Aliens: Colonial Marines Overhaul Mod Version 5 released

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Aliens: Colonial Marines might have released as a huge disappointing game with a ton of broken promises but that isn’t stopping fans from fixing the 2013 disaster piece of a game. The peeps over at Templar GFX Modding have now released the fifth version of their Aliens: Colonial Marines overhaul mod which aims to make the game a somewhat more playable video game.

According to the version five update changes the game will improve visuals on all levels. This includes things like permanent decals and improved Pixel Shader for graphics. The mod is also aiming at improving the AI on both human and xenos including the dodging and jumping. You can see all the changes below. I’m honestly sad that SEGA mishandled the Aliens license the way they did, seeing as how the game’s fans are passionate enough to fix the terrible game, even half a decade after release. The saddest part is, SEGA should have shut and fixed it themselves. Regardless, you can see the notes after the jump and download the latest mod right here.

[Via: DSOGaming]

Alien: Colonial Marines Overhaul Mod tries to fix the game

ACM_2016-03-25_18-08-54-942Alien: Colonial Marines was a big fat mistake, a game that should have never been released and earned SEGA (and developer Gearbox) lots of ill will from gamers due to the disaster that it was. From false promises in advertising to the game being rushed to store shelves to make a quick buck out of the license, Alien fans felt betrayed.

Well, if you still have the game on your Steam list, you might want to give TemplarGFX’s new Alien: Colonial Marines Overhaul mod a shot! The team went into the game to heavily re-balance it and make it fun to play. Want to see all the stuff they changed? Hit the jump or check out the moddb page to download.

SEGA says Gearbox just as involved with marketing Aliens: Colonial Marines

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Seems that the drama never stops for SEGA of America and Gearbox Software, continuing with details on a new court filing by SEGA on September 2nd. According to SEGA’s attorney that despite what Gearbox said about them not being responsible with marketing. SEGA disagreed and stated that they had equal part and would sometimes overstepped their boundaries. SEGA went as far to say that they were kept in the dark about certain promotional decisions.

One of these claims is that Gearbox co-founder Randy Pitchford wold go to events and state to the press that the demos where “actual gameplay” which of course is false.

SEGA has already admitted to wrong doing and will pay $1.25 million dollars, Gearbox was allowed to join in with SEGA if they would agree to pay a additional $750,000 in the settlement, but it seems they will continue to fight on. According to Gearbox they operated as a contractor and that SEGA had final word on the game and marketing.

SEGA agrees to pay $1.25M in Aliens: Colonial Marines suit, Gearbox will continue to fight

Aliens-CM1As you know there is a class-action suit that has been brought against both SEGA and Gearbox Software for falsely advertising Aliens: Colonial Marines by using  fake demos at trade shows such as E3. Gearbox recently filed a request to get dropped from the lawsuit.

SEGA submitted their settlement agreement for approval on Monday for the class action settlement agreement. We won’t find out till September 17th if the courts will approve it.

Want to know how SEGA’s $1.25 million will be split up if this is approved? Hit the jump.

Aliens: Colonial Marines gets a massive 4GB patch


SEGA & Gearbox Software have released a patch for the PC version of Aliens: Colonial Marines, the patch promises to improve textures, fix bugs, and much more. Personally I installed the game, did what I had to do for our review and uninstalled it. I don’t see myself playing through it again with a new patch. Sorry SEGA, you should have gotten it right the first time.

But if you want to try it, load up steam and enjoy downloading the patch. If you look at the YouTube video, it seems that the improvements are minimal.

Updated: SEGA employee takes to Reddit, says SEGA’s money funded the Borderlands franchise

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EDIT: Aki-at has corrected us, the employee on reddit worked at SEGA, not Gearbox. Though what he says sounds about the same as the Gearbox employee that took to Reddit a few days ago. 

We had a post a few days ago about a Gearbox Worker spilling his guts on the development of Aliens: Colonial Marines. Now we have another one and this time, he is verified. Meaning he sent proper verification that he works at Gearbox Software to the moderators. So what did he say that was interesting?

“Gearbox didnt care about the game, they spent the money from acm on the borderlands games. Look at the release of borderlands and when aliens was anounced, they had the other companies like timegate do the work. When they got the game back timegate had done a terrible job. When it came into sega it was shit basicaly. Gearbox only cared about fixing ‘progression blockers’ (things that stop a player from getting through a level) or crashes” – soetester

The first and easiest is that all that money SEGA pumped through them was actually used to develop Borderlands. Do I see a lawsuit coming? Well, I think something happen since if you go to the Reddit page, his account was deleted. No worries, screenshot of his answers after the break.

Aliens: Colonial Marines mods add DirectX 10 lighting effects, sharper texture filtering and much more

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The PC community is great, always striving to make their games look better even if the developers are incompetent.  Right now there are two mod packs that are making this game look ‘less crap’ than it did before. The first one is the DirectX 10 mod packs that add some better lighting effects and soften those shadows. The SweetFX mod gives you a sharper texture filter, deeper color saturation and stronger shadows.

Sadly, the game will still suck. But at least it will be prettier to look at it sucking now.

 

Gearbox developer takes to Reddit to shed light on Aliens: Colonial Marines let down

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The developer on Reddit basically confirms that Gearbox didn’t have too much to do with Aliens: Colonial Marines due to the fact that the developer was doing Borderlands 2. They basically got TimeGate to do most of the single player campaign due to this. In my opinion, Gearbox and SEGA should never work again. This game was in the works for 6 years and Gearbox couldn’t give less of a shit about it, it seems. Pecan = code name for Aliens: Colonial Marines.

“Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan’s Beta deadline got closer and closer. In April or May (can’t remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn’t an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn’t cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn’t because GBX didn’t care, mind you. At a certain point, they couldn’t risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.”

You can read more over at Reddit, even ask the guy some of your questions.

Ex-Gearbox employee says game was outsourced, SEGA denies (sort of)

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Well, seems that Aliens: Colonial Marines isn’t being as well received as we would have hoped and now everyone is pointing fingers. First comes a statement made by a ex-Gearbox employee, stating that Gearbox didn’t really develop most of the title and that the game was outsourced. The anonymous employee who goes by the forum handle “mugwurt” posted:

“Hate to say it, but I wouldn’t get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn’t even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past.” – Link to response 

When asked about this, SEGA’s Senior Producer Matthew J. Powers had this to say:

Gearbox wants to do an Aliens: Colonial Marines sequel


Even though we are still playing the wait game on Aliens: Colonial Marines, that isn’t stopping the fine folks over at Gearbox Software to talk about a potential sequel.

“We’re imagining things – there’s a distinct possibility. We are making the game in such a way that could support certain possibilities, but nothing is certain so we have to leave lots of ground. I think when people finish playing the game, they’ll definitely want more. We’re not just tagging off the end of the game and saying, ‘That’s the end of the Aliens chronology for this sort of thing’. We want to continue it…” – senior producer Brian Burleson

I’m sure SEGA will play the wait game and see how the first game turns out first. Since you know, its been in development forever.

E3 2012: Aliens: Colonial Marines interview with Design Director John Mulkey


Recently, SEGA of America announced big changes in the way they publish their games. From now on, they will only publish what they feel are AAA titles. Sega then, must be really happy with Gearbox’s upcoming release of Aliens: Colonial Marines as it has been given a big push as of late. Despite several delays, the game seems to be coming together nicely. Yesterday, we got to talk with design director John Mulkey about the upcoming game based on the blockbuster franchise.

Aliens: Colonial Marines on Wii U “has much more to offer”

Seems that Gearbox Software CEO Randy Pitchford is going to pimp the Wii U version of their long awaited shooter Aliens: Colonial Marines. Pitchford told Vox Games that the Alien shooter will take advantage of the system’s ‘innovative’ tablet controller.

“The Wii U version has so much more to offer. No other platform can do what the Wii U can do. If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities. There are some opportunities that are just not possible on any platform that does not have that device. I don’t want to give spoilers away on some of the things we are thinking of or thing we have actually implemented already, but there are a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform,”  – Randy Pitchford, CEO of Gearbox Studios

What do I think about this? I think it is a bit of nonsense. Don’t get me wrong, the Wii U might be a good system, but selling me the same game from the Playstation 3/Xbox 360/PC on a Nintendo console with a new ‘second screen’ on my hands isn’t innovative. How is this better for me? Not only that, the game is coming this autumn to PC, Playstation 3 and Xbox 360. The Wii U version is set to come out sometime ‘by the end of the year.

Aliens: Colonial Marines still in the works says Gearbox


Aliens: Colonial Marines has been said to be alive by Gearbox president Randy Pitchfork, who already confirmed back in February that the game was back in development. But after it missed E3 and when they announced that they where doing Duke Nukem: Forever at PAX, I just assumed the project was dead. Not so it seems.

“Earlier this week, I was down in San Francisco and I had lunch with the head of Sega of America and he is committed to this. And we’re going to make this awesome. I know it’s been awhile since the announcement first happened that we’re in for Aliens. I promise you it will not take as long as Duke Nukem Forever. We’re not going to let this dream die, it’s going to happen.”

I hope that Gearbox does not stretch itself too much. They talked about a new Brothers in Arms, new Borderlands game and a unannounced game. Quality over quantity.

[Source: Joystiq]
[Thanks: Revenge of JM]