SONIC WEEKLY: Episode 150 – Skill Check!!

Grant returns, Bo spins Rings of Saturn, and David the Lurker hosts an unofficial Sonic magazine’s trivia quiz. We also talk about news items including — Sonic 4 Movie casting reveals, Mega Man and Proto Man arriving in Sonic Racing: CrossWorlds, Care Bears joining Sonic Rumble Party, and the rumors about an upcoming Sonic Frontiers Definitive Edition.

SEGA Talk #182: Dick Tracy (1991)

Put on your yellow trenchcoat,a two way wrist radio and of course your yellow fedora as we take a look at Dick Tracy for the SEGA Genesis! How did this licensed game turn out to be a fun action adventure? Who was behind the game’s development? And which Dick Tracy villain do we most relate to? Find out on SEGA Talk!

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SEGA Talk #181: Five SEGA Saturn Imports (1995-1998)

We are heading across the Pacific to look at the “Golden Land” of the Sega Saturn—the Japanese library! We’re discussing the unique physical allure of Japanese imports and five 2D masterpieces that never made it to the West on SEGA TALK!

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SEGA Talk #180: IDW Sonic #1-32 (2018-2020)

On this SEGA Talk, we head to the local comic shop and ask for a copy of that new Sonic comic! No, not Archie or Fleetway, this is the first part of our IDW retrospective! How did the comic come to be? What were those first few arcs? How does it compare to the first 30 or so issues of Archie Sonic? Find out on SEGA Talk!

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SEGA Talk #179: Sonic the Hedgehog 2 (8-Bit) (1992)

We’re taking a trip back to 1992 for this week’s episode of SEGA Talk! We are revisiting Sonic the Hedgehog 2 (8-Bit), a game that many of us played in the back of the car on a battery-draining Game Gear.

Unlike the speed-focused Genesis version, this game was all about precision, exploration, and some seriously unforgiving platforming. From the Underground Zone to the Crystal Egg, this title proved that you didn’t need 16 bits to create a challenge.

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SEGA Talk #178: US Box Art Design (1989-2001)

In this episode of Sega Talk, we track the radical evolution of SEGA’s North American branding, from the clinical “graph paper” grids of the Master System to the high-tech “black box” era of the Genesis. We dive deep into why Sega abandoned its uniform look for the iconic red-stripe rebrand of the 90s, the switch to the massive plastic long-boxes of the Saturn, and finally, the Dreamcast’s sleek transition from bright orange swirls to the edgy “SegaNet” black. It’s a nostalgic look at how Sega used graphic design as a weapon in the console wars, shifting from a toy company aesthetic to a lifestyle brand that defined a generation.

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Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!