I want to talk about Sonic 1. Specifically, the term “Sonic 1”.
Following the release of Sonic the Hedgehog 2 in 1992, fans began to call the first game “Sonic 1”. The name is an easy way to differentiate the original 1991 game from Sonic the Hedgehog the comic series or the junior novel or OVA or 2006 game or 2020 movie or even the character himself. Fans have even given the Master System and Game Gear Sonic the Hedgehog the name “Sonic 8-bit” to make things less confusing.
SEGA of America’s Michael Lathan has passed away, as reported by SEGA-16’s twitter account. Michael started his gaming character at Rainbird Software where he would localize computer games for the American market, he would then move to Mediagenic where he was a producer for Ghostbusters IIand Tongue of the Fatman before the company went bankrupt in 1991.
“It was simply the most fun of any job I ever had. Everything just exploded, and for a young guy in the business it allowed me to do so much so fast. I entered the company as a producer, quickly moved up to run my own production group, and even became a VP before the age of 30, thanks to the unbelievable growth and talented people I worked with. It’s so hard to have all the right people in the right places, and when you do, you get hit companies and products. We were on movie sets, meeting with sport teams, going backstage at concerts – all kinds of exciting projects – and the development teams were still small and you really knew everyone you worked with unlike the mega development teams of today’s games.” – Michael Latham talks working at SEGA during the early 90s
As most SEGA fans know, these new studios pop up and promise big Kickstarter retro projects but most turn into nothing. The team seems to understand this and have at least put up a proof of concept demo, which you can download here.
If you are a big SEGA fan collector, there is some really great priced physical goods given out like the $55 dollar pledge with the physical game cartridge with manual and a bunch of cool digital goodies. Check it out before its gone since some of these rewards are limited (and moving fast).
Hey buddy, you like SEGA handheld consoles? Remember the SEGA Nomad? It was a small size SEGA Genesis/Mega Drive that you could take on the game. Yeah, like a Nintendo Switch but in the 90s. Recently SEGA has been celebrating the companies 60th Anniversary and they posted the following video above, a class room type setting going through the history of SEGA hardware. One of the pieces shown off for the first time? The SEGA Venus, which was a prototype that became the SEGA Nomad.
Its interesting to see the early designed console, it looks cool but the color scheme seems to be very different from anything ‘SEGA Genesis/Mega Drive’ related, which went with more ‘black’ slick style, this has a more bronze/grey look. Also seems that this version had more normal looking front facing buttons compared to the final model that hard buttons that sort of reminded me of the launch SEGA Saturn buttons (on the unit itself).
On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.
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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
If you guys have been keeping up with this blog, you’d know that we have covered the Console Wars: Sega, Nintendo and the Battle that Defined a Generation book when it came out back in 2014,was a book written by Blake J. Harris, who we had on our podcasts before. (We also had great podcasts with Console Wars stars Ex-SEGA America President Tom Kalinske and Ex-SEGA Director of Marketing Al Nilsen). Blake J. Harris talked about how he was working a documentary and it seems that documentary is coming to CBS All Access by September 23rd. Considered we have been waiting personally since 2014, waiting a few more weeks is easy.
This project is being produced by Seth Rogen and Evan Goldberg, which was gonna debut via the Southwest Film Festival but considering whats happening in the world, its going to debut on CBS All Access instead.
Check out the trailer above and watch it on September 23rd, I think having these retro gaming documentary is great for the industry.
We have been covering all the SEGA Technical Institute pitches that Sonic the Hedgehog 2 artist Craig Stitt has been posting over at the SEGA Retro Gaming group on Facebook. First he showed off his pitch for Sonic’s partner called Boomer, then he showed off Astropede and now he is showing off a pitch Craig Stitt did with programmer Dave Sanner back in SEGA’s 16-bit days. The game was set to be called ‘Spellcaster’ and was meant to be a two player combat game based around the use of magic. The gimmick would be that the game would have a musical component in that players had to press button combinations to cast a spell but each button would play a musical note.
The idea would be that players would have a easier time doing complicated button combinations if they were based around sound. According to Craig Stitt, the pitch was put together after Sonic Spinball was completed and was rejected, this is when Craig Stitt began working on his Astropede pitch. Check out some of the artwork Craig Stitt did for Spellcaster below:
We have been posting a lot about Sega Technical Insitute’s canceled projects including Boomer an unused Sonic 2 side kick, Astropede a canceled pitch 16-bit game and now we have Treasure Tails which was a cancelled pitch by Sega Technical Institute. While these screens is all we have, at first, it was said to be pitched by Bill Dunn but Craig Stitt has come out and said its not true.
Barry and George return to the world of Alex Kidd with the franchise’s 16-bit Mega Drive/Genesis debut Alex Kidd in the Enchanted Castle! On this episode we discuss the game’s crazy story, the return to the platforming roots of Miracle World and investigate whether the game was ACTUALLY a SEGA Genesis launch title or not. You’ll be SHOCKED by what we learned!
Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
The modding community for retro games is great and now we have a new project released by eskayelle which includes a final set of modes for the long modded ‘TMNT of Rage’ series. The game’s story has you playing an alternative universe where you have to take down Mr. X and the Syndicate as everyone’s favorite turtle brothers.
A throwback to the old 90’s arcade splash screens starts off your gaming experience.
A six sequence ending specific to this game, the first for any SoR2 hack out there, incorporates redesigned images from the classic TMNT II and III NES games. These images also put some artistic spins on the palettes / color schemes for a bit of extra fun.
Those bumbling buffoons, those moronic mutants, Rocksteady and Bebop, have now joined the Syndicate! Dumber than advertised, but stronger than ever, get ready to go toe to toe with them, Bebop making his first appearance in a Genesis / Mega Drive game.
An updated story in attract mode complements the new ending sequence.
A new title screen takes greater advantage of the Genesis / Mega Drive’s palette options.
Thanks to Yoni, gone are road apples in favor of a nice slice! Try not to smile the first time you hear Mikey calling out “Pizza Time!” as he grabs some grub.
With the additional Re-Shelled patch, play the game on a Terraonion MegaSD (or with any emulator that supports MD+ functionality) to enjoy that sweet soundtrack from eskayelle’s TMNT MD+ Remix. Grab that soundtrack here!
You can also check out the post by eskayelle here talking about what he changed and added.
The site GamingAlexandria has posted some assets from the unreleased SEGA Genesis/Mega Drive port of Breach. This whole project was compiled and preserved by David Ashley.
Thankfully if you wanted to try out the beta port of ‘Breach’ on your original hardware, you can download the rom and assets here. If you didn’t know Breach was the first installment of a trilogy of sci-fi strategy games developed by Omnitrend Software who are mainly known for their 1983 text adventure game ‘Universe’. Lots of people would describe Breach as a early version of X-Com. You can read more about this ports development via GamingAlexandria’s in-depth post. According to our sister site, SEGA Retro, the game was last seen again at Winter CES 1993.
On this SEGA Talk, George and Barry discuss the 1995 SEGA Genesis classic Vectorman! Enjoy this enhanced format where we now watch videos as well as give our usual analysis and development overview.
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Limited Run Games have officially announced on their Twitter account that the upcoming Streets of Rage 4 will have multiple physical editions coming our way! Starting this Friday, March 20th, at 10am ET fans will be able to pre-order Standard or Classic Editions of the game for PlayStation 4 and Nintendo Switch. Important to note: this is an EXTENDED PRE-ORDER WINDOW. The window is open from this coming Friday through to a week after the digital release. This means that fans will not be fighting over a limited run of stock, instead the run will be limited to what is being ordered. The Standard Edition will feature reversible cover art that gives the game a SEGA Genesis look. The Classic Edition will include the standard case, with reversible cover art, a SteelBook case (sized to PS4 or Switch, depending on your platform) as well as a custom clam shell Genesis case that fits your SteelBook and standard game case.
The SEGA Genesis/Mega Drive action classic The Revenge of Shinobi is the focus of this SEGA Talk episode. Barry and George discuss the game’s development, the difficulty, the various revisions and the impact the game made on the Shinobi series as a whole. While not available on the SEGA Genesis Mini, the game was included on the Japanese and Asian models and is available in the west via the SEGA Genesis Classics collection for PlayStation 4, Nintendo Switch, and Xbox One.
Note: Due to a setup error, George is speaking through his computer mic. Please forgive us for his audio quality.
Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!