Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

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It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Swingin’ Report Show #60: Console Wars with Al Nilsen, SEGA’s Director of Marketing (’89-’93)

The SEGAbits Swingin’ Report Show is back, and boy do we have a special episode for you! Joining us for our 60th episode is Al Nilsen, SEGA of America’s Director of Marketing from 1989 through 1993. Al and his team were behind everything from the early days of the SEGA Genesis, including promoting the famous “Genesis Does What Nintendon’t” campaign, the creation of Sonic the Hedgehog, implementing the legendary “Sonic 2sday” worldwide launch of Sonic the Hedgehog 2 in 1992, and rolling out the “Welcome to the Next Level” campaign. Suffice to say, Al is a legend, so the opportunity to sit down and talk about the good ol’ days for an hour and a half was a dream come true for us as SEGA fans.

Al’s appearance is in anticipation of the release of “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by author Blake J. Harris, which you can pre-order today from Amazon.com. “Console Wars” tells the story of SEGA vs. Nintendo during the early 90’s, as told from the perspective of SEGA of America president Tom Kalinske. Based on over two hundred interviews with former SEGA and Nintendo employees, “Console Wars” is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

Expect more “Console Wars” content throughout May, including a podcast with the author Blake J. Harris next week, and a podcast with Tom Kalinske himself the week after that! We also have some surprises, but in the meantime enjoy Al’s interview!

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Round Table: We look ahead to Jet Set Radio’s future!

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Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!

Sonic the Hedgehog 2 remastered secrets uncovered: Egg Gauntlet Zone & Proto Palace Zone

Sonic the Hedgehog 2 remastered for mobile devices, which was one of our favorite games of 2013, has apparently been hiding a few juicy secrets. Via developer Taxman in the Sonic Retro forums, early versions of the game had a few additional zones planned out. The first, dubbed Egg Gauntlet Zone, was a mode in which the player went through each boss one after another. Unfortunately, this feature was not included in the final game and not all the assets are available. However, crafty fans have been able to resurrect the mode via a bit of modding. Unfortunately, a recent software update has removed the assets needed to play the stage. Thankfully, the stage has been preserved for all to see in the video above.

The second secret stage, entitled Proto Palace Zone, has not been cut and can be accessed via some simple codes!

SEGAbits Plays: Jet Set Radio Episode #1

Welcome to the first official episode of our new YouTube series SEGAbits Plays! In this episode, streamed live on our SEGA Channel Retro Twitch channel yesterday at 5:30PM Pacific/8:30PM Eastern, Barry and George play through the Official Dreamcast Magazine demo disc featuring the exclusive Jet Grind Radio demo and the original Japanese version of Jet Set Radio. Aside from the usual chit chat, we show off out some of the regional differences and towards the end attempt to play the game using the Dreamcast maracas and fishing controller.

Stay tuned for future episodes of SEGAbits Plays, in which we’ll play more classics, obscure gems, and show off some stuff you probably have never seen before. Anybody up for some SEGA Pico fishing? After the break, check out our test episode #0 in which Barry and Bartman play the SEGA Pico.

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Classic SEGA Magazine Corner: The Official Dreamcast Magazine previews Jet Grind Radio

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Jet Set Radio Week rolls onwards! Today’s feature dusts off a classic issue of the Official Dreamcast Magazine (ODCM), which was published in the United States from June 1999 (the premiere Issue 0) to March 2001 (the final issue 12). Issue 6, which we’re shining the spotlight on today, released in the summer of 2000 and was a much anticipated issue as it featured an extensive preview of the upcoming Jet Set Radio – which was retitled Jet Grind Radio for the US market at the time the magazine went to print.

The author of the preview, Francesca Reyes (former Editor-In-Chief of the Official Xbox Magazine), is a name SEGAbits readers may remember. Francesca, as well as former ODCM Editor-In-Chief Simon Cox and former Gamespot Editor-In-Cheif Ricardo Torres, joined us for our 50th podcast to celebrate the Dreamcast’s birthday and talk about the history of the magazine. For the preview, Francesca not only flew out to Japan to go hands on with the game, but she also met with SEGA’s ragtag Smilebit team! After the break, let’s crack open this classic issue and see what this wacky cel shaded graffiti game is all about.

SEGA All-Stars “Skies of Arcadia” Vyse statue now available to pre-order from First 4 Figures

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First 4 Figures, creators of the Sonic the Hedgehog and SEGA All-Stars lines of collector’s statues, are at it again as pre-orders for their beautiful Skies of Arcadia Vyse statue are now open! Sculpted to 1/6 scale, Vyse himself measures approximately 11″ tall. In total, from the base to the tip of the pirates flag, the statue measures 17″ tall. As expected from First 4 Figures, there are two versions. The standard edition is limited to 1,000 pieces and is priced at $199.99, the exclusive version is limited to 425 and is priced at $219.99 and features a switch-out right arm holding the Pirate’s Cutlass. Both statues are expected to release Q4 2014.

SEGA Tunes: Hideki Naganuma’s favorite Jet Set Radio tunes

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The question of “What makes a SEGA game a SEGA game?” is often debated amongst fans of the company. Some believe it is as simple as looking at the package and spotting the SEGA logo, others believe that there is a magical mix of various elements that give that true “SEGA feel”. While I’ll admit that I believe any game funded by and owned by the company qualifies, I can’t help but feeling that some games have a certain je ne sais quoi (or is that je ne sega quoi?) that elevates them to another level.

Jet Set Radio is one of those games. It is a game that oozes style, featuring unique characters that are adventurous and edgy. The game puts a unique spin on established concepts, and pays tribute to the company’s arcade past by featuring fast paced gameplay. Most importantly of all, the game carries on the grand SEGA tradition of memorable music – so much so that I’d argue that Jet Set Radio is one of the greatest SEGA soundtracks of all time.

SEGA Retrospective: Over the ‘hood, through the streets and right into your brain – It’s Jet Set Radio

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We’re transmitting our signal straight to you! Y’all got your antennas on?
Welcome to Jet Set Radio Week – a week long celebration of SEGA’s off-kilter cel shaded Dreamcast classic! Past SEGA Franchise Weeks focused on more than one game, but Jet Set Radio Week is going to be different. Rather than splitting our time between the Dreamcast original and its radically different Xbox sequel Jet Set Radio Future, we’re devoting the next seven days to simply Jet Set Radio. But don’t fret, Jet Set Radio Future will have its own week soon enough!

Like Sonic The Hedgehog on the Genesis, and NiGHTS on the Saturn, Jet Set Radio on the Dreamcast turned heads with amazing visuals, memorable music, and unique gameplay mechanics. Jet Set Radio (Jet Grind Radio in America) may not have taken off like SEGA had hoped, but it did do well enough to warrant the previously mentioned sequel and has since become a SEGA cult classic. After the break, let’s take a look back and how such a crazy concept for a game came to be.

SEGA Retrospective: Over 20 years later, and the Pico is still an amazing piece of hardware

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The Year of the SEGA Console highlights several pieces of SEGA hardware celebrating milestone anniversaries, and for the most part the featured consoles are well regarded. March’s Genesis Month focused on what was arguably the most beloved consoles from SEGA’s past. The Saturn (20 years old in Japan) and Dreamcast (15 years old in the West), despite their missteps, are equally loved. But what about the black sheep of the SEGA console family? The 32X, which turns 20 this year, has been bad-mouthed, stomped on, and even impaled by flaming arrows.

The Pico, a children’s computer which turns 20 this year in the US, hasn’t received the same vitriol as the 32X, but it too has been pushed aside as one of the disreputable members of SEGA’s hardware family. The reasons for this, I’d suspect, are that the Pico software is simply not targeted at gamers. The software, dubbed Storyware by SEGA, are teaching tools and interactive storybooks. As such, a bulk of the Pico’s library could be seen as “childish” and “boring”, but when approaching the console in the right mindset, it really is an amazing piece of hardware.

Sonic & All-Stars Racing Transformed now free on mobile devices

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SEGA has dropped Sonic & All-Stars Racing Transformed‘s mobile price down to $0.00 (£0.00 in Great Britain), making the game now a free-to-play title. “Sonic & All Star Racing Transformed is now FREE!”, says the game’s revised description, “If you previously bought the game you still have the VIP Pass for FREE.” The game itself is quite an impressive port of the game, easily beating out the 3DS version when it comes to resolution, framerate and bugs, which the 3DS suffered from. You can download the game today from the App Store or from Google Play. Also of note, both versions now support Everyplay, which allows players to record and share video clips of favorite gameplay moments.

Tom Keil, Regional Sales Manager for Sega Amusements, dies at 63

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Sad news for SEGA arcade fans today, as we learned via Vending Times that Tom Keil, a regional sales manager for Sega Amusements since 2002, has passed away after a battle with cancer. President and COO at Sega Amusements Paul Williams had this to say about Tom: “It is a sad time for us all with the passing of my friend and work colleague, Tom Keil. He was a man admired by many for his integrity, passion for life and sense of goodness. Everyone [who] knew him or met him was touched by the generosity of his nature and personality.”

US General Manager at Sega Amusements Peter Gustafson also shared his thoughts: “Tom put up a valiant and courageous fight against cancer for more than three years. Throughout his ordeal, he never allowed his condition stop or slow him down. His unwillingness to let his disease define him was an inspirational example of how to live fully regardless of the circumstances life hands you.”

Donations in Tom Keil’s honor can be made to The Preston Robert Tisch Brain Tumor Center at Duke Duke University Medical Center (DUMC 3624, Durham, NC 27710) or The Caring House (2625 Pickett Rd., Durham, NC 27705).

Could SEGA and Google’s Street View be joining forces for a Sonic competition?

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The Sonic Stadium have uncovered an interesting mobile game entitled The Search for Sonic’s Sidekick. Proposed as a collaboration between SEGA and Google’s Street View, the game was discovered in slides from DDB Tribal ad agency artist Michael Nagy’s website. The game appears to be a word wide competition in which fans create an anthropomorphic avatar and race their character around Google Street Views of twelve cities. Players log their best times to a leaderboard and the fastest player would win the chance to see their character in the next Sonic game. The competition is said to visit a new city each month.

The official description is as follows:

We have created an online game using Google Street view where you compete to become Sonic’s sidekick. Your online avatar will be in the next game that is produced for Sonic. The competition will run for 11 months and move to a different city every month across the globe. The cities include Tokyo, Hong Kong, Berlin, Paris, London, Cape Town, Toronto, New York, San Francisco, Rio De Janeiro and Sydney.

It is unknown if this is a leak of an upcoming competition, perhaps in time for Sonic’s anniversary, or if it is simply a proposal by DDB Tribal that SEGA passed on. Once we learn more, we’ll be sure to share it!

Jet Set Radio inspired “Hover : Revolt Of Gamers” Kickstarter begins – stretch goal features Hideki Naganuma music

Back in January, a trailer was released for a game entitled Hover : Revolt Of Gamers, and while not SEGA developed or published, the game was clearly inspired by a certain cel shaded Dreamcast classic featuring magnetically driven in-line skates. Created by French indie developer Fusty Game, Hover : Revolt Of Gamers is an open world freerun/parkour game inspired by Jet Set Radio and Mirror’s Edge. Like many indie games these days, the developers have turned to Kickstarter in an effort to fund the game, and at only 1 day into the campaign they’ve already amassed 20k of the 38k goal. Impressive!

Set to appear on PC/Mac/Linux, XboxOne/PS4, as well as the Wii U if a stretch goal is met ($100,000), Hover intends to feature “a fun and cartoon style”, “immersive and dynamic sensations”, a “grandiose and technologic environment”, and (if a $60,000 stretch goal is met) original music tracks from Hideki Naganuma of Jet Set Radio fame!

So parkour on over to their Kickstarter page and pledge your support today!

Sonic Jump Fever now available to download from the Canadian App Store

Update: It has been noted that this is a soft launch for the game to the Canadian App Store, which would explain why those elsewhere are unable to find it in their region’s app store.

How’s this for a surprise release? A sequel to Sonic Jump, entitled Sonic Jump Fever, has appeared out of nowhere on the iOS App Store! The App Store description reads: “Prepare to feel the FEVER in an explosive race against the clock! Join Sonic and friends in high-speed bursts of vertical jumping mayhem. Play for free and rack up huge combos to blast past your friends’ high scores. Use boosters, upgrades, unique character abilities and Chao pets to maximize your score. Then kick your game into overdrive with Fever Mode and hit the top of the Leaderboard! With brand new levels and leaderboards every week, the challenge never ends!”

The game, which is free to download, features “an all-new Sonic Jump experience” with a Fever Mode that causes the player to “enter hyper-speed” to earn combos. The sequel also features weekly challenges, new levels, new upgrades, and the ability to recruit Chao to help you beat badniks, and search for hidden rings and abilities.

As mentioned, you can download the game today – give it a try and let us know what you think!