Crushing Disappointments: Shadow the Hedgehog

Let’s face it, SEGA can’t knock them all out of the park. No company can. Games have budgets and deadlines, and more often than not it’s more profitable to release a bad game and make some of your money back then cancel it and make none. SEGA is regrettably no stranger to bad games, especially in its awkward early years as a third party.

Among these bad games was a game that ultimately marked the decline of the company’s mascot, Sonic the Hedgehog, into a pit of mediocrity. A pit the character wouldn’t even begin to climb out of until the release of Sonic Colors last year. This game was Shadow the Hedgehog.

Full article after the break.

Shadow the Hedgehog was aimed at US market

Takashi Iizuka’s masterpiece Shadow the Hedghog wasn’t received too well by critics, mostly because the game, well sucked. But now he explains why the game was the way it was…

“After Sonic Adventure, we had two studios, in the US and Japan. The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise. That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them.”

I honestly assumed that Shadow the Hedgehog was just ‘Sonic Team’ trying to put out a product like Ratchet and Clank or Jak & Dexter. Too bad the concept wasn’t why the game was bashed…

[Source:ONM]