Knights of Valour: The Seven Spirits is the latest Arcade port to Dreamcast

If you guys missed the news post about the latest SNK/Sammy Atomiswave arcade ports to Dreamcast, Dreamcast-Talk user Megavolt85 has been porting the titles over. According to him its rather easy and only needs a few lines of code changed to get them working on the SEGA Dreamcast. He has ported over Metal Slug 6, King of Fighters XI, Samurai Shodown VI, and NeoGeo Battle Coliseum. Now, for his fifth title he choose… Knights of Valour: The Seven Spirits? I actually never played the franchise, so I’m interested in trying it.

I do know that the franchise has a ton of entries and this title actually is the fifth release in the franchises history.

You can download the GDI file for the Dreamcast via the Dreamcast-Talk thread. I do know a few of the last few GDI games have gotten CDI (to burn on disc) images as well.

NeoGeo Battle Coliseum and Samurai Shodown VI ported to Dreamcast as Atomiswave arcade ports keep coming

We are continuing our updates on SNK Atomiswave ports coming to the SEGA Dreamcast. The user Megavolt85 is the SEGA fan behind these ports where he started with Metal Slug 6, then released King of Fighters XI. Now we got not one, but two new games: NeoGeo Battle Coliseum and Samurai Shodown VI!

Download the GDI: NeoGeo Battle Coliseum & Samurai Shodown VI

These ports just keep coming faster and faster. Don’t be shocked that next time you blink, we will have the whole Atomiswave library released. Not that its a bad thing, of course.

Wingman SD Review: Use Modern Controllers & Arcade Sticks on SEGA Dreamcast & Saturn

There has been quite a surge in retro gaming devices that offering ways to modernize your SEGA consoles, one of these new interesting devices we have seen online is the Wingman SD Converter for the SEGA Dreamcast and Saturn, which I found out about online because it allows you to use modern USB fight sticks on both retro consoles. Let’s take a deep dive into what the Wingman SD Converter offers and if it fulfills all the promises it makes. According to the site the device offers the ability to use modern game pads and fightsticks along with rumble support and a full memory card for the Dreamcast. Let’s get into the review.

SEGA News Bits: New Redesigned Wireless Dreamcast Controller Revealed

Retro-Bit revealed a new design for their upcoming wireless Dreamcast controller, and on this SEGA News Bits we react to the proposed plans and share our thoughts on the old design versus the new design.

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Retro-Bit teases Dreamcast controller redesign with high quality d-pad and a new analog stick


The SEGA Dreamcast controller is, well, a bit cheap feeling. Even when it came out it was one of the biggest complaints from SEGA fans upgrading from the SEGA Saturn. It looks like Retro Bit, who are re-releasing retro SEGA console controllers knows this and are now teasing their upcoming SEGA Dreamcast Retro Bit controllers.

“We bring you the #SEGA #Dreamcast controller with features made just for you!
Wired & Wireless options will have you making a tough decision, but with a 6-button layout, redesigned Dpad, & new analog stick, you won’t regret either choice.” – Retro Bit via Twitter

According to the post, the new Dreamcast controllers are coming sometime in late 2020.

Space Channel 5 Started Life As “Eye” a “AKIRA” Like Hacking Game Starring a Boy Protagonist


In a new 4Gamer Japanese 20th year anniversary Space Channel 5 interview with some of the original members of the team, which most are now working on Space Channel 5 VR over at Gounding Inc (A team made up of ex-SEGA employees including some from the Panzer Dragoon Team) the team discusses the origins of Space Channel 5 and even the project before the game was even thought of.

During the interview they asked the team about the game that came before Space Channel 5, which was at the time called “Eye” (Using Google Translate, so bear with me):

Takumi Yoshinaga: “(Eye) was an adventure game set in the near future, with a setting like “AKIRA” and you progressed through hacking. The main character was a boy, which is completely different from Space Channel 5. Actually the icon of “Eye” project is included in the end credits for Space Channel 5, which is a secret to the game’s origin!”

You can see the Project “Eye” logo from the Space Channel 5 credits after the jump:

SEGA Talk Podcast #34: Seaman (1999)

The often requested episode of SEGA Talk is here! Barry and George discuss Seaman, Yoot Saito’s strange SEGA Dreamcast experiment. Learn how the idea came about, the speech recognition tech that made the game possible, what Yoot has been up to since and more!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #32: Phantasy Star Online (2000)

Renew your Hunter License because Barry and George are returning to Ragol to discuss Phantasy Star Online! On this episode we share our memories of playing the game as it released and new versions rolled out, the unique gameplay and chat functions and the future of the franchise.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

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Opinion: SEGA fans will look back on September 2019 very fondly

Sometimes you just have to take a moment to appreciate those special moments in fandom. For me, as a longtime SEGA fan, they come infrequently but when they hit they REALLY hit. Standout moments for me include getting my SEGA Genesis bundled with Sonic the Hedgehog during Christmas 1991, buying my Dreamcast with my own money in November 1999, visiting SEGA of America’s (now old) offices in July 2013, interviewing Tom Kalinske and Al Nilsen in 2014 and attending Sonic’s 25th anniversary party in San Diego where I met many members of the fan community for the first time in person. I now can easily say that September 2019 is joining those special SEGA moments.

SEGA Talk Podcast #25: SEGA Dreamcast – 20 Year Anniversary (1999-2019)

In celebration of the SEGA Dreamcast turning 20 years old in America on September 9th, we’re talking about the console itself on this milestone episode of SEGA Talk! What went on behind the scenes during the development of the hardware? What were the best launch games? How early did SEGA plan to discontinue the Dreamcast? Find out all that and more on this episode!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

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New Dreamcast documentary speaks with Masayoshi Kikuchi (Jet Set Radio), Tetsuya Mizuguchi (Rez), Rieko Kodama (Skies of Arcadia), and more

To celebrate the upcoming 20th year anniversary of the SEGA Dreamcast, the Japanese YouTube channel Archipel has decided to go talk to Japanese creators that worked on software for the Dreamcast. This is just the first part and the people they got from SEGA is pretty crazy:

Hiroshi Iuchi (Ikaruga), Kenji Kanno (Crazy Taxi), Masayoshi Kikuchi (Jet Set Radio), Rieko Kodama (Eternal Arcadia/Skies of Arcadia), Tetsuya Mizuguchi (Space Channel 5 / Rez), Tetsu Okano (Segagaga), Yoot Saito (Seaman), and Hiroaki Yotoriyama (Soulcalibur)!

Its nice to see some of these creators sit down and talk about their time working on the very iconic Dreamcast, pretty excited to see part two of this documentary series. If you haven’t seen Archipel’s content, you should totally check out other documentaries they have done.

Google Stadia takes shots at SEGA Dreamcast before GDC reveal


The picture above was Google’s GDC advertisement to what would be the reveal of the Google Stadia, a Google streaming box that will allow you to steam your games at ‘4k 60fps’. The photo that was posted by Nibellion shows off failed gaming products including the NES Power Glove, the famous Atari E.T. and lastly the legendary Dreamcast.

While I don’t want to wish bad omens on Google’s Stadia gaming entry, I’m pretty sure it isn’t going to have half the users of SEGA’s Dreamcast which sold close to 10 million units in about 2 years. But what are your thoughts on this and Google’s gaming entry?

2/2021 Update: Why tack on an update for a 2 year old article? Several comments are saying this is fake news, that we need to retract it, that this is photoshopped, etc. This is a real photo, as you can see from this Tweet showing two angles of the E.T. game on display. What is likely is that later in the event, the E.T. and PlayStation swapped places. But the point stands that the above photo is real and this did happen. So… NO RETRACTION!

Retro Fighters Launches Pre-Orders and Kickstarter for SEGA Controllers

The modern retro accessory manufacturer Retro Fighters famous for the Brawler 64, a modern two-prong controller for the Nintendo 64 previously funded through Kickstarter, are now looking to release controllers for Mega Drive, Genesis and Saturn for pre-order as well as looking for funds for their Dreamcast controller via Kickstarter.

Featured on their website is the 2 in 1 controller designed for use on Mega Drive/Genesis and Saturn platforms named the BrawlerGen. Featuring six face buttons and an analog control stick supporting all platforms, a ‘Mode’ button for supported Mega Drive and Genesis games and two shoulder buttons for Saturn. The two handed design mimics the ergonomic form seen in modern controllers while supporting features necessary for all platforms. Bypassing crowdfunding, the controller is available with an MSRP of $39.99 for pre-order on their website with a launch date set for the 10th of June this year.

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SEGA Dreamcast turns 20 years old in Japan, what are your favorite Japanese Dreamcast games?

The SEGA Dreamcast is one of my favorite consoles released, while we got the console in North America with the iconic release day of September 9th, 1999; over in Japan they got the Dreamcast almost a year earlier on November 27, 1998! While it isn’t the 27th quite yet in North America, it is in Japan where the anniversary takes place. This anniversary got me thinking about what I would consider my favorite Dreamcast Japanese only release and I think I narrowed it down…

My favorite Dreamcast import is Napple Tale: Arsia in Daydream, a fun little 2.5D platformer developed by Chime and published by SEGA only in Japan. The game was notable for trying to cultivate a ‘feminine sensibility’ by hiring a staff of mostly females which really gives the game a very unique feel to it. One of the bese aspects of the game is also the soundtrack which was composed by Yoko Kanno which featured a ton of great tracks.

But what I really want to know is what is your favorite SEGA Dreamcast import and why? Let me know in the comments below!