Round Table: SEGA’s worst decision during the 16-bit console wars

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Some people consider the 16-bit wars to be the golden age of gaming, but as much as we see the early 90’s with rose tinted glasses there where some serious mistakes made during the war (on both sides). This week we will discuss what we think SEGA’s worse decision during the 16-bit console wars was. Sit back and if you want to join in on the discussion, please do so in the comments.

Arc System Works’ Limited Edition Guilty Gear Xrd Pad Looks…Familiar

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Arc System Works announced a limited edition bundle for the Playstation 4 version of Guilty Gear Xrd. Priced at ¥10,778, the bundle includes a Vocal Collection CD, the above pictured controller, and another surprise to be announced at a later date. The controller actually works with both the PS4 and PS3 versions of Guilty Gear Xrd, but will only be sold with the limited edition of the Playstation 4 game.

The controller is noticeably similar to the Sega Genesis controller. It is compact, and features no control sticks unlike the Dualshock 3 and 4 – only a D-Pad. There are six buttons on the right, which sort of fits since Guilty Gear traditionally features a five button system and having those five buttons adjacent to each other could be essential to some players. The overall shape of the Xrd Pad is strikingly similar to the Genesis controller as well.

You often hear of special arcade sticks for fighting games being designed and not pads, though some pads were made for the first iteration of Street Fighter 4. Nevertheless, it’s an unexpected move and the resemblance is uncanny. What do you think?

Credit goes to SegmentNext for the image and initial comparison.

SEGAbits Plays Episode #3: SEGA Genesis, SEGA CD, and 32X

In our latest episode of SEGAbits Plays, Barry walks George through an assortment of SEGA Genesis, SEGA CD and 32X games. Games featured include Castle of Illusion Starring Mickey Mouse and Tail Spin for the Genesis, Eternal Champions for the SEGA CD, and Motocross Championship and Zaxxon’s Motherbase 2000 for the 32X. Stay tuned for our next episode as we play through the best and the worst that the SEGA 32X has to offer!

This episode was recorded after we interviewed former SEGA of America President Tom Kalinske – a man who was influential in the success of the SEGA Genesis and Sonic the Hedgehog, as well as the release of SEGA’s 32X. Listen to the full interview here.

Round Table: Our Favorite SEGA 32X Games

roundtablefavroties The 32x might be an add-on with only under 40 games released for the short lived unit, but it wasn’t hard for most of the staff here to pick their favorite game. Even though the library was small there was quite a few good original titles and faithful arcade ports that make all us SEGA fans mouth’s drool. Some games really showed off what the 32x was capable of, others focused more on delivering great game over graphics. Check out the games we chose after the break and you can tell us in the comments what your favorite 32x game is.

25 years ago today, the SEGA Genesis ushered us into the next level of gaming

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While we’re in the midst of 32X Month here at SEGAbits, we’re momentarily removing the black plastic mushroom to pay tribute to the console that changed how SEGA was perceived in North America – the SEGA Genesis. While the Master System failed to make a dent in the US market, SEGA’s Genesis (known as the Mega Drive outside of North America) hit the scene with jaw dropping graphics and impressive stereo sound capabilities. In the early days before Sonic the Hedgehog, marketing highlighted all the things Genesis did that Nintendo did not – more eloquently phrased as “Genesis Does What Nintendon’t!”. Rather than focus on their stable of characters, early Genesis ads featured celebrities such as Michael Jackson, Pat Riley, Buster Douglas, and Joe Montana – all who appeared in their own Genesis games.

When SEGA of America leadership made the transition from Michael Katz to Tom Kalinske, emphasis returned to in-house characters with the establishment of Sonic the Hedgehog as the company mascot, relaunching the Genesis with a new campaign and video game star. From there the console wars heated up, and thanks to the efforts of SEGA employees, SEGA attained 65% of the market in North America for period of time, making Nintendo number two. If you’d like to hear the story of the console wars from the men and women themselves, we urge you to watch the Console Wars panel that we had the honor of attending and recording at this year’s San Diego Comic Con.

SEGA Tunes: 1, 2, 3, GO! Virtua Racing Deluxe’s Replay

This week on Tuesday Tunes we have a look at Virtua Racing Deluxe‘s song ‘Replay‘. Not only is this 32x port one of the best ports of the game to a console, it also has a pretty catchy soundtrack to boot.

Here we have an epic build up to a nearly nine minute song that is filled with nice dancing beats and epic saxophones that will put your ears’ in a 90’s nostalgia mood.

This is one of my favorite Virtua Racing tracks. Have you got a favorite of your own? Let us know in the comments!

Beggar Prince to be reprinted on SEGA Genesis/Mega Drive to celebrate game’s 20th anniversary

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Beggar Prince
 was a Chinese RPG that was only released in that region in 1996. In 2006 Super Fighter Team decided to translate the game to English and manufacture them on the SEGA Genesis/Mega Drive carts, touting that it was the first SEGA Genesis/Mega Drive made since 1998. They sold out and now the $40 dollar game has been highly sought after. This will be the fourth release of the game (counting the 1996 original) and 3rd reprint by Super Fighter Team.

From the team:

“The prodigal son has returned! Beggar Prince, our first commercial video game, will be put back into production in the form of a special twentieth anniversary edition. Originally released in Taiwan in 1996, this fabulous role-playing adventure game was first published in English by Super Fighter Team ten years later. Ever since the game sold out, countless fans have written in to request that we put it back into production. Well, here it comes! Don’t miss this chance to own one of the most stunning games ever produced for the Sega Genesis / Mega Drive!”

As a person that has the 3rd release of the game, the cart doesn’t use SEGA Genesis/Mega Drive screws and the feel of the box isn’t the same as an actual SEGA Genesis/Mega Drive box. It has a different feel. You can pre-order your copy here for $55. Game isn’t set to ship till sometime in 2016.

Unreleased SEGA Genesis/Mega Drive game ‘It Came from the Desert’ getting official release by Watermelon Games

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It Came from the Desert is a 1989 computer game by Cinemaware and later got ports, of them being on the SEGA Genesis/Mega Drive that was sadly cancelled before its release date in 1990. The SEGA 16-bit version was set to be different than the original by having custom power ups that where created by collecting machinery pieces, changing main protagonist who in the original was a scientist, now you are a teenage pest control worker named Buzz, and more.

Watermelon Games have announced that they will be working with the original developers Cineaware to bring an official limited release of ‘It Came From the Desert’. One of the main issues with the main game was that it was way too hard, Watermelon games said they will be tweaking the game to make it more enjoyable and will also be fixing a game crashing bug (reason it wasn’t officially released by EA).

You guys can check their product page here for more information.

Watch the full ‘Console Wars: Sega, Nintendo, and the Battle that Defined a Generation’ San Diego Comic Con panel


 
This past weekend, SEGAbits writers Ben, Shigs, and Nuckles hit San Diego Comic Con and SEGA’s game preview event located at the nearby Nerd HQ. While Comic Con isn’t as game centric as E3, there was quite a bit of SEGA goodness to be found. We were able to check out the latest preview builds of Alien: Isolation and Sonic Boom: Rise of Lyric, as well as interview Archie Comics on the upcoming Sonic Boom comic book series. But the main event had to have been Sunday’s Console Wars panel. The panel, which centered around the SEGA and Nintendo rivalry of the 90’s, featured special guests Tom Kalinske (Sega of America), Al Nilsen (Sega of America), Bill White (Nintendo of America), and Perrin Kaplan (Nintendo of America), as well as Console Wars author Blake J. Harris and Julian Rosenberg, producer of the upcoming Console Wars documentary.

Thanks to Blake, Nuckles and Shigs were given the VIP treatment and secured some awesome seats – allowing us to film the panel and Q&A session and meet the SEGA and Nintendo legends! Check out the full panel above, and make sure to pick up your copy of Console Wars if you haven’t already!

Want more Console Wars discussion? Check out our three part interview series with Tom Kalinske, Al Nilsen, and Blake J. Harris.

Round Table: Is Comix Zone too hard?

RoundTable[Above art by SavinArtem via DeviantArt]

Welcome to another installment of our Round Table series. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. It is just one of those games that takes dedication and patience. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments.

Let’s get this discussion started!

Comics to Cartridge: Comics that inspired Comix Zone

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[Sketch Turner drawn by RainDante]

It’s quite obvious that Comix Zone is a 16-bit video game tribute to the comic book medium. It takes several aspects from a variety of popular comics throughout history and uses them in its own way to create a unique world.  Here are some that I’ve noticed during play. Since the developers never talked about stories in comics that influenced them, some of these could only be coincidence.

Let’s have a look.

My Life with SEGA Season 3 begins with a pulpy SEGA Genesis classic – Comix Zone

My Life with SEGA is back, and in HD! That’s right, it’s retro gaming in high-definition.

In the season 3 premiere, I go back 18 years to re-experience a 16-bit piece of art, ripping through page after page of aliens and mutants in Comix Zone. Developed by Sega Technical Institute, this brawler from the mid 90’s was praised for it’s glorious presentation, but scolded for its late arrival and brief playthrough.

Now that Comix Zone is old enough to move out, how does it hold up today? Click it. Watch it. Love it. Damn! That sounds kinda’ dirty, doesn’t it? Oh well.

Like this video? Subscribe to the SEGAbits YouTube channel!

Altered Beast: Stage 1 Boss Aggar now in statue form

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Do you love Altered Beast? Nothing like punching strange ghouls and collecting power ups that make your shirt rip due to your outstanding muscle tone. Remember the first stage’s boss named Aggar? Now you can get an toy replica so he can sit on your desk.

“Welcome to your doom!”

The figure is available to pre-order through the Japanese website called: Geek Life. A bit pricey for 11,88o yen (aka $116.74 USD), but you can’t put a price on nostalgia sometimes. They even have a full print Altered Beast shirt to go with it