SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

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SEGA Retrospective: Turn the page, it’s Comix Zone Week!

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Welcome to Comix Zone week, where we will be giving you a whole week’s worth of Sketch Turner love. If you have a copy of this SEGA Genesis/Mega Drive classic, give it ago for nostalgia’s sake and stay tuned all week long for new content. This fabulous game was first made available in 1995 for the SEGA Genesis/Mega Drive. It was later ported to Windows PC, Game Boy Advance, Virtual Console, Xbox Live Arcade, and PSN. Its also been featured in both Sonic Mega Collection Plus and Sonic’s Ultimate Genesis Collection.

Check out our full overview of Comix Zone after after the break!

After Burner Week Article Compilation

We at SEGAbits love us some After Burner, so it shouldn’t surprise anyone that we’ve written about the franchise a few times before. Before we kick off our week of features, we’d like to point you towards the previous After Burner features we’ve written. Also, be sure to check out the video above to see AJ Rosa’s quick take on After Burner Complete for the 32x!

Reviews:

After Burner Climax Arcade Review

After Burner Climax Console Review

Tuesday Tunes:

Project DIVA blazes through the blue skies singing the After Burner theme

After Burner Theme, the Bayonetta Remix

 

SEGA Retrospective: Get Ready For After Burner Week, Fire!

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SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

SEGA Retrospective: Over the ‘hood, through the streets and right into your brain – It’s Jet Set Radio

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We’re transmitting our signal straight to you! Y’all got your antennas on?
Welcome to Jet Set Radio Week – a week long celebration of SEGA’s off-kilter cel shaded Dreamcast classic! Past SEGA Franchise Weeks focused on more than one game, but Jet Set Radio Week is going to be different. Rather than splitting our time between the Dreamcast original and its radically different Xbox sequel Jet Set Radio Future, we’re devoting the next seven days to simply Jet Set Radio. But don’t fret, Jet Set Radio Future will have its own week soon enough!

Like Sonic The Hedgehog on the Genesis, and NiGHTS on the Saturn, Jet Set Radio on the Dreamcast turned heads with amazing visuals, memorable music, and unique gameplay mechanics. Jet Set Radio (Jet Grind Radio in America) may not have taken off like SEGA had hoped, but it did do well enough to warrant the previously mentioned sequel and has since become a SEGA cult classic. After the break, let’s take a look back and how such a crazy concept for a game came to be.

SEGA Retrospective: Grab some trash can chicken – it’s Streets of Rage Week

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This website was once a happy, peaceful place… until today, when an awesome SEGA franchise took over. This memorable series soon had control of our featured articles and even the Swingin’ Report Show. Welcome 16-bit brothers and sisters to Streets of Rage week at SEGAbits!

As we reach the halfway point of SEGA Genesis Month, we wanted to shine the spotlight on SEGA’s popular side-scrolling beat ’em up series of games. Streets of Rage (Bare Knuckle in Japan) was a franchise that spanned most of the lifespan of the the Genesis/Mega Drive, and like Sonic the Hedgehog, Phantasy Star, and Golden Axe, the series came to be one of the console’s defining franchises. To celebrate these titles, we have a slew of features planned this week including an interview with Darren Wall, creator of the official book “SEGA Mega Drive/Genesis: Collected Works”, exclusive never before seen design documents from the development of the original game, a special podcast looking back on the franchise, part three of My Life with SEGA’s Streets of Rage retrospective (watch part 1 and part 2), and more!

So put on your favorite fingerless gloves, tie on a headband, and hit the streets with us as we fight our way through Streets of Rage Week! After the break, a SEGA Retro rundown of all the games the franchise has to offer, including rereleases and cancelled titles!

SEGA Retrospective: Sakura Taisen Week – Imperial Assault Force, Move Out!

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Konnichiwa! Kori-Maru here to welcome our readers to Sakura Taisen week.

In commemoration of Valentine’s Day we’ll be providing you with a full week of coverage for SEGA’s popular dating/strategy game. Since its release in Japan on the SEGA Saturn back in 1996, the franchise expanded with sequels, spinoffs, stage shows, animation, and even a motion picture. While Sakura Taisen was a smash hit in Japan, the franchise was never given much exposure in the west due to SEGA’s western branches not believing the series would find an audience.

Luckily, other companies disagreed, and Sakura Taisen’s anime and manga would reach western shores in the early 2000s thanks to companies like ADV films and Tokyopop. Thanks to NIS America, even Sakura Taisen’s latest game, Sakura Wars: So Long, My Love, was able to make reach western markets. Most recently, last year’s Project X Zone for the Nintendo 3DS saw a Western release and featured Sakura Taisen characters and locations.

To get you guys prepped for a week of Sakura Taisen, check below for an overview of the series!

SEGA Retrospective: It’s Ristar Week, c’mon!

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I’d like to welcome you to Ristar Week! This week we’ll be focusing on Ristar’s depressingly short run as a video game star, looking back on the character’s two games. Sonic Team’s star-faced hero never got his due back when he first came around. Debuting just a few months after the release of the 32X and just a few months before the US debut of the Saturn, Ristar came out at a time when the Genesis was no longer a console SEGA was interested in selling. As a result, Ristar was ignored and became a cult classic. This week, SEGAbits will be giving Ristar his long overdue respect.

  First, though, a little history lesson.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

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Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.

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