Review: 3D Out Run (Nintendo 3DS)

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Out Run / Outrun (アウトラン) is a very important game in the history of SEGA, released back in 1986 on arcades and later ported to various consoles. Out Run was a massive success for SEGA, selling over 20,000 cabinets worldwide in its year of release. Almost 30 years later, we get a brand new port on 3DS with 3D Out Run. Is this port worth your time? Well, let’s talk about that…

Review: 3D Fantasy Zone: Opa-Opa Bros (Nintendo 3DS)

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I’m going to be honest, when SEGA and M2 announced that 3D Fantasy Zone: Opa-Opa Bros was going to join wave 2 of their 3D Classics, I was sold. Fantasy Zone is just one of those games that doesn’t get enough appreciation in the West and having it release digitally will mean that more people get to enjoy this underrated classic. But how is the port? Well, let’s jump right into the review…

Review: Sonic Boom: Shattered Crystal (Nintendo 3DS)

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In late October, SEGA released the first piece of the Sonic Boom franchise by way of the Archie comic book series of the same name. Despite the much touted TV series and video games, the comic book was our first official trip into the Sonic Boom universe. In my review of the first issue, I noted that I really enjoyed the fun, loose, self-referential nature of the comic book series. I compared the Sonic Boom comic to Archie’s early Sonic the Hedgehog issues. My exposure to the franchise continued with the TV series, which I also enjoyed, noting that the series felt very much like DiC’s 1993 series Adventures of Sonic the Hedgehog. By this point, I was feeling fairly positive about Sonic Boom. And then the video games released.

Review: Crazy Taxi: City Rush (iOS)

Free-to-play games can be hard to get right. They can either block customers from playing until they pay up or give them too much, making the grinding easy and fun which kills any reason to buy anything. The free to play approach on Sonic Jump Fever and Crazy Taxi: City Rush couldn’t be more different. Sonic Jump Fever is all about the high score by having you follow your Facebook friends and compete with them on the leaderboards. Sadly, the only way to get the best scores is to have that one rare chao that kills all of your enemies, Use your hard-earned in-game currency on items like power ups and more powerful characters, and have an energy bar that depletes super fast.

All of this forces you to pay-to-win, requiring you to pony out dough just to compete with your friends. This may be a free to play game, but I’ve spent $14 on Sonic Jump Fever. Curse you Sonic Stadium’s Adam Tuff and your super-high scores! In Crazy Taxi: City Rush, the “fare” is much more fair and just a better game all around. Read on for why this is one of the better ways to make a free to play game.

Movie Review: Angry Video Game Nerd: The Movie

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Although Angry Video Game Nerd: The Movie is not a SEGA related movie, there is no doubt that James Rolfe’s creation has made an impact on retro SEGA gaming, bringing obscure video game classics and atrocities to the forefront of people’s minds by highlighting the aggravations and rewards of classic games and hardware. While I sit firmly in the pro-Nerd camp, I’ll admit that as a SEGA fan I’m a little annoyed by how James’s over-the-top Nerd persona has affected how modern gamers view some of SEGA’s more controversial add-ons like the SEGA CD and 32X. I don’t blame James however, as I think viewers of his videos simply need to realize that his videos are part parody and the ideal way to form an opinion is to try the games and hardware out for yourself.

Angry Video Game Nerd: The Movie, which is releasing in theaters throughout the US and Canada as I write this, had its East Coast premiere last night in Phoenixville, PA. I was able to snag tickets before the show sold out, and after standing in line outside the historic Colonial Theater (home of The Blob), I and over six hundred other fans packed the house and James kicked off the movie that he described as eight years of his life in two hours. So did James’s efforts pay off?

Atlus Review: Abyss Odyssey (Xbox 360)

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If you’re familiar with ACE Team, they’re responsible for some of the most off the wall games including Zeno Clash, Rock of Ages and before they became a commercial developer, they were a pretty interesting mod developer. Their continued partnership with Atlus has brought another release that is less absurd thematically, but brings us a rogue-like title that wraps mechanics similar to the Super Smash Bros. series with Abyss Odyssey. It’s not a carbon copy of the Subspace Emissary from Super Smash Bros. Brawl, nor is it a cumbersome slog akin to Mortal Kombat Mythologies: Sub-Zero. The game centers itself around its fighting game mechanic and drives you to advance onto closed off fighting arenas, hunting for loot and building your character to become stronger as you find better weapons and techniques.

Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

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It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Retro Review: Technocop

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Oh man, I have waited too long to use that image.

A.J. Rosa is a man of many talents – and a man of many games. I mean, hey; if he lacked games, My Life With SEGA wouldn’t still be running to this day! A short while ago, some of you may remember A.J. held a competition in conjunction with this very site, in celebration of the 3rd Anniversary of SEGAbits. The winner would receive A.J.’s personal SEGA Genesis Model 2, and the copy of Technocop he reviewed for My Life With SEGA.

Lo and behold, I ended up winning said contest – and so despite being one of the few staff members of SEGAbits from the UK, I don’t have to watch Genesis Month pass by whilst I cradle my beloved Mega Drive – and hey, I’d promised A.J. I’d post up my impressions of Technocop, so now’s as good a time as any.

Retro Review: Hard Drivin’

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People don’t often think of the Genesis as a polygon pusher…mostly because it wasn’t. That didn’t stop some developers from trying to turn it into one though! Enter Hard Drivin’, a port of Atari’s 1988 3D polygon racing game. Ported to the Genesis in 1991, this game was one of the earliest examples of 3D graphics on a home console and given the limitations of the hardware, is surprisingly not a complete and utter disaster. That is not to say the game is good, though. Far from it in fact.

Arcade Review: After Burner Climax

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As a SEGA fan, my loyalty has been tested to the breaking point at times. Let’s face it, SEGA has had to make some tough decisions and has made some terrible games over the years, especially over the last fifteen. In 2007 SEGA had lost much of my loyalty after turning out a rash of bad games including the infamously awful Sonic the Hedgehog. Then one day, I walked into a local arcade, played After Burner Climax for the first time and all was well.

Review: Sonic Lost World (Wii U)

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I’ll forego the Sonic franchise history lesson that typically kicks off a Sonic review. As SEGA fans, we know where the franchise has been. Sonic Lost World, a Wii U exclusive title, answers the question: where is the Sonic franchise headed? Unlike the series spanning celebration that was Sonic Generations, Sonic Lost World introduces several new gameplay elements and shakes up the familiar 2008-2011 Sonic formula. Some may take this as a breath of fresh air, as the series has finally moved away from boost mechanics. Others, content with the direction the series was headed and the refinements Sonic Generations made to the formula, may find Sonic Lost World to be too much of a reinvention. Did Sonic Team’s shake-up pay off? Read on as we enter Sonic Lost World!

Review: The Typing of the Dead Overkill

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Droppin’ F-bombs like a mother…

The original The Typing of the Dead was a misunderstood sleeper hit when it came out for the Dreamcast. The keyboard accessory may have been useful in the eyes of consumers for games like Quake III Arena, but it didn’t immediately become apparent that a typing game spin-off would make for an amazing, fast paced alternative. The original game appeared in Japanese arcades prior, and when it arrived on PC shortly after it had done well enough to spawn several more sequels and updates on the platform, in Japan. Outside of Japan it would be seen as an outdated arcade game that would be shunned, yet had become the cult hit which emitted an outcry of diehard fans in their never ending list of seemingly implausible demands for a new entry in the series. Years later, after SEGA and Headstrong’s release of The House of the Dead: Overkill on the Wii, it had seen an update with The House of the Dead: Overkill Extended Cut on Playstation 3 and on the week of Halloween has seen an update on Steam for PC as part of a semi two game bundle, literally out of the blue with no fanfare and nearly cancelled by now defunct Blitz Games. Despite these hurdles, it was still the ideal platform to put out this modern update to the franchise that encompasses its cheesiness and over the top absurdity to much higher levels, probably higher than people would expect or possibly want.

Review: Hatsune Miku: Project DIVA F

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Warning: the review you are about to read is very bright and colorful. If you hate bright neon and colorful things, well.. you have been warned 😉

So it’s finally happened, a Hatsune Miku game has been translated to English and released in the Western hemisphere. Is the Project Diva series as good as people say it is? Read on to find out how I have experienced my first Hatsune Miku game.

Review: The House of the Dead: Overkill – The Lost Reels (iOS)

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Despite SEGA West whittling down the number of franchises they’ll be focusing on, the longtime classic franchise The House of the Dead has been kept alive (no pun intended, seriously) as of recent thanks to rereleases of arcade classics and expanded enhanced ports of the franchise’s most recent title The House of the Dead: Overkill. The 2009 Wii release became a cult classic, featuring a crazy re-imagining of the light gun shooter as a grindhouse flick complete with over the top gore, 70’s film stock effects, and gratuitous language. In 2011, The House of the Dead: Overkill Extended Cut released to the PS3 with enhanced visuals and new modes and stages. We thought that was it for the Overkill titles, but we were wrong. Dead wrong. SEGA has released The House of the Dead: Overkill once again, this time on iOS and Android devices. Enough with the introductions, let’s tear into this f***er!

Retro Review: Zombies Ate My Neighbors

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The following Retro Review of Zombies Ate My Neighbors was written by SEGAbits third anniversary contest winner Nicholas C.

Our current era juxtaposes AAA titles, with huge expectations on presentation and endless cutscenes, and smaller package XBLA/PSN/Steam/etc budget titles. There’s a lot to love on both ends and in between. But a few elements many recent games lack, for me, are local co-op. The ability to not take yourself too seriously, and simply being able to pick up and play the game (sadly, there are only so many levels to Earth Defense Force 2017).