Rumor: SEGA Blast Heroes a new mobile SRPG gets leaked

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According to the mobile game website PocketGamer there is a new mobile game by SEGA, which features classic game IPs. Not only that, mobile ads for SEGA Blast Heroes (the games name) have been popping up. The ads describe the title as a ‘strategy RPG’. The Facebook page behind the ads leads to a page called ‘SEGA Mobile’ which has a bit over 150 likes at he moment. If you click to download the app from the ad, it takes you to StoreMaven, which is a service to help test upcoming app store conversion rates.

Below are some screenshots of the supposed game called SEGA Blast Heroes. Of course, it looks like it would play like Chain Chronicle. Just looking at the screenshots leaked so far I see Samba De Amigo, Space Channel 5, Sakura Wars, Valkyria Chronicles, Jet Set Radio, Wonder Boy, Alex Kidd, and a lot of unknowns populating the screens. It also seems that you will be fighting generic looking villains, which is a bummer.

This game doesn’t surprise me considering SEGA’s mobile division put out a survey asking fans about classic SEGA franchises. What are your thoughts on the rumor? Would you play SEGA Blast Heroes?

[Via: Segalization]

Classic SEGA Magazine Corner: GameFan says SEGA’s Jet Grind Radio is “the next BIG THING”

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As Smilebit Month comes to an end, we crack open one more classic magazine for a look at what gaming journalists thought of a SEGA classic. GameFan magazine was quite a unique publication at the time. From 1992 to 2000, GameFan not only covered general gaming news, but also anime, manga, and featured extensive import coverage. It really was the perfect magazine for gaming fans who were also steeped in anime and importing the latest and greatest RPGs and generally more off the wall titles. So, of course, it was only fitting that SEGA’s Jet Grind Radio received the GameFan cover treatment for their August 2000 issue and had a four page preview and interview with the then unknown Smilebit team.

Classic SEGA Ads: Jet Grind Radio’s crazy BIG GO! commercial

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Jet Set Radio had a bit of an identity crisis when it reached the West. When the game was first revealed in Japan, few media outlets knew exactly what to make of the game. Was it rhythm game? Was it a Japanese take on Tony Hawk Pro Skater? From the teases we got, it appeared to be a bit of both. The first real concrete explanation of the game came from America’s Official Dreamcast Magazine, which featured an in-depth interview with Smilebit and a preview of the game. While ODCM did a fantastic job with explaining the game and selling many Dreamcast owners on it, myself included, SEGA of America did a less than fantastic job of letting the general public know what the game was all about.

SEGA Channel Retro: SEGA Multiplayer Showcase & Knuckles’ Chaotix

Last weekend saw an extravaganza of rarely seen footage of more multiplayer madness with SEGA featuring me and some of my friends. Last time we went through several Sonic games from the Game Boy Advance line-up rummaging for chao, racing to the finish, exchanging fists and more. This time we’ve not only gone back to Sonic Advance 3 with a full house of four players, we also got to check out the multiplayer mode of the Game Boy Advance conversion of Jet Set Radio from the developers behind the GBA version of Tony Hawk’s Pro Skater 2. Finally our last surprise was us racing in the future with San Francisco Rush 2049 on SEGA Dreamcast.

Also appearing only on Twitch is a silent longplay of Knuckles’ Chaotix running at 60 frames per second as part of SEGAbits’ 32X month. If you missed out on these liveshowings, be sure to subscribe to us on Twitch or YouTube for updates when we go live again or to catch up on our previous showings.

Round Table: We look ahead to Jet Set Radio’s future!

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Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!

SEGAbits Plays: Jet Set Radio Episode #1

Welcome to the first official episode of our new YouTube series SEGAbits Plays! In this episode, streamed live on our SEGA Channel Retro Twitch channel yesterday at 5:30PM Pacific/8:30PM Eastern, Barry and George play through the Official Dreamcast Magazine demo disc featuring the exclusive Jet Grind Radio demo and the original Japanese version of Jet Set Radio. Aside from the usual chit chat, we show off out some of the regional differences and towards the end attempt to play the game using the Dreamcast maracas and fishing controller.

Stay tuned for future episodes of SEGAbits Plays, in which we’ll play more classics, obscure gems, and show off some stuff you probably have never seen before. Anybody up for some SEGA Pico fishing? After the break, check out our test episode #0 in which Barry and Bartman play the SEGA Pico.

Like this video? Subscribe to the SEGAbits YouTube channel!

Retro Review: Jet Set Radio

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From their garage hidden amidst the alleyways of Shibuya, to the neon-drenched streets of Benten-Cho, they ride high on the funky rhythms being streamed directly into their brains. They are the GGs, and when their story was first told on the Dreamcast, it brought the world the beautiful synergy of cel-shaded graphics played to Hideki Naganuma’s incredible soundtrack. It was a game that further cemented the Dreamcast’s place as the platform for artsy and innovative adventures, and while some aspects of its gameplay still frustrate slightly, Jet Set Radio is every bit as fun as it was back in the day.

Classic SEGA Magazine Corner: The Official Dreamcast Magazine previews Jet Grind Radio

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Jet Set Radio Week rolls onwards! Today’s feature dusts off a classic issue of the Official Dreamcast Magazine (ODCM), which was published in the United States from June 1999 (the premiere Issue 0) to March 2001 (the final issue 12). Issue 6, which we’re shining the spotlight on today, released in the summer of 2000 and was a much anticipated issue as it featured an extensive preview of the upcoming Jet Set Radio – which was retitled Jet Grind Radio for the US market at the time the magazine went to print.

The author of the preview, Francesca Reyes (former Editor-In-Chief of the Official Xbox Magazine), is a name SEGAbits readers may remember. Francesca, as well as former ODCM Editor-In-Chief Simon Cox and former Gamespot Editor-In-Cheif Ricardo Torres, joined us for our 50th podcast to celebrate the Dreamcast’s birthday and talk about the history of the magazine. For the preview, Francesca not only flew out to Japan to go hands on with the game, but she also met with SEGA’s ragtag Smilebit team! After the break, let’s crack open this classic issue and see what this wacky cel shaded graffiti game is all about.

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SEGA Retrospective: Over the ‘hood, through the streets and right into your brain – It’s Jet Set Radio

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We’re transmitting our signal straight to you! Y’all got your antennas on?
Welcome to Jet Set Radio Week – a week long celebration of SEGA’s off-kilter cel shaded Dreamcast classic! Past SEGA Franchise Weeks focused on more than one game, but Jet Set Radio Week is going to be different. Rather than splitting our time between the Dreamcast original and its radically different Xbox sequel Jet Set Radio Future, we’re devoting the next seven days to simply Jet Set Radio. But don’t fret, Jet Set Radio Future will have its own week soon enough!

Like Sonic The Hedgehog on the Genesis, and NiGHTS on the Saturn, Jet Set Radio on the Dreamcast turned heads with amazing visuals, memorable music, and unique gameplay mechanics. Jet Set Radio (Jet Grind Radio in America) may not have taken off like SEGA had hoped, but it did do well enough to warrant the previously mentioned sequel and has since become a SEGA cult classic. After the break, let’s take a look back and how such a crazy concept for a game came to be.

SEGA Memories: SEGA’s amazing E3 2000 floor show

I’ll come right out and say it: I’m not too excited for this year’s E3. Why? Well, for starters, no SEGA press show. Of course, there has been no SEGA press show for many years so that’s an old complaint. But as the years have passed, it feels like SEGA has done less and less in terms of spectacle at E3. No press shows, as mentioned, no big reveals and most importantly: no awesome floor shows. That’s why this week’s Monday Memories article exists, to take you back to 2000 when SEGA had a floor show worthy of Disneyland.

SEGA announces Jet Grind Radio for PSN/XBLA

Well, little else needs to be said. My only hope, and I know it might be a long shot, is that we get the whole soundtrack intact. The music, each and every song, is crucial to Jet Grind Radio, so hopefully SEGA won’t be pulling a Crazy Taxi on us.

No release date has yet been given for what will hopefully be a truly epic blast from the past. The teaser also does not indicate whether any new features or graphical improvements will be added.

SEGA Sequel Saturdays: JET SET RADIO!!

[The one, the only……..Jet Set Radio]

Few franchises have managed to achieve such iconic status with only two installments, but the Jet Set Radio series (Jet Grind Radio for the first one in North America,) was one that managed to do it. The series represented all that was great about Sega during the Dreamcast era: their incredible ability to take risks and deliver groundbreaking and inventive experiences that you simply couldn’t get anywhere else.

What better series to get a sequel than this one? Here’s how I’d do a sequel if I were in charge.

Fly like a butterfly through the break to read more and comment with your own thoughts/ideas.