My Life With SEGA dives into the Saturn classic Deep Fear

Halloween month continues with another creepy video review from AJ, this time he dives into the Saturn classic Deep Fear.

You wanna’ see something really scary? Watch The Shinning, or A Nightmare on Elm Street, or Problem Child 3. Now, if you want something dark, moody and interactive, look no further….

This is Deep Fear for Sega Saturn. Sega’s answer to Capcom’s popular Resident Evil/Bio Hazard franchise. You may be saying to yourself, “I had a Saturn back in the day. Why haven’t I heard of it?” That’s easy; it was only released in Japan, England and Europe. There ya’ have it.

Did we miss out? The answer to that question lies in this video.

Like this video? Subscribe to the SEGAbits YouTube channel. As a video bonus, after the break check out the Japanese commercial for the game starring Segata Sanshiro!

My Life With SEGA gets face hugged in Alien Trilogy

AJ celebrates Halloween month by showing off creepy games all through October!

Okay, it’s October. It’s high-time My Life with SEGA got down with some thrills and chills.

First up; Alien Trilogy for the SEGA Saturn, based on the Alien film franchise. It doesn’t matter how many shitty sequels or spin-offs this bitch lays, nothing can tarnish Ridley Scott’s original or it’s amazing action-heavy follow-up written and directed by James Cameron….

But what about this game? Can I honestly recommend this one to fellow gamers without regrets, or will I be shouting GET AWAY FROM IT, YOU BITCH?! Let’s find out.

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Sneak Preview: My Life With SEGA gets scary this October

Starting in October, our My Life With SEGA video series catches the Halloween bug by presenting reviews with a creepy twist. Check out the video above for the announced titles as well as their air dates. Will these titles seriously scare AJ? I know that one will certainly scare him in terms of how awful the game is. Hint: “Groovy”. Until then, you can check out past episodes over at the SEGAbits YouTube channel.

Can My Life With SEGA master fighting in Fighting Masters?

You’d think he had his fill with Ballz, but AJ has returned to the fighting arena with the SEGA Genesis oddity Fighting Masters. How does the game fare? Check out the video!

It’s another 2-Man Scramble where Mickey Mac and I fend off insanity as we button-mash our way through Fighting Masters for the Sega Genesis….

What, ya’ haven’t heard of it? That’s okay; neither did I when I bought it.

Anyway, you better strap yourselves in, ladies and gentleman. This bout’s gonna’ be stellar.

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My Life With SEGA remembers it all in Flashback

This week on My Life With SEGA, AJ plays the SEGA Genesis classic Flashback: The Quest for Identity. Here’s a question: if it’s titled “Flashback”, why does it take place in the future? Anyway, here’s what AJ has to say about this week’s show:

This is largely considered one of the best cinematic platformers ever made, along with Prince of Persia and Another World. It had one of the most ambitious marketing campaigns I’ve ever seen, boldly exclaiming it’s “A CD-ROM game in a CARTRIDGE!”. My brother and I were amazed….back in 1993.

Is it a flashback worth having, or should we data-dump it like a fresh brownie?

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My Life With SEGA hits the streets in The Crow: City of Angels

Ah yes, that age old question: does an awful movie yield an awful video game? Find out in this week’s My Life With SEGA episode, as AJ suffers though (blast! I already gave it away) the SEGA Saturn game The Crow: City of Angels.

“Abashed the Devil stood and felt how awful….well, AWFULNESS is!”

Yeah, I know that’s not the line, but it’s so much more appropriate. Why, you ask? How can the one and only game based on the craptacular sequel to one of the greatest comic-to-film adaptations be anything less than incredible?

Watch it and know my pain.

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Review: Jack Lumber (iOS)

Announced and released on the same day, Jack Lumber, was both a surprise and a curiosity. As the first SEGA Alliance title, Jack Lumber was developed by an external independent developer by the name of Owlchemy Labs and published by SEGA. Per the SEGA Alliance description, SEGA also provided marketing and production support as well as creative consultation. The end result is a fun and unique game that definitely has that SEGA spirit, despite being developed by an external developer.

My Life with SEGA becomes one with the Force in Star Wars: Rebel Assault

This week, My Life with SEGA returns to a galaxy far, far away in Star Wars: Rebel Assault for the SEGA CD. Will it be a day long remembered, or will it end up being Bantha poodoo?

It may be hard to believe, but long before Greedo shot first, or the prequels devided the fanbase, I was playing Rebel Assault; my very first Star Wars game. It has been a day long remembered….

Now, 18 years since it’s release on the SEGA CD, I ask myself, “Is it still a day worth remembering?”

Let’s find out.

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House of the Dead: Overkill Extended Cut to support retro and modern 3D

So you, like myself, don’t own a sexy brand new HD stereoscopic 3D. It sucks, you can’t experience some games in their 3D mode. But SEGA has you covered, since House of the Dead: Overkill will support anaglyphic 3D. That means you can use those crappy 70’s paper, red and blue 3D glasses. Now that is the real grind house experience.

I uploaded a few screenshots, if you have some of those 3D glasses lying around, you can view them in 3D. If not you can view them anyway and type in the comment section how much you hate 3D.

Also confirmed in the press release (which will be attached to the post, after the jump) you can use a regular dual shock controller if you want! It supports Move for those that own the add-on.

The Weekly Five: Best “Post-Dreamcast” Games

When the Dreamcast breathed its last back in 2001, many thought it was for the best. “They’ll be more successful as a 3rd party publisher!” “They’ll be able to make more money since they’ll be on more systems!” But sadly, that wouldn’t be the case for a long, long time. In fact, only in the last two years has there been a big enough turnaround in quality. When Dreamcast died, much of the creativity and spark of the developers seemed to die with it, 2006 being the best example of Sega’s worst time in the industry.

But not all of it was bad. In fact, their initial outings on GameCube and X-Box were quite strong. Even during Sega’s worst times in 2003-2008, there were some diamonds in the rough. Continue on to see my top 5 favorite “post-Dreamcast” Sega titles from 2001-present.

The Weekly Five: Overthinking Sonic

In his 20 years of existence, Sonic has not only appeared in dozens of games, but he has also introduced a ton of irregularities. The irregularities I’m referring to are the things that exist within his video games that support the gameplay and the player playing the game, yet don’t make a whole lot of sense within the context of the world within the game. For example, it’s a ton of fun to run through a twirling highway in Sonic Adventure, but why in the world would such a highway even exist? Or what about all those springs and item boxes? Surely Eggman didn’t put them there, because they assist Sonic. So just how and why do elements like that exist in Sonic’s world? In this week’s weekly five, I’m going to attempt to explain five oddities of Sonic’s world. Most of my explanations will probably be complete bullshit, but that’s the fun of over-thinking!

Sonic Stories: CrazyTails

In celebration of Sonic’s 20th anniversary, SEGAbits proudly presents a limited feature highlighting SEGAbits stories from writers and readers of how they got into the franchise and their history with Sonic. Want to share your Sonic story? Check out the dedicated topic in the SEGAbits forum.

Everyone must be aware of Sonic’s 20th anniversary coming closer with each day. I’m sure lots of you are very hyped up! It is the time where fans go ape shit for the smallest tidbit of news, a time where speculation can possibly turn into fan wars. Yeah, great times indeed!

I have pretty much established myself here at SEGAbits, so I feel honored being picked to share my story on how I’ve got to know SEGA’s mascot, SONIC THE HEDGEHOG! I hope ya’ll enjoy reading my story!

5 SEGA Things Found on Etsy

It’s not surprising that Etsy, the popular online shop devoted to selling handmade and vintage items, has a number of video game related things for sale. I mean, the place is basically a hot spot for those trendy kids who like combining their love for Pac-Man and NES games with their creative talents.

In this week’s weekly five, I thought I’d share five SEGA related products that caught my eye. While I could have highlighted the worst ones, I thought I’d go the positive route and show off some of the best items. You never know, you might like something enough to buy it!

Sonic Stories: Barry the Nomad

In celebration of Sonic’s 20th anniversary, SEGAbits proudly presents a limited feature highlighting SEGAbits stories from writers and readers of how they got into the franchise and their history with Sonic. Want to share your Sonic story? Check out the dedicated topic in the SEGAbits forum.

Welcome to the first entry of Sonic Stories! I’m one of those fans who was introduced to SEGA by way of Sonic the Hedgehog. Specifically the 1991 original classic. As such, despite now being a fan of many different SEGA franchises, it always comes back to Sonic the Hedgehog. To kick off this series, I wanted to share how I got into the franchise, my favorite moments as a fan as well as open up the article series to other SEGAbits readers and writers.

SEGA Sequel Saturdays: Sonic Adventure 3

Welcome to SEGA Sequel Saturdays, Episode 6. This week I’m going to take on the challenge of creating another Sonic Adventure, the series in which Sonic broke free from his 2D universe and into full, uncompromised 3D gameplay. We have had many Sonic games since Sonic Adventure 2, but each has been a fairly radical departure from where Sonic’s 3D escapades began back on the Dreamcast. In this episode I’ll look at how a Sonic Adventure 3 could be great, assuming SEGA wouldn’t just be using the “Adventure” name for sales purposes, but actually making another game fully in the Sonic Adventure template. As always, we welcome and appreciate your craaaaaaaazy responses in the Comments section below.