Sonic Colours new info

The Nintendo blog WiiNintendo had a ‘Behind closed doors’ interview with Takashi Iizuka at E3 and have spilled some of their rather interesting beans.

Some of the most interesting news being the length of the game, (20 hours), The writers are American and the game is roughly 50% 2D and 50% 3D.

Here is the jist of what they found out in their behind the scenes interview,

Wii Version

  • Follows Sonic Unleashed.
  • Gains color-associated powers (Wisps).
  • Sonic is the only playable character.
  • Eggman puts a theme park in space, which is where the game’s levels are located. It includes 7 planets, 1 satellite, and Eggman’s ship.
  • The writers are American.
  • Act 1 takes place in a tropical resort and starts off in 3D.
  • The game will have the same moveset as Unleashed.
  • The boost gage will be filled from Wisps, not rings.
  • To activate the purple powered Wisp, you will shake the Wii Remote.
  • There is a maximum of 99 rings you can collect at one time (noticed as Iizuka played).
  • You will unlock more Wisp powers as you progress.
  • The music is bright and colorful, unlike other 3D Sonic games, and closer to 2D Sonics.
  • Each color power allows you to reach other areas from previous levels, increasing the replayability.
  • The second stage in Act 1 is Sweet Mountain.
  • 20+ hours of gameplay.
  • 6+ Wisp color powers.
  • Tails and Eggman seen, but not playable.
  • Roughly 50/50 on 2D and 3D gameplay.

DS Version

  • Similar to Sonic Rush gameplay and style.
  • Some Wisp color powers overlap from Wii version, but not all; some are DS-exclusive.
  • Knuckles and Amy seen, but not playable.

Overall Info

  • Holiday 2010 release for both games.
  • When asked why the developers picked Wii and DS, they answered: “Sonic is most successful on Nintendo platforms, and it is better for the developers to focus on one console. That makes for a better game.”

Conduit 2 Official Boxart Revealed!

I considered making the headline different from the one on the SEGA Blog, but hey, it says what it is! The Conduit 2 boxart has been revealed! Big dude in a suit with a gun, I swear I’ve seen this somewhere before…

Well, the flames coming out of the floor is rather cool. Also, the subhead says the game’s best features right there. Works for me! What do you all think?

[source: our gaming overlords at the SEGA Blog]

Sonic Colours – Orange Wisp Rocket!

Today a new wisp power has been revealed, The Orange Wisp is a rocket powered wisp able to blast everyone’s favorite blue rat far into the air.

The press release will tell you everything you need to know.

LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., are excited to reveal the Color Power of the next Wisp in Sonic Colors. The Orange Wisp is ready to help Sonic put a stop to the diabolical plans of Dr. Eggman!

When Sonic absorbs the Orange Wisp’s Orange Rocket Color Power, he blasts into the air in an explosion of color, reaching unparalleled heights at staggering speed. Thanks to the Color Power of the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach, traveling through the air at a pace never before seen!

orange wisp screen

Each new Wisp discovered in Sonic Colors gives the player a brand new way to play this pure Sonic experience. Look out for more to be revealed soon!

Sonic Colors will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010 and the Orange Wisp will be available on both platforms.

Sonic Colors to support classic & Gamecube controller

If you go to the Nintendo of America product page in the Wii’s U.S. channel it will reveal that the game will support both classic controller and Gamecube controller, for those of you that hate motion.

This is great, if it turns out to be true. But Nintendo EU’s listing for Sonic & SEGA All-Stars Racing said it supported the Gamecube controller, which it did not. So who knows.

[Source: Sonic Stadium]

New Sonic Colors artwork & screens

A new batch of Sonic Colors screens and some artwork have made it to the net, here they are in all their colorful glory. Look at the above scree, it even says enjoy, so don’t whine. Just sit back and enjoy.

I have to admit, the more I see of this game, the more excited I get. I bet there is a million ways this game can fall flat, but so far so good. Hit the jump for more screens.

Yuji Naka is happy with new Sonic games

The guys from Destructoid have recently posted a interview with Yuji Naka, asking him what he thinks of Sonic’s current games and if he got to play them..

“Yes, I’ve played them a bit. I’m happy to see that Sonic is still growing after my departure. All the people that worked under me are still continuing the legacy of Sonic, and I’m glad to see that as well.

Realize that next year Sonic will be 20 years old. I look at it this way: 20 years of age is old enough to go out on your own, not relying on your father anymore. In that way, it’s good to take a step back and see what Sonic does from now.”

It is sad to see Yuji Naka not having any interest in doing a 20th anniversary game and ‘moving on’ from the franchise. What do you guys think?

Conduit 2 to ship with headset


SEGA and High Voltage seem to be going over the top for their upcoming FPS game on the Wii. They have promised chatting before matches and during matches. So everyone can chat, SEGA will be bundling a headset with the game.

Also new, the game will have a ‘perk’ system like Modern Warfare 2, they will also be able to patch the game, have 30 suit upgrades, and 15 confirmed multiplayer maps. The team is thinking about DLC and even hinted at vehicles being used for some game types.

Sounds like the game will be jammed pack.

[Source: GoNintendo]

SEGA aware we hate mine carts in Sonic games

So, we all seen the leaks that made rounds about the internet. You know, the Sonic 4 leaks? Well, SEGA is not happy with that (obviously) and said that it was early concepts.

“Yeah it’s a shame such an early concept was viewed upon when the reality is that the game we have today is very different from that. My job as brand manager is to communicate with the consumer, letting them know how we react to this feedback. We took it very seriously that our build had been stolen and took measures with first party to ensure that it doesn’t happen again, but more than anything we want to lay to rest fan concerns that the game isn’t polished or doesn’t have what it needs and I think a big part of that message was extending the development and making sure that fans feel like they’ve been hard because they have been.” – Ken Baloughs, Sonic 4 brand manager

I’m pretty sure that the leaks actually helped the game in the end of the day. Lets be honest, you think they would have told us about the mine cart level? SEGA was very secretive about the game, they would have most likely just released the game as was, mine carts and all. But after all the fans saw it, they complained. Now we have extended development times. Good? Bad?

[Source: Destructoid]

Conduit 2 to support voice chat with any player?


New information regarding Conduit 2 suggest that you won’t need to be in the same game with players on your ‘friends list’ to chat with them. Which is pretty good for a Wii game.

The article also says that you will be able to add players you played with to your “ally list”, this list can hold up to 96 players. Friend codes will be required to put friends on your ‘friends list’ but not ‘allies list’. Sort of move, if you ask me.

Since this information is not 100% confirmed, we will put this up as a rumor.

[Source: GoNintendo]

E3 2010: Tournament of Legends Hands-On

I got to get some solid hands on time with Tournament of Legends today, and to my surprise, I like what I saw. Tournament of Legends hasn’t exactly had the best advertising campaign behind it. The trailers we’ve seen have, at least in my opinion, made the game look like some mediocre budget title. But in ToL’s case, initial impressions can be deceiving.

Sonic Colours direct feed gameplay

More gameplay of Sonic Colours! This time someone playing that kind of understands how to play a Sonic game and it is direct feed too. Nice!

Not much else to say, looks good, sounds good and I’m enjoying those power ups! The drilling one is very cool and I can imagine some very cool ideas coming out of it. How about an under ground maze to dig though?

Another video, this time of the Cake zone after the jump:

Sonic Colours gameplay video!


And it looks really, really good!

Graphically, What I can tell from the off-screen video anyway, it looks fantastic for a Wii game. In fact it looks great period. It’s full of colour and detail… The unrealistic art direction looks like a world a blue hedgehog belongs in! (For once.)

But graphics and art direction aside the game looks fun! At the start I was a little worried, the 3D section could use work, it’s looking a bit sparse and linear but as soon as it went to 2.5D I was in my element. Colour me excited. (lol pun)

I also heard a rumour that Sonic doesn’t talk… Which would be a god send.

The Conduit 2 to have melee weapons; will utilize Wii Motion Plus


Alright, so I had a nice chat with Jeremiah Cauthorn, the weapons designer for the Conduit 2. I was asking him about how the Wii Motion Plus will be used. Apparently, aside from tracking your movements off screen, it’s also going to be used for melee weapons! He couldn’t give me an further details, but regardless, it looks like that’s going to be part of the Conduit 2 experience.

We will have a preview of the Conduit 2, as well a video interview with Cauthorn, up tomorrow.