Indie games coming to classic SEGA consoles in 2017

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Happy 2017 from SEGAbits! As everybody is coming back from the holiday season, we are beginning to look ahead to what we have in store for 2017. Our latest SEGA News Bits video ran through the official SEGA games releasing this year, and now we thought it would be helpful to share what games we can expect to see hitting classic SEGA consoles in 2017 from the indie game community. Thanks to SEGAbits Forums member Berto, we have a helpful topic which compiles all the upcoming SEGA indie games for 2017.

In addition to this list, Berto has also compiled a handy list which links to the respective crowdfunding campaigns, pre-orders and ROM/ISO download links. So what indie SEGA games are coming in 2017?

Big’s Big Fishing Adventure 3 Delayed Until Early 2017

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Big the Cat’s starring debut is going to be taking a bit longer to fish out. In an announcement released by Tails’ Channel, Big’s debut game has been delayed from it’s initial December release date.

For those not aware of the game, Big’s Big Fishing Adventure 3 re-tells the story of Sonic Adventure 2. This time from the perspective of that fat cat based on his numerous cameos in the game. Further details were released through the panel hosted at the 2016 Sonic & SEGA Fan Jam. You can catch up on the going’s on for Big’s big debut by watching the panel here, starting at 46:00. The game’s developed by members of the Sonic community in order to raise efforts for Child’s Play.

We at SEGAbits share involvement in the project and are just as passionate for Big the Cat as everyone else is working on it. You can expect to keep an eye on us or the other teams involved with the game’s development when the game finally releases in early 2017.

SEGA News Bits: What to expect from SEGA in 2017

On this episode of the SEGA News Bits we see a end to 2016 and get ready for another year full of SEGA games. Well, at least SEGA in 2017 will be having bigger titles than they had this year. We discuss all the games that SEGA have officially confirmed for 2017, discuss the SEGA games we are looking forward to and even throw some predictions for announcements that might be made by SEGA in 2017. So listen in and tell us what titles you are looking forward to, what are some predictions about SEGA in 2017 you have and what you wish was announced for next year in the comments below!

If you enjoy our SEGA News Bits segments and want to support us. Give us a sub, if you are already subscribed you can always like the video.

SEGA News Bits: Disappointing SEGA Games of 2016

On this SEGA News Bits episode we discuss our personal disappointing SEGA games of 2016. We already discussed the greatest, now its time to look at the worse that SEGA had to offer. We will have to be honest before you hit the play button on this video, it was hard for us to pick what our disappointing SEGA games of 2016. SEGA as a whole played it pretty safe in 2016. But what is your most disappointing SEGA games of 2016? Do you agree with us? Let us know in the comments below.

If you enjoy our SEGA News Bits segments and want to support us. Give us a sub, if you are already subscribed you can always like the video.

English PuyoPuyoTetris trophies discovered for PlayStation 4

Tetris-vs-Puyo-PuyoThe PSN, Xbox Live and Steam trophy/achievement tracking site exophase updated to include English PuyoPuyoTetris trophies, which is strange considering the game hasn’t been announced for a western release. PuyoPuyoTetris (ぷよぷよテトリス Puyopuyo Tetorisu) was a Sonic Team and SEGA developed puzzle game that first hit Nintendo 3DS, Wii U, PlayStation Vita, and PlayStation 3 in Japan way back in February 2014, then later in December it hit PlayStation 4 and Xbox One.

The English PuyoPuyoTetris trophies will include a total of 43 to unlock, which has a platinum if you complete all the trophies. Are they hard? It seems pretty typical like popping 10,000 Puyos, 100% the adventure mode and winning a certain number of matches in the game’s various modes. PuyoPuyoTetris was really well received in Japan, Famitsu gave the game a 9/9/9/8. It would seem that if SEGA of America wants to continue to bring high rated content from Japan over to localize, then PuyoPuyoTetris would be a no-brainer. Though, the site is missing PlayStation Vita trophies for the game, which seems to be a trend with most publishers (ignoring that system outside of Japan).

Check out the English PuyoPuyoTetris trophies here. 

Having English PuyoPuyoTetris trophies hitting a website doesn’t mean that its coming West. I guess right now we sit tight and see what SEGA has to say about all this. Maybe SEGA reached a agreement for a Western release with The Tetris Company, seems they love to go to court over the franchise.

[Via: Wario64 on Twitter]

SEGA News Bits: Favorite SEGA Games of 2016

As 2016 comes to a close, George and Barry name their favorite SEGA games of the year as well as their honorable mentions. While 2016 didn’t see many, if any, true big budget blockbuster titles from SEGA, there were still several great games to be found. Find out which games we liked, and in the comments below tell us YOUR favorite SEGA game of 2016!

If you enjoyed the video make sure to like it, share it and subscribe to our channel. We appreciate your support!

SEGA Retrospective: 20 years of Fighters Megamix

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Between the likes of Marvel vs Capcom, Super Smash Bros and NEO GEO Battle Coliseum, suffice to say that it is characteristic of the crossover fighting game sub-genre to not take yourself so seriously. Put any worries about canon to rest, don’t sweat character balance too much, and just have a good time. SEGA’s one and only foray into the world of crossover fighters dropped twenty years ago today, and if it’s not immediately obvious that they’ve let their hair down, it will be once you unlock Rent-A-Hero.

Fighters Megamix bills itself as a crossover between the Virtua Fighter and Fighting Vipers franchises, two series which mean considerably less to your average Joe today than they did back in 1996. I remember when Masahiro Sakurai unveiled the Akira and Jacky Mii costumes for Super Smash Bros for Wii U, Twitter blew up with questions along the lines of “what the hell is Virtua Fighter?” Nevertheless, Fighters Megamix has carved its way into the libraries of many fighting and retro game fans in recent years, largely due to its outrageous roster.

Admit it. You know about this game because of the car. I don’t judge you. It’s been twenty years.

SEGA and Atlus Japanese creators talk 2017 ambitions

SEGAATLUS2017CREATORSTALKSEGA and Atlus Japanese creators where a part of a series of interviews conducted by the Japanese website 4Gamer, in where they listed their favorite games of 2016 and what they thought 2017 held for them as creators. The SEGA and Atlus Japanese creators that were included in the interviews included:

  • Toshihiro Nagoshi (Yakuza series general director)
  • Masayoshi Yokoyama (Yakuza 6 chief producer)
  • Mizuki Hosoyamada (Puyo Puyo series general producer)
  • Shigeo Komori (First Production director at Atlus)
  • Kazuyuki Yamai (First Productiong director Atlus)

As a bonus, they even have Tetsuya Mizuguchi, who left SEGA over a decade ago but with the re-release of Rez Infinite it seems he can’t completely cut his ties with the company. If you didn’t know Rez Infinite is considered by many to be one of the best titles on PlayStation VR, so the game has gotten extra attention from mainstream media. Which of course is fantastic since he is a great creator.  You can read what games these SEGA and Atlus Japanese creators liked in 2016 and what they hope to accomplish next year, read it all after the jump.

[Source: Gematsu]

SEGA confirms Valkyria Chronicles series still alive

Valkyria-1If you guys didn’t know, Valkyria Revolution is the next game in the ‘Valkyria‘ series of titles, but what about the original Valkyria Chronicles SRPG games? Is the Valkyria Chronicles series still alive? In an interview with PlayStation Blog Japan, Valkyria Revolution director Takeshi Ozawa and Producer Youichi Shinmosato have confirmed that Valkyria Chronicles is still on-going.

If you didn’t know Valkyria Revolution is a side game, set in a totally different universe from the main Valkyria Chronicles. Ozawa compared it to Shin Megami Tensei and the Persona series where they share common theme and mechanics but the characters and story are very different. Could this mean that Valkyria Chronicles and Valkyria Revolution will be SEGA’s big RPG series going forward?

Ozawa also said he always thinks about how they will approach the next installment of Valkyria Chronicles, especially with all the power in current gen consoles. So what do you think? Is Valkyria Chronicles series still alive? Are you excited for Valkyria Revolution?

[Via: NicheGamer]

Koihime Enbu Version 2 released to arcades

The Sega-published arcade fighter Koihime Enbu just saw a significant version 2 upgrade.

This update brings a new support character named Zhang Liao, a training mode (that exists in the home ports already), 2 new colors for each character, and a load of balance tweaks and quality of life improvements to the 2014 fighting game.

Koihime Enbu is a fighting game based on Koihime Musou, a visual novel adaptation of the story of classical Chinese author Luo Guanzhong’s Romance of the Three Kingdoms. Instead of your typical KOEI strategy simulation game, the game offers a load of anime girls kicking ass.

No word yet on if these changes will see their way to the PC, PS3, or PS4 ports of the game. Anyone in the West wanting to try the game out has the perfect opportunity this week, as the Steam version of the game is currently on sale for 50% off. Our friends at M2 handled the fairly well-received PC port.

Review: Puyo Puyo Chronicles (3DS)

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25 years has past by for the Puyo Puyo series (27 if counting Madou Monogatari). Originally the series was conceived as a modest puzzle game in the same vain as Dr. Mario or Tetris on the MSX and Famicom Disk System, before making it big with the arcade games Puyo Puyo and Puyo Puyo Tsu. Even after the demise of Compile at the beginning of the new millennium, SEGA would still keep up the legacy of the franchise with the occasional new game and merchandising. Enough so that Puyo Puyo is considered one of SEGA’s “core” franchises in Japan.

Now that it’s the 25th anniversary of the Puyo Puyo series, naturally a new game would be released to compliment this milestone. However the new game in the series, Puyo Puyo Chronicles, takes a slightly different approach from the norm while at the same time trying to keep things familiar for long time fans. Is it a worthy milestone celebration chronicling the series strengths, or a sign that this chronicle should end?

Rumor: Miiverse hints at SEGA 3D Classics Collection 2

SEGA 3D Collection 2

SEGA 3D Archives 3: Final Stage, the third and final title in the SEGA 3D Archives trilogy, has recently been released in Japan on December 22nd. Naturally when a new game is released on a Nintendo console, it will gain a complimentary Miiverse community in order to distribute comments or images. But the most interesting aspect about the Miiverse community is the English page, which calls the game “SEGA 3D Classics Collection 2”.

If the name is to be believed, this would mean that SEGA is planning a global release for the 3rd game, similar to how they localized the 2nd game as SEGA 3D Classics Collection in North America and later Europe. This would also mean that the first title would be the only title that remains Japan exclusive. As for the bonus games Girl’s Garden and Champion Boxing that require the previous games to be unlocked, it’s unknown how that would be handled.

However, as of this writing, no official word from SEGA has been given.

Yakuza 6 ships over 500,000 units in Japan and Asia markets

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It looks like Kazuma Kiryu’s last outing as lead of the Yakuza series is set to be a successful release for SEGA. The publisher confirmed that the latest title in the series shipped over 500,000 units between the Japanese and Asian market. With Yakuza 6 performing tepidly in Japan, all eyes where on the Asian market to see if it could pick up the slack left by Japan. With Dengaki confirming shipment in the Japanese market is at least 360,000, Yakuza 6 has shipped a figure of 140,000 at least in the Asian territories. Though not quite as impressive as Yakuza: Kiwami 200,000 shipment in Asia it’s best to keep in mind that unlike the remake, Yakuza 6 is not a packin in Asia. Come back tomorrow as we see how week 2 for Yakuza 6 goes in Japan.

Atlus’ “Project Re Fantasy” first artwork and details revealed

Project-Re-Fantasy-01510A few days ago we told you that Atlus was working on a new fantasy based JRPG which would be developed by a new in-house team called Studio Zero and would be lead by in-house veteran designers. We now have more details on Atlus’ “Project Re Fantasy” which is the current title for the project. We do know that the game won’t be related to previous property and take place in a fantasy setting unlike their other Atlus games that take place in a modern world. Persona series producer and director Katsura Hasino, Persona artist Shigenori Soejima, and composer Shoji Meguro will all be working on the project.

Atlus’ “Project Re Fantasy” will have a live stream on December 23 at 20:00 JST (3am PST) and after that they will start large scale recruitment for the title. Seems that the project is still a ways off. Weekly Famitsu had an interview with Atlus’ company director and Studio Zero creative producer which you can read a translated version after the jump.

Below are scans of Atlus’ “Project Re Fantasy” Weekly Famitsu coverage:

[Via: Gematsu & Persona Central]

SEGA Talk Podcast #06: NiGHTS into Dreams… (1996)

We have a very special episode of the SEGA Talk Podcast as we cover not only NiGHTS into Dreams… but also Christmas NiGHTS. We have a interesting discussion on the development of NiGHTS into Dreams…, how it shifted Sonic Team into creating a new mascot, the game’s iconic soundtrack, and even speak about our thoughts on the game play. Make sure to stay on to hear us talk about Christmas NiGHTS during the end of the podcast to get some holiday cheers. Get your eggnog, turn up your speakers and let’s talk about NiGHTS into Dreams…  (and Christmas NiGHTS)

[iTunesStitcher – Play Music – RSSDownload]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!