Beggar Prince to be reprinted on SEGA Genesis/Mega Drive to celebrate game’s 20th anniversary

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Beggar Prince
 was a Chinese RPG that was only released in that region in 1996. In 2006 Super Fighter Team decided to translate the game to English and manufacture them on the SEGA Genesis/Mega Drive carts, touting that it was the first SEGA Genesis/Mega Drive made since 1998. They sold out and now the $40 dollar game has been highly sought after. This will be the fourth release of the game (counting the 1996 original) and 3rd reprint by Super Fighter Team.

From the team:

“The prodigal son has returned! Beggar Prince, our first commercial video game, will be put back into production in the form of a special twentieth anniversary edition. Originally released in Taiwan in 1996, this fabulous role-playing adventure game was first published in English by Super Fighter Team ten years later. Ever since the game sold out, countless fans have written in to request that we put it back into production. Well, here it comes! Don’t miss this chance to own one of the most stunning games ever produced for the Sega Genesis / Mega Drive!”

As a person that has the 3rd release of the game, the cart doesn’t use SEGA Genesis/Mega Drive screws and the feel of the box isn’t the same as an actual SEGA Genesis/Mega Drive box. It has a different feel. You can pre-order your copy here for $55. Game isn’t set to ship till sometime in 2016.

Watch the full ‘Console Wars: Sega, Nintendo, and the Battle that Defined a Generation’ San Diego Comic Con panel


 
This past weekend, SEGAbits writers Ben, Shigs, and Nuckles hit San Diego Comic Con and SEGA’s game preview event located at the nearby Nerd HQ. While Comic Con isn’t as game centric as E3, there was quite a bit of SEGA goodness to be found. We were able to check out the latest preview builds of Alien: Isolation and Sonic Boom: Rise of Lyric, as well as interview Archie Comics on the upcoming Sonic Boom comic book series. But the main event had to have been Sunday’s Console Wars panel. The panel, which centered around the SEGA and Nintendo rivalry of the 90’s, featured special guests Tom Kalinske (Sega of America), Al Nilsen (Sega of America), Bill White (Nintendo of America), and Perrin Kaplan (Nintendo of America), as well as Console Wars author Blake J. Harris and Julian Rosenberg, producer of the upcoming Console Wars documentary.

Thanks to Blake, Nuckles and Shigs were given the VIP treatment and secured some awesome seats – allowing us to film the panel and Q&A session and meet the SEGA and Nintendo legends! Check out the full panel above, and make sure to pick up your copy of Console Wars if you haven’t already!

Want more Console Wars discussion? Check out our three part interview series with Tom Kalinske, Al Nilsen, and Blake J. Harris.

Round Table: Is Comix Zone too hard?

RoundTable[Above art by SavinArtem via DeviantArt]

Welcome to another installment of our Round Table series. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. It is just one of those games that takes dedication and patience. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments.

Let’s get this discussion started!

Comics to Cartridge: Comics that inspired Comix Zone

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[Sketch Turner drawn by RainDante]

It’s quite obvious that Comix Zone is a 16-bit video game tribute to the comic book medium. It takes several aspects from a variety of popular comics throughout history and uses them in its own way to create a unique world.  Here are some that I’ve noticed during play. Since the developers never talked about stories in comics that influenced them, some of these could only be coincidence.

Let’s have a look.

My Life with SEGA Season 3 begins with a pulpy SEGA Genesis classic – Comix Zone

My Life with SEGA is back, and in HD! That’s right, it’s retro gaming in high-definition.

In the season 3 premiere, I go back 18 years to re-experience a 16-bit piece of art, ripping through page after page of aliens and mutants in Comix Zone. Developed by Sega Technical Institute, this brawler from the mid 90’s was praised for it’s glorious presentation, but scolded for its late arrival and brief playthrough.

Now that Comix Zone is old enough to move out, how does it hold up today? Click it. Watch it. Love it. Damn! That sounds kinda’ dirty, doesn’t it? Oh well.

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Altered Beast: Stage 1 Boss Aggar now in statue form

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Do you love Altered Beast? Nothing like punching strange ghouls and collecting power ups that make your shirt rip due to your outstanding muscle tone. Remember the first stage’s boss named Aggar? Now you can get an toy replica so he can sit on your desk.

“Welcome to your doom!”

The figure is available to pre-order through the Japanese website called: Geek Life. A bit pricey for 11,88o yen (aka $116.74 USD), but you can’t put a price on nostalgia sometimes. They even have a full print Altered Beast shirt to go with it

SEGA Tunes: Comix Zone’s Road Kill plays Grunge music

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It’s no secret that Comix Zone‘s Sketch Turner was design around a grunge rock musician. Grunge music started in the mid-1980’s in Seattle and slowly spread thanks to labels like Sub Pop. It didn’t become commercially successful until the first half of the 90’s thanks to Nirvana, Pearl Jam, Soundgarden, Alice in Chains, and of course Stone Temple Pilots.

Howard Drossin, the composer behind the soundtrack for Comix Zone put a band together called ‘Road Kill’ (named after Turner’s pet rat and humble side kick).

Mega-Bit Kickstarter begins, features figures inspired by SEGA Mega Drive/Genesis cartridges


 
A Kickstarter project officially licensed by SEGA began today, featuring SEGA Genesis inspired figures from Squid Kids Inc.’s So Analog line called Mega-Bit (“Mega-Bit”… I like the sound of that for some reason). In the past, So Analog had brought retro media like NES carts and audio cassette tapes to life, and the Mega-Bit line of figures continues this idea with SEGA Genesis/Mega Drive cartridges sporting arms, legs, and beady little eyes. While So Analog creator Nate Mitchell could have gotten away with a no name line of figures sporting Genesis-like labels, instead Nate went straight to SEGA and obtained the license to slap reproduction labels from classic SEGA Genesis games on the Mega-Bit line of figures. Since it’s a Kickstarter project, the line won’t see the light of day unless $30,000 is raised in the next 28 days.

To entice backers, rewards include a SEGA cartridge keychain, blank Mega-Bit figures for those DIY types ($30 level), exclusive figures featuring a callback to Nate’s first Kickstarter campaign and a Sonic the Hedgehog Not For Resale figure, non-exclusive figures featuring Shinobi, Golden Axe, and Altered Beast ($35 each), a Kickstarter exclusive SEGA Genesis 25th anniversary figure ($50), and several exclusive color variations of the previously mentioned figures as well as larger figure bundles ($50-$500). If you want more than one figure, there is also instructions on how to obtain them via pledging. Interested in backing the project? Head on over to the Kickstarter page today!

SEGA Retrospective: Sonic the Hedgehog’s Classic Trilogy

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The following is a guest article from Sonic Stadium writer Brad, written as part of our intersite #Sonic23on23 celebration. Enjoy it, and maybe check out our guest article over at Sonic Stadium written by our own Ben Burnham.

Ah, birthdays. The perfect times for parents to get out those old, embarrassing pictures of you when you were a baby. Our spikey blue hero is no exception to this, however his own classic outgoings were never something to be embarrassed about. In fact, many fans still refer to the original trilogy of games as some of the best games the series has made. I’m not far removed from this ideal, and as such I wanted to look back at these old gems of classic gaming, chronologically.

SEGA Channel Retro: Sonic Birthday Celebration

Come join our live SEGA Channel Retro stream as we celebrate Sonic’s birthday the only way we know how! Come check out Sonic games and more on stream.

Now that the stream has concluded, jump to any point you’d like from our initial stream, and be sure to stay tuned this week for more Sonic games streamed live on SEGA Channel Retro. Videos are up on YouTube and on Twitch.

Uncut Stream [Twitch]

Sonic Jam (With Sonic 3 Easy Mode) [YouTube] [Twitch]

Sonic the Hedgehog 2 Retro Engine [YouTube] [Twitch]

Sonic Adventure (Sonic’s Story) [YouTube] [Twitch]

SEGA Channel Retro: Fan-Made Showcase

SEGA Channel Retro presents a showcase of fan-driven projects regarding classic SEGA favorites as well as a vintage PC shooter making it’s debut on the SEGA Genesis. Today Bartman3010 checks out Ecco the Dolphin PC retooled for modern platforms by a key member from Caverns of Hope, GASEGA68K’s port of Wolfenstein 3D to the Mega Drive as well as finishing up our sporadic playthrough of Sonic the Hedgehog 3 with Sonic 3 Complete made by members of Sonic Retro. If you are reading this, the feed should be live very shortly.

You can check out the archived stream in it’s entirety on Twitch here as well as view the videos on YouTube if you prefer. If you want to play any of these for yourself, the links will be listed below.

Uncut Stream [Twitch]

Ecco the Dolphin: Fixed and Enhanced Edition [YouTube] [Twitch] [Download Game]

Wolfenstein 3D on Mega Drive/Genesis [YouTube] [Twitch] [Download Game]

Sonic 3 Complete [YouTube] [Twitch] [Download Game]

Sonic 1 OmoChao Edition [YouTube] [Twitch] [Download Game]

Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

[Download] [RSS] [iTunes] [Archive]

Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

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It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Swingin’ Report Show #59: Sonic’s SEGA Genesis Spin-off Special

The triple threat of George, Barry, and Bartman sit down for a round table discussion of Sonic the Hedgehog’s lesser appreciated SEGA Genesis titles: the spin-offs. We cover it all! From Dr. “don’t-call-him-Eggman-yet” Robotnik’s breakout role in Dr. Robotnik’s Mean Bean Machine, to Sonic’s transition from platforming icon to pinball with arms and legs in Sonic the Hedgehog Spinball, to Sonic’s take on the classic Flicky formula in Sonic 3D Blast. Even the digital sticker book Wacky Worlds gets some discussion.

So join us in a walk down memory lane (or is that “pain”?) as we relive and dissect Sonic’s SEGA Genesis spin-offs!

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