SEGA of America’s nineties advertisement strategy can be summarized thusly: come up with the most batshit insane thing you can and run with it. Anyone looking for proof need look no further than this…thing they produced to sell Comix Zone. I kind of get what they were going for, since old comic books often have over-the-top, melodramatic dialogue and bizarre storylines, but this is more like a crazy depiction of some weird cult than anything to do with super hero comics. Unless there was a weird cult in Comix Zone, since I’ve never been able to get much further than the second level.
Looking back though, does that really matter? I don’t think so! This is a fun, quirky little ad that encapsulate SEGA’s attitude more so then the game it’s advertising. It wouldn’t have sold me on Comix Zone back in the day, but it certainly makes me miss what video game advertisement used to be like. I’ll take this over a slick trailer filled with review scores any day.
As a little bonus, I thought I’d also include a print advertisement for Comix Zone, seen in comics and magazines. It’s a little blander, sure, but it also gets to the heart of what the game is a bit more. Check it out after the break!
Atlus’s latest digital title, Abyss Odyssey, is out today! The game is currently available on XBLA, PSN and PC. The game is essentially a mash up of Smash Bros and rogue-like RPGs. I played the game at E3 and rather enjoyed it. I wrote a preview which you can check out here. If you want more information on how the game plays, check out this video that explains the game in detail.
Are you by chance interested in Atlus’s upcoming game Abyss Odyssey? Neat! I took a look at it at E3 and enjoyed its cross between Smash Bros and rogue-like game play. You have no idea what Abyss Odyssey is or how it plays? Good news! Atlus has just released a new trailer that demonstrates and explains every facet of the game. Check it out in the video above.
A golden birthday only happens once and we at SEGAbits wanted to make sure there was some fanfare! That’s why we teamed up with Sonic Stadium and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.
At E3, we asked Hatsune Miku’s producer whether or not Project DIVA F 2nd would have english subtitles in an interview. Today, we have an answer! SEGA has just announced in the trailer above that Hatsune Miku’s next game will have English subtitles. You can finally understand what she’s saying…provided you can afford to tear your eyes away from the chaos on screen long enough to read anyway!
E3 is a great event filled to the brim with great games, but there can only be one game of the show. For me, that game is Bayonetta 2. I have been excited for Bayonetta 2 since that wonderful day in September when Nintendo had announced they had saved the game from its long-rumored cancellation. I’m happy to say that if the E3 demo is anything to go by, Bayonetta 2 is not only set to live up to the legacy of the original, it’s set to surpass it.
I’m not really all that experienced with the world of mobile gaming. Though I’ve played my share of Angry Birds and a handful of SEGA games, most of my portable gaming is done on proper handheld systems with buttons and analog sticks. Needless to say, I was a little out of my depth at the SEGA Network party, which was showcasing several upcoming mobile SEGA games to the press, including Super Monkey Ball Bounce.
Some games just have this irresistible charm about them. The moment you see it, you just know you want to play it and see if it lives up to just how awesome it looks. At E3, Atlus’s Citizens of Earth was one of those games. As a man who is interested in politics and is always open to some political satire, and the concept on display here is way too hilarious to ignore.
Until a week ago, I had never owned a Hatsune Miku game. Until two days ago I had never played one. What I’m trying to tell you is I am extremely new to this franchise, so I would like to ask you to please excuse some of my noobish glee as I acknowledge several years after everyone else that Hatsune Miku Project Diva F is a really fun rhythm game and I am glad to have finally played it, even if it took the prospect of an E3 write-up for me to finally play it.
After you’re done reading, get a second opinion from Jason Berry over at Sonic Stadium!
Sonic has been reinvented countless times over the years, to the point where the character has time and time again become unrecognizable in every way except his name, speed and trademark attitude. Sonic Boom: Rise of Lyric represents the latest of these reinventions and is one of the most radical re-imaginings since Sonic made the transition to 3D fifteen years ago. Nothing has been held as sacred here, with Sonic Boom effectively acting as a near complete teardown of what past games were.
For one, this game isn’t just about speed and platforming, but also features a variety of brawling-centric levels. Though very few speed areas were on display, the final game will apparently feature a mix of speed areas and brawling areas, rather than keeping them segregated from one another as they were in the demo. Since there were no real speed areas on display, this preview will be focusing mostly on the game’s combat areas.