Cracked: 4 Social Criticisms Hidden in ‘Sonic the Hedgehog’ Games


Imagine if this whole time you played Sonic the Hedgehog, you weren’t winning, you where falling for Eggman’s plans the whole time? Well, the grown ass men over at Cracked.com have posted a new video detailing four social criticisms that are present in Sonic the Hedgehog.

Now if you’d excuse me, my mind has been blown. Just leave me in this Hedgehog wonderland created by Robotnik.

Shinji Mikami agrees: Aladdin on the Genesis is better than SNES

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When I was a kid there was much debate between my friends on which version of Aladdin was better, the SEGA Genesis/Mega Drive version by SEGA or the SNES version by Capcom. Its hard to pick, considering I was gifted the SNES one as a child while my cousin got it on the SEGA Genesis. I have played it growing up on both consoles and I will state that the SEGA Genesis version is superior. What about Shinji Mikami  (Resident Evil, Vanquish), he worked on the game, does he agree? I guess so.

“If I didn’t actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version’s better. The Genesis version had a sword, actually. I wanted to have a sword.” – Shinji Mikami tells Polygon

So, what about you SEGA gamers? Which one is your favorite version of Aladdin?

SEGA Genesis RPG Pier Solar HD coming to the Nintendo 3DS? [Update: Game delayed to April]

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We already know the guys behind the remake of the SEGA Genesis RPG from 2010, Pier Solar, want to bring the title to many platforms including the Dreamcast and the Wii U this Spring. According to the developer Watermelon, they could end up putting it on the Nintendo 3DS as well.

“On Wii U, we’re definitely putting the second screen to good use, a feature that will be exclusive of that platform. Well, maybe not for long if we end up making it to the 3DS, but that’s for later.” – Watermelon Presiden Tulio Goncalves

Pier Solar HD is also coming out for PC, Mac, Linux, Xbox 360, Xbox One, Playstation 3, Playstation 4, Android, Ouya and lastly the SEGA Dreamcast. Yeah, its going to be hard to miss!

It should also be noted that a recent tweet from the team confirmed that the game has been delayed from a March release to April.

Yu Suzuki to deliver a postmortem for Shenmue at GDC

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[SEGAbits at the GDC 14 event]

SEGA legendary developer Yu Suzuki is set to deliver a postmortem on Shenmue at this upcoming year’s GDC. GDC says that the creator will be talking about the classic game for the first times, starting from its origins as a Virtua Fighter based RPG for the SEGA Saturn all the way till its release in 1999. But that isn’t all, Playstation 4 lead system architect and game designer Mark Cerny will be translating the presentation! I guess that was what talked about last year?

Sadly for people like us that aren’t invited or can’t make it to the the event, good old GameSpot will be live streaming the event, so we don’t miss on any ‘surprise announcements’. So, who’s excited?

A TSA officer told Peter Moore: “I don’t need to see your passport. You’re the asshole that gave away Shenmue to Xbox”

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This is a funny post today on ‘Today I learned’ subreddit, the section is for people to post facts that they just learned today. This one being SEGA related, I thought it would be fun to share. The source is this wikipedia entry.

‘Moore disclosed to GamingSteve.com that at a security checkpoint at Chicago O’Hare International Airport, a TSA security agent said “I don’t need to see your passport. You’re the asshole that gave away Shenmue to Xbox.”‘

If there is anything I agree with here is that Shenmue does have one of the most vocal fanbases ever. Do I think it was bad to move Shenmue 2 to Xbox? Not necessarily, I thought it was bad not releasing the Dreamcast version along with the Xbox version.

SEGA Memories: Space Channel 5 premieres in Universal City Walk’s Cinema Plaza

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Back in the Dreamcast era, SEGA would have big promotional events for their titles. Yes, even niche stuff like Space Channel 5, which most publishers wouldn’t spend too much advertising dollars on. SEGA on the other hand had a huge E3 booth for the game, but after when the game was nearing its ‘debut’ they decided to premiere the game to the public, like it was a Hollywood picture. How would they do that? Premiere the game at an event over at Universal City Walk’s Cinema Plaza!

SEGA Memories: A look back at Toys ‘R’ Us’ 1996 holiday video game catalog

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Its almost that time of season where most kids are waiting to tell their parents what modern day war shooter they want under their Christmas tree. Its also the time where older folks, like ourselves on the site, think about our previous holidays and how we used to make our parents waste hoards of cash to buy our affection. Wasn’t that great? Well this week on Monday Memories we will look at the 1996 holiday Toy ‘R’ Us video game catalog. I remember these where awesome as a kid, it was like window shopping for games in my underwear.

Mac Senour talks about how SEGA almost passed on Gunstar Heroes

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Imagine now if SEGA never published Gunstar Heroes, the first game by then brand new studio Treasure Co? That was almost the case according to a brand new interview with Mac Senour over at SEGA-16.

“12 people looked at it and passed before it got to me. If I didn’t pick it up, he was going to be rejected. I played it for five minutes, maybe less, and threw the controller on the floor and said “this is game of the year.” Every one in earshot laughed.” – Mac Senour

According to Marc, the only thing he asked the developers to change was a boss character that was basically Hitler. Those Japanese people, they love putting Hitler in all their media.

“I was the last guy; if I said no then it would have been canceled. They spoke no English, so I had to go through my contact at SOJ, Henry Geison. Henry and I became friends when I was developer tech support.” – Mac Senour

I know the gaming industry was way different back then, but I seriously don’t know how more than twelve people could pass on a classic like Gunstar Heroes?

Earthworm Jim joins Boogerman in his 20th anniversary kickstarter

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Seems that some kickstarters (sometimes) run on pure nostalgia, case in point: Boogerman. Do you remember this 90’s not so classic video game? I mean, I  get nostalgic when I see the box but I know the contents inside that box were garbage.

Boogerman wants to celebrate its 20th anniversary in style, so they are featuring a better 90’s hero in the game’s co-op mode: Earthworm Jim. Who doesn’t love the worm?

Boogerman 20th Anniversary kickstarter says that the game is a brand new HD adventure by the original creators. Worth funding? Let us know in the comments.

Toejam & Earl 3 for Dreamcast unearthed, founder starting fundraiser to release beta to public


We already know that SEGA got ToeJam & Earl III: Mission to Earth out on Xbox, but the game was originally being worked on for Dreamcast. This isn’t the only game, lots of early SEGA 3rd party games where mean’t to be Dreamcast titles, like Shinobi and Gunvalkyrie. Seems like the unfinished Dreamcast versions of these games never see the light of day, thankfully there are people that find them. That is what happen here.

The person that found the rare gem is a forum member from Assemble Games that goes by the handle ZakhooiTM. Mr. ZakhooiTM is starting a fund raiser to get the code online, for all public to freely download and try. You can find more information here.  Above is over 30 minutes of gameplay from the beta and  after the jump we have 2-player mode footage. Enjoy

SEGA Memories: Dave’s Sega Saturn Page

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Obviously SEGAbits isn’t the first and won’t be the last website dedicated to the big blue. Throughout the life of the internet, there have been thousands upon thousands of SEGA related websites and out of all those websites there are few webpages that we would visit regularly. Dave’s Sega Saturn Page was one of those sites I always kept bookmarked along with others that we will most likely cover here on Monday Memories.

Editorial: Fourteen years later, SEGA’s final hurrah is still one to remember

It’s incredibly rare for a failed system to carry with it such a long-lasting legacy. With the closing of one console generation comes the opening of another, and with time, the systems of old one fade into the realm of memories.

The Dreamcast didn’t get to see the end of the sixth generation of video game systems; at least, not in a traditional sense. But its thriving indie scene was then created, living on for years after the system’s discontinuation, with small independent games released, even today, for SEGA’s white box. Digital remasters of Dreamcast games on HD consoles continue to be greeted with interest and enthusiasm, this anticipation reaching even beyond the SEGA community.

For those of us who owned a Dreamcast from 1999 through 2001, we know that the system was truly something special. It was the only video game console to see its launch at the tail-end of the 90s, carrying with it not only the cultural magic that was the year 1999, but also carrying on its shoulders the last remnants of a dying arcade industry, without a doubt making the most of both. But the Dreamcast also had an eye to the future. As the first sixth gen video game system, it lead the way for many of the games we would go on to experience in a generation that saw storytelling and presentation make a significant jump. The Dreamcast’s games were not (for the most part) the types of linear “movie-games” we see today, but they were certainly cinematic; far more than what came before. They were innovative, they were different, they were funky, and they had soul.

They were art.