New Conduit 2 trailer shows off international environments

Well clearly this guy’s been racking up the air miles….The new Conduit 2 trailer showcases many of the environments you’ll get to visit in SEGA/High Voltage Software’s upcoming Wii shooter. Locations range from the Bermuda Triangle (!) to Siberia, and from a city in the Amazon rainforest to the Southwest United States. And let’s not forget England and China.

I’m finding it hard to tell if all of these locations are from the single player campaign, or if we’re also getting a glimpse at the game’s multiplayer maps, since this trailer’s as frustratingly vague as the past few have been.

Conduit 2 releases exclusively for the Wii on April 19th in North America; Australian and European dates are the 21st and the 22nd, respectively.

[Source: IGN]

High Voltage says they can still push the Wii

High Voltage is best known for their game engine for the Wii called Quantum3. Quantum3 was billed to bring pixel shaders and other HD console effects to the weaker Nintendo Wii hardware.

The guys at the studio have been asked if they could still push the Wii further:

“Yes. It definitely can, but you need a lot of experience with the hardware. I would say that Conduit 2, in many ways, is not really achieving the system’s full potential. Every time we do a game on Wii, we find little advancements we can make with the hardware that we didn’t know we could do with the last game.” – High Voltage Art Director Matt Corso

Matt Corso of High Voltage stated that if they get a chance to make a 3rd Conduit game that it will push the Wii further. I hear a ton of talk about how the Wii can do so much, but do you believe there is a ton of horse power still left?

[Source: NowGamer]

New Conduit 2 Trailer Shows Off Multiplayer Modes

Today IGN has posted a trailer for Conduit 2, this one giving us a (somewhat surprisingly) brief look at the multiplayer modes, likely one of game’s bigger selling points. The trailer’s only about a minute long, but you can hit the break for some of what you can expect from the game’s multiplayer if you don’t want to watch it for yourself.

Actor Chris Evans to voice Captain America in game

Not surprising that Chris Evans, who got picked to play Captain America in the upcoming movie Captain America: The First Avenger, will be voicing the Captain in the video game based on the movie. Why isn’t it a surprise? Chris played Johnny Storm in the Fantastic 4 movies and voiced the video game character. Man is not scared of talking into a microphone for money.

So whether or not you are looking forward to the game, we posted a press release. Check it out after the jump.

Virtua Tennis 4 being developed by orginal team due to fan feedback


The guys over at Eurogamer have grabbed a pretty good interview with Mie Kumagai, producer for Virtua Tennis 4. One of the important questions asked was why AM3 took the franchise back to Japan, when Virtua Tennis 2009 was done by Sumo Digital.

“The reason why it was taken back to Japan with the original studio was looking at Virtua Tennis 3 and 2009 and listening to fan reaction and user feedback, we felt for 4 there needed to be a lot of major changes in the game.

With that in mind, if you’re going to add a lot of new elements, if you’re going to change something quite a lot, to some respect you have to scrap what’s already there. We felt it was a task best done by the original team who understood the game the most, who understood the main concepts and goals of the game the most, and had the most experience. We could constructively scrap parts where we would need to update and think about what could be changed, what could be updated.

At the end of 2009, we felt almost every element in the game was exhausted. So we needed to bring a lot of new things on board. That’s why it was taken back to the original team in Japan.”– Mie Kumagai, Virtua Tennis 4 producer

I love Sumo Digital, but I’m very excited that the original team is back and trying to deliver a fresh game in the series. There is just so much you can do with tennis, I guess we will see the changes when the game launches in the spring.

High Voltage: Conduit made profit, don’t need to sell a million


I know that The Conduit didn’t light up the charts like we all here thought it was going to do. But does that mean it was a failure? Nope, according to the team, if Conduit 2 sells the same number of copies as the first, it will be a success.

“That’s a misnomer in our industry. By and large people look at it and they say, if it’s not a million unit seller it’s a flop. That’s preposterous. If I make this bottle of Coke, and let’s say there’s 10 pence of materials here – coloured water, sugar and a glass bottle – if I sell this for a pound, I’ve just made money. Whatever the product is, if it costs you less to make than you end up making off the thing, you make profit. As long as the profit margin is strong enough, then you get enough of a return and you can make another. The biggest misconception of consumers of the industry is that million-unit benchmark. When you really look at the number of games a year that sell over a million units, it’s almost none of them. If that really were the minimum bar for a success, the game industry would be gone in under a year. There are thousands of games released that don’t sell a million units. There are like 10 games a year that sell over a million units. But if you can sell a few hundred thousand copies – 300, 400 thousand copies, which is in the range that we did – we made money off that. We did well. Although it was a considerable budget for a Wii title, it was not the kind of budget a Gears of War had. If we’d spent the Gears of War money, then we probably wouldn’t be having this discussion now. We’d be back working on something else. We’d always like to make money. Everyone would. But if we sold the exact same number of units as we sold with Conduit 1, we’d be high-fiving each other. But I think we’ll do better.” – High Voltage’s Eric Nofsinger

Good for the team, should be able to make its money back at at least.

[Source: GoNintendo]

Conduit 2: The first 30 minutes


If you already made up your mind that you are going to purchase Conduit 2, you probably won’t want to see the first 30 minutes of the game. But if you are on the fence about it, because you hated the AI and level design on the first one, this is for you.

Check it out, it might change your mind.

[Source: GoNintendo]

Conduit 2 gets delayed again


Conduit 2 was suppose to be a 2010 title, was pushed to February 2011, then to March, and now there has been another delay! SEGA has posted the release date for April 19th.

Will it come out in April? Who knows now,  fans have been waiting for a long time and I hope it’s worth all the delays, unlike Alpha Protocol who shipped out buggy.

[Source: OnPause]

Sonic Colors soundtrack comes West

The Sonic Colors soundtrack, titled Vivid Sound x Hybrid Colors, is heading to both North America and Europe. If you’re expecting a sexy CD package, though, I’m here to give you bad news: this is coming here digitally.
For North America, you can already buy the album via iTunes. Europe and Japan should have them up shortly. The soundtrack will feature all 82 tracks from the game, spanning 3 discs. You can buy each disc separate, since they will be labeled ‘Vol.1 through Vol. 3’.

Price? Per track: $1.29 / £0.99, Per Disc: $9.99 / £7.99. So about $30 dollars for the full soundtrack.

[Source: SEGA]

Yuji Naka’s new game might come west as ‘Rodea the Sky Soldier’

Yuji Naka’s latest adventure game with Prope has been announced in Japan, it is called Tenkuu no Kishi Rodea. But that name is not very good for a western port, not at all. So the publisher, Kadokawa Games copyrighted the name ‘Rodea the Sky Soldier’ in America.

The odd thing is Kadokawa Games doesn’t have a US branch. This game might be brought over by another publisher, maybe NIS America or XSeed.

Have some screens and art that the publisher released in their latest press conference in Japan.

[Source: Siliconera]

Yuji Naka’s action game called Tenkuu no Kishi Rodea

Yuji Naka has teased this action game before, and now in the latest issue of Famitsu he goes into detail about his latest creation. The game will be called Tenkuu no Kishi Rodea, and like we already know, it will be sky based. The story will be written by Takumi Miyajima (Tales of Symphonia/Tales of the Abyss).

The game will let you take to the skies and shoot enemies, and it’s also said to feature ‘non flying levels’. Even though Yuji Naka originally teased this as his ‘HD action game’ it is actually heading to the Wii/3DS. So another Nintendo exclusive.

Enjoy the scans! Game is being published by Kadokawa Games, not SEGA. Just to let you guys know.

SEGA in the Media: Inbetweeners play Virtua Tennis


In the 3rd series (5th episode) of the Inbetweeners, Will gets a Wii. What Tennis game does he try out on it? Hint: Not Grand Slam Tennis or Wii Sports whatever. Its Virtua Tennis 2009.

In the show Simon is too scared to stay home alone, since his mom is going away for the weekend with an old college buddy she re-kindled with via Facebook. So he decides to ask Neil, the dim-witted friend, to stay over.


“As long as I bring my PS3 so we don’t have to play those shit Wii games” –
Neil

Oh, great they had to bash the game. You can’t have a SEGA game on a show without being called shit afterwords. Curse you!  E4 airs the show in Europe, America gets it on BBC America. As for the rest of the world, check here!

Conduit 2 – New Trailer

Here is a new trailer for Conduit 2, the sequel to High Voltage’s 2009 first person shooter, The Conduit. Just like the original game Conduit 2 is a Wii exclusive.

Watching this trailer the game is giving me a very ‘Halo’ vibe, although I can’t help but be distracted by the sheer amount of jaggies. Will it be a good game or not? It’s hard to tell at this point.

Conduit 2 will release in February 2011.

Nintendo Power sheds more info on Thor video game

Specifically the Wii version, who they confirmed will be developed by Red Fly (Mushroom Men developers). The game will have a unique story and gameplay on the Wii, also being said is that the game will be more about Thor’s hammer (Mjöllnir)  than Thor himself.

“In fact, it’s almost more about the hammer than it is about Thor” – Chad Barron, Producer

You will be able to customize Thor’s hammer as you progress through the game, three of the powers you will get in the game are: Storm, Valor and Might. The development team has stated they played around with 10 different control schemes. In the end they decided that too much motion is tiring in action games, so buttons will do regular attacks and motion controls will be used for over the top moves.

The game will feature some of the biggest enemies from Thor’s history, one example enemy given was Surtur. You will be able to unlock Thor costumes by progressing in the game.

Good news, the DS version is being developed by WayForward (A Boy and his Blob and Shantae: Risky’s Revenge).

[Source: NintendoEverything]