The SEGA Five: SEGA Games That Would Thrive in Virtual Reality

SEGAVRWhile not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.

Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not.  The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.

SEGA News Bits: SEGA says new Panzer Dragoon Won’t Sell

We did a news post on how Phantasy Star Online 2 producer Satoshi Sakai if they where every going to do a game with a Dragon protagonist like Panzer Dragoon, according to Satoshi Sakai SEGA isn’t in the position to have a game like that sell. So we sat down and discussed if there was a market for a game like Panzer Dragoon and if SEGA of today could manage to make the game sell.

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My Most Memorable Panzer Dragoon Moments



Image credits: Will of the Ancients

As one of my favorite video game franchises, Panzer Dragoon contains many memorable experiences for me. From my first time flying through the sunken ruins in the original to my final battle in Saga, this series will always hold a unique place in my collection of gaming experiences.

With Team Andromeda Month winding down, I wanted to share some of these experiences. In the interest of keeping things interesting, since most Panzer games tend to end on a high note, I won’t be talking much about final stages or boss battles. I will also be spreading them across all of the games in the franchise in order to avoid favoring any one game too much over the others, as they are all worth talking about. Keep in mind this is a personal list, so feel free to chime in with your own top five moments in the comments!

Round Table: Our favorite SEGA developed Saturn games


We are coming to a close in our SEGA Saturn Month here at SEGAbits, so we decided to go out in a bang by telling you guys our favorite SEGA in-house developed game. SEGA had a power house of developers during the 90’s and most of them really hit their strides during the Saturn, we know its hard to pick just one game, so we will also be listing three more titles as honorable mentions.

Like always, if you guys want to let us know your favorite SEGA developed Saturn titles, you can do so in the comments section.

Art of SEGA: Panzer Dragoon Zwei


The Panzer Dragoon games have some of the best art SEGA has ever produced. With input from renowned artist Moebius, the world of Panzer Dragoon is one both alien and familiar. The world is epic in its scope and the unique creature designs manage to be horrific and beautiful at the same time. This art was found on the Panzer Dragoon website Will of the Ancients. You can find their art section here.

Hopefully, the art from this game will inspire anyone interested in participating in our art contest!

SEGA Tunes: Panzer Dragoon Zwei “Forest of Taboo”

You know you’re listening to a great theme when your moving your dragon to it. The jungle level was one of my favorite areas in Zwei. Enemies coming at you from every direction, as you fly under a forest canopy, and one of the first really good themes of the game playing the background. I was really tempted to go with the stellar menu theme here, but I really wanted to go with something from inside the actual game.

It was in Zwei that we really began to get the Panzer Dragoon music DNA that would permeate the rest of the series. In place of the epic,  westernized orchestrations of the original Panzer Dragoon was instead a soundtrack that relied heavily on music that sounded tribal in nature.  This music helped define the series as something unique and all together different from other games, and helped give Panzer’s unique world some additional, cultural flavor.

Another great example of this is “Ruins”, which you can hear below the fold.