Galloping Ghost Arcade’s SEGA Week tournament games revealed

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SEGA Week at Galloping Ghost Arcade in Brookfield, IL (just outside Chicago) kicks off today! While we have a lot of fun stuff planned for this Saturday the 30th, dubbed SEGAbits Saturday (which you can read more about here), all week long you can take part in tournaments for ten SEGA arcade games. Simply show up to the arcade, ask the front desk for more information, and start playing. But what will you be playing? That was a mystery… until today.

While we knew there would be some new games added to the arcade as part of the tournament, the big surprise was that all games in the tournament are new to the arcade! Players will battle for the high scores in: The rare SEGA AM2 action game Arabian Fight, the Tetris-like puzzler Bloxeed, the classic puzzle game ColumnsFantasy Zone starring everyone’s favorite Opa Opa, the 2D fighter Golden Axe the Duel, Zaxxon‘s sequel/revision Super Zaxxon and the Westone developed Wonder Boy, the beat ’em up Fist of the North Star, and biggest of all (literally) the sit down deluxe Galaxy Force II! So come on over to Galloping Ghost Arcade all week long for dozens of classic SEGA arcade games and more.

Note: Astro Blaster has been pulled due to technical issues, but will be replaced with another game soon.

SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

DARIUSBURST Chronicle Saviours Fantasy Zone, Space Harrier and Galaxy Force II DLC now available

Back in February, we reported that DARIUSBURST Chronicle Saviours, Taito’s latest entry in the DARIUS series of side-scrolling shoot’em up games, was getting SEGA themed DLC packs that included Fantasy Zone, Space Harrier and Galaxy Force II. The reveal came with a trio of trailers that were unfortunately posted and pulled within a day. Seems the Japanese news site Game Watch put the previews up by mistake. Thankfully, now those trailers can be seen again, as you can now buy each of SEGA DLC pack for $4.99 or pay $11.99 for all three!

Above, check out the Space Harrier trailer, and after the break see the Galaxy Force II and Fantasy Zone trailers.

SEGA News Bits: Fantasy Zone turns 30 years old

2016 is filled with milestone SEGA anniversaries, and one of the most anticipated by us – for obvious reasons – was Fantasy Zone! Join us on this SEGA News Bits as we discuss our thoughts on the franchise’s past, present and future.

Released to arcades on March 28, 1986, the Fantasy Zone franchise has released a surprising amount of games in its 30 year history. Despite the many titles, the story often remains the same: the sentient spaceship Opa Opa traverses the Fantasy Zone, sometimes joined by his brother Upa Upa, battling bizarre bosses and upping his arsenal thanks to a floating Parts Shop. Outside the franchise, Opa Opa has made appearances in both All-Stars Racing games as well as Amusement Visions’ Planet Harriers, a 3D installment in the Space Harrier franchise which also takes place in Opa Opa’s Fantasy Zone.

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Dengeki Bunko: Fighting Climax Ignition ‘Ako and Lucian’ gameplay released

We posted before that Dengeki Bunko: Fighting Climax Ignition was getting  ‘Ako and Lucian’ from Netoge no Yome wa Onna no Ko Janai to Omotta?‘ (translates to: “And you thought there is  never a girl online?”) manga. Actually this DLC will launch along side of Netoge no Yome wa Onna no Ko Janai to Omotta? anime that is set to hit in Japan on April 7th.

Sadly for Westerners that purchased Dengeki Bunko: Fighting Climax , this DLC won’t be available since its only for the re-released Ignition. But if you wanna import a copy Dengeki Bunko: Fighting Climax Ignition it is available on PlayStation 4, PlayStation 3 and PlayStation Vita.

What do you guys think of the new characters and will you be watching Netoge no Yome wa Onna no Ko Janai to Omotta? anime come April?

SEGA AM2’s KanColle Arcade shown off at Japan Amusement Expo

Kan-Colle-Arcade_1The Japan Amusement Expo has been going on this week, one of SEGA’s big upcoming arcade games is SEGA AM2’s KanColle Arcade which is based off a license property. KanColle Arcade was set to come out sometime in 2015, but SEGA pushed the game back and now its set to come out in Japanese gaming centers this spring.

KanColle Arcade will include a ‘Kanmusume Cards’ dispenser, these cards will be used to create fleets. The game actually has a steering wheel and vessel speed lever for users to play with, which includes four attacks: ‘Main Gun’, ‘Secondary Gun’, ‘Torpedo Attack’ and ‘Air Strike’.

Hopefully after the game is released, SEGA AM2 can work on a in-house property for the virtua generation. Check out the new screenshots below, including a look at the new cabinet!

[Source: Gemastu]

DARIUSBURST Chronicle Saviours getting Fantasy Zone, Space Harrier and Galaxy Force II DLC

DARIUSBURST Chronicle Saviours, the latest entry in Taito’s DARIUS series of side-scrolling shoot’em up games is getting some very SEGA-fied DLC. Taito is set to release SEGA themed DLC packs that span from Fantasy Zone, Space Harrier and all the way to Galaxy Force II. Above is the Fantasy Zone one, which includes Opa-Opa as a ship to drive, theme music and even coins drop from the enemies (and is used as currency for other weapons!). Very interesting way of including the franchise.

Even more interesting, SEGA’s Hiroshi Kawaguchi is a guest composer on the game who wrote a few new remixes being used on the Space Harrier DLC. New Hiro remixes of his old tracks? Yes, please! DARIUSBURST Chronicle Saviours is out now on PlayStation Vita, PlayStation 4 and PC.

If you want to see gameplay of the Space Harrier and Galaxy Force II DLC, hit the jump

[EDIT: Looks like the Japanese news site Game Watch put the previews in private. We will update the article when they release said videos]

Cancelled 1992 SegaSonic Bros. arcade puzzle game detailed – here’s how it played and a new screen!

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The SegaSonic Bros. saga continues with a new screen and a detailed description of how the cancelled 1992 arcade game played. First off, it is now abundantly clear that the game was not a prototype of 1993’s SegaSonic the Hedehog. Despite a similar name and title screen, and the appearance of two additional characters colored red and yellow, SegaSonic Bros. was actually a drop down puzzle game from Bubble Bobble creator Fukio Mitsuji – a far cry from SegaSonic the Hedgehog‘s isometric platforming controlled with a trackball. Amazingly, SegaSonic Bros. was revealed as far back as June 2014 when SEGA 3D Classics developer and SEGA legend Yosuke Okunari tweeted a zoomed in screen of the game in action in reply to a tweet from Kenjoh Kohji who had shared a link to a site describing SegaSonic Bros.. Unfortunately, the conversation went unnoticed by fans, likely because Okunari was replying, it was in Japanese, and the screen was not overtly Sonic the Hedgehog.

Cancelled SegaSonic Bros. arcade game designed by Bubble Bobble creator – check out the new screen

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Yesterday we posted a presumed prototype of 1993’s SegaSonic the Hedgehog arcade entitled SegaSonic Bros.. Today, the Tumblr user It’s ShouTime, who came across the game, has shared a new screen and new details. The screen, seen above, was accompanied by the caption “Play with yourself or against your bro. Designed by the creator of Bubble Bobble, Fukio Mitsuji, this went to location test and failed.”

What is interesting about this latest development is that is moves SegaSonic Bros. away from being a prototype to SegaSonic the Hedgehog and makes it appear to be its own unique title that went as far as location tests and failed. Perhaps this is what EGM’s 1992 magazine rumor writer saw or heard about? Also interesting is that despite apparently being a separate game, there are still similarities between this and SegaSonic the Hedgehog, namely the title and the colors of the additional red and yellow characters. Could this title have at least influenced SegaSonic the Hedgehog?

Keep an eye on the blog for more SegaSonic Bros information as it hits.

UPDATED: SegaSonic the Hedgehog arcade prototype supposedly uncovered – presenting SegaSonic Bros.

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Remember when the SegaSonic Popcorn Shop ROM was dumped and playable on MAME? Well that same person who did that is now teasing something else Sonic arcade related! Originally shared on Tumblr is what appears to be a working prototype of SegaSonic The Hedgehog the arcade game. The user tagged the Tumblr post with “#unreleased” and added the caption “…it’s the megaton…”. The megaton indeed. For those not in the know, SegaSonic the Hedgehog was a trackball controlled arcade game released exclusively to Japan and North America in 1993. Given the control scheme, the game has not released outside of arcades as Sonic Team has claimed it is too tricky to make the game playable with standard control pads. The game featured the debut of Mighty the Armadillo and Ray the Squirrel, but as this supposed prototype dated 1992 reveals the game was initially known as SegaSonic Bros. and featured blue hedgehog Sonic and a yellow and orange version of our hero (or perhaps two new hedgehogs?). Let’s just hope this hedgehog trio don’t form a band and look for their long lost mother.

We hope to hear more details on this soon, so in the meantime consider this a rumor. Fingers crossed this game gets dumped as well.

Discuss multi-colored Sonics and more in the SEGAbits forums, and after the break check out a small update on this story!

Club Sega Shibuya location has closed

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Some sad news for SEGA fans at the start of the week. We learned that Club Sega Shibuya has closed its doors as of yesterday. News of the arcade’s closing became known with the posting of signs outside the arcade, politely advising customers of the impending closure. The location’s website also has a message, which also gives the January 31, 2016 closing date as well as a thank you to customers for their patronage. No word on why the arcade had closed, though it may simply have to do with the fact that it is a dwindling business in the country. There has also been speculation that the closure could have to do with the renovation of Shibuya Station, which Club Sega sits just outside of.

Club Sega can still be found in Akihaba, Nagoya-Fushimi and Nishiguchi. For a full list of operating SEGA amusement centers, check out this link.

SEGA Games That Are Celebrating Big Anniversaries in 2016

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SEGA has created some highly popular and cult classic series of games that have stuck with people over the years. While most of you guys already know that Sonic the Hedgehog is celebrating his big 25th Anniversary this year, many other games get ignored because they aren’t as relevant as they used to be. Today we will list those mostly ignored video game franchises we all love. Did your favorite game make our list?

Classic Virtua Fighter figures now available for pre-order

FIGURE-016527_08Are you a big fan of the low polygon models used in the original Virtua Fighter? Today is your lucky day because Figma’s classic Akira and Sarah figures are now available to pre-order at AmiAmi. Each figure will cost you 3,560 yen (about $30 usd).

Each figure comes with:

  • Main figure
  • Base
  • Standard expression part
  • Shouting expression part
  • Hand parts

The figures will have a ‘variety of hand parts’ so you can pose them to fit your needs. Not to mention the screaming face. Look at the gallery after the break. According to Figma, they will be making Player 2 variants soon, you can see those figures in the image above. The figures are set to ship this upcoming September, so this is a long pre-order.

The History of Sega Japan R&D, Part 4: The Current Sega

A NEW STRUCTURE, A NEW SEGA

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right). These men have been responsible for risque games such as Segagaga, Jet Set Radio and also Sega Saturn and Dreamcast marketing in Japan. With these man, the unique corporate culuture of Sega would continue.

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right).

In 2005, Sega was back in the black in all areas for the first time in a long time. The Sega Sammy structure was completed, and the next generation home consoles were ahead. Like in the formation of twelve new R&D studios in 1998, executive management had a reset. Long time executives Hideki Sato and Hisashi Suzuki retired from Sega, after their thirty – or even in Suzuki’s case – forty years of service.

Masano Maeda & Naoya Tsurumi
Masano Maeda & Naoya Tsurumi

As mentioned in Part 3, Hisao Oguchi would atain the highest executive position which he held until 2008 where he received even wider responsibilities as Chief Creative Officer of Sega Sammy.

Then there is Masano Maeda, who joined in 1991. Madea was responsible for building a new Western management team that made crucial partnerships and buyouts of Western companies, like Creative Assembly, Sports Interactive and Secret Level On a side note: the amount of games developed for Xbox 360 amount to roughly forty games, and on PC to about sixty games. On the Dreamcast, the amount comes to fourteen, and old PC releases amount to sixteen.

The History of Sega Japan R&D, Part 2: The 90s Golden Age

THE NUMBER ONE ARCADE ENTERPRISE

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.