunes: Sonic Rush’s What U Need

Hideki Naganuma has a very distinct style that is very difficult to miss, often mixing Japanese techno with hip-hop and funk. He’s probably one of the most notable composers to ever work with SEGA, having contributed a number of songs to games like Jet Set Radio, Jet Set Radio Future, and Ollie King. His work set the tone for these games, and meshed very well with the off beat Japanese style of these games.

Needless to say, his work on Sonic Rush is similarly revered. It’s composed of some of the most eclectic, energetic and unique songs you’ll hear in a Sonic soundtrack, such as the above song. Fans of Naganuma will also be happy to hear that as of today, the Sonic Rush soundtrack is now available on iTunes for everyone to download!

SEGA Tunes: Crush 40’s In His World

Five years ago, I was really into Sonic music. It had the great beats and cheesy lyrics that I absolutely love. When Sonic 2k6 turned out to be an utter disappointment, I was able to take solace in one thing: its soundtrack was pretty good.

Though the one song I didn’t care for was Sonic’s theme “In His World” by Zebrahead. I loved the violins and the beat, but I didn’t care for the vocalist, whom couldn’t really match up to Crush40. The beat of the song was also a bit too slow for a Sonic song. The Crush40 version fixed all that, by speeding up the song and of course, using a vocalist whom I prefer. This version feels more like a Sonic song.

SEGA Tunes: Sonic CD’s Toot Toot Sonic Warrior

I love Crush 40, but no one can stop the Sonic tunes of the mid-90s. Toot Toot Sonic Warrior has become a legendary song within the fandom. The song is incredibly energetic and upbeat, like a Sonic song should, and while the lyrics make no sense, the song still has a clearer meaning and relevance to Sonic as a character than anything done by Crash 40.

Not much more for me to say about this one, so just sit back and listen!

SEGA Tunes: Sonic Adventure 2’s “Won’t Stop, Just Go!”

If there’s anything just about every Sonic game has going for it, it’s the soundtrack, and Sonic Adventure 2 was no exception. In fact, this game probably contained some of the most iconic songs in the franchise’s history, featuring songs every Sonic fan knows Live and Learn, City Escape, and I Am the Eggman. Cheesy lyrics and all, Sonic Adventure 2’s soundtrack has had an impact on the Sonic fanbase like no other game in the franchise, at least since the end of the Genesis era. Beyond the well-known stuff, however, is a treasure trove of superb, lesser known tracks.

Like today’s song, “Won’t Stop, Just Go!” which was the theme for Green Forest. Green Forest was one of the fastest, most exhilarating stages in Sonic Adventure 2. Unlike many of the other stages in SA2, this level focused first and foremost on delivering a rush to the player as they raised against the clock to escape Prison Island before it exploded. This track perfectly complimented the quickened pace, standing in stark contrast to some of the slower tracks later on in the game.

SEGA Tunes: Vintagenesis’s Golden Axe Melody

I never go searching around for fan made remixes when I’m looking for a Tuesday Tune. Not necessarily because they can’t be good, but because so many of them aren’t really that special. I want to keep this feature focused on SEGA’s own work. There is so much of it to explore and use, I try not to waste a week on something not from the company unless it’s really, really good.

Vintagenesis is very, very good. They’ve got quite a few songs on their channel, but this is easily the one to get me hooked. It takes the epicness of the old school soundtrack and enhances it with some pretty epic guitar riffs. Hope you guys enjoy!

SEGA Tunes: PSO Episode 3 C.A.R.D. Revolution’s “Let the Winds Blow”

Every now and then, I surf around for SEGA music. Not for Tuesday Tunes, though, but for my own enjoyment. I mostly do it when I’m looking for a certain kind of music. More specifically, the music posted above. Something orchestral, something theatrical, and something emotional. Something I can either fall asleep to, or to inspire me as I write something.

Imagine my surprise when I stumbled across this track on iTunes, while I was surfing around the digital store for things to listen to while I awaited the flight that would take me to San Francisco and allow me to play Sonic & All-Stars Racing. For a game I barely hear about anymore, the opening track is surprisingly strong and well-constructed, giving off the atmosphere of a game I’d like to experience. I’ve heard Phantasy Star Episode 3 isn’t as good as its predecessors, since it focused on a card based battle system rather than real time fighting, but maybe I’ll give it a try anyway sometime.

SEGA Tunes: Shenmue Theme by Mr. Bonus Stage

Shenmue is a soundtrack I’ve wanted to feature music from ever since I restarted this feature back in January. The very first article was a choice between Shenmue’s main theme and the piece that inspired me to start the feature, Phantasy Star Online’s Whole New World. Four months later, with this week’s feature already delayed a day thanks to a Marvel movie marathon that culminated in The Avengers, I’ve decided to finally feature a song from the game, though not in quite the way I had been anticipating.

SEGA Tunes: Sonic R’s Super Sonic Racing

I’ve been struggling to figure out just what tune to feature this week.  Panzer Dragoon’s Flight seemed so fitting! After all, it was used in the All Stars Racing demo Jason and I got to try out. Unfortunately, Flight had already been featured during Panzer Dragoon month. In the end there could only be one choice, another classic SEGA song from Saturn era.

Ladies and gentleman, Richard Jacques’ Super Sonic Racing! Sonic R is known for its cheesy lyrics and energetic singer, so much so that the PC version actually had an option that allowed players to turn them off. Frankly, I can’t imagine playing Sonic R without this music. It turned what was otherwise a mediocre racer with poor controls into one of the most memorable spin-offs in the mascot’s history. Fans don’t remember this game for the tracks or the characters, they remember it for its over the top soundtrack!

SEGA Tunes: Flying like a butterfly

Let me just start by saying that this has to be one of the coolest fucking songs on the planet. Relax, savor the smooth bass and let the glorious techno overwhelm all that you know.

Jet Set Radio Future’s free spirit and somewhat darker energy is captured perfectly in Hideki Naganuma’s ode to chaos and all that is groovy. The track kicks off with a bang and never looks back, the simplistic but sensible vocals (“I felt like a bulldozer…trying to catch a butterfly”) telling us all that we need to know as the music forcefully grabs hold and drags us along with it at about 90 miles per hour.

To be sure, the original Jet Set Radio had its share of fast and exciting songs, but little compares to the sheer energy that the fastest songs in its sequel conjured up, this one among them. The funny thing is that, for me anyway, Jet Set Radio Future was by far the slower of the two games as far as its pacing was concerned, probably its biggest flaw, but the music was more than willing to pick up the slack.

To this day I go back and forth about which game had the better soundtrack. Though oftentimes I lean in favor of the original’s, it’s tracks like this one that cause my resolve to waver, just a little.

For another epic track from Jet Set Radio Future, Continue Reading to understand the Concept of Love.

SEGA Tunes: What about the future?

http://youtu.be/CeoK6x1IP-U

I’m not entirely done with Hideki Naganuma yet, (as you’ll see, I have another one of his songs after the break) but thought I’d give Richard Jacques a little attention this week, as well as shift the focus towards the future….Jet Set Radio Future, that is. One of the lucky IP created during the Dreamcast era to receive not a port, but a sequel, on next gen hardware, the evolution of the Jet Set Radio series was shocking in just how much was changed from one game to the other. Taking more of the form of a reboot than a sequel, Jet Set Radio Future introduced not only a staggaring number of gameplay changes, but its soundtrack too took on a very different form.

I can’t help but grin when I hear tracks like this one nowadays, with electrohouse and dubstep taking a firm hold on mainstream culture; I feel like playing JSRF back in the day exposed me to dubstep before dubstep was dubstep. (Wikipedia states that dubstep as we currently know it first came to be in 1998, with the genre coming into its own in around 2001-2002, so, if that’s true, such an assertion is actually not too far off.)

Either way, regardless of where you fall on the whole electrohouse thing, this is a pretty cool track. I’ve always associated it with SEGA’s bold dive into 3rd party publishing, and the adventure and high hopes that went along with it. Richard Jacques’ track is exciting, it carries with it a cool futuristic vibe, and it sounds different from everything that existed in the original Jet Set Radio; an underrated gem. But speaking of futuristic tracks, here’s one from Hideki Naganuma, also fitting in with JSRF’s futuristic motif. Hit the good ol’ “Continue Reading” button to check that one out.

SEGA Tunes: Hideki Naganuma Edition

This week’s Tuesday Tunes will showcase the music of Hideki Naganuma, one of the funkiest composers working in video games today. The song above is from Ollie King, and as you can see, it’s as out there as anything else he’s done. If you really allow yourself to zone into it and appreciate all the craziness that goes on in a typical Naganuma track, you’ll see that there’s very little else like it. His work for the Jet Set Radio series remains some of the industry’s most iconic; his funky, up-beat, and totally unpredictable tracks really set the scene for these games and, arguably, played a major role in making them as great as they were.

Many people remember the song entitled “That’s Enough” (which you can hear after the break) in particular, mostly, I think, for its use of the rather memorable line, “the music just turns me on,” a sentiment that fits the Jet Set Radio games like a glove. Since then Naganuma’s created music for other SEGA games, including the first Sonic Rush game, a track or two from Super Monkey Ball: Banana Blitz, and much of the music for the cel shaded arcade skateboarding title Ollie King. In my opinion though Jet Set Radio and its sequel remain his crowning achievements, games that made brilliant use of a sound he pretty much defined.

And though his other work may not be quite as well known, his sense of style, his ability to surprise, and, of course, the breakneck speed at which his songs propel themselves forward, all are aspects that carry across his entire body of work, unquestionably demonstrating his style, talent, and invention. Keep reading to hear a very familiar track from, of course, Jet Set Radio.