SEGA trademarks Flick of the Dead

SEGA has filed trademarks for Flick of the Dead. What could this possibly be? Well, first of all its going to be a House of the Dead spin-off, that much is for sure. If SEGA’s latest iOS title, Miku Flick, is any indication, its going to be a House of the Dead title on smartphones.

What do I want it to be? I wish it was a full console release game where you play zombie filled stages from various zombie movies from the past three or so decades. Come on, that’s cooler than a mobile game, right?

SEGA of America’s official statement regarding changes


There have been a ton of questions flying around, people asking what went wrong. There is quite a bit that sadly went wrong, who is to blame? Probably not the people that got fired, but that isn’t the issue right now. The issue is what SEGA is going to be like in the future. The community has had lots of rumors flowing around. Some are saying SEGA is shutting down SEGA America, which isn’t true.

Now there are questions like, who gave the order? If you guess SEGA-Sammy, you are correct. Check out SEGA of America’s official statement after the jump.

SEGA and Atlus’ parent holding company sign distribution deal


What does this big deal mean? Does it mean that Atlus will be publishing all those cool SEGA Japanese games West? Nope. Actually Atlus has inked up a deal for SEGA to distribute their games in Japan. Starting on April 2012, Atlus games will be hitting Japan under the true and blue SEGA logo.

It is already known that the deal will not effect digital titles and it is so far unclear of how this will affect Atlus’ publishing outside of Japan. The deal came because Atlus’ holding company, Index Holdings, has a constant decline in revenue and isn’t really able to support Atlus’ growth in its most important market. Should SEGA just buy out Atlus and call it a day or should this niche company stay where its at in the States?

 

Sonic 2 logo made out of 24,651 beads


If you guys didn’t know, I have an addiction to Reddit. Yesterday, Reddit user synbios16 posted his Sonic 2 logo (picture above), he made it out of 24,651 little beads. Just for scale he put one bead on the right and the Sonic 2 cartridge on the left. I have to say, that would look good hanging on any wall.

SEGA Sammy reports Q3 2012 earnings

On Friday, SEGA Sammy Holdings posted their 3rd quarter results for the fiscal year 2012. In it they gave out numbers for Sonic Generations, Mario & Sonic at the London Olympic Games 2012 and Hatsune Miku. Following the disaster that shaked Japan to its core, many Japanese business are recovering strongly but how did SEGA, in particular their consumer division, cope with the financial crisis in America and Europe? And did both their arcade operations and Sammy’s own business recover strongly from the disaster? Read on to find out.

VF5: Final Showdown Contest – Name Your Opponent

Sega is offering up a contest for people who’d like to have some input in the upcoming game “Virtua Fighter 5: Final Showdown”  for X-Box LIVE and PSN. In the contest, you’ll be able to put a new name on your favorite fighter and even come up with his catchphrases which will then be put into the single player mode. There will be many chances to win and you can do as many submissions as you like! Read on for more details.

London 2012 Fly-through Trailer

Check out the first trailer for the 2012 London Olympic Games! The trailer is a fly-through of the new Olympic stadium in London, recreated for people who are rubbish at sports to sit on the couch and pretend to be Olympians.

Worth noting we also see for the first time Sega Studios Australia’s new logo, pretty swish! Sega Studios Australia was previously known as The Creative Assembly Australia and developed some of the Total War games and expansions.

I hope they can find a way to innovate and make a good game out of the Olympics.

Sonic CD is out, it’s cheap and it’s really, really good!

SEGA have done something fantastic today, something you don’t see big publishers doing very often. They have chosen to reach out to the community and nabbed themselves Christian Whitehead aka ‘Taxman’ and his quite marvelous ‘Retro Engine’. It’s my understanding that Whitehead has been developing his ‘Retro Engine’ for quite some time now and gained a name for himself in the Sonic Community, and I can see why. His re-master release of Sonic CD for XBLA, PSN, iOS, Android, Windows Phone and of course PC is really, really good!

Unlike Backbone’s rather poor and often botched efforts at updating SEGA classics, Christian Whitehead’s ‘Retro Engine’ has given us Sonic CD locked at 60fps on every platform, both Euro/Japan and US sound tracks, new features, playable Tails, a choice of filters and modes, achievements and more… It really boasts the lot!

Hit the jump to find out why I think SEGA should snap up Whitehead and his engine!

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Yu Suzuki Interview – Toulouse Game Show 2011 (Must Watch!)

Yu Suzuki attended the Toulouse Game Show 2011 and here is an absolutely fantastic interview with Yu Suzuki from the event, possibly the best I’ve ever seen! Yu Suzuki is maybe the most iconic person to have ever worked at Sega, Suzuki is the man behind some of Segas most beloved classics such as OutRun, After Burner, Space Harrier, Hang-On, Daytona USA, Virtua Fighter and of course the ill-fated Shenmue saga.

In this interview by videoxoc.com Yu Suzuki answers some of the most important questions any Sega or Shenmue fan cold pose and they are met with some great replies from Suzuki.

Hit the jump for highlights:

SEGA teams up with Hollywood for ‘Singles’ project


SEGA has teamed up with Hakuhodo DY Holdings to launch a new project named ‘Stories’. The point of the project is to take Japanese content and team up with Hollywood writers, producers and directors to make TV or film programming.

The Japanese intellectual properties being looked at include games, books, anime, manga comics, toys, films and TV. The Stories producers will have access to the parent companies’ intellectual properties. So that means we might be able to see a Shinobi movie that is more brutal than Ninja Assassin. I wish .

They are already hard at work, trying to get rights to a title from Japanese Sci-fi author Yasutaka Tsutsui, who is known for  Paprika and The Girl Who Leapt Through Time. They are also looking into getting the rights for an (as of right now) unknown Japanese show.

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Sega of America “Re-Imagining a beloved IP” According to a Job Ad

Pleasedon’tbeSonic.Pleasedon’tbeSonic.Pleasedon’tbeSonic.Pleasedon’tbeSonic.

According to an ad for a new executive producer, it looks like one of Sega’s IP’s will be getting a reboot. With Iizuka’s confusing talks about “a new standard for Modern Sonic”, I worry that it may be our favorite blue Hedgehog again. Just when he’s making good ground and Modern Sonic’s finally finding his feet. We’ll probably know more in 2012 I’m sure. Until then, start biting those fingernails.

 

[Source: Gamerzines]

A Sonic Playground – Built in One Day

Over 200 volunteers from SEGA, KaBoom! and Youth Uprising built a playground in Oakland, CA in just one day.

What better way to celebrate Sonics 20th anniversary than to build a playground? I think this is such an awesome idea and further cements in my mind that Sega are one of the best videogame companies out there and in fact goes a long way to show videogames aren’t all bad like the media likes to make it seem! As strange as it may sound I think it can be easy to forget that videogames are just as much for kids as they are for us adults that never grew up.

Good on you Sega!

Project “HELL YEAH!” (ARKEDO + SEGA)


Today ARKEDO and Sega have announced a project together, the project is called Project “Hell Yeah!” and that’s about all we know about the game.

On THEIR BLOG they give away a little bit of information, the first morsel comes in the form of three pictures, the first is above the second two you will see when you hit the jump. One of them says ‘MONSTERS …Lots of them.’ the other asks if you have seen ‘this dead rabbit’.

If you’ve never heard of ARKEDO here is some info from Wikipedia:

Arkedo Studio is a French independent videogame developer, founded in 2006 by Camille Guermonprez and Aurélien Régard. The company released their first game, Nervous Brickdown for the Nintendo DS, in 2007. They followed that game with 2009’s Big Bang Mini—also for DS, and then later OMG: Our Manic Game for Windows Mobil. The company’s founding goal was to be “as small as possible”, while still creating “‘real’ games – in boxes, with a manual”. The company’s owners have sought to retain the rights to their intellectual properties; as of January 2010, they continue to hold them all.”

Hit the jump for the first blog post and two more pictures: