At the Tokyo Game Show, Edge had a chance to interview Yakuza creator Toshihiro Nagoshi. They talked about everything from the upcoming Yakuza Ishin’s size to smart phone development! Please go over to Edge to check out the full interview, though we’ll be telling you about the more news worthy quotes here.
When asked about the size of Ishin, Nagoshi compared it favorably to Kenzan, saying:
“It will be a bit smaller than our recent games, but a lot bigger than the Kyoto in Kenzan. Also, the map itself might not seem large but there will be a lot of rooms inside the buildings that you can enter, so the total will still be many times bigger.”
Earlier this year, we reported that SEGA would be teaming up with Japanese light novel publisher Dengeki Bunko on several projects in celebration of the novel publisher’s 20th anniversary. This celebration was kicked off with the announcement of the “SEGA Hard Girls” novel series earlier this year. Today, the next collaboration between the two companies has been announced: Dengeki Bunko Fight Climax.
DBFC will be a 2D fighting game that crosses over DB’s most popular characters, along with some of SEGA’s cast. At the moment, the only characters confirmed for the game are Asuna and Leafa from “Sword Art Online and Shana and Wilhelmina from “Shakugan no Shana”. No SEGA characters have been confirmed, though Valkyria Chronicles has been mentioned.
At the moment, a platform and release date for the game hasn’t been confirmed, but more details should be revealed when the game is shown again at the Dengeki Bunko Autumn Festival on October 6th.
We’ll be reaching out to SEGA regarding chances of localization, so stay tuned for that. Given the relative obscurity of many of Dengeki Bunko’s franchises, combined with the fact that these licenses are spread across several different licensors in America, it is unlikely this game will be heading west. It was this same issue that kept the Jump Superstars crossover series from heading west, despite it containing a variety of popular characters including Naruto and DBZ’s Goku. On the other hand, some of Dengeki Bunko’s franchises have found some popularity among America’s anime fans. The most popular among them, Sword Art Online, currently airs on Adult Swim’s Toonami block. So, if the rights can be sorted out, localization may not be completely out of the question. Just don’t hold your breath.
You can check out some footage for the game here. You can check out more screenshots below.
Some of you guys may have caught the rumor from TSSZ News that Phantasy Star Online 2 was unlikely to come west, citing an unnamed source. Curious, we at SEGAbits decided to try and get an answer straight from the source, so we e-mailed Kellie Parker over at SEGA and this was what she had to say:
Originally slated for an early 2013 launch, SEGA can officially confirm that PS02 has been delayed. We don’t have any specifics but will update everyone as soon as there are more details to share.
There’s nothing vague about this statement: PSO2 is still coming, but a date has not been decided. This is more or less just reiterating what SEGA already said months ago. For those who’ve been worried by reports from SEGA-Addicts and TSSZ indicating otherwise, this should put their minds at ease.
This wouldn’t be the first time SEGA went hush-hush on a delayed project. Both Rhythm Thief and Anarchy Reigns received the silent treatment in 2012 shortly after SEGA’s restructuring, leading many to believe the localization of both projects had been canceled, despite confirmation from employees within SEGA that both games were still coming. SEGA has also demonstrated that they have no issue simply telling fans a game isn’t coming, as they demonstrated earlier today when they confirmed NOVA wasn’t coming west.
If you were looking forward to playing Phantasy Star NOVA in English, you may be out of luck. The website SEGA-Addicts just reached out to Kellie Parker for a statement regarding PSN’s status in the West and this is what she had to say:
There are currently no plans to release Phantasy Star Nova in the Western market. Should this change, we will ensure the information is shared as soon as possible.
It’s disappointing to hear that SEGA currently has “no plans” to bring Nova west. The game will be the first Phantasy Star game since the Genesis titles to primarily focus on single player. Provided the game is as fun as it looks, it’s a real shame it might not be coming our way.
The news that SEGA had acquired Index Corp, and by extension Atlus, shook the gaming world yesterday and left many fans worried for the future of the developer. Atlus’ Head of Consumer Software has released an open letter to the customers to reassure them of Atlus’ future:
SEGA is teaming up with the Japanese animation studio Gonzo to bring us something incredible: a Bayonetta anime movie!
The movie will be getting a limited release in Japanese theatres on November 23rd. You can check out the site here.
It’s impossible to talk about the Dreamcast without eventually talking about Soul Calibur. Still arguably one of the best 3D fighting games ever made, the original Soul Calibur was absolutely groundbreaking in its day both in its spectacular next generation visuals and its supremely fluid and accessible game play. On top of all of this, the game had a presentation that was surprisingly grandiose for its time. While many of its contemporaries either tried to play themselves off as silly, over-the-top, or ridiculous, Soul Calibur presented itself with dignity. It was not just a fighter, it was “the stage of history!” You will not find a kick boxing kangaroos, bouncy boob physics, or gory fatalities here: only fighters battling their way toward their ultimate destiny.
This attitude is reflected in the game’s spectacular soundtrack. The game is filled to the brim with beautiful orchestrated themes meant to compliment the diverse characters and locations in the game. Back in its day, this soundtrack helped give the game a special epic quality that other fighters lacked. I confess, I do find the soundtrack to be a little dated by modern standards: these tracks were clearly produced on a budget with a limited orchestra, but that doesn’t mean they don’t still sound damn good. For your benefit, I’ve decided to feature the far superior “Soul Mix” version of the game’s epic theme song. You can check out the original track below.
In Samba de Amigo, every day is a dance party, with and endless parade of singing, shaking and Latin music. Few songs in the game embody the spirit of Samba’s visuals as well as Samba de Janeiro does. This is what a wild party sounds like and it’s always a joy to shake maracas to. This carefree party atmosphere also makes Samba de Amigo one of SEGA’s quintessential summer games.
Nothing screams summer fun like driving a Ferrari along the coast of some random tropical paradise, with a pretty girl at your side and rocking guitar music filling the air. Outrun 2, having all of these things, is pretty much SEGA’s definitive summer game. Splash Wave is one of my favorite tunes in the game because it perfectly matches the atmosphere Outrun 2. It starts out fast and frantic but quickly slows down with a lazier, more relaxing beat. As fast and frantic as Outrun 2’s game play can be, you are still a dude driving a Ferrari through some of the most picturesque scenery in gaming and Splash Wave aides that feeling beautifully by alternating between the exciting synth and the slower, lazier guitar.
I’ve always thought of SEGA as the video game company of the summer. Many of their most memorable games start off in bright and sunny tropical paradises with endless blue skies. Stuff like Daytona USA, After Burner, Out Run, NiGHTS into Dreams, Sonic the Hedgehog and Ristar invoke the spirit of summer like few other games do.
I’ll be featuring a few of “songs of the summer” over the next month or so. Hope you enjoy them! Figured I’d start with something I’ve wanted to put up for a little while: Knuckles Chaotix’s “Door into Summer”. It not only has an appropriate name, but also has a nice, memorable tune.