Bitmap Books cancels The unofficial MD/GEN: a visual compendium, no thanks to SEGA

Bitmap Books has been hard at work on their next visual compendium book, this time centering on the SEGA Mega Drive/Genesis, but today they have announced the project is cancelled. Past visual compendium books have been a mix of official and unofficial releases.

SEGA fans might remember years back Bitmap Books covered the Master System, in fact we newsed, interviewed, backed and reviewed Bitmap’s endeavor. While the Master System book was officially licensed, their now cancelled Mega Drive book was unlicensed. According to Bitmap, they attempted to obtain the license, SEGA declined and they then attempted to go the unlicensed route.

Unfortunately, SEGA threatened legal action and now the project is cancelled. Given Bitmap Books is in the UK, I have to wonder if this is another case of SEGA Europe being jerks to well intentioned publishers. Some years back, The Dreamcast Junkyard attempted an unofficial book acting as a checklist for every Dreamcast release. SEGA Europe told them to take it down or suffer legal action.

You can read more here, and hey if you work for SEGA and are reading this: rethink this. It is a shitty way to treat publishers covering video game history.

Cancelled Genesis/Mega-Drive prototype ROM Segapede/Astropede now released to the public

Anybody remember that canned prototype of Segapede (later called Astropede) that was being developed at Sega Technical Institute and later shown publically for the first time ever by former Sega of America artist Craig Stitt? That was just a video of the pitched prototype in action, but now Craig has found a development ROM in his own archives and well known game development archivists Hidden Palace have released that rom to the public. Now, instead of just looking at the pitch video, you can try it for yourself.

You can go to Hidden Palace’s web page for Segapede to download the ROM for use in your favorite emulator or Genesis flash cartridge. There, you’ll also find a long write-up of the history of Segapede’s development and cancellation and a bevy of hand drawn concept artwork. Just keep in mind there’s not much to do in the game because it was an early prototype.

So do you think this might’ve become a cool game? Tell us what you think in the comments below. (Assuming you’ve clicked into the article instead of just seeing this on the main Segabits page wall.)

Phantasy Star II soundtrack getting vinyl release, pre-orders up now!

SEGA soundtracks have been pouring in on vinyl for the last few years, this time we are getting Phantasy Star II from Ship to Shore. This is a limited time release, coming in a “Rolf & Nei” blue and magenta swirl vinyl. While having a big, physical copy of the Phantasy Star II soundtrack is awesome, this release also features all the original Japanese artwork by Hitoshi Yoneda. Its beautiful.

While pre-orders are open now, the vinyl won’t ship until Q4 2022.

Big6 Genesis controller revealed from Retro-Bit, pre-orders for North America now open

Retro-Bit have just pulled back the curtain on the newest development of their partnership with Sega, this time being a completely new style of Sega Genesis controller merging features of the 3-button original and 6-button Arcade Pad.

The Big6 features the same extra wide body shape of the original 3-Button Genesis/Mega-Drive controller, but with the X, Y, Z, and Mode buttons introduced with the Sega 6-button Arcade Pad. It’s perfect for anyone who is nostalgic for that old controller shape, but not for pressing Start to switch between punches and kicks instead of pausing in Street Fighter II or pressing C to slowly cycle through all 3 extra items and then again to use one in Comix Zone, for example.

SEGA Talk Podcast #95: Eternal Champions (1993)

Welcome to the world of Eternal Champions, we’ll be your guides as we look at the creation of SEGA’s answer to Mortal Kombat, talk about the characters in the game, talk about the 7-Eleven Slurpee promotions, spin-offs, and even cancelled games!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Castlevania Chronicles gets fan made port demo for the SEGA Mega Drive/Genesis

Back in the day, The Sharp X68000, a home gaming computer released in Japan, got its own exclusive Castlevania game titled ‘Akumajō Dracula‘ which would later be ported to PlayStation under the name ‘Castlevania Chronicles’.

Now thanks to Master Linkuei, you can now try Castlevania Chronicles on your very own SEGA Mega Drive/Genesis! He has released a demo of his porting project to put more Castlevania on your SEGA consoles. This is being inspired by user Pigsy who is trying to port over Castlevania: Symphony of the Night to the SEGA Mega Drive/Genesis.

What do you guys think of all these new fan ports happening on SEGA Retro consoles? What’s your favorite current project?

SEGA Mega Drive Shoot ’em up Gleylancer coming to all current consoles on October 15

The classic shoot ’em up for SEGA Genesis/Mega Drive, Gleylancer (I swear it was Gley Lancer?) is coming to all modern consoles on October 15, 2021. This includes PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and Nintendo Switch. Sadly looks like PC gamers have been left out.

Originally the game was a Japanese exclusive but got a world wide release for the first time in 2008 via Wii’s Virtual Console. This version of the game will have even more improvements, according to the company it will feature:

  • Improved modes available with accessibility features and modern controls.
  • Classic and deep space shoot ’em up gameplay.
  • Epic space opera with anime cutscenes.
  • Option to customize the ship’s attacking power.
  • Iconic retro console graphics and sound.
  • Legacy 16-bit title from the 1990s!

SEGA Talk #68: Altered Beast (1988)

SEGA Talk goes back to 1988, as we alter our inner beasts to talk about the SEGA 16-bit “classic” Altered Beast! One thing is for sure, this game is heavy metal in a cartridge (or arcade)! Sit back and let’s talk all things Altered Beast!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA of America Producer and Designer Michael Latham, best known for Eternal Champions, passes away

SEGA of America’s Michael Lathan has passed away, as reported by SEGA-16’s twitter account. Michael started his gaming character at Rainbird Software where he would localize computer games for the American market, he would then move to Mediagenic where he was a producer for Ghostbusters II and Tongue of the Fatman before the company went bankrupt in 1991.

“It was simply the most fun of any job I ever had. Everything just exploded, and for a young guy in the business it allowed me to do so much so fast. I entered the company as a producer, quickly moved up to run my own production group, and even became a VP before the age of 30, thanks to the unbelievable growth and talented people I worked with. It’s so hard to have all the right people in the right places, and when you do, you get hit companies and products. We were on movie sets, meeting with sport teams, going backstage at concerts – all kinds of exciting projects – and the development teams were still small and you really knew everyone you worked with unlike the mega development teams of today’s games.” Michael Latham talks working at SEGA during the early 90s

‘Irena Genesis Metal Fury’ Kickstarter launched, a metal shoot ’em up for SEGA Genesis/Mega Drive

A new studio making new shoot’em up Irena Genesis Metal Fury for the SEGA Genesis/Mega Drive have launched their kickstarter. According to the Kickstarter page the game is influenced by SEGA classics such as Thunder Force III/IV, Aero Blaster, Shinobi III: Return of the Ninja Master, and Contra Hard Corps. Looking at the footage above, its definitely obvious.

As most SEGA fans know, these new studios pop up and promise big Kickstarter retro projects but most turn into nothing. The team seems to understand this and have at least put up a proof of concept demo, which you can download here.

If the game is fully funded (which seems likely right now, its half way to its goal with 29 days left. ), it will get a 7 level game with cut scenes including dialogue, 3 upgradable weapons, multiple speed modes, and a ton of other features.

If you are a big SEGA fan collector, there is some really great priced physical goods given out like the $55 dollar pledge with the physical game cartridge with manual and a bunch of cool digital goodies. Check it out before its gone since some of these rewards are limited (and moving fast).

SEGA Nomad prototype shown to public for the first time ever

Hey buddy, you like SEGA handheld consoles? Remember the SEGA Nomad? It was a small size SEGA Genesis/Mega Drive that you could take on the game. Yeah, like a Nintendo Switch but in the 90s. Recently SEGA has been celebrating the companies 60th Anniversary and they posted the following video above, a class room type setting going through the history of SEGA hardware. One of the pieces shown off for the first time? The SEGA Venus, which was a prototype that became the SEGA Nomad.

Its interesting to see the early designed console, it looks cool but the color scheme seems to be very different from anything ‘SEGA Genesis/Mega Drive’ related, which went with more ‘black’ slick style, this has a more bronze/grey look. Also seems that this version had more normal looking front facing buttons compared to the final model that hard buttons that sort of reminded me of the launch SEGA Saturn buttons (on the unit itself).

[Via: SEGA-16]

SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Former SEGA Sound Designer Kazuhiko Nagai Shares Ghostbusters and Rambo III Music Demo Tracks

It seems like video game industry creatives stuck at home have been spent some of that time unearthing and sharing hidden treasures from past development projects. First we had Craig Stitt sharing cool STI game concepts, and now we have former SEGA sound designer Kazuhiko Nagai sharing music demo tracks from the late 80s!

Posted to his YouTube channel, demo tracks from the Genesis/Mega Drive release of Ghostbusters, the Genesis/Mega Drive release of Rambo III and a track from the Genesis/Mega Drive game Mystic Defender have appeared in recent weeks. The tracks are labeled as rough sketches and “maybe rejected”, with Nagai providing his best guess at times for what the intention of the track was. As of writing, a new video was just uploaded (after the break) with fingers crossed for many more over the coming days.