Feel the Magic: XY/XX/I’d Die For You 20th Anniversary livestream & music announced for December 1st

The stylish 2004 DS romantic microgame video game made by Sonic Team is getting a 20th anniversary in-person livestream event on December 1st, 2024 at 7pm GMT, located at Loft PLUS ONE in Kabukicho, Tokyo. Led by series and game director & developer Yoshinaga Takumi, the livestream will house a variety of guests from the game, including sound director Hataya Takashi, and lead vocalist & music-star legend Takenobu Mitsuyoshi, and MC’ed by Kensaku Nishimura. It will house a fun Q&A, a lookback at some developmental history, and even provide performances by Mitsuyoshi-san himself. You can still buy additional tickets for the event, but they are almost sold out. Luckily you can buy a livestream ticket to watch the event on their website. You can also find more information here at the link.

Sonic Chronicles 2 plot details finally revealed including the reason why the sequel never got made

The newest video by Did You Know Gaming is covering ‘Lost Sonic Games’, in this video they take a look at a variety of Sonic games that never came to be. One of the biggest featured lost games happens to be Sonic Chronicles 2! The original Sonic Chronicles: The Dark Brotherhood came out way back in 2008 and was developed by Bioware. It also happens to be the only Sonic RPG ever created. Of course, while the game wasn’t perfect, fans wound still want the developers to give it another try, especially considering the original game ended in a cliffhanger where our heroes return from space only to find out Eggman had taken over the world while they where gone…

If you guys skipped Sonic Forces, its basically the idea behind that plot that Eggman had won and taken over the world, shaping it in his image.

According to Sonic Chronicles designer Miles Holmes:

“Picking it up from the cliffhanger, they would come back and its now Eggman’s world, right? So that’s a little of a Back to the Future 2 kind of vibe. We talked about Skynet in Terminator 2, when you get to see the future, when you get to see where Kyle Reece is from, but now its all Eggman’s stuff. So in this case, Eggman unchecked by Sonic has been able to do what he’s always wanted to do and remake the world in his image.” – Miles Holmes, Bioware designer 

SEGA Talk #103: Sonic Rush (2005)

On this SEGA Talk we dive into the Nintendo DS exclusive Sonic Rush and see not only the birth of Blaze the Cat but also the start of the boost gameplay that would come to dominate future Sonic Team titles. What’s the rush? Sit back and enjoy this SEGA Talk.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #102: Sonic & SEGA All-Stars Racing (2010)

Buckle up because on this SEGA Talk, we put the pedal to the metal and hit the road to talk about Sumo Digital’s Sonic & SEGA All-Stars Racing! What are the origins of this racing franchise? What characters didn’t make the cut? What is a Bentley Jones? Click play and find out!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #69: Feel the Magic/Project Rub (2004)

On this SEGA Talk, George and Barry take you back to the year 2004 with Sonic Team’s sexy Nintendo DS launch title Feel the Magic: XY/XX or Project Rub or I Would Die For You… Wait, what? Learn about the game’s many names, the development and legacy of this forgotten Sonic Team gem.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Infinite Space getting a reprint by Canadian retailer

infinnite_space_esrbRemember that Nintendo DS game by Platinum Games called Infinite Space? No? I don’t blame you since not too many people picked it up. Now that Platinum Games has become more popular over the years, many fans have been trying to find a copy of the game but it is now considered rare. Don’t worry it seems that Canadian retailer VideoGamesPlus has ordered reprints of the following game titles:

These are considered the last Nintendo DS carts to be produced and all come brand new and sealed. Each game (except GTA) costs $49.99 CDN (39.46 USD) and according to the store page are ‘region free’. But even if they aren’t, American systems can play Canadian DS carts. The site is also running a free shipping promotion this month on all orders over $40 dollars!

[via: Tiny Cartridge]

The History of Sega Japan R&D, Part 4: The Current Sega

A NEW STRUCTURE, A NEW SEGA

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right). These men have been responsible for risque games such as Segagaga, Jet Set Radio and also Sega Saturn and Dreamcast marketing in Japan. With these man, the unique corporate culuture of Sega would continue.

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right).

In 2005, Sega was back in the black in all areas for the first time in a long time. The Sega Sammy structure was completed, and the next generation home consoles were ahead. Like in the formation of twelve new R&D studios in 1998, executive management had a reset. Long time executives Hideki Sato and Hisashi Suzuki retired from Sega, after their thirty – or even in Suzuki’s case – forty years of service.

Masano Maeda & Naoya Tsurumi
Masano Maeda & Naoya Tsurumi

As mentioned in Part 3, Hisao Oguchi would atain the highest executive position which he held until 2008 where he received even wider responsibilities as Chief Creative Officer of Sega Sammy.

Then there is Masano Maeda, who joined in 1991. Madea was responsible for building a new Western management team that made crucial partnerships and buyouts of Western companies, like Creative Assembly, Sports Interactive and Secret Level On a side note: the amount of games developed for Xbox 360 amount to roughly forty games, and on PC to about sixty games. On the Dreamcast, the amount comes to fourteen, and old PC releases amount to sixteen.

Former SEGA employee portfolio reveals Crazy Taxi 4 pitch

Crazy-Taxi-4
The classy people over at Sonic Stadium have found images from a portfolio of a former SEGA Studios Australia employee Brooke Luder that revealed a Crazy Taxi 4 pitch and the fact that Sonic Classic Collection on the Nintendo DS was originally going to have more games than it did. What games didn’t make the final product? Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine. Sprites from Sonic Spinball and Sonic 3D Blast still made the game’s credit roll at the end.

Also part of her portfolio was a pitch made by the team to SEGA for a Crazy Taxi 4. She created the concept art you see on the header image, showing a passenger jumping from one Taxi to another. We could speculate that this was part of some gameplay mechanic that was pitched by SEGA Studios Australia for a new game.

Another pitched concept that SEGA Studios Australia was part of was a London 2012 Olympic game, but that isn’t as interesting. To see what was on her portfolio, hit the jump.

Cavespeak releases a English patch for 7th Dragon

7th.Dragon.full.1178980
SEGA released 7th Dragon way back in March 5th, 2009 in Japan on the Nintendo DS. The game flew under most people’s radar, but not for me. I kept my eye on this one just because it was produced by legendary SEGA designer Rieko Kodama (Phantasy Star series and Skies of Arcadia).

That wasn’t the only big name SEGA star on the project, famous SEGA composer Yuzo Koshiro (Streets of Rage series, Shinobi series) joined the team.

Want the patch? Head over here.

Not sure if it means much but Famitsu scored the game a 9/8/8/8 (33 out of 40).  

Aliens Infestation Trailer Hits Web

Yesterday, Sega’s latest blog showed off the trailer and a preivew for thier upcoming Aliens Infestation game for the Nintendo DS. The game is being developed by the talented folks at WayForward and will be available in the U.S. on October 11th and in the UK Sept 30th. Check it out.

[Source: Sega Blogs]

Puyo Puyo 20th Anniversary Game Announced for Japan

From French gaming sites Gamekult and jeuxvideo24 comes information on Puyo Puyo’s 20th anniversary game. That’s right, Sonic isn’t the only one having a birthday in 2011. A translation of one of the articles reveals quite a bit of information. First off, the game will be for the Nintendo DS. There will be 15 variations on the rules, such as rules from Sun (the third game) and Fever (the fifth game). Also, the game will include a tag team mode, featuring two on two play. It also sounds like you will be able to purchase items in a shop mode. Very cool!

New Sonic Colors trailer shows the Eggmagineers accomplishments

The latest Sonic Colors trailer has arrived, and unlike previous released videos of the game, this one shows off a bit of the in-game cutscenes! If the opening map is anything to go by, it looks like each stage will be receiving a trailer which will also highlight Wisp powers. Tropical Resort is still looking to be an excellent first stage, and the drill power-up looks like a lot of fun. Like NiGHTS meets Mr. Driller. What do the fellow “bitters”* think of the latest trailer?

* I realize “bitters” is a terrible name for SEGAbits members, but I have yet to hear a better alternative.

Sonic Colors Multiplayer Features Classic Maps

While we here at SEGAbits can’t post every single image and video related to Sonic Colors as they appear (if we did that, we’d have to post about five posts a day pertaining to Colors), this one specifically caught my interest. While browsing the Sonic Stadium Message Board, I came across new videos of Sonic Colors multiplayer mode. Nothing really new compared to older videos of the mode, but I had a familiar feeling when watching the footage. What could it be? After a bit of back and forth with other forum members, we came to the conclusion that… (dramatic pause, unless you read the headline)

SEGA in the Charts: Japanese Chart 24 – 30 May 2010

Unfortunately no cover art for the game was found, so here is a semi-related football picture

It’s been quite sometime since the last major release for SEGA in Japan and quite sometime since I last made one of these posts! But those times are finally over, a new entry of SEGA’s Let’s Make a Pro Soccer Club has been released and has debutted with average yet respectible numbers, so how did it do? Read on to find out