SEGA has created some highly popular and cult classic series of games that have stuck with people over the years. While most of you guys already know that Sonic the Hedgehog is celebrating his big 25th Anniversary this year, many other games get ignored because they aren’t as relevant as they used to be. Today we will list those mostly ignored video game franchises we all love. Did your favorite game make our list?
The figures will have a ‘variety of hand parts’ so you can pose them to fit your needs. Not to mention the screaming face. Look at the gallery after the break. According to Figma, they will be making Player 2 variants soon, you can see those figures in the image above. The figures are set to ship this upcoming September, so this is a long pre-order.
The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right).
In 2005, Sega was back in the black in all areas for the first time in a long time. The Sega Sammy structure was completed, and the next generation home consoles were ahead. Like in the formation of twelve new R&D studios in 1998, executive management had a reset. Long time executives Hideki Sato and Hisashi Suzuki retired from Sega, after their thirty – or even in Suzuki’s case – forty years of service.
Masano Maeda & Naoya Tsurumi
As mentioned in Part 3, Hisao Oguchi would atain the highest executive position which he held until 2008 where he received even wider responsibilities as Chief Creative Officer of Sega Sammy.
Then there is Masano Maeda, who joined in 1991. Madea was responsible for building a new Western management team that made crucial partnerships and buyouts of Western companies, like Creative Assembly, Sports Interactive and Secret Level On a side note: the amount of games developed for Xbox 360 amount to roughly forty games, and on PC to about sixty games. On the Dreamcast, the amount comes to fourteen, and old PC releases amount to sixteen.
The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.
In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.
If you haven’t heard of the London based video game record label Data Discs, they have released both the Streets of Rage and Shenmue vinyls last month. Now they have announced their next SEGA related records, they will do a pressing of the Shinobi III: The Return of the Ninja Master and Super Hang-On soundtracks. Big props for not using the Western cover art, which is inferior to its Japanese counterpart. Also cut out design for the Super Hang-On record is very cool.
The record will cost £19.99 (About $30.45 USD) and come in three flavors (click read more to see those).
Since I have picked up their last two SEGA records, I will obviously be pre-ordering these as well. I’m just a little disappointed that they didn’t do one for The Revenge of Shinobi, which had an amazing soundtrack. Some might even say a better soundtrack than Shinobi III. But what are your thoughts? Excited? Press release after the break.
North and South America will have ‘special launch edition’ version of the game that will include a bonus soundtrack CD that includes tracks from SEGA composers like Teruhiko Nakagawa, Naofumi Hataya, Kenichi Tokoi, and Jun Senoue. This will only be available to pre-orders and day one copies.
The game’s limited edition is known as the “Tony Taka’s Premium Fan Box“, who is Tony Taka? He is the artist for the newer Shining series of games, specially famous for making anime girls, that well… aren’t exactly fully clothed (see the art in the image header for examples of such work).
The game hits Japanese store shelves on Novemeber 26th, all first print copies come with Sonia from Shining Resonance as a playable character. No western release date has been announced, but if you want this edition of the game you can always pre-order it at Play-Asia for $110 USD. For more info, check out the game’s official website.
SEGA has launched Transformers: Human Alliance in arcades and it seems that the license has earned enough attention that SEGA went and made a deluxe cabinet (Titled Transformers: Human Alliance Special) for the game. Just how SEGA-AM2’s biggest titles all had big mechanical moving cabinets, Transformers: Human Alliance gets the SEGA R-360 type cabinet from the early 90’s, which was used with G-LOC: Air Battles.
Some people will suggest that G-LOC: Air Battles came out 15 years ago, how can that be impressive? Those people never played G-LOC on the SEGA R-360 cabinet which spins the players a full 360 degrees. Hit the jump to see the SEGA R-360 from 1990 and the new Transformers one in action after the break.
SEGA Japan has announced that they are porting the 2D arcade fighting spin-off Blade Arcus from Shining to the PlayStation 4 and PlayStation 3 via Famitsu. SEGA will add ‘EX’ to the end of the game because the game will have loads of extras, including new playable characters.
In Japan the game will get two releases, a standard that will cost 6,990 yen ($56 USD) and a limited edition costing 9,990 yen ($80 USD). All first print copies come with the character Sonia from Shining Resonance. The “Blade Arcus from Shining EX Tony’s Premium Fan Box” limited edition comes with a Tony Taka-illustrated special box, “Shining Heroine Works” art book, Shining Ark character song CD, Shining Blade soundtrack CD, and “Shining Beach Heroines” swimsuit calendar.
As for it coming west, SEGA probably wants to see how Dengeki Bunko: Fighting Climax does later next month. As for the characters, if you are a old school Shining Force fan, don’t get too excited since all in-game characters are from Shining Hearts/Blade (some original characters for the game too). Hit the job to see who made the cut.
SEGA has revealed that Mario and Sonic will be heading to arcades together for the first time, as part of their latest Olympics team-up. The games will be getting location tests starting today and running through July 20 at the Club SEGA in Akihabara and the SEGA World in Kasai.
It is currently unknown whether the arcade version will be a port of content from the Wii U version or be a completely unique game. At the very least, the game will have unique controls, going by the design of the cabinets.
Mario and Sonic 2016 will be launching for the Wii U and 3DS next year. It is currently unknown when the final version of the arcade game will hit Japanese arcades, and whether or not these machines will appear in Western arcades.
While we are getting closer to the American release of Dengeki Bunko: Fighting Climax, there is already a ‘expanded’ version of the game being tested for release in Japan. While some people are calling it a ‘sequel’, to me it seems like a update to the game, sort of how Street Fighter II was updated to Street Fighter II Turbo: Hyper Fighting a year after release.
So Dengeki Bunko Fighting Climax will be getting a sequel in arcades that is set to add quite a bit of new content including new playable characters. If you never heard of the game, its a 2D anime based fighting game that happens to feature some SEGA characters (from franchises like Virtua Fighter and Valkyria Chronicles). So what can you expect to see in the new game? Let’s check it out:
This new version of Dengeki Bunko Fighting Climax is being titled ‘Dengeki Bunko Fighting Climax New Work’ (working title) and will hit Japanese game centers this summer. The console version of the first arcade release is set to hit Playstation 3 and Playstation Vita this fall in the West.
Never heard of Blade Arcus from Shining? Its a Shining series spin-off that takes characters from Shining Hearts and Shining Blade and pits them against each other in a 2D fighting game, with a look that is very comparable to Dengeki Bunko Fighting Climax. The game hit Japanese arcades on November 11th of last year and is now setting up for an updated release being called ‘2.0’. The update is set to hit game centers early this summer.
Its also set to feature new stages, motion frame adjustments for all characters and other system improvements. The game has only been officially released in Japanese arcades, no plans are set for a console release at this time. What do you guys think of this spin-off? Would you guys give it a go if it was released in the West?
As we hit the halfway point of the Year of the SEGA Developers, we turn our attention to a favorite of ours: Amusement Vision. Okay, so being a SEGA fan site, every SEGA developer is our favorite. But just look at Amusement Vision’s portfolio: imaginative new games like Monkey Ball and Ollie King , follow-ups to classic franchises including Space Harrier’s Planet Harriers, Daytona USA 2001, and Spikeout and Virtua Striker sequels. Amusement Vision also holds the distinction of being the first SEGA developer to take on a Nintendo franchise with the much loved F-Zero GX and F-Zero AX.
As is customary for a developer month kick-off article, join us as we look back on how Amusement Vision came to be, their library of games, and where the staff are now!
Being a woman in Japan isn’t easy, especially when you have a full schedule. If there was only some sort of arcade machine that could print trendy and cute designs on our nails so we could be the talk of the office. Thankfully for you, SEGA has made ‘Nail Sticker Print‘, their latest arcade aimed at women (like you and me). This isn’t the first or last time SEGA has launched products like these and obviously aimed at a different market than something like Virtua Fighter 6 would be aimed at.
The machine seems to have an app that allows you to use pictures stored on your smartphone to make whatever print you would want on your nails. See a super scary spider? No fears, take a picture and print it on your nails. Now even your nails are scary. Boo!