Prior to sitting down to write out this review for Sonic Boom: Fire & Ice, the third Sonic Boom game and the second to appear on the Nintendo 3DS, I told myself I would not fall into the reviewers trap of carting out some year that pinpoints when the Sonic series “went bad”. Not only have far too many reviewers done this already, but often I feel they are incredibly misinformed. Sonic Boom was, and is, a product of SEGA of America. While Sonic Team members do have their names attached to the multimedia project, credit really should go to select SEGA of America staff, OuiDo! Productions, Big Red Button and Sanzaru Games. Past games like Colors, Generations and Lost World were completely separate, both in canon and production, and as such I think it is unfair to say that the failings of Sonic Boom: Rise of Lyric should sully the main brand.
Sonic Boom was a chance for SEGA of America to fully control a piece of the Sonic pie, and while some elements of the multimedia experiment fell flat, others were and are actually quite enjoyable, namely the TV series and the short lived Archie Comics adaptation. When Sonic Boom is at its best, it evokes the old Adventures of Sonic the Hedgehog cartoon and early Archie Comics. Light, funny and self-aware whilst retaining the sense of adventure. Does Sonic Boom: Fire & Ice fall into this category? Did Sanzaru Games learn from their previous title? Am I going to ask questions with the promise of answers if you click “Continue Reading”? Find out in my review of Sonic Boom: Fire & Ice!
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