Owlchemy Labs: Jack Lumber “hasn’t been financially successful”

In August of 2012, SEGA announced a new publishing initiative dubbed “SEGA Alliance”. SEGA Alliance’s aim was to “focus on publishing mobile games made by independent developers” and to “provide participating developers with comprehensive marketing and production support as well as creative consultation”. The first of these SEGA Alliance titles was Owlchemy Labs Jack Lumber, an iOS title in the vein of Fruit Ninja that, in my opinion, went well beyond the Fruit Ninja formula and was quite an excellent game. Unfortunately, according to Owlchemy Labs founder Alex Schwartz in an interview with Indie Static, “working with publishers has been a big experiment and so far it hasn’t been financially successful for Owlchemy.” Schwartz detailed just how much of the SEGA Alliance offerings Owlchemy Labs took advantage of, as well as talked about how much freedom indie publishers have in a SEGA Alliance deal.

Sonic Jump receives big update, including Silver, Rouge, bosses and more

SEGA has updated the iOS game Sonic Jump today, adding two new characters: Silver and Rouge, more boss battles, new level objects and gimmicks, new wallpapers, graphical updates and more. Upon starting up the game, players will notice additional screens including an easy to access pop up panel that gives gameplay records including completion percentages and ring totals, as well as a panel that shows total zone progress. Within stages, graphical flourishes have been added including animation on once static objects and new elements such as Green Hill Zone flowers. Later stages feature diagonal springs and swing gimmicks. Each zone has double the boss battles, with the sixth stage of each zone being replaced by a new Eggman fight featuring new layouts. Additional characters, Silver and Rouge, bring with them more levels with 30 looking to be the new maximum level to attain.

Spiral Knights developer releases Spellwood to Android and iOS

From the SEGA Blog comes news that Three Rings, the developer behind the awesome Spiral Knights,  has released Spellwood to Android and iOS devices. Spellwood is a Scrabble-style word puzzle game which offers up single player and two player modes. What makes the game unique, when compared to most other mobile titles in the genre, is that it has characters and a story mode with RPG elements as well as the aforementioned single player mode. In the single player mode, you play a fuzzy little word wizard who takes on over 90 adversaries with different levels and styles of play. Two player mode has you taking on friends as you would in any other mobile puzzle game. The game is priced at $1.99 and is now available on iOS for iPhone, iPad, and iPod touch and Google Play for Android smartphones and tablets.

Jet Set Radio tags iOS and Android today!

Via the SEGA Blog comes news that Jet Set Radio has officially released to iOS and Android devices. Priced at a competitive $4.99 (4,49€/£2.99/AU $5.49), and weighing in at 523 MB on iOS, the game is essentially 1:1 with the XBLA, PSN and Vita versions. Mobile exclusive extras include touchscreen gestures when tagging and the ability to snap photos with your device and tag within the game. After the break, check out a gameplay video of the game in action on an iPad!

Sonic Jump for iOS gets update – new stage, Amy Rose, global challenge & more!

The iOS jumper game Sonic Jump, a remake of a 2005 mobile title of the same name, has received a rather big update today. The update, entitled the “High Flier Update”, adds Blue Sky Zone, Amy Rose as a playable character, a Global Challenge, new music, unlockable wallpapers and more. Blue Sky Zone features 12 acts, as well as an Arcade mode, new achievements, hazards and enemies. Amy Rose is initially locked, but can be bought with rings which are earned within the game’s acts. As for the Global Challenge, Sonic Jump players from around the world are tasked with working together to reach the moon which in turn will unlock a new character.

If you own the game, the update is free. If you don’t own the game, head on over to the iOS store and pick it up for $1.99!

SEGA announces release dates for Jet Set Radio Vita and Mobile

While the HD version of Jet Set Radio has been out since September, fans were left wondering when the Vita and mobile versions would be announced. SEGA’s blog has the answers! Jet Set Radio is heading to iOS, Android Devices and Playstation Vita. Vita players get the game on the 20th of November, and iOS and Android fans can buy the game on the 29th of November. In North America, the game will be a PlayStation Plus Vita Instant Game Collection launch title. PS Plus members can enjoy Jet Set Radio for free from November 20th through December 31st. After the break, screens of the Vita and mobile versions!

Review: Sonic Jump (iOS)

While Sonic Jump is the first Sonic game designed with iOS and smartphone devices in mind, it’s not the first Sonic Jump game. Sonic Jump originally came out in 2006 on older cell phones of that period. This predates Doodle Jump which many claim this game is a knockoff of by almost three years. That’s right Sonic Jump didn’t rip off Doodle Jump. If anything, it’s the other way around.

But the most important question remains “is this game any good”? While I will say this is a much more improved and involved game than Doodle Jump, it’s not without its faults. Read on for the full review.

Sonic Jump gameplay video appears, Hardlight Studio named as developer

It looks like SEGA’s Hardlight Studio, the folks behind the Viking PC port, were also busy developing Sonic Jump. In this 15 minute Sonic Jump gameplay video, Hardlight’s logo appears before the game begins, confirming that the developer has shifted focus from Vita games to iOS. While their “unique action adventure” title is still M.I.A., Sonic Jump looks to be a fun smartphone update to the 2005 mobile phone game Sonic Jump. So before you call this a Doodle Jump ripoff, remember than SEGA did it four years before Lima Sky did.

The game features both a story and arcade mode, with the story being as simple as the Genesis originals. Eggman has captured your animal friends, and the player can choose Sonic, Tails or Knuckles as the hero who leaps skyward after Eggman. Series staples including letter grades, red rings, badniks, springs, rings, spikes and power-ups appear. Fans who have searched through the game’s assets have also found character images of Amy, Cream, Rouge, Shadow, Blaze and Silver. No word on if these characters are also playable. The game releases tomorrow, and we hope to have a review up within the week.

Sonic Jump available this Thursday for iOS devices

Sega has announced on Sonic’s Facebook page, the first screenshot and launch date of Sonic’s first iOS game “Sonic Jump”. The game will be available this Thursday, Oct 18th for $1.99 US, £1.49 Europe. No other details are out at this time, but it seems obvious now that this game will be a new version of the old Sonic Jump from mobile devices.

Crazy Taxi iOS confirmed to have original soundtrack, to release today

As predicted, Crazy Taxi is hitting the App Store this week! In fact, you might even be able to download it today. Crazy Taxi for iOS, which was announced Monday, has begun to roll out to App Stores around the globe with New Zealand getting it first and the US and Europe to follow later tonight/early tomorrow. The New Zealand product page lists all the features as well as reveals the price. The game will cost £2.99 / $4.99 and is sized at 125 MB.  The game is universal, however it does require iOS 4.3 or later. After the break, check out all the game’s features including confirmation of the original soundtrack!

Crazy Taxi coming October 2012 to iOS… with The Offspring?

SEGA has posted a short but sweet trailer announcing Crazy Taxi for iOS devices. When does it release? This month! What day? No idea, yet. What will the game contain? From the looks of things, the original game and if the teaser’s music is a hint, part of or the full original soundtrack. Crazy Taxi released to PSN and XBLA back in November 2010, but sadly the game was missing its heart: the rocking soundtrack featuring music from The Offspring and Bad Religion. Even if that sort of music isn’t your thing, you can’t deny that it is a very important part of the game. Crazy Taxi on iOS, with some of or all of the original music, could be a homerun for SEGA. When we learn more, we’ll share it. Hell, given Zaxxon Escape released to the App Store the same week it was announced, we very well could see Crazy Taxi as soon as this friday!

 

Sonic & All-Stars Racing Transformed coming to iOS in 2013

Given the success of the first title on iOS, it was only a matter of time until SEGA and Sumo Digital revealed that an iOS version of Sonic & All-Stars Racing Transformed is in the works. According to Gareth Williams, design director at Sumo Digital, the game is “absolutely” hitting the App Store but not until “after Christmas”. What isn’t decided, however, is how they’ll sell it. At the moment, it’s either sell it for a few dollars and include in-app purchases or give it away for free and allow players to buy characters. Whatever payment method they pick, the first game sold over two million so the sequel is sure to be a success.

Zaxxon Escape is out now for iOS and Google Play devices

That was fast! Just this past Tuesday, Zaxxon Escape was announced for smartphone devices, and only two days later the game has released! This has to be a world record in game announcing and releasing. SEGA has put together a launch trailer showing off the gameplay, and released some screens. You can download  the game on iPad and iPhone here or download the game for Google Play devices here. I’ve just downloaded it and will share my thoughts on it in an eventual review.

After the break, screens!

SEGA announces Zaxxon Escape for iOS and Google Play devices!

Suddenly a new Ecco doesn’t seem so crazy now that SEGA has announced a sequel to an arcade and Master System classic. Zaxxon Escape, coming soon to iPhone, iPad, and Google Play devices, will be the fifth title in SEGA’s shooter series. The first Zaxxon originated in the arcade, but soon was ported to nearly every gaming console and home computer in the early 80’s. Zaxxon was revolutionary for its time, as it was the first game to feature isometric projection (pixel art that gave the illusion of 3D gameplay). Zaxxon was also one of the first games to display shadows, to show the relation of the ship to the surface of the levels, and was the first arcade game to be advertised on television. An arcade sequel, Super Zaxxon, was released as well as a third title aptly named Zaxxon 3-D, which took advantage of the Master System’s 3D glasses. A fourth, and until now, final sequel was released to the 32X by the name of Zaxxon’s Motherbase 2000. If you want to learn more about that game, check out the My Life With SEGA review.

So with all that history in mind, Zaxxon Escape is quite a big deal. So far, SEGA has only announced the game, released the above video, and a few screens which can be seen after the break. So until more information is given, I say celebrate the return of a SEGA classic. Does it hurt that the title is, at the moment, a smartphone game? Hell no! Having played a number of great space shooters on my iPad, including Space Invaders Infinity Gene and Shogun, I feel that with the right developers behind it, this could be a great game.

Valkyria Duel browser game heading to iOS and Android

While it isn’t making its way to Western gamers (yet), SEGA has announced that the free-to-play browser-based card-battling strategy game Valkyria Duel is heading to Android and iOS. The game has been playable on PC’s for a while, but SEGA and developer NHN Japan promise that the iOS and Android versions will allow players to play the game both at home and on-the-go, with data shared between platforms. Those aren’t lofty promises, so I could see the game delivering on that. Hopefully with the shift to mobile devices, SEGA West will localize the game and give it a release. We’ll have to wait and see.

Thanks to Aki At for the heads up. After the break, screens of the game in action.