Sonic the Hedgehog 4 Episodes I & II hitting Xbox One backwards compatibility today

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Larry Hryb aka Major Nelson of Microsoft announced via Twitter that Sonic the Hedgehog 4 Episode ISonic the Hedgehog 4 Episode II would be hitting Xbox One Backward Compatibility today, meaning you can play the Xbox 360 games on your Xbox One. The recent additions means that Xbox One owners can now play the original Sonic SEGA Genesis/Mega Drive games as well as Sonic CD and the Sonic 4 duology on their Xbox One… as they truly imagined it! For as much flack as the Sonic 4 games get, they’re worth checking out – especially Episode II and Episode Metal.

Then again, with Sonic’s anniversary party tomorrow, we just may see a game announcement that is so amazing it wipes Sonic 4 from our memories (let’s hope!).

SEGA News Bits: Sonic the Hedgehog turns 25 years old

Sonic the Hedgehog’s 25th anniversary officially kicked off on June 23rd, which was of course the release date of the eponymous game that started it all. In this SEGA News Bits, George and Barry look back on 25 years of Sonic by spin dashing through all the main series Sonic Team developed console games. There are quite a few to get through, so consider this more of a SEGA News Smörgåsbord. Why are you still reading this? Click play and enjoy!

What are your favorite Sonic games? Let us know the comments below and like always thanks for watching! If you like our SEGA News Bits videos, make sure to subscribe to us on our YouTube channel.

Multiplayer Showcase looks at Sonic & SEGA All-Stars Racing

Multiplayer Showcase is the review show where you get to see me and some friends of mine play multiplayer games that have been long forgotten and give it a proper analysis by sharing our opinions on the game in a roundtable discussion to see how things have held up for gaming’s past brightest stars and lowest points.

This episode compares the boxing gloves to the green shells with the Mario Kart-inspired Sonic & SEGA All-Stars Racing. I never got to play this game much with friends locally. I’ve certainly played it online some time ago, but as you might recall, there are limitations added when playing online, so playing with a group of people with everything unlocked lets everyone dig in for some four player action coupled with SEGA nostalgia.

Jet Set Radio HD available on Xbox One via backward compatibility

JetSetRadioHDXboneJet Set Radio is the newest game to join the Xbox One family thanks to Microsoft’s 360 backwards compatibility. The game was released back in 2012 on the Xbox 360 and if you bought it you can now play it on your shiny new Xbox One.

Its nice that Jet Set Radio is technically available on a new platform, makes me hope that maybe SEGA hasn’t given up on the brand. I know fans haven’t, since Jet Set Radio Future HD re-release is hot in demand on social media sites. Maybe Microsoft will start backwards compatibility program with original Xbox titles? I wish!

The History of Sega Japan R&D, Part 4: The Current Sega

A NEW STRUCTURE, A NEW SEGA

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right). These men have been responsible for risque games such as Segagaga, Jet Set Radio and also Sega Saturn and Dreamcast marketing in Japan. With these man, the unique corporate culuture of Sega would continue.

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right).

In 2005, Sega was back in the black in all areas for the first time in a long time. The Sega Sammy structure was completed, and the next generation home consoles were ahead. Like in the formation of twelve new R&D studios in 1998, executive management had a reset. Long time executives Hideki Sato and Hisashi Suzuki retired from Sega, after their thirty – or even in Suzuki’s case – forty years of service.

Masano Maeda & Naoya Tsurumi
Masano Maeda & Naoya Tsurumi

As mentioned in Part 3, Hisao Oguchi would atain the highest executive position which he held until 2008 where he received even wider responsibilities as Chief Creative Officer of Sega Sammy.

Then there is Masano Maeda, who joined in 1991. Madea was responsible for building a new Western management team that made crucial partnerships and buyouts of Western companies, like Creative Assembly, Sports Interactive and Secret Level On a side note: the amount of games developed for Xbox 360 amount to roughly forty games, and on PC to about sixty games. On the Dreamcast, the amount comes to fourteen, and old PC releases amount to sixteen.

See what SEGA games made the Xbox One list of Xbox 360 backwards compatible titles

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The first wave of backwards compatible Xbox 360 games playable on Xbox One have been revealed, and we’re happy to report that some SEGA games made the list. Interestingly, all but one of the titles are Xbox Live Arcade releases, but by and large it is a solid selection. SEGAbits forum member crackdude was nice enough to share the list and highlight the SEGA titles. You can check out the backwards compatible games by checking out the forum post, or see them after the break!

Developer Retrospective: Experience synesthesia with SEGA’s United Game Artists

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This month we are proud to celebrate the unique and musical driven games of United Game Artists (ユナイテッド・ゲーム・アーティスツ). The team was made up of members of SEGA AM6 and headed by Sega AM3’s Tetsuya Mizuguchi. Unfortunately, the team was short lived and only released three titles under the ‘United Game Artists’ banner. Regardless, those three games have made such an impact on us gamers that we are still talking about them over a decade later.

Alien: Isolation pre-release footage released, features unused third person view

Games change during development, even change after media journalists have gotten a good look at the game. Creative Assembly’s Alien: Isolation is no different. The footage above shows what could have been Alien: Isolation before they changed it to first person prospective.

Personally think they did the right move making it first person due to the nature of using melee combat and I hate using melee combat in 3rd person shooters (see: Gears of War, Binary Domain and Uncharted series).

So what do you think?

Alien: Isolation’s first add-on pack set to release on October 28th

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SEGA has announced the first Alien: Isolation add-on pack, titled “Corporate Lockdown”, is set to release October 28th. The first of five planned add-on packs, “Corporate Lockdown”, adds three new maps to the game’s Survivor Mode. Each add-on pack will feature new playable characters, offering a different perspective on the main campaign’s story. In “Corporate Lockdown”, players take control of Seegson Executive Ransome who takes on three new challenge maps: ‘Severance’, ‘Scorched Earth’ and ‘Loose Ends’. After the break, check out an additional screenshot from the add-on pack as well as SEGA’s full press release. Also, make sure to check out My Life with SEGA’s Alien: Isolation video review.

SEGA in the Charts: Alien: Isolation debuts in 2nd behind FIFA 15 in the UK

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How about some good news for a Monday? Via VGChartz and SEGAbits forum member Nirmugen comes news that Alien: Isolation launched in the second position on the UK charts, behind FIFA 15 which remains the best-selling game in the UK for three weeks running. Given soccer’s football’s appeal in the UK, it’s quite impressive that a SEGA title managed to chart so highly – especially after speculation that Aliens: Colonial Marines may have tainted the public’s interest in the Alien franchise. However, it should be noted that despite the quality of Aliens: Colonial Marines [watch and/or read our review], the game still managed to surge back into the charts as early as January 2014.

Persona 4 Arena Ultimax Coming to Europe This November

If you’re European and dreaded having to wait a very long time for Persona 4 Arena Ultimax, then we’ve got some good news for you: you have to wait somewhat less than you used to. According to Eurogamer, SEGA is bringing the game to Europe this November in disc and digital formats. No specific release date was given, but at least we know that we just have to wait two months instead of nine.

Well, unless you’re going to import the game. If so, you can get it from the US starting September 30th or you can already import it from Japan. That or you’re one of those weird not-European people who lives there and doesn’t have to either import or wait that long for the game.

Atlus Review: Abyss Odyssey (Xbox 360)

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If you’re familiar with ACE Team, they’re responsible for some of the most off the wall games including Zeno Clash, Rock of Ages and before they became a commercial developer, they were a pretty interesting mod developer. Their continued partnership with Atlus has brought another release that is less absurd thematically, but brings us a rogue-like title that wraps mechanics similar to the Super Smash Bros. series with Abyss Odyssey. It’s not a carbon copy of the Subspace Emissary from Super Smash Bros. Brawl, nor is it a cumbersome slog akin to Mortal Kombat Mythologies: Sub-Zero. The game centers itself around its fighting game mechanic and drives you to advance onto closed off fighting arenas, hunting for loot and building your character to become stronger as you find better weapons and techniques.

Persona 4 Arena Ultimax North and South American releases not region locked, preorder bonuses revealed

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Earlier today, Atlus announced on their website for Persona 4 Arena Ultimax that the North and South American releases of the game will not be region locked. While this news is appreciated, it’s appreciable because the first iteration of the game, Persona 4: Arena, was one of a small number of region locked games on PS3. This was a move that sparked much ire especially from European gamers, who received their release of the game under publisher Zen United and several months after North American gamers had received their copy of the game. The concepts of timely releases and maintaining fan hype are especially important for fighting games; the absence of properly handled releases threaten the development of scenes.

In any case, it seems that European gamers who are unwilling to wait for a European release will be able to import the games without worry of playability. It’s worth noting that there is currently no official news on a European release, though a release may be possible. The Persona Europe Facebook page has made posts for Persona 4 Arena Ultimax among other games recently, and shared an image last September saying “More info soon!” but of course what was meant by that can’t be known for certain.

In that same news posting today Atlus also revealed the preorder bonuses for the game and the spread is thus: a Teddie bop bag, the first of two sets of Persona Tarot cards (the other set to be included with the release of Persona Q: Shadow of the Labyrinth), and the Tohru Adachi DLC pack that unlocks both the character and an accompanying story mode episode. These goodies will also be available to first-run copies of the game

Persona 4 Arena Ultimax releases on Playstation 3 and Xbox 360 in Japan on August 28 and in North America on September 30.

Alien: Isolation pre-order content reunites the original film cast


 
SEGA’s Alien: Isolation tease has been revealed, and it’s a big one! Fans (or anybody for that matter) who pre-order the game will receive exclusive DLC in the form of two bonus missions starring Sigourney Weaver (Ellen Ripley), Tom Skerritt (Dallas), Veronica Cartwright (Lambert), Harry Dean Stanton (Brett), Yaphet Kotto (Parker) and Ian Holm (Ash, likeness and sound-alike). The missions will place the player in two classic scenes from the movie, allowing fans to relive memories of the original Alien in the first person perspective. The content and the game will be released as the Nostromo Edition, which is a free upgrade for those who pre-ordered – so not unlike SEGA’s recent bonus editions. After the break, read the full press releases and check out a gallery of images from the DLC.

SEGAbits at E3 Preview: Abyss Odyssey (Xbox 360, PS3 and PC)

This is going to be an interesting year for us here at SEGAbits, as we try to get accustomed to covering Atlus games. I’ve been trying to familiarize myself with the company, but I haven’t truly begun to introduce myself to their catalog until today, when I played several of their games on the showfloor. I’m going to do my best to provide coverage of this company, but I am somewhat out of my depth here. First on my docket? Abyss Odyssey!

I had a fun time with this game. It’s essentially a Smash Bros game with rogue-like elements. So pretty much a side scrolling brawler that can be really, really hard and brutal. Allies can hit and damage each other in this game, the labyrinth quickly becomes much more difficult the deeper you go, and dying will result in you going back to your previous checkpoint, sans all of your equipment and items. Death in this game carries a serious consequence! For a rogue-like this game is actually pretty generous, as you get to keep all of your collected experience, skills and gold.