SEGA Talk #151: SEGA Controllers (1983-1998)

On this SEGA TALK we go hands on with SEGA’s many controllers! We take a look at the base controller for each major console, pointing out the weirdest and most essential controllers and share our personal preference. Stick around until the end, because we will crown best SEGA controller of all time! On SEGA TALK!

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SEGA Talk #148: The Best SEGA Saturn 3D Games (1994-1998)

Prepare to be amazed as we unearth the hidden gems of the SEGA Saturn’s 3D library. From classic favorites to underrated masterpieces, we’re covering it all. Tune in to SEGA Talk for a wild ride through time.

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Retro-Bit Gaming shows off its upcoming SEGA Saturn Fight Stick

Retro-Bit Gaming has been releasing high-quality, officially licensed SEGA controllers for years. From Genesis to Dreamcast, they’ve had a strong lineup. However, they haven’t unveiled a major product like this until now.

Introducing Retro-Bit Gaming’s high-quality SEGA Saturn fight stick. Inspired by the Japanese SEGA Saturn Virtua Stick, this sleek controller features a black finish instead of the traditional white. For more images, check out Sega Saturn, Shiro!’s tweet after the jump. It has also come to my attention that the fighting stick is non-working and more of a pitch by Retro-Bit to SEGA, as its not ‘officially licensed’, well yet. I mean, we need one of these babies!

SEGA Talk #141: Virtua Cop (1994)

On this episode of SEGA Talk we get lock and loaded into the criminal underworld of Virtua City and break the case of SEGA’s 1994 revolutionary light gun shooter Viruta Cop, we look at its history, ports and legacy it left behind. ALL THIS AND MORE ON … SEGA TALK!

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240p Test Suite now available for Sega Saturn

This is for retro gamers who love to get very technical with their TVs and monitors. The well known 240p Test Suite, created as an open source software by Artemio Urbina, is available on all sorts of retro consoles, but until now, the Sega Saturn was not among them. A version of the Test Suite has now been ported to Saturn by SegaXtreme forum member hitomi2500 for this year’s Sega Saturn Homebrew Competition. However, the Saturn version is currently work-in-progress, so it may still have some issues that need to be worked out, but for now the port is available for you to mess around with on your Saturn.

Check in after the break to learn more about what 240p Test Suite is and to download it.

New secret level select codes discovered in the Saturn game Bug! after 28 years

Bet you didn’t know that the 1995 Sega Saturn game Bug! (1995) had level select codes in it. Well, actually people did know, but nobody knew there were actually two very different ones until now. On January 11th, 2024, 11 days ago, @memory_fallen revealed on Twitter (X) that they had discovered cheat codes in both the North American and Japanese versions of Bug! that had never been revealed before. There’s a bit of an interesting caveat to the new code in the North American version in particular as well. You can check in after the break to see what these new codes are.

Secret code for Clockwork Knight 2, unlocking the original Clockwork Knight, discovered after 28 years

Tell me, Sega Saturn fans: Do you own a North American copy of Clockwork Knight 2, but not the original Clockwork Knight? Well guess what? You actually do own a copy of the original Clockwork Knight after all.

It turns out the North American version of Clockwork Knight 2 contained a secret code all along that unlocks access to the game’s prequel, right off of the same game disc. For many years, this code was actually rumored to exist in old video game magazines, but until Christmas Eve, 2023, it was never actually confirmed to exist. Now we know for sure. It is indeed real, it works, and you can access it with a simple button combination from the title screen.

Check in after the break if you wanna see what this long rumored code is, then you can try it for yourself.

SEGA of America 1997 internal documents posted online, showing e-mails and revealing profit margins


Have you ever wanted to know what SEGA of America talked about privately about SEGA as a brand going into 1997? You know, the time period when SEGA was going against the PlayStation and Nintendo 64 in America? When they lost most of the market share they gained with the SEGA Genesis? You can now thanks to a 272-page leaked internal document posted over at SEGA Retro.

In this document you can see SEGA of America discussing stuff like manufacturing costs, how badly the Saturn was selling, retail profit margins, and a lot more. For example, retailers only made a measly 6% per SEGA Saturn sold, that means they made $15 dollars per console. Why would they push it? Another surprising piece of information is that in 1996 it only cost SEGA $232 to manufacture a Saturn console which is a lot lower than we all thought.

New Phøde ODE, supporting Dreamcast, Saturn, Sega CD, and more, launches pre-orders

Phøde ODE

If you’re looking for a device to play your digitized disc backups of your favorite Sega console classic games, then look no further than the Phøde, a brand new Optical Drive Emulator created by engineer Fixel. This single device supports almost every CD-Rom based game console from the 90’s, not just including the Sega CD (Models 1 and 2, Genesis CDX, and JVC X’Eye), Saturn (Both the 20 and 21-pin models), and the GD-Rom based Dreamcast (Models VA0, VA1, and VA2), but also various models of the Sony PlayStation and even the Philips CD-I, with more to be announced later. Fixel has just launched pre-orders for the Phøde in batches from their website. Batch 1 is still available, as of this writing, at $249.99 USD.

Check in after the break for extra info.

SEGA Talk #119: Shining Force III (1997)

SEGA Talk takes a journey into the last Shining Force game by the original developers, Shining Force III! Not just the first game, but also scenario 1, 2 and 3. We also discuss the fan translations, development and more!

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Red Moon Lost Days is an indie RPG/visual novel for the SEGA Saturn

In the days of old, the long long ago times of 2009, professionally pressed indie games for SEGA consoles were both a rarity and a luxury. There were, at most, two or three games a year for consoles like Master System, Genesis and even the Dreamcast. Nowadays it seems that a new indie game is releasing every few weeks with all the bells and whistles of an official release, including color manuals, pressed CDs and cartridge labels. But, through all that time, rarely (if ever) was the SEGA Saturn given attention. That is why the game Red Moon Lost Days caught my attention.

Sakura Wars 2 Receives Fan Translation for SEGA Saturn; Demo Available for Download

Translated by the same team behind the original Sakura Wars game for the SEGA Saturn, the sequel, Sakura Wars 2: Thous Shalt Not Die, will be receiving a fan translation for the SEGA Saturn. The project was worked on last summer for a year in a half. Not only that the game will be translated, the team has released the special edition demo of the game for everyone to try out.

Sakura Wars 2: Thou Shalt Not Die, is the sequel to the original game developed by Red Company and SEGA for the Sega Saturn and was released in Japan in April 1998 and ported to other systems, including the Dreamcast in September 2000. The game takes place one year after the first game following Ichiro Ogami and the all-female Flower Division of the Imperial Combat Revue as they fight against new supernatural entities in Tokyo as well as hostile political forces led by Keigo Kyogoku.

Not only Sakura Wars 2 is getting a fan translation, the third game in the series is also receiving one as well. It’s only a matter of time that all four main Sakura Wars games will be available to play.

Here is the link to the demo and screenshots to check out to below.

 

Lost Sega FMV game “The Sacred Pools” discovered; now available to download and try

An unreleased Segasoft game named “The Sacred Pools” has finally been found and dumped online for all to try. According to The Gaming Alexandria, who made and released this discovery, The Sacred Pools was developed as an “Erotic Thriller” sci-fi FMV (Full-Motion Video) game for Sega Saturn, PC, and PlayStation (I did not stutter, thank you). It was actually shown at E3 in 1996, where it was slammed by press, causing Segasoft to quietly shelve the game despite all the work that was already done on it. Now, in late 2022, the game was released online with help from former Sega of America employees Joe Cain (Game tester) and David Grey (Associate producer on The Sacred Pools). The latter had held onto several CD-Roms, each containing alpha builds of the game for Saturn, PlayStation, and PC, which were all thankfully preserved online with no trouble and now playable on some emulators and on real hardware.

See more of the brief history on this game after the break.

SEGA Talk #104: Sonic R (1997)

Can you feel the sunshine? Strap yourself in to your… uh… I mean grab the controller as you race as Sonic and his friends (and foes) in the SEGA Saturn and PC classic Sonic R! We talk about the history, the game, the tracks and of course the awesome soundtrack.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #97: Policenauts (1994)

We put on our space suits and ready our weapons as we dive into the Hideo Kojima cult classic Policenauts! We look at the influences that shaped the game, look at why the SEGA Saturn is the definitive version and… why do the lead characters look like the stars of Lethal Weapon?

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!