New Project X Zone 2: Brave New World screens and art show off Shenmue’s Ryo Hazuki

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Famitsu has dropped another batch of Project X Zone 2: Brave New World character reveals for the upcoming Bandai Namco Entertainment published SRPG crossover featuring SEGA, Capcom, and Bandai Namco characters. In this latest batch SEGA representation is light, but the inclusion of Shenmue’s Ryo Hazuki is huge. Of course, we knew of Ryo’s inclusion for a few weeks. But in this reveal it is confirmed that Ryo will be a Solo Unit character, meaning he won’t be teamed with another Shenmue character (I was really hoping we’d get Wuying Ren). It has also been confirmed that Ryo’s Japanese voice actor Matsukaze Masaya will be returning to the role. Masaya will also be voicing Ryo in Shenmue 3, which means we’ll get our first listen of Masaya’s return to the role in Project X Zone 2!

Other SEGA characters revealed include two NPCs: The evil rabbit eared Ranmaru from Sakuza Wars: So Long My Love voiced by Asai Kiyomi and Garijanon, voiced by Norio Wakamoto, of Resonance of Fate who will be sharing a cutscene with Segata Sanshiro.

After the break, check out the SEGA character screens and art, and check out all the new images over at Famitsu!

SEGA Twitter account teases “Still Thinking” – Could more Nintendo 3DS themes be on the way?

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During and since the transition to Southern California (to possibly the Atlus USA offices), SEGA of America has played it pretty safe on social media. Typically we’d only see press releases and links to trailers and announcements, but today the SEGA Twitter account shared a 14 second video of the SEGA Genesis “Welcome To The Next Level” logo accompanied by the Dreamcast hardware startup sounds and the Western Saturn startup jingle and the text “Still Thinking”. Would could SEGA be teasing?

While we’re merely speculating, it’s possible that new Nintendo 3DS themes are on the way featuring Western SEGA Dreamcast, Saturn, and Genesis/Mega Drive sounds and images. We know that SEGA of Japan released their own collection of console inspired 3DS themes, and later the US got Fantasy Zone and Space Harrier themes. We also know that SEGA of America staff expressed interest in bringing more themes – like the hardware ones – to the West, but noted that they would have to be localized as they were region specific in design.

Of course it is also possible it is a tease of something bigger, but let’s keep expectations in check.

Update: The letters in the video light up to spell “THEME”. I think it is safe to say that Dreamcast, Saturn, and Genesis themes are on the way to the Nintendo 3DS!

3D Sonic the Hedgehog 2 releasing October 8th to the Nintendo eShop

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3D Sonic the Hedgehog 2 was supposed to release at the end of September for the Nintendo 3DS, but when last week came and went we here at SEGAbits grew curious as to what happened to the game’s expected release date.

An hour after we tweeted the question of when the game will be releasing out to the official Sonic the Hedgehog account, SEGA made a tweet announcing that the game would release on October 8th. Coincidence? Probably, but we’d like to think we lit a fire under SEGA for the answer. So expect the last of SEGA 3D Classics wave 2 to release in just 10 days, and in the meantime why not grab the first Sonic game from wave 1 to brush up on your classic Sonic skills?

Shenmue’s Ryo Hazuki to appear in Project X Zone 2: Brave New World

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Japanese website Games Talk has let slip that Shenmue‘s Ryo Hazuki will be joining the cast in the SEGA/Capcom/Bandai Namco crossover Project X Zone 2: Brave New World! Ryo appeared in a piece of artwork from the game featuring several other new and already revealed characters. The artwork itself was in a series of screenshots from the Korean localization of the game. It is unknown at this time if Ryo is a solo unit or is a part of a team. Fingers crossed it’s a team, as that would mean an additional Shenmue character (Ren? Goro? The kitten!?).

After the break, check out a few more screens from the Korean version which feature Virtua Fighter characters.

Project X Zone 2 release dates revealed for North America and Europe

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While the sequel to 2012’s SEGA/Capcom/Bandai Namco crossover game Project X Zone hits Japan this year on November 12th, it looks like those hoping for a localized release won’t have to wait long! The game is due out February 16th, 2016 in North America, and February 19th, 2016 in Europe.

While the first game was an enjoyable fan service filled time waster, Project X Zone 2 looks to be taking things to a whole other level with the inclusion of Segata Sanshiro. There are other additions to the game, but Segata eclipses them all. Don’t hold me to this, but rumor is the game’s cover art will simply be Segata’s scowling face. No logos, no rating info. You won’t even have to pick the game off the shelf, it will jump right into your cart and drag you by the collar to the cash register.

Stella Glow hits North America on November 17th

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Stella Glow, a SRPG for the Nintendo 3DS is one of those games that almost never came out. The developer Imageepoch was not only going to develop it themselves, but also self publish Stella Glow to celebrate the studio’s 10th year anniversary. Sadly the company had to file bankruptcy. SEGA picked up the publishing rights for the game in Japan and like typical SEGA fashion, had no plans on publishing it outside of Japan.

In comes Atlus, who picked up the title to distribute in North America (game is coming to Europe via NIS America) and now we have a release date! Set your calendars to November 17th, the game will retail for $49.99/ CA$59.99. If you get the game during its launch window you will get the ‘Launch Day Edition’ upgrade for free. Hit jump to read what you get with the Launch Day Edition of Stella Glow.

[Source: Gematsu]

Sonic Boom: Fire & Ice moved to 2016… and SEGA says it’s a good thing!

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Rumors were circulating that SEGA’s upcoming Nintendo 3DS title Sonic Boom: Fire & Ice, the sequel to last year’s Sonic Boom: Shattered Crystal, was delayed from its original release date of Holiday 2015 to 2016 after video game rental company GameFly revised their release info. Now, SEGA has officially confirmed the delay and surprisingly are being open about why the game has been delayed. Sonic franchise social media and PR superstar Aaron Webber has posted an article on the SEGA Blog explaining that they want to give the game the time and polish needed. No exact window has been given, only that “it’ll be ready when it’s ready!”

Project X Zone 2 screens and art of Segata Sanshiro and Space Channel 5’s Shadow surface

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Yesterday, Japan’s SEGA Saturn mascot Segata Sanshiro was revealed to be appearing in the Capcom/Bandai Namco/SEGA crossover Project X Zone 2. Today, we have official art and screens of Segata Sanshiro via a new article from Famitsu! Segata will be a Solo Unit in the game, meaning he can be attached to a Pair Unit acting as an assist. Also in the Famitsu article is character art and screens of Space Channel 5 Part 2‘s Shadow, leader of the Rhythm Rogues. Shadow will be a non-playable enemy character, meaning players can pit Ulala against her former foe. Also revealed is the trio of Zephyr, Vashyron and Leanne from Resonance of Fate, all of which appeared in the last game. However, it looks like Vashyron and Leanne are trading places, making Zephyr and Vashyron a Pair Unit and Leanne a Solo Unit.

After the break, check out the new art and screens from the upcoming game!

Review: Hatsune Miku: Project Mirai DX (Nintendo 3DS)

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If you read last week’s preview, you’d know that I was feeling quite positive about what I had experienced in playing SEGA’s latest Nintendo 3DS title Hatsune Miku: Project Mirai DX. Now that I’ve had an additional week, I’ve experienced a bit more of what the game has to offer. Rhythm modes have ramped up the difficulty factor, I’ve been able to experience the game’s StreetPass/SpotPass functions, and it was even a certain vocaloid’s birthday. SO without further ado, let’s turn on the lights, grab a mic, and hit the stage for our review of Hatsune Miku: Project Mirai DX!

Preview: Hatsune Miku: Project Mirai DX (Nintendo 3DS)

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Thanks to an advance review copy, I’ve been having fun with Miku for close to two weeks now. While this is merely a preview and not a full-on review of the game (which will post on September 4th before the game releases), I did want to give some early impressions from the point of view of a Hatsune Miku newbie.

That’s right, despite contributing to SEGA fan sites since Miku made her SEGA debut in 2009, I have not laid hands on a Miku game until I received my download code for Hatsune Miku: Project Mirai DX. Prior to this, I reported the occasional press release, posted trailers when they hit, and sat on the sidelines while fellow fans either bemoaned the franchise or celebrated it. Up until now, I knew about the vocaloid craze, I knew that that the SEGA developed games were rhythm based, and I loved the Domino’s Japan campaign as evidenced by my earlier reference to it. But outside of that? Miku was a mystery. But not anymore. So now that I’ve finally had a chance to play a Hatsune Miku game, what do I think of it so far and what do I think the average SEGA fan will enjoy? Let’s find out!

Review: 3D Gunstar Heroes (Nintendo 3DS)

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Gunstar Heroes
is another SEGA Genesis/Mega Drive classic that found massive success and introduced most SEGA fans to Treasure games. The studio was made up of ex-Konami employees and this anime style run and gun shooter really shows that you can make a Japanese looking game work for a Western audience . While the game is fine and dandy on the SEGA Genesis/Mega Drive, how is the Nintendo 3DS version? Well, let’s find out.

Review: 3D Streets of Rage 2 (Nintendo 3DS)

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If you owned a SEGA Genesis/Mega Drive in the early 90’s, you are well aware of what Streets of Rage series was all about, its SEGA’s answer to (the then) Nintendo console exclusive franchise Final Fight (though it did get a SEGA CD entry). Its been well over a decade since the franchise debuted on SEGA’s 16-bit hardware, which is quite a long time.

Now as an adult can the game bring back those nostalgic memories that shaped my gaming habits or is Streets of Rage 2 just one of those games that I liked as a kid but aged badly? Or even worse, a bad port? Let’s find out

SEGA 3D Classics 3D Streets of Rage 2 delayed a week for global release

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SEGA has announced via Facebook that the much anticipated SEGA 3D Classics release of 3D Streets of Rage 2, which was due out next Thursday on the 16th, has been pushed back a week to July 23rd. No reason for the delay was given, but it was mentioned that it will be a global release. I guess I can wait a week, but man do I want to punch trash cans and eat cooked meat off the street.

Stay tuned to SEGAbits for further SEGA 3D Classics news and our inevitable 3D Streets of Rage 2 review!

Prepare to bare your knuckles: SEGA 3D Classics “3D Streets of Rage 2 ” releases July 16th in North America

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If you own a Nintendo 3DS and live in North America, make sure to “Go Straight” to the eShop to download the latest SEGA 3D Classics title: the bare knuckle classic Streets of Rage 2! 3D Streets of Rage 2 will be priced at $5.99 and will feature the original game fans have come to love as well as new modes including “Rage Relay” (called “Quartet Mode” in Japan) which allows you to use of all four characters sequentially while playing solo. The game is also set to feature local co-op multiplayer.

July 16th can’t come quickly enough! More release information, including other territories, will be posted as we hear it.

SEGA 3D Classics upcoming 3D Gunstar Heroes special modes and features detailed

SEGA 3D Classics for the Nintendo 3DS took a short break after the release of 3D Thunder Blade, but the series will return next month with 3D Streets of Rage 2, followed by 3D Gunstar Heroes in August and 3D Sonic the Hedgehog 2 in September. While it’s fun playing classic SEGA games on the go, what makes SEGA 3D Classics so exciting (apart from the 3D) are the new modes added by developer M2! It has been revealed that 3D Gunstar Heroes will feature a Full Spec Mode, which allows players to arm themselves with any of the 14 weapons in the game, while Mega Life Mode doubles the amount of lives available for an easier experience.

Also supported are wireless multiplayer, which requires both players to own the game, and the option to play either the Japanese or American version of the game. A tube TV filter, seen in past Genesis/Mega Drive titles in the series, is also an option. We can’t wait for the next round of SEGA 3D Classics, what title are you most anticipating?