Shinji Mikami agrees: Aladdin on the Genesis is better than SNES

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When I was a kid there was much debate between my friends on which version of Aladdin was better, the SEGA Genesis/Mega Drive version by SEGA or the SNES version by Capcom. Its hard to pick, considering I was gifted the SNES one as a child while my cousin got it on the SEGA Genesis. I have played it growing up on both consoles and I will state that the SEGA Genesis version is superior. What about Shinji Mikami  (Resident Evil, Vanquish), he worked on the game, does he agree? I guess so.

“If I didn’t actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version’s better. The Genesis version had a sword, actually. I wanted to have a sword.” – Shinji Mikami tells Polygon

So, what about you SEGA gamers? Which one is your favorite version of Aladdin?

Help kickstart SEGA Mega Drive/Genesis: Collected Works

2013 appears to be the year of SEGA Kickstarter campaigns. We’ve had Not Enough Rings, Redux: Dark Matters, and now we have SEGA Mega Drive/Genesis: Collected Works. Darren Wall, the UK man behind the campaign, is attempting to create what he describes as the “definitive volume” of the SEGA Mega Drive. The end product will be a book, officially licensed by SEGA, containing “an unparalleled treasury of production artwork, interviews, development sketches and hardware manufacturing plans”. The project also promises:

It will also include over 20 exclusive interviews with original SEGA team members – many of whom have never been interviewed before – a foreword by industry legend Dave Perry and an insightful 10,000-word piece by Keith Stuart (Games Editor for the Guardian and regular contributor to Edge) on the machine that changed the landscape of gaming forever.

The book will showcase a wealth of SEGA’s 16-bit titles, from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, The Super Shinobi/Revenge of Shinobi and Golden Axe through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack.

Darren Wall shouldn’t have any problem with meeting his £30,000 goal, as at the time of writing this there is 27 days remaining and he is only £10 away from completion. Head on over to the campaign page and show your support! We’ll keep you updated on the project as it progresses.

SEGA Retro Spotlight: Happy 25th anniversary to the SEGA Mega Drive

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Twenty-five years ago today, SEGA released what was arguably their most beloved and popular console: the SEGA Mega Drive.

Since April 1st of this year, SEGAbits has been teamed with Sonic Retro, the internet’s best resource for all things Sonic the Hedgehog. But the folks at Sonic Retro didn’t want to limit themselves to just Sonic, and so the SEGA Retro wiki was born. SEGA Retro covers anything and everything SEGA, from hardware to games to arcade titles. Despite being less than four years old, the wiki has amassed nearly seven thousand articles and continues to grow. The SEGA Retro wiki has been just a click away from SEGAbits, by selecting “Info” from our navigation bar, but we wanted to go one step further and highlight the many excellent wiki entries in a new SEGAbits feature entitled “SEGA Retro Spotlight”.

Given the significance today has for SEGA history, we’re going to highlight SEGA Retro’s entry on the SEGA Mega Drive.

Mac Senour talks about how SEGA almost passed on Gunstar Heroes

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Imagine now if SEGA never published Gunstar Heroes, the first game by then brand new studio Treasure Co? That was almost the case according to a brand new interview with Mac Senour over at SEGA-16.

“12 people looked at it and passed before it got to me. If I didn’t pick it up, he was going to be rejected. I played it for five minutes, maybe less, and threw the controller on the floor and said “this is game of the year.” Every one in earshot laughed.” – Mac Senour

According to Marc, the only thing he asked the developers to change was a boss character that was basically Hitler. Those Japanese people, they love putting Hitler in all their media.

“I was the last guy; if I said no then it would have been canceled. They spoke no English, so I had to go through my contact at SOJ, Henry Geison. Henry and I became friends when I was developer tech support.” – Mac Senour

I know the gaming industry was way different back then, but I seriously don’t know how more than twelve people could pass on a classic like Gunstar Heroes?

Review: Castle of Illusion Starring Mickey Mouse (XBLA)

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Before Sonic the Hedgehog, there was Mickey Mouse. In November 1990, Castle of Illusion Starring Mickey Mouse released almost simultaneously in America, Europe, and Japan to the SEGA Genesis and Mega Drive consoles. At the time, the game was visually stunning, described in one video preview as “beautiful”, “brilliant” and continuing the tradition of Disney animation. On top of that, the platforming was brimming with inventive platforming elements accompanied by catchy, whimsical music. The game was great at the time, and replaying it in 2013 it is easy to see why it is deemed a platforming classic.

As far back as April of this year there were rumors that a remake was on the way, thanks to digital box art that had leaked. The idea of a Castle of Illusion remake really was an unexpected surprise. Sure the original is fantastic, but few fans were demanding a remake and even fewer fans ever expected SEGA to team with Disney to make it happen. But here we are, the summer is coming to an end, and we have a re-imagining of the SEGA classic. Was a remake really necessary, and does it maintain the magic that made the original so great?

Plants vs. Zombies running on the SEGA Genesis/Mega Drive

This weekend at the PAX Australia event, fans of the game ‘Plants vs. Zombies‘ got to see a weird version of their favorite PopCap tower defense game. The game running on the SEGA Genesis/Mega Drive.

Penny Arcade got a chance to play the game and posted the above video of it in action. Dave Cudrev from Retrospekt said he bought the game from the creator, who is a Russian coder. His hobby was rebuilding games and selling them on Ebay.

He purchased the game for $30 dollars, with no box or manual. Other games the coder has re-worked include Darkwing Duck and Chip ‘n Dale: Rescue Rangers for the Genesis/Mega Drive. I have to be honest, this would be a cool conversational piece of software to have.

SEGA Tunes: Power Drift’s Like the Wind

You know what’s more awesome then classic SEGA arcade music? Obscure SEGA arcade music! I’ve never played Power Drift, but its soundtrack is still pretty damn awesome. This is just the sort of incredibly catchy, upbeat tune that I would expect from a classic SEGA title. Hope you enjoy it!

Power Drift’s soundtrack was composed by Hiroshi Kawaguchi. He is one of the oldest SEGA composers still active and working within the company. You can find his website here.

SEGA Memories: SEGA debuts Sonic & Knuckles with a MTV special ‘Rock the Rock’

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Welcome to a new entry for our Monday Memories weekly (hopefully from now on) articles. This week we’ll be taking you all the way back to the year 1994, at the height of SEGA’s popularity. They had a great mascot that released three main games in his franchise, sold tons of SEGA Genesis/Mega Drives around the world, and had a new upcoming game: Sonic & Knuckles.

What better way to introduce the game to America than an MTV special entitled “Rock the Rock” on Alcatraz Island?

The Weekly Five: Genesis/Mega Drive classics that deserve the retro engine treatment

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Ever since SEGA announced the Sonic CD re-release running on the Retro Engine, I had a long list of retro titles that I wanted to see use the engine. Then after awhile SEGA stopped announcing titles for it, then out of the blue they announce Sonic 1 & 2 re-releases using the engine. As much as I love Sonic, there are plenty of SEGA Genesis/Mega Drive games that I would love to see running on the Retro Engine. Check out the five games I would want to get the Retro Engine treatment and what type of extras I would love to see for them.

Insert Coin Clothing making awesome SEGA Mega Drive and Dreamcast bags


Insert Coin Clothing, a UK gaming clothing company recently posted that they are working on SEGA Mega Drive and Dreamcast bags. That’s right, just in time for the school season and I want 3 of each. They look so awesome. The bigger bag is going to be the Mega Drive one coming in at 410 x 310 x 115mm. That is big enough for a laptop. The Dreamcast bag will clock in at 277 x 285 x 115mm. Big enough for a iPad.

Want to yell at them and tell them you want a SEGA Saturn bag? Go here.

My Life With SEGA reviews Shadow Squadron and Zaxxon’s Motherbase 2000 for 32X

Welcome to another week of My Life With SEGA, this week A.J. has two games to review for the 32x. Shadow Squadron and Zaxxon’s Motherbase 2000. Never heard of them? Well, press play and educate yourself.

“In this “classic” episode of My Life with SEGA, I show some love for SEGA’s most maligned add-on; the 32X. You’re not got getting just one lousy review, but two! Shadow Squadron and Zaxxon’s Motherbase 2000.”

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