[Exclusive] Classic SEGA Interview: Smilebit’s Takayuki Kawagoe talks Jet Set Radio Future with Xbox Nation Magazine

This interview originally appeared in the premiere issue of Xbox Nation Magazine. Stay tuned for scans of the magazine itself later this week!

Takayuki Kawagoe – Smilebit
Past projects: General development, project manager for various 16-bit titles, and head of the Saturn software lineup. Sega Rally 2 and JGR (Dreamcast), along with many others.
Xbox projects: Gunvalkyrie, JSRF: Jet Set Radio Future, Panzer Dragoon.
Favorite food: Any fish, Korean BBQ, and Italian food
Favorite movie: “Some Kind of Wonderful,” and any kung fu movie starring Jet Li.
Favorite music: Beastie Boys, De La Soul, Peter Gabriel, Joe Strummer/The Clash, Jim Foetus, Malcolm Mclaren, The Smiths, Nay Nays, Kyoko Koizumi, Robert Wyatt, Elvis Costello, Serge Gainsbourg, electro pop, hip hop, Latin beats, reggae, punk, and ’80s music in general.

XBN: Please describe your role in the development of Jet Set Radio Future?

Takayuki Kawagoe: As the producer for JSRF, I motivate my staff, consult with them, decide which direction the project should take, balance the budget, promote the title, etc.. Regarding the content in the game: because this is the second title, I trust Mr. Kikuchi (director) and Mr. Ueda (art director) with most of the finer details of the game. That said, I get my words in their works…I’m their “nagging father”…

Jet Set Radio’s Art Director Ryuta Ueda Working at SEGA Again!


SEGA’s Ryuta Ueda left SEGA back in 2014, we even did a post. Back then he worked at SEGA for 19 years being the chief ard designer for Jet Set Radio, doing enemy art for Panzer Dragoon Orta and also directing the first two Yakuza games on PlayStation 2! At the time, he left the company to work at Yahoo, but according to Ueda’s Facebook page, he has been back at SEGA since May of this year:

“I have decided to resign from Yahoo Japan and return to my old company, Sega. I am very grateful for the many people I met and the many lessons I learned through various projects at Yahoo!

From now on, I will focus on making games again. Not only do I feel the excitement of making things, but I am also smiling a little at the thought of seeing old friends and meeting new people. I would like to fully demonstrate what I have cultivated through experience.

PS: I’m going to try to update my Facebook page a bit more. Oh, and if you are going to ask what I’m making, I can’t answer that.

What is Ryuta Ueda working on now? I guess we don’t know, maybe he will rejoin Ryu Ga Gotoku Studios on upcoming projects? As of right now, that remains a mystery!

SEGA Talk Podcast #38: JSRF: Jet Set Radio Future (2002)

Barry and George return to the streets of Tokyo-to to discuss Smilebit’s JSRF: Jet Set Radio Future! On this long anticipated SEGA Talk, we discuss the differences between the sequel and the original, try to make sense of the game’s crazy plot and do a deep dive into the music including the most comprehensive The Latch Brothers oral history you will ever hear.

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: Jet Set Radio Evolution, A Rejected SEGA Pitch Discussion

The other day Dinosaur Games put out their Jet Set Radio Evolution Visual Proof of Concepts, showcasing what the studio wanted to do with SEGA’s IP. According to the studio, SEGA rejected the pitch without a explanation and they’ve now posted up their pitch online for fans to see. On this episode of the SEGA News Bits we go over all the news details regarding Jet Set Radio Evolution, talk about the team behind the pitch and give you our nitpicks on the pitch trailer.  Let us know what you think of the Jet Set Radio Evolution pitch in the comments below.

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Dinosaur Games shares their Jet Set Radio Visual Proof of Concept that was rejected by SEGA (UPDATE)

The YouTube channel for the game developer Dinosaur Games shared this Jet Set Radio ‘Visual Proof of Concept’ that they created, at first it was just models but when Sony saw it at GDC 2017, they said they where interested in seeing it in motion. This is the concept they created. The issue happen when they sent the video to SEGA to approve, according to them, SEGA rejected it. Here is what they posted in the description of the video:

“We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega.”

As for this being a ‘brand new Jet Set Radio‘, I have a few issues with what this Visual Proof of Concept showed. I’m not a huge fan of the ‘light’ outlines around the characters, the over use of green and how slow the speed feels. Though I do feel they nailed a lot of the presentation and ideas from both Jet Set Radio and Jet Set Radio Future. What are you’re thoughts on this ‘Visual Proof of Concept’ by the team?

UPDATE AFTER THE BREAK!

Know you gonna dig this – Jet Set Radio Future celebrates its 15th anniversary!

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It’s fifteen years later and we’re still trying to understand the concept of love. That’s right, on this date SEGA and Smilebit’s Jet Set Radio Future released in Japan to Microsoft’s Xbox! Just a few days later, on February 25th, the game hit the Americas (thankfully not retitled Jet Grind Radio Future) and then on March 14th those in Europe got to see what those in Japan and the Americas were raving about.

Jet Set Radio Future was a dramatic shift for the franchise for a number of reasons. As the first direct sequel (the Game Boy Advance game was more of a downgraded – but still highly enjoyable – remake), JSRF looked and played very differently. The entire universe had a new art style, characters were very different both in look and allegiance, and the game played less like an arcade game and more like an open world adventure. But hey, what can you expect? It was the future!

SEGA Memories: Playing Jet Set Radio Future for three days straight in 2002!

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2016 is a big year for milestone SEGA anniversaries, and while the Jet Set Radio franchise didn’t make our mega list (which you can check out right here), I’d be remiss as a Jet Set Radio fan if I didn’t tip my hat to the sequel Jet Set Radio Future which turns 14 today in North America. As an all-encompassing SEGA fan, I don’t really pledge allegiance to one franchise. Everything from Space Channel 5 to Guardian Heroes to Valkyria Chronicles pull at my SEGA fan heartstrings. But one franchise that gets to me more than any other is Jet Set Radio. Playing the first game on the Dreamcast was more than your typical “yay, a new game” experience. Jet Set Radio introduced me to a crazy new world where bright colors, catchy music and offbeat street culture melded together into a game that I couldn’t stop playing. It wasn’t so much the gameplay the grabbed me, as it was the world of Tokyo-to. Popping the game into my Dreamcast was another free trip to explore my favorite video game world.

So you can imagine my excitement when Jet Set Radio Future was announced, featuring a much larger world and even better graphics. The only catch? It was on a console I had never intended to buy at the time, Microsoft’s Xbox.

SEGA Retrospective: The Music of JSRF – Singing a Tune that’s both Unique and Familiar

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Jet Set Radio and Jet Set Radio Future were two incredibly different games, each with a style all its own.
Considered by some to be a sequel and by others to be a reboot of the original, Jet Set Radio Future set itself apart from its Dreamcast predecessor in a variety of ways, one of which being its incredible soundtrack.

In celebration of Smilebit month, I sat down and listened to the Jet Set Radio Future soundtrack in its entirety, taking it all in and really trying to gauge why it seems both so alike, and yet so different, from the tunes that made up the music of its predecessor.

SEGA Retrospective: Jet Set Radio Future and The Latch Brothers

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Jet Set Radio and its sequel Jet Set Radio Future are often cited as having some of the best music to come from SEGA thanks in a large part to Hideki Naganuma and Richard Jacques. While in-house talent played a large role in creating such memorable soundtracks, the soundtracks also consisted of licensed music from artists that included Guitar Vader, Cibo Matto, Deavid Soul and others. This week on SEGA Tunes (the feature formerly known as Tuesday Tunes) we’re focusing on a third type of Jet Set Radio music contributor: The Latch Brothers.

The SEGA Five: Places to Go for an Awesome Day in Tokyo-to

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Well, you may have overslept, but there’s still time to catch what looks like a gorgeous day.

The sun, positioned high in a cloudless blue sky, beams down upon the bustling metropolis, its light casting a slight shimmer on the horizon. On most days your schedule’s packed; from time spent racing through the city streets, fighting off the Rokkaku Police and rival gangs, and doing everything in your power to recruit newbies, those in the GG’s rarely have time to slow down and appreciate the scenery.

Today was different, though. Today was your day off, and you figured you’d make the most of it and visit some of your favorite locales in the great city of Tokyo-to for a very different type of adventure from your typical day-to-day craziness.

The merchandise of SEGA’s Jet Set Radio: Collecting that Uki-Uki-Waku-Waku feeling

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Unless you’re a Sonic The Hedgehog fan, collecting merchandise from SEGA franchises can be a difficult venture. Some games simply have little to no merchandise. Bug!, for example, only has a windup figure from SEGA’s Jack in the Box kid’s meal and a few Saturn era promotional pieces. Ecco the Dolphin and Toejam and Earl merchandise is almost non-existent; the former also had a Jack in the Box kid’s meal toy and the latter is just now getting products thanks to the recently funded Kickstarter campaign. Japanese franchises, like Phantasy Star Online, have quite a lot of collectibles but much of it is Japan only and requires importing and ebay hunting. Other franchises, like Shenmue, have had quite a bit of merchandise in the past and in recent years, but good luck finding any of it for a low price point.

Jet Set Radio, meanwhile, has quite a bit to offer fans when it comes to collectibles with several items releasing outside of Japan and many of them being surprisingly affordable. Seeing as Jet Set Radio is one of my favorite franchises, I’ve amassed a small collection over the years which I wanted to show off both because I am incredibly conceited and because I thought it would serve as a nice guide for those wondering what sort of Jet Set Radio merchandise is out there.

Developer Retrospective: The wonderfully unique games of SEGA’s Smilebit

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SEGA’s development team Smilebit existed in the public eye for only four short years, yet in that time they managed to create one of the company’s most unique franchises, revived a classic Saturn franchise, contributed to a long running series of popular Japanese sports titles, and managed to create a few new franchises that have gone on to become true hidden gems. It’s fitting that we follow Team Andromeda Month with Smilebit, as Smilebit was actually the bringing together of the SEGA AM6’s Team Aquila, Team Andromeda, and G9 Team (though some staff ended up moving to United Game Artists). This mix of talent lead to Smilebit being primarily tasked with the Let’s Make series of sports titles, franchises that were largely confined to Japan. Utilizing former Team Andromeda staff, the team spearheaded the latest (and thus far last) Panzer Dragoon game. But what really made Smilebit unique were their new franchises including the Jet Set Radio games, Gunvalkyrie, and Hundred Swords.

All month long we’ll be celebrating Smilebit’s eclectic mix of games, celebrating the classics, the lesser known titles, and the ones that never left Japan. Ready to look back? Let’s go!

SEGA Channel Retro: Independence Day Stream Archive

Originally broadcast the day before today, I check out a couple of fan favorite SEGA games on the original Xbox console in favor of America’s 4th of July celebration. Watch me play the first hour of Jet Set Radio Future and take notes on how I try to woo the ladies of OutRun 2. Finally I stretch my freedom as far as possible by playing Mario Kart Arcade GP 2 which released on the Triforce Arcade Hardware, which was a cross production between Nintendo, Namco and SEGA.

You can check out our live streams on our Twitch channel or catch the archives on our YouTube channel. You can also expand this article to check each listing for each video, with our Twitch videos reaching 60 frames per second. Also be sure to check out highlights of our previous streams in the related posts!

Round Table: We look ahead to Jet Set Radio’s future!

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Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!