First, a quick apology to everyone, including SEGA, for the lateness of this review. I unfortunately lost my access to high speed internet shortly after receiving my review copy, and so I had difficulties with the multiplayer portion of the review throughout the summer. The multiplayer played a significant part in the final verdict, so I hope the good folks at SEGA who sent the review copy won’t mind the tardiness.
The original Conduit pioneered the Wii first person shooter, allowing every player to customize the game’s motion controls in a fashion that best suited how they wanted to play the game. It had its problems, however. Its online was easily hackable and virtually broke the game, and the single player offered absolutely nothing that hadn’t been done better in numerous other shooters. The environments, being based largely on modern Washington DC, were fairly generic aside from the odd monument. The level design was linear, and most of the weapons were pretty typical for the genre. With the announcement of Conduit 2, High Voltage Software acknowledged the problems of the original and promised to solve these problems with the sequel. Does Conduit 2 improve over the original, or does it fall even flatter?
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