Retro
Swingin’ Report Show #70: SEGA Dreamcast 15th Anniversary Special with The Dreamcast Junkyard
This week on the SEGAbits Swingin’ Report Show podcast, Barry and George celebrate 15 years of the SEGA Dreamcast with Tomleecee and Aaron aka The Gagaman of The Dreamcast Junkyard.
Being from the UK, Tom and Aaron bring the unique perspective of what the SEGA Dreamcast launch was like in Europe. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art.
You can follow Tomleecee and The Gagaman on Twitter, and make sure to visit The Dreamcast Junkyard, RetroCollect, and Lucky Hit!
SEGA Dreamcast’s 15th Anniversary – the Life, Death, and Rebirth of a Classic Console
It’s hard to think that the Dreamcast turned 15 years old today. For many of the writers here at SEGAbits, the Dreamcast holds a special place in our hearts, and even though the console was active in retail for less than 2 years, it amounted itself an incredible amount of great games. Let’s look back at the history of the iconic console, its death, rebirth, and its future…
Retro Review: Shadow Squadron (SEGA 32X)
Anyone who thinks the 32X was nothing more than a steaming pile of shit has never played Shadow Squadron. If they had, they’d not only know that the 32X had its share of great titles, they’d know it played host to what was quite easily the best space sim available for fourth generation consoles. It may have paled in comparison to PC sims like Wing Commander and the X-Wing series, but it beat the shit out of anything on the 16-bit consoles.
I think there’s no better way to end 32X month then with a look back at one of the platform’s best titles. Known as Stellar Assault in Europe and Japan, Shadow Squadron was one of the closest things the 32X had to a true killer app during its brief lifespan. Check below the fold as we explore what makes this hidden, forgotten gem so special.
Round Table: SEGA’s worst decision during the 16-bit console wars
Some people consider the 16-bit wars to be the golden age of gaming, but as much as we see the early 90’s with rose tinted glasses there where some serious mistakes made during the war (on both sides). This week we will discuss what we think SEGA’s worse decision during the 16-bit console wars was. Sit back and if you want to join in on the discussion, please do so in the comments.
SEGA Tunes: 1, 2, 3, GO! Virtua Racing Deluxe’s Replay
This week on Tuesday Tunes we have a look at Virtua Racing Deluxe‘s song ‘Replay‘. Not only is this 32x port one of the best ports of the game to a console, it also has a pretty catchy soundtrack to boot.
Here we have an epic build up to a nearly nine minute song that is filled with nice dancing beats and epic saxophones that will put your ears’ in a 90’s nostalgia mood.
This is one of my favorite Virtua Racing tracks. Have you got a favorite of your own? Let us know in the comments!
Kickstarter for Night Trap ReVamped launched
We told you before that there was going to be a Kickstarter to bring back the FMV ‘classic’ to a new generation. The game was originally released on SEGA CD then later ported to 32x, 3DO and DOS/Mac. The project is asking for $330,000 dollars to remake this game in HD.
A minimum pledge of $20 dollars will net you a copy on either PC, Mac, PlayStation 3, and Xbox 360.
You can check out their Kickstarter here. If you want to check out a sample of the HD footage from the game, check out this video.
Round Table: Is Sonic the Hedgehog overrated?
People bashing Sonic around gaming publications isn’t anything new, but a new trend seems to be developing lately: attacking the original trilogy and claiming it’s overrated. This week’s Round Table is a direct response to Red Letter Media‘s video where they gave their opinions on classic Sonic. This week, we’d like to chime in with our two cents.
Dreamcast gets HDD support thanks to modders
This up coming September will mark the 15 year anniversary of the Dreamcast and fans are still supporting the console with homebrew, independent games and now added modifications like a hard drive!
The hard drive support will allow users to boot GDI rips from the hard drive on actual Dreamcast hardware. The only issue is that booting some games as images won’t work (Crazy Taxi, Soul Calibur) and other times it has glitches. Honestly, I’m more interested in getting a working HDD for my Dreamcast so I can store save data, DLC and Jet Set Radio tags.
After the break, check out the images to learn how it was done. It’s still thinking…
Unreleased SEGA Genesis/Mega Drive game ‘It Came from the Desert’ getting official release by Watermelon Games
It Came from the Desert is a 1989 computer game by Cinemaware and later got ports, of them being on the SEGA Genesis/Mega Drive that was sadly cancelled before its release date in 1990. The SEGA 16-bit version was set to be different than the original by having custom power ups that where created by collecting machinery pieces, changing main protagonist who in the original was a scientist, now you are a teenage pest control worker named Buzz, and more.
Watermelon Games have announced that they will be working with the original developers Cineaware to bring an official limited release of ‘It Came From the Desert’. One of the main issues with the main game was that it was way too hard, Watermelon games said they will be tweaking the game to make it more enjoyable and will also be fixing a game crashing bug (reason it wasn’t officially released by EA).
You guys can check their product page here for more information.
Round Table: Is Comix Zone too hard?
[Above art by SavinArtem via DeviantArt]
Welcome to another installment of our Round Table series. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. It is just one of those games that takes dedication and patience. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments.
Let’s get this discussion started!
Comics to Cartridge: Comics that inspired Comix Zone
[Sketch Turner drawn by RainDante]
It’s quite obvious that Comix Zone is a 16-bit video game tribute to the comic book medium. It takes several aspects from a variety of popular comics throughout history and uses them in its own way to create a unique world. Here are some that I’ve noticed during play. Since the developers never talked about stories in comics that influenced them, some of these could only be coincidence.
Let’s have a look.
SEGA Tunes: Comix Zone’s Road Kill plays Grunge music
It’s no secret that Comix Zone‘s Sketch Turner was design around a grunge rock musician. Grunge music started in the mid-1980’s in Seattle and slowly spread thanks to labels like Sub Pop. It didn’t become commercially successful until the first half of the 90’s thanks to Nirvana, Pearl Jam, Soundgarden, Alice in Chains, and of course Stone Temple Pilots.
Howard Drossin, the composer behind the soundtrack for Comix Zone put a band together called ‘Road Kill’ (named after Turner’s pet rat and humble side kick).
SEGA has ‘no plans’ to bring retro games to the Wii U eShop
SEGA Japan has been going crazy porting over Game Gear and other classics under their ‘3D Sega Classics’ brand on the 3DS eShop. But so far there hasn’t been any announcements for any Wii U ports.
Seems that Wii U owners can stop wondering because the question has been answered by Yosuke Okunari, a producer at SEGA. He stated that there are no plans on SEGA supporting the Wii U Virtual Console. You can read his tweet after the jump.
Pier Solar HD gets delayed again due to failing Microsoft’s certification process
Its hard to believe that games actually go through a certification process before you buy said product. I want to know who approved games like Sonic the Hedgehog 2006, but that isn’t what we are here to talk about. It seems Pier Solar HD has hit another bump in the road when they missed their certification from Microsoft.
“Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street.”
Solar Pier HD is headed to Linux, Mac, Windows, Ouya, Playstation 3, Playstation 4, Wii U, and of course the Dreamcast. It seems only consoles will be affected by the delay.